How to design video games
  • 1. What is the first step in designing a video game?
A) Prototyping
B) Conceptualization
C) Playtesting
D) Marketing
  • 2. What does 'game feel' primarily refer to?
A) The number of characters
B) The storyline complexity
C) The graphical fidelity
D) The tactile and sensory feedback
  • 3. What is a 'game mechanic'?
A) A player character
B) A graphical asset
C) A musical score
D) A rule that governs gameplay
  • 4. What is 'level design' primarily focused on?
A) Character animation
B) Sound effects
C) Game engine development
D) Creating environments for gameplay
  • 5. What is the purpose of 'playtesting'?
A) To develop the game's code
B) To create marketing materials
C) To write the game's story
D) To gather feedback on gameplay
  • 6. Which document outlines the game's vision and features?
A) Technical Design Document (TDD)
B) Software Requirement Specification (SRS)
C) Game Design Document (GDD)
D) Marketing Plan
  • 7. What is 'difficulty scaling'?
A) Composing music
B) Adjusting difficulty based on player progress
C) Writing dialogue
D) Creating character models
  • 8. What is 'monetization' in game design?
A) Managing the development team
B) Developing the game engine
C) Generating revenue from the game
D) Creating art assets
  • 9. What is 'UI/UX' design concerned with?
A) Game engine optimization
B) Story writing
C) Sound design
D) User interface and user experience
  • 10. What does 'emergent gameplay' refer to?
A) Unexpected gameplay from system interactions
B) Pre-determined storylines
C) Scripted cutscenes
D) Linear level design
  • 11. What is the purpose of a game prototype?
A) To write the game's manual
B) To test core mechanics
C) To finalize all art assets
D) To release the game
  • 12. What is 'game balance'?
A) Composing background music
B) Writing promotional copy
C) Creating detailed character models
D) Ensuring fairness and challenge
  • 13. What is 'procedural generation'?
A) Generating content algorithmically
B) Hiring voice actors
C) Developing a physical board game version
D) Manually creating all game assets
  • 14. What is a 'game loop'?
A) A cutscene sequence
B) Core gameplay cycle
C) The game's ending
D) A level's layout
  • 15. Which of these is NOT a common game engine?
A) Godot
B) Photoshop
C) Unity
D) Unreal Engine
  • 16. What is 'animation' in game design?
A) Designing levels
B) Writing dialogue
C) Composing music
D) Creating movement for characters and objects
  • 17. What is 'sound design'?
A) Creating levels
B) Designing characters
C) Writing code
D) Creating audio elements
  • 18. What is 'AI' in video games?
A) Artificial intelligence
B) Artistic Impression
C) Audio Integration
D) Advanced Imagery
  • 19. What is 'AAA' in the gaming industry?
A) An acronym for a game development tool
B) A specific type of game genre
C) High-budget, high-profile game
D) A low-budget indie game
  • 20. What is 'indie game'?
A) A specific game genre
B) Independent developed game
C) A type of AAA game
D) A game developed by a large company
  • 21. What does 'MVP' stand for in game development?
A) Maximum Visual Potential
B) Minimum Viable Product
C) Most Valuable Player
D) Major Video Project
  • 22. What is 'narrative design' focused on?
A) Designing user interfaces
B) Optimizing game performance
C) Creating character animations
D) Storytelling and world-building
  • 23. What is 'camera control' important for?
A) Character modeling
B) Sound effects quality
C) Code optimization
D) Player perspective and navigation
  • 24. What is 'version control'?
A) Managing changes to code and assets
B) Controlling the game's AI
C) Controlling the game's difficulty
D) Managing the game's budget
  • 25. What is 'debuging' in game development?
A) Identifying and fixing errors
B) Writing the game's story
C) Testing game music
D) Creating art assets
  • 26. What is a 'target audience'?
A) The game's villain
B) The game development team
C) The intended player demographic
D) The game's music composer
  • 27. What is 'juice' in game design?
A) Reducing the difficulty level
B) Adding visual and auditory feedback
C) Removing bugs from the game
D) Simplifying the storyline
  • 28. What is 'world building'?
A) Creating a believable game environment
B) Testing the game's AI
C) Creating character animations
D) Writing game code
  • 29. What is the benefit of modular design?
A) Easier to reuse and modify
B) Reduces overall filesize
C) Results in better graphics
D) Creates more complex code
  • 30. What are design pillars?
A) Core values guiding game development
B) Specific game mechanics
C) Art assets such as characters and items
D) Monetization methods
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