A) Serology B) Toxicology C) Dactyloscopy D) Forensic Ballistics
A) Bore marks B) Rifling C) Lands D) Impressions
A) Nodes B) Scratches C) Lands D) Marks
A) Trigger pull force B) Internal diameter of the barrel C) Magazine capacity D) Length of barrel
A) Jacket B) Wad C) Primer D) Shell
A) Muzzle blast B) Flashback C) GSR D) Bore smoke
A) Eyes B) Teeth C) Hands D) Hair
A) Comparison Microscope B) Electron microscope C) Phase contrast microscope D) Compound light microscope
A) Hollow point B) Tracer bullet C) Full metal jacket D) Rubber bullet
A) Darts B) Nails C) Arrows D) Pellets or slugs
A) Grip B) Barrel C) Magazine D) Trigger
A) Fractures B) Striations C) Grooves D) Abrasions
A) Constriction B) Choke C) Recoil D) Gauge
A) Handguns B) Rifles C) Crossbows D) Shotguns
A) Far range B) Exit wound C) Close range D) Contact shot
A) Smaller and more circular B) Larger than exit wounds C) Square-shaped D) Ragged and torn
A) Abrasion collar B) Exit wound C) Grease ring D) Stellate tear
A) Star-shaped B) Tear-drop shaped C) Smooth and oval D) Square
A) Iron and nickel B) Gold and silver C) Copper only D) Lead, barium, antimony
A) Magnet B) Metal tweezers C) Bare hands D) Rubber tipped forceps
A) Weapon brand B) Fingerprint source C) Shooter position D) Bullet color
A) Double shoots B) Fails to fire C) Explodes in magazine D) Overheats
A) Throw B) Fire C) Explosion D) Launch
A) Parabolic path B) Deflection path C) Ricochet D) Shockwave
A) Gauge B) Caliber C) Millimeters only D) Chamber units
A) Bone B) Soft tissue C) Water D) Clothing
A) Noise B) Muzzle flash C) Recoil D) Bullet size
A) Oil on bullet surface B) Residue ring at entrance wound C) Blood smear on bullet D) Cleaning before firing
A) Screwdriver B) Ejector and extractor C) Fingerprint brushes D) Trigger safety
A) Bullet explodes in flight B) Bullet bounces off a surface C) Bullet vaporizes D) Bullet becomes non-lethal
A) Bullet vaporizes B) Bullet becomes non-lethal C) Bullet explodes in flight D) Bullet bounces off a surface
A) Stellate tear B) Grease ring C) Abrasion collar D) Muzzle imprint
A) Slide B) Safety lever C) Firing pin D) Trigger
A) Sound B) Weight C) Color D) Breech face marks
A) Primer ignition and burning powder B) Air pressure C) Gravity D) Hammer force alone
A) Diphenylamine test B) Kastle-Meyer test C) Luminol test D) Marquis test
A) Accidental imperfection B) Unique individual scratches C) Manufacturer-wide features D) Post-impact damage
A) Henry Faulds B) Calvin Goddard C) Edmond Locard D) Hans Gross
A) Gun malfunction B) Close-range firing C) A ricochet D) Old ammunition
A) Distance increases B) Barrel shortens C) Gauge lowers D) Temperature drops
A) Rotating slide B) Cylinder C) Gas piston D) Magazine
A) Grease ring B) Clot halo C) Tattooing D) Abrasion collar
A) Color dye B) Pyrotechnic composition C) Poison D) Plastic core
A) Plastic B) Wood C) Copper D) Rubber
A) Smokeless dust B) Gunshot residue C) Bore dust D) Cartridge
A) Trigger guard B) Barrel C) Action D) Grip
A) Shotgun B) Machine gun C) Blowgun D) Revolver
A) Full metal covering B) Half covering C) Rubber coating D) No metallic covering
A) Expansion B) Ricochet C) Penetration D) Cavitation
A) Pellet cluster B) Arrow C) Dart D) Pellet load
A) Isaac Newton B) John Browning C) Carl Sagan D) Calvin Goddard
A) Sodium rhodizonate B) Benzidine C) Iodine D) Phenolphthalein
