Tech I-Ch 1 & 2 - Vocab
  • 1. Information about the output of a system. It is used to monitor how a system is working.
A) process
B) brainstorming
C) feedback
D) out
  • 2. Using knowledge to develop products and systems that satify needs, solve problems, and increase our capabilities.
A) invention
B) prototype
C) technology
D) design
  • 3. A process in which group members suggest ideas as they think of them. It is a group problem-solving method.
A) system
B) feedback
C) brainstorming
D) output
  • 4. A plan for making somethin.
A) system
B) input
C) process
D) design
  • 5. Something that is put into a system. In some systems, the input is a combination of the seven resources of technology.
A) output
B) innovation
C) disign
D) input
  • 6. A full size model of a product. It looks and works like the actual product.
A) process
B) ergonomics
C) design brief
D) prototype
  • 7. A statement of the problem that is to be solved. It should include all the information that the designer needs to understand the problem.
A) feedback
B) brainstorming
C) design
D) design brief
  • 8. The process of designing new products.
A) process
B) disign
C) innovation
D) invention
  • 9. That part of a system that is the result of the system's process. If the system is working properly, the output will be the desired product or result.
A) technology
B) input
C) output
D) design
  • 10. A process that uses problem solving to arrive at the best solution, or design. It is also used to improve products and services that are already in use.
A) system
B) design
C) design process
D) design brief
  • 11. That part of a system during which something is done. It is the action part of the system.
A) process
B) technology
C) feedback
D) input
  • 12. A change created by improving an existing technology.
A) innovation
B) ergonomics
C) prototype
D) invention
  • 13. An orderly way of achieving a goal.
A) brainstorming
B) invention
C) process
D) system
  • 14. The study of designing equipment and devices that fir the human body, its movements, and its thinking patterns.
A) technology
B) ergonomics
C) process
D) design process
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