HUMIN1 MIDTERM
  • 1. is employed, the user sorts in commands for the applying, typically one at a time, the applying executes them
A) Command line
B) Graphic user interface
C) Menus
D) Form filling
  • 2. Interface displays decisions as menu things or icons for the user to make your mind up on from.
A) Menus
B) Graphic user interface
C) Form filling
D) Command line
  • 3. A handy form-fill ought to have a certain order of getting into information into acceptable fields.
A) Graphic user interface
B) Menus
C) Form filling
D) Command line
  • 4. interactive system, that permits professionals to accomplish tasks on their computers through pictures and icons, instead of text command systems
A) Graphic user interface
B) Form filling
C) Menus
D) Command line
  • 5. A picture paints a thousand words, and as such, proper visualization using images will always be the cornerstone of a great storyboard.
A) Leaves a mark
B) Engaging
C) Empathic
D) Visual treat
  • 6. Stories are immortalized, provided that it is memorable to the viewers.
A) Leaves a mark
B) Empathic
C) Visual treat
D) Engaging
  • 7. A story becomes an instant classic if it does not portray itself as something that is above the society but rather within it
A) Empathic
B) Engaging
C) Leaves a mark
D) Visual treat
  • 8. Stories that beg for the viewers' attention is an automatic hit, especially when it provides the entertainment that caters to the audience's need.
A) Visual treat
B) Engaging
C) Leaves a mark
D) Empathic
  • 9. A culmination of the other two components, storyboards are illustrations that represent the scenes that, in turn, represents the story
A) Scenario
B) Storyboard
  • 10. are fictional narratives depicting a user's journey toward completing a task or achieving a goal using a product
A) Storyboard
B) Scenario
  • 11. This kind of interview also welcomes follow-on questions from initially planned questions. It provides rich data and has a very low chance of data duplication.
A) Semi-structured Interview
B) Structured Interview
C) Unstructured Interview
  • 12. This interview is meticulously planned and are scripted and is comparable to a questionnaire
A) Structured Interview
B) Unstructured Interview
C) Semi-structured Interview
  • 13. This interview has a general list of topics, questions prepared prior to the interview but the format of which is more open to alteration and exploitation
A) Unstructured Interview
B) Semi-structured Interview
C) Structured Interview
  • 14. Incorrect situation classification
A) Design errors
B) Mode errors
C) Capture er
  • 15. Ambiguous or incomplete intent specification
A) Mode errors
B) Design errors
C) Capture er
  • 16. Similar action sequences, where more grounded sequence takes control
A) Design errors
B) Capture errors
C) Mode errors
  • 17. Outer events which cause mapping activation
A) Association-activation errors
B) Data-driven activation errors
C) Loss-of-activation errors
  • 18. Currently active mappings running other schemes relating to them
A) Data-driven activation errors
B) Loss-of-activation errors
C) Association-activation errors
  • 19. Maps which lose activation after operation
A) Data-driven activation errors
B) Association-activation errors
C) Loss-of-activation errors
  • 20. Components combined from competing schemes
A) Failure to activate errors
B) Blend errors
C) Premature activation errors
  • 21. Schemes which activate too early
A) Blend errors
B) Failure to activate errors
C) Premature activation errors
  • 22. Default in trigger state or schema activation case
A) Failure to activate errors
B) Blend errors
C) Premature activation errors
  • 23. is a fascinating and intricate system that allows us to acquire, store, retain, and later retrieve information.
A) Categorization
B) Organizing
C) Human memory
  • 24. Is a type of cognition involving conceptual differentiation between characteristic of conscious experience
A) Human memory
B) Organizing
C) Categorization
  • 25. Systematically and employing efficient retrieval methods are essential for effective knowledge management
A) Human memory
B) Categorization
C) Organizing
  • 26. Is a powerful memory technique that can help us better organize and process information, making it easier to remember and retrieve later on
A) Recognition
B) Chunk
C) Recall
  • 27. The act of retrieving information or events from the past while lacking a specific cue to help in retrieving the information
A) Recognition
B) Recall
C) Chunk
  • 28. In the context of memory retrieval involves identifying information after encountering it again
A) Recall
B) Chunk
C) Recognition
  • 29. It includes interfacing a concept, feeling, place, circumstance, or a mental state of an individual
A) Association
B) Affillation
C) Visualization
  • 30. Is more exceptionally viable when it comes to improving knowledge and also for recalling vocabulary words
A) Affillation
B) Association
C) Visualization
  • 31. is one technique that can be utilized to keep in mind information that's been read in a book or talked during a lecture class
A) Affillation
B) Association
C) Visualization
  • 32. The act of accessing little to big chunks of information to kept in a storage medium
A) Accessible Retrieval
B) Retrieval failure
C) Retrieval cue
D) Information Retrieval
  • 33. Is the term called for the retrieved information, however, accessible information is one's brain or computer
A) Retrieval cue
B) Information Retrieval
C) Retrieval failure
D) Accessible Retrieval
  • 34. When an information is stored in the long-term memory but difficult to access or retrieve
A) Retrieval failure
B) Retrieval cue
C) Accessible Retrieval
D) Information Retrieval
  • 35. Refers to any stimulus or piece of information that assists in the recollection or retrieval of stored knowledge from memory
A) Retrieval cue
B) Retrieval failure
C) Information Retrieval
D) Accessible Retrieval
  • 36. same appearance, meaning and operation within the same application.