A) Hollow point bullet B) Steel core bullet C) Armor-piercing bullet D) Full metal jacket
A) Air pressure B) Trigger pull C) Gravity D) Recoil or blowback
A) Slide bite B) Lip impression C) Chamber mark D) Breech face scratch
A) Trace evidence B) Biological evidence C) Firearm evidence D) Class evidence only
A) Caliber check B) Weight measurement C) Striation comparison D) Chemical analysis
A) Bounce trajectory B) Low velocity firearm C) Hollow point usage D) Silent firing
A) Serrated bore B) Lands and grooves C) Smooth bore D) Polygonal rifling
A) Tread B) Rail C) Bore D) Groove
A) Pistol B) Rifle C) Revolver D) Derringer
A) Liters per shot B) Meters per minute C) Feet per second D) Calories per second
A) Stock B) Grip C) Magazine D) Hammer
A) Sonic B) Subsonic C) Hypersonic D) Supersonic
A) Far shot B) Contact shot C) Ricochet D) Ricochet
A) All revolvers B) All rifles C) Most .22 caliber guns D) All shotguns
A) Penetration B) Cavitation C) Exposure D) Expansion
A) Burning gunpowder B) Air pressure C) Bullet friction D) Trigger force
A) Bullet deformation B) Unburned powder striking skin C) Smoke buildup D) Contact firing
A) Increased pellet spread B) Reduced recoil C) Longer barrel D) Lower velocity
A) Friction B) Trajectory C) Rotation D) Torque
A) Cavitation B) Fragmentation C) Tattooing D) Abrasion
A) None of the above B) Forward only C) Right or left D) Straight only
A) Melted by heat B) Ejected automatically C) Turned into fragments D) Left inside the cylinder
A) Increases B) Decreases C) Triples D) Disappears
A) Ricocheted B) Mislabeled C) Fragmented D) Overpenetrated
A) Rapid expansion B) Soft impact C) Deep penetration D) Low velocity
A) Shooter age B) Firearm type C) Weapon cleanliness D) Accuracy rate
A) Re-entry wound B) Tangential wound C) Shored entrance D) Pass-through shot
A) Thermal break B) Chemical reaction C) Gunshot hole D) Explosion
A) Minimal range and high drag B) Increased velocity C) No change in motion D) Greater range
A) Blowout of skull B) Collar burn C) Superficial mark D) Non-lethal injury
A) Primer B) Case C) Bullet D) Powder
A) Gunpowder charge B) Bullet jacket C) Gunstock D) Barrel
A) Frangible rounds B) Blank cartridges C) Tracer bullets D) Incendiary rounds
A) Flaking B) Scaling C) Cratering D) Beveling
A) Point the muzzle in a safe direction B) Measure bullet caliber C) Check magazine capacity D) Clean the barrel
A) Grip B) Cylinder C) Fore-end D) Rail
A) Wood B) Rubber only C) Lead D) Glass
A) No primer B) No bullet C) No powder D) No case
A) Failure to enter the target B) Bullet exits the body C) Bullet evaporates on contact D) Bullet stops quickly
A) Secondary impact marks B) Breech explosion C) Chamber tear D) Trigger slip
A) Easier concealment B) Lower reliability C) Reduced power D) Increased recoil
A) Abrasion B) Bruising C) Tattooing D) Soot
A) GSR becomes magnetic B) GSR changes color C) GSR evaporates D) GSR washes off or falls away
A) Shored entrance wound B) Super clean entry C) Fabric imprint or smudging D) . No marks
A) Rubber bullets B) Frangible bullets C) Armor-piercing bullets D) Drone bullets
A) Gun cotton only B) Flash powder C) Black powder D) Smokeless powder
A) Contact or close-range shot B) Gun malfunction C) Bullet ricochet D) Far-range shot
A) Larger than exit B) Irregular C) Smaller and smoother D) Missing |