A) Toxicology B) Forensic Ballistics C) Serology D) Dactyloscopy
A) Impressions B) Lands C) Rifling D) Bore marks
A) Scratches B) Marks C) Lands D) Nodes
A) Length of barrel B) Internal diameter of the barrel C) Trigger pull force D) Magazine capacity
A) Jacket B) Primer C) Shell D) Wad
A) Flashback B) Bore smoke C) GSR D) Muzzle blast
A) Teeth B) Hands C) Hair D) Eyes
A) Electron microscope B) Comparison Microscope C) Compound light microscope D) Phase contrast microscope
A) Full metal jacket B) Hollow point C) Tracer bullet D) Rubber bullet
A) Pellets or slugs B) Darts C) Arrows D) Nails
A) Magazine B) Trigger C) Barrel D) Grip
A) Fractures B) Grooves C) Abrasions D) Striations
A) Constriction B) Choke C) Recoil D) Gauge
A) Crossbows B) Handguns C) Shotguns D) Rifles
A) Contact shot B) Close range C) Exit wound D) Far range
A) Ragged and torn B) Larger than exit wounds C) Smaller and more circular D) Square-shaped
A) Abrasion collar B) Grease ring C) Exit wound D) Stellate tear
A) Smooth and oval B) Square C) Star-shaped D) Tear-drop shaped
A) Iron and nickel B) Lead, barium, antimony C) Gold and silver D) Copper only
A) Metal tweezers B) Bare hands C) Magnet D) Rubber tipped forceps
A) Fingerprint source B) Weapon brand C) Bullet color D) Shooter position
A) Overheats B) Fails to fire C) Explodes in magazine D) Double shoots
A) Throw B) Explosion C) Fire D) Launch
A) Ricochet B) Deflection path C) Parabolic path D) Shockwave
A) Millimeters only B) Chamber units C) Caliber D) Gauge
A) Water B) Soft tissue C) Clothing D) Bone
A) Recoil B) Muzzle flash C) Noise D) Bullet size
A) Residue ring at entrance wound B) Blood smear on bullet C) Oil on bullet surface D) Cleaning before firing
A) Screwdriver B) Ejector and extractor C) Trigger safety D) Fingerprint brushes
A) Bullet bounces off a surface B) Bullet becomes non-lethal C) Bullet explodes in flight D) Bullet vaporizes
A) Bullet explodes in flight B) Bullet bounces off a surface C) Bullet becomes non-lethal D) Bullet vaporizes
A) Muzzle imprint B) Abrasion collar C) Stellate tear D) Grease ring
A) Safety lever B) Firing pin C) Slide D) Trigger
A) Color B) Breech face marks C) Sound D) Weight
A) Air pressure B) Primer ignition and burning powder C) Hammer force alone D) Gravity
A) Marquis test B) Kastle-Meyer test C) Luminol test D) Diphenylamine test
A) Accidental imperfection B) Unique individual scratches C) Manufacturer-wide features D) Post-impact damage
A) Hans Gross B) Henry Faulds C) Edmond Locard D) Calvin Goddard
A) Gun malfunction B) A ricochet C) Old ammunition D) Close-range firing
A) Temperature drops B) Gauge lowers C) Distance increases D) Barrel shortens
A) Rotating slide B) Cylinder C) Gas piston D) Magazine
A) Abrasion collar B) Tattooing C) Grease ring D) Clot halo
A) Plastic core B) Poison C) Color dye D) Pyrotechnic composition
A) Plastic B) Wood C) Rubber D) Copper
A) Bore dust B) Gunshot residue C) Cartridge D) Smokeless dust
A) Barrel B) Trigger guard C) Grip D) Action
A) Shotgun B) Revolver C) Machine gun D) Blowgun
A) Full metal covering B) Rubber coating C) No metallic covering D) Half covering
A) Penetration B) Ricochet C) Expansion D) Cavitation
A) Dart B) Pellet load C) Pellet cluster D) Arrow
A) Calvin Goddard B) Carl Sagan C) Isaac Newton D) John Browning
A) Iodine B) Benzidine C) Phenolphthalein D) Sodium rhodizonate
