A) To focus solely on technical features. B) To make products visually appealing. C) To increase the complexity of products. D) To create products that are easy and pleasurable to use.
A) Analyzing code for bugs. B) A method used to evaluate a product by testing it with real users. C) A process for creating prototypes. D) A method for market research.
A) A wireframe layout. B) A project timeline. C) A graphical user interface. D) The path a user takes to complete a task within a product.
A) To rate the visual appeal of a product. B) To brainstorm ideas for new features. C) To identify potential usability issues based on established design principles. D) To perform user testing.
A) To understand and empathize with the needs and feelings of users. B) To prioritize aesthetics over usability. C) To avoid user feedback. D) To focus on technical specifications.
A) To prioritize functionality over aesthetics. B) To design the visual and interactive elements of a product that users interact with. C) To focus solely on technical specifications. D) To skip the prototyping phase.
A) An outdated design trend. B) A recurring solution to a common design problem. C) A random design element. D) A marketing strategy.
A) To confuse users. B) To provide users with familiar and predictable experiences. C) To limit creativity in design. D) To make the product more challenging to use.
A) To increase the number of features. B) To skip the user testing phase. C) To compare two versions of a design to see which one performs better. D) To focus solely on aesthetics.
A) Ignoring user feedback. B) The process of gathering user feedback, making improvements, and repeating the cycle. C) A loop of visual feedback. D) The final stage before product release.
A) A task is the broader objective, while a user goal is a specific action. B) A user goal is the broader objective, while a task is a specific action to achieve that goal. C) A user goal is more important than a task. D) There is no difference.
A) To maintain consistency in design elements throughout a product. B) To ignore user feedback. C) To limit creativity. D) To skip the prototyping phase.
A) An individual design element. B) A collection of reusable components and guidelines to design products consistently. C) A final design output. D) A marketing strategy.
A) To decrease user satisfaction. B) To prioritize aesthetics over functionality. C) To limit changes to the design. D) To identify issues, improve usability, and meet user needs.
A) To limit creativity in design. B) To represent user needs, behaviors, and goals during the design process. C) To ignore user preferences. D) To focus on technical specifications.
A) A usability testing method. B) A process to understand user behaviors and emotions through a visual representation. C) A coding technique. D) Creating user personas.
A) To increase development time. B) To skip the design phase. C) To validate design decisions, identify issues, and improve user satisfaction. D) To make the product more complicated.
A) Information Architecture. B) Backend Development. C) Graphic Design. D) Copywriting. |