A) Motion B) Power C) Force D) Energy
A) Potential energy B) Light Energy C) Electric Energy D) Pressure energy
A) Solar energy B) Potential energy C) Electric Energy D) Kinetic Energy
A) Head B) Tail C) Grip D) Point
A) Nuclear energy B) Mechanical energy C) Solar energy D) Wind energy
A) Slippery B) Clear of people C) Wet D) Blocked
A) Solar energy B) Sound energy C) Light energy D) Electric energy
A) Motor B) Fan C) Bulb D) Battery
A) behind B) Across C) Inside D) In front
A) Without looking B) In any direction C) Within the sector D) With two javelins
A) Kinetic energy B) Light energy C) Potential energy D) Thermal energy
A) Sound energy B) Wind energy C) Water energy D) Solar energy
A) Injuries B) Cheering C) Scoring D) Resting
A) Bar B) Rope C) Fence D) Wall
A) Field event B) Tract event C) Road race D) Cross-country
A) Throw the pole the farthest B) Run the fastest C) Jump the highest possible height D) Jump the farthest distance
A) Weather changes B) Crowd noise C) Competition fairness D) Athlete rest
A) Take-off board B) Runway C) Landing pit D) Approach zone
A) Rope B) Crossbar C) Beam D) Stick
A) Form landing mat B) Wooden board C) Sand pit D) Grass field
A) Landing area B) Bar holder C) Pole box D) Track
A) Strength, speed, and coordination B) Endurance, rest, and walking C) Flexibility only D) Jumping only
A) Wear shoes B) Knock down the crossbar C) Break the pole D) Run too fast
A) After each failed attempt B) Every minute C) After each run-up D) After each successful vault
A) 2 B) 3 C) 1 D) 4
A) The vaulter’s speed and strength B) The Coach's push C) The Wind D) The pole and the bar
A) Plastic B) Wood C) Iron D) FiberGlass
A) Only women B) Only men C) Both men and women D) Children only
A) Track event B) Cross-country C) Road race D) Field event
A) Implement B) Stick C) Long D) Baton
A) Running ability B) Throwing ability C) Catching ability D) Jumping ability
A) Grip B) Shaft C) Tail D) Tip
A) Grip B) Point or tip C) Tail D) Handle
A) Landing area to the foul line B) Athlete’s hand to the ground C) Landing point of the tip to the throwing arc D) Start line to the running area
A) Uses the both hands B) Steps over the foul line C) Land inside the sector D) Run fast
A) Kicking and balancing B) Running, throwing, and following through C) Jumping and catching D) Running, jumping, and landing
A) Strength B) Swimming skill C) Speed D) Balance
A) Leave the runway before the javelin lands B) Run on the runway C) Follow through D) Use a firm grip
A) Sleep well B) Work and play without getting tired easily C) Eat a lot of food D) Rest for long hours
A) Strength B) Flexibility C) Agility D) Speed |