A) Hollow point bullet B) Armor-piercing bullet C) Steel core bullet D) Full metal jacket
A) Gravity B) Recoil or blowback C) Trigger pull D) Air pressure
A) Breech face scratch B) Slide bite C) Lip impression D) Chamber mark
A) Biological evidence B) Class evidence only C) Firearm evidence D) Trace evidence
A) Striation comparison B) Caliber check C) Weight measurement D) Chemical analysis
A) Bounce trajectory B) Hollow point usage C) Silent firing D) Low velocity firearm
A) Serrated bore B) Smooth bore C) Polygonal rifling D) Lands and grooves
A) Groove B) Tread C) Bore D) Rail
A) Derringer B) Revolver C) Rifle D) Pistol
A) Feet per second B) Liters per shot C) Calories per second D) Meters per minute
A) Magazine B) Stock C) Grip D) Hammer
A) Hypersonic B) Subsonic C) Sonic D) Supersonic
A) Ricochet B) Ricochet C) Contact shot D) Far shot
A) Most .22 caliber guns B) All revolvers C) All shotguns D) All rifles
A) Cavitation B) Exposure C) Expansion D) Penetration
A) Burning gunpowder B) Bullet friction C) Trigger force D) Air pressure
A) Bullet deformation B) Unburned powder striking skin C) Smoke buildup D) Contact firing
A) Longer barrel B) Increased pellet spread C) Reduced recoil D) Lower velocity
A) Rotation B) Trajectory C) Torque D) Friction
A) Abrasion B) Cavitation C) Tattooing D) Fragmentation
A) Right or left B) Straight only C) None of the above D) Forward only
A) Melted by heat B) Left inside the cylinder C) Turned into fragments D) Ejected automatically
A) Increases B) Decreases C) Disappears D) Triples
A) Mislabeled B) Fragmented C) Overpenetrated D) Ricocheted
A) Rapid expansion B) Soft impact C) Low velocity D) Deep penetration
A) Accuracy rate B) Weapon cleanliness C) Firearm type D) Shooter age
A) Shored entrance B) Re-entry wound C) Pass-through shot D) Tangential wound
A) Thermal break B) Chemical reaction C) Explosion D) Gunshot hole
A) No change in motion B) Minimal range and high drag C) Greater range D) Increased velocity
A) Superficial mark B) Collar burn C) Non-lethal injury D) Blowout of skull
A) Powder B) Case C) Bullet D) Primer
A) Gunstock B) Gunpowder charge C) Bullet jacket D) Barrel
A) Incendiary rounds B) Frangible rounds C) Blank cartridges D) Tracer bullets
A) Beveling B) Scaling C) Cratering D) Flaking
A) Clean the barrel B) Check magazine capacity C) Point the muzzle in a safe direction D) Measure bullet caliber
A) Rail B) Grip C) Cylinder D) Fore-end
A) Lead B) Rubber only C) Glass D) Wood
A) No case B) No bullet C) No powder D) No primer
A) Bullet stops quickly B) Bullet exits the body C) Failure to enter the target D) Bullet evaporates on contact
A) Breech explosion B) Chamber tear C) Trigger slip D) Secondary impact marks
A) Lower reliability B) Easier concealment C) Reduced power D) Increased recoil
A) Tattooing B) Bruising C) Abrasion D) Soot
A) GSR evaporates B) GSR changes color C) GSR becomes magnetic D) GSR washes off or falls away
A) Super clean entry B) Fabric imprint or smudging C) Shored entrance wound D) . No marks
A) Drone bullets B) Rubber bullets C) Armor-piercing bullets D) Frangible bullets
A) Black powder B) Flash powder C) Smokeless powder D) Gun cotton only
A) Bullet ricochet B) Contact or close-range shot C) Gun malfunction D) Far-range shot
A) Larger than exit B) Irregular C) Smaller and smoother D) Missing |