A) The time it takes to read a story out loud B) The time a reader spends on a story C) The duration of events in a narrative D) The time period during which a story was written
A) A third-person narrator B) A narrator who is a character in the story C) A non-participating narrator D) An all-knowing narrator
A) The setting of a story B) The moral of a story C) The chronological order of events in a story D) The characters in a story
A) The climax of a story B) The setting of a story C) The time it takes to read a story out loud D) The pace at which events in a story unfold
A) Roland Barthes B) Tzvetan Todorov C) Gérard Genette D) Mikhail Bakhtin
A) To describe the setting of a story B) To provide the sequence of events in a story C) To introduce the characters in a story D) To convey the moral lesson of a story
A) A first-person narrator B) An unreliable narrator C) A reflective narrator D) A narrator who is not a character in the story
A) The climax of a story B) The moral of a story C) The perspective through which a narrative is presented D) The setting of a story
A) Heteroglossia B) Syuzhet C) Narrativity D) Fabula
A) "Once upon a time..." B) "It was the best of times..." C) "Call me Ishmael." D) "For sale: baby shoes, never worn"
A) Astrid Ensslin B) Jonathan Culler C) Marie-Laure Ryan D) Roland Barthes
A) The Dialogic Imagination B) Communications C) Poetics D) The Craft of Fiction
A) Tzvetan Todorov B) The Russian Formalists C) Jonathan Culler D) Roland Barthes
A) Thematic and modal narratology B) Cognitive and structural narratology C) Story and discourse examination D) Fabula and syuzhet analysis
A) Ryan, Ensslin, Culler B) Sternberg, Ricoeur, Baroni C) Barthes, Genette, Todorov D) Propp, Bremond, Greimas
A) Gérard Genette B) Roland Barthes C) William Labov D) Vladimir Propp
A) Non-literary narratives B) Videogame narratives C) Film narratives D) Literary narratives
A) Conversation analysis dealing with spontaneous verbal interaction B) Study of graphic novels C) Film theory D) Literary criticism
A) Film theory B) Semiotics C) Literary theory D) Graph theory
A) Mathematics B) Videogames C) Chemistry D) Physics
A) Physics B) Linguistics C) Chemistry D) Biology
A) Sociolinguistics B) Literary theory C) Film criticism D) Graphic novels
A) Arthur Danto B) Janet Murray C) Espen Aarseth D) Stuart Moulthrop
A) Unicursal labyrinths B) Multi-narrative structures C) Nonergodic literature D) Traditional linear narratives
A) Life-simulators B) Cyberdramas C) Hypertext fiction D) Ergodic literature
A) Final Fantasy B) Minecraft C) The Sims D) World of Warcraft
A) Stuart Moulthrop B) Espen Aarseth C) Janet Murray D) Arthur Danto
A) Victory Garden B) Cybertext: Perspectives on Ergodic Literature C) Pale Fire D) Hamlet on the Holodeck
A) Multicursal labyrinth B) Ergodic literature C) Nonergodic literature D) Unicursal labyrinth
A) Peter Brooks B) Robert Sternberg C) Arthur Danto D) Roland Barthes
A) Texts without a typical plot structure B) Traditional novels C) Linear narratives D) Ergodic literature
A) Shlomith Rimmon-Kenan B) Robert Sternberg C) Arthur Danto D) A.J. Greimas
A) Robert Sternberg B) Peter Brooks C) Arthur Danto D) Roland Barthes |