A) To create products that are easy and pleasurable to use. B) To focus solely on technical features. C) To make products visually appealing. D) To increase the complexity of products.
A) Analyzing code for bugs. B) A method used to evaluate a product by testing it with real users. C) A method for market research. D) A process for creating prototypes.
A) A wireframe layout. B) A graphical user interface. C) A project timeline. D) The path a user takes to complete a task within a product.
A) To identify potential usability issues based on established design principles. B) To brainstorm ideas for new features. C) To perform user testing. D) To rate the visual appeal of a product.
A) To avoid user feedback. B) To focus on technical specifications. C) To understand and empathize with the needs and feelings of users. D) To prioritize aesthetics over usability.
A) To prioritize functionality over aesthetics. B) To design the visual and interactive elements of a product that users interact with. C) To skip the prototyping phase. D) To focus solely on technical specifications.
A) A random design element. B) A recurring solution to a common design problem. C) A marketing strategy. D) An outdated design trend.
A) Ignoring user feedback. B) A loop of visual feedback. C) The process of gathering user feedback, making improvements, and repeating the cycle. D) The final stage before product release.
A) To limit creativity. B) To maintain consistency in design elements throughout a product. C) To skip the prototyping phase. D) To ignore user feedback.
A) A task is the broader objective, while a user goal is a specific action. B) A user goal is the broader objective, while a task is a specific action to achieve that goal. C) A user goal is more important than a task. D) There is no difference.
A) To represent user needs, behaviors, and goals during the design process. B) To ignore user preferences. C) To limit creativity in design. D) To focus on technical specifications.
A) To compare two versions of a design to see which one performs better. B) To focus solely on aesthetics. C) To increase the number of features. D) To skip the user testing phase.
A) To make the product more challenging to use. B) To limit creativity in design. C) To confuse users. D) To provide users with familiar and predictable experiences.
A) Graphic Design. B) Information Architecture. C) Backend Development. D) Copywriting.
A) A coding technique. B) A process to understand user behaviors and emotions through a visual representation. C) Creating user personas. D) A usability testing method.
A) To identify issues, improve usability, and meet user needs. B) To decrease user satisfaction. C) To limit changes to the design. D) To prioritize aesthetics over functionality.
A) To validate design decisions, identify issues, and improve user satisfaction. B) To skip the design phase. C) To increase development time. D) To make the product more complicated.
A) A collection of reusable components and guidelines to design products consistently. B) An individual design element. C) A marketing strategy. D) A final design output. |