A) A device used for virtual reality gaming. B) A type of transparent projection screen. C) A type of flat screen monitor. D) A technology that projects 3D images in space.
A) Digital Light Processing (DLP) B) Cathode Ray Tube (CRT) C) Liquid Crystal Display (LCD) D) Plasma display technology
A) Holoforming B) Holography C) Holoimaging D) Holomaking
A) Construction B) Transportation C) Retail D) Agriculture
A) Scattering B) Interference C) Diffraction D) Refraction
A) It projects 3D images onto a physical surface. B) It provides a touch-sensitive interface for holographic displays. C) It enhances the resolution of holographic images. D) It enables viewing 3D images without the need for special glasses.
A) Parallax B) Flux C) Glitch D) Flicker
A) It generates heat to activate holographic materials. B) It controls the brightness and contrast of the holographic image. C) It provides coherent light needed to create interference patterns for holograms. D) It scans the physical objects to be holographed.
A) It provides touch interaction for the holographic images. B) It controls the phase and amplitude of light waves to create desired images. C) It enhances the 3D effect by adjusting viewing angles. D) It adjusts the color temperature of the holographic display.
A) Traditional 3D displays use special lenses to create depth perception. B) Traditional 3D displays require specific lighting conditions for optimal viewing. C) Holographic displays project true 3D images in space without the need for glasses. D) Holographic displays have lower resolution than traditional 3D displays.
A) Interference B) Refraction C) Diffraction D) Scattering |