A) Hindi B) Labas na ako jan C) OO, dahil nag pa exam sya D) OO
A) Linux B) Windows C) Alienware D) macOS
A) GDScript B) Python C) C# D) Basic
A) C++ B) Java C) Python D) JavaScript
A) Force B) Velocity C) Momentum D) Acceleration
A) Cross product B) Vector addition C) Dot product D) Vector subtraction
A) Direction vector B) Tangent vector C) Unit vector D) Normal vector
A) Thrust B) Weight C) Drag D) Lift
A) 9.8 B) 9.81 C) 10.0 D) 9.80594613
A) Velocity B) Acceleration C) Friction D) Momentum
A) Drag B) Acceleration C) Friction D) Momentum
A) Engine B) Acceleration C) Momentum D) Friction
A) STL templates create very large symbols B) Too complex C) Too slow D) Not compatible
A) Only in 3D mode B) No C) Only with plugins D) Yes
A) One unit in scene corresponds to one pixel on screen B) Image gets distorted C) Performance improves D) Resolution changes
A) Adds black bars B) Maintains aspect ratio C) Stretches original resolution to exactly fill screen D) Crops the image
A) area_entered B) body_entered C) body_exited D) collision_detected
A) AnimationTree B) AnimationNodeStateMachine C) StateMachine D) AnimationPlayer
A) TimeMultiplier B) PlaybackSpeed C) AnimationSpeed D) TimeScale
A) Skip B) Jump C) Seek D) Fast Forward
A) Calibration B) Standardization C) Normalization D) Optimization
A) Resolution B) Screen C) Display D) Viewport
A) animation_finished B) animation_complete C) playback_ended D) animation_done
A) BlendSpace1D B) AnimationNodeBlendTree C) BlendSpace2D D) SimpleBlend
A) Scale Factor B) Stretch Mode C) Zoom Level D) Stretch Aspect Expand
A) Paths B) Links C) Transitions D) Bridges
A) Layout parameter B) Numerical constant C) Spacing value D) Alignment factor
A) area_detected B) collision_start C) overlap_begin D) area_entered
A) CompositeNode B) AnimationNodeBlendTree C) MixNode D) BlendSpace
A) Shader B) Material C) Texture D) Color
A) Angle measurement B) Dot product C) Direction vector D) Distance calculation
A) InputEventJoypadButton B) ControllerInput C) JoypadInput D) ButtonEvent
A) It moves upward B) Gravity pulls it down C) It accelerates upward D) It stops mid-air
A) It moves sideways only B) Gravity pulls it down and it still moves along by how much it rolled C) It bounces back up D) It stops immediately
A) Auto Advance B) Advance Condition C) Xfade Time D) Switch Mode
A) Ignore B) Viewport C) 2D D) Disabled
A) InputEvent B) InputEventKey C) Actions D) InputEventAction
A) InputEventKey B) InputEvent C) InputEventAction D) Actions
A) Immediate B) Sync C) At End D) At Begin
A) Disabled B) Viewport C) Ignore D) 2D
A) Unit vector B) Tangent vector C) Direction vector D) Normal vector
A) BlendSpace2D B) Transition C) StateMachine D) BlendSpace1D
A) Gravity B) Lift C) Downforce D) Acceleration
A) Advance Condition B) Switch Mode C) Auto Advance D) Xfade Time
A) Advance Condition B) Switch Mode C) Xfade Time D) Auto Advance
A) Disabled B) Xfade Time C) Switch Mode D) Priority
A) AnimationNodeStateMachine B) AnimationNodeAnimation C) AnimationNodeBlendSpace1D D) AnimationNodeBlendSpace2D
A) Stretch Aspect Keep B) Stretch Aspect Keep Width C) Stretch Aspect Keep Height D) Stretch Aspect Expand
A) InputEvent B) InputEventKey C) InputEventAction D) Actions
A) area_entered B) body_shape_entered C) body_entered D) area_shape_entered
A) StyleBox B) Texture C) Font D) Color
A) Friction B) Momentum C) Deceleration D) Acceleration
A) Replace-Combine B) Replace C) Combine D) Combine-Replace
A) Friction B) Hydraulic C) Pneumatic D) Mechanic
A) Determine a minimum resolution first B) Use anchoring for UI controls C) Choose a single base resolution for your game D) Use the stretch options in Godot
A) Combine B) Combine-Replace C) Replace D) Replace-Combine |