A) External Consistency
B) Internal Consistency
C) Analogical Consistency
  • 37. same appearance, meaning and operation across applications.
A) External Consistency
B) Analogical Consistency
C) Internal Consistency
  • 38. The connection between the representations provided by the system to real world occurrence
A) External Consistency
B) Analogical Consistency
C) Internal Consistency
  • 39. help the user correlate actions to similar concepts
A) Synthesizability
B) Familiarity
C) Metaphors
  • 40. is the ability of the user to determine the influence on previous operations current status
A) Synthesizability
B) Familiarity
C) Metaphors
  • 41. is to use inexperienced user's understanding of other applications
A) Synthesizability
B) Metaphors
C) Familiarity
  • 42. Users often try to extend their awareness of popular connections in relation with previously unknown circumstances.
A) Generalization
B) Consistency
  • 43. involves human behaviors resulting from the same conditions or goals
A) Consistency
B) Generalization
  • 44. The 8 Golden Rules of Interface Design by
A) John Silver Blas
B) Ben Shneiderman
  • 45. applies to the variety of forms when the user and device exchange knowledge.
A) Flexibility
B) Multi-threading
C) Dialog initiative
  • 46. The user initiates an action on the system in this communication model.
A) Dialog initiative
B) Multi-threading
C) Flexibility
  • 47. has the mechanism to be able to support more than one user in a system dialog task at a time
A) Dialog initiative
B) Multi-threading
C) Flexibility
  • 48. is the opportunity to transfer control between device and user for task execution
A) Customizability
B) Substitutivity
C) Task Migration
  • 49. It helps to make the system flexible by allowing the user to choose with action he needs the system to do
A) Customizability
B) Substitutivity
C) Task Migration
  • 50. It refers to the option of adjustment befitting the user of the device
A) Task Migration
B) Substitutivity
C) Customizability
  • 51. It is about having the customer successfully implements an intervention with the program and assesses the behavior
A) Observability
B) Browsability
C) Robustness
D) Configuration
  • 52. permits the consumer to determine the system's internal state using its perceptible device image
A) Robustness
B) Observability
C) Browsability
D) Configuration
  • 53. It allows consumers to analyze the system's existing internal state without altering it.
A) Observability
B) Robustness
C) Configuration
D) Browsability
  • 54. aids the user remember indirectly, such as recommending
A) Browsability
B) Configuration
C) Robustness
D) Observability
  • 55. are versatile as these rules can be used in a wide array of situations. But it can also be limited when focused on a situation
A) Authority
B) Generality
  • 56. can become mandatory but can also be a suggestion.
A) Authority
B) Generality
  • 57. is a simple real-time event constructed to support some activity.
A) Affordances
B) Representation
C) Cognitive fit
  • 58. The state in which the system helps the user with strategies for the task at hand
A) Affordances
B) Representation
C) Cognitive fit
  • 59. are the properties of objects that can give hints how the user can manipulate the object
A) Representation
B) Affordances
C) Cognitive fit
  • 60. are specific rules that aid the designer to achieve the principles, but are usually used in specific topics
A) Design Guidelines
B) Design Principles
  • 61. are guides that can help designers towards improving their designs, systems, etc
A) Design Principles
B) Design Guidelines
  • 62. makes the user familiarize itself in experienced environments
A) Reachability
B) Persistence
  • 63. The period of a measurable condition is protected by this definition.
A) Reachability
B) Persistence
  • 64. Functionality of the system to recover when an error occurs There are two directions for recovery, either forward or backward
A) Recoverability
B) Responsibility
C) Task Conformance
  • 65. Fast-paced and immediate response times are usually wanted. In fact, the response time must be constantly fast.
A) Recoverability
B) Task Conformance
C) Responsibility
  • 66. when a person can carry out activities in an expected way, which he requires
A) Responsibility
B) Task Conformance
C) Recoverability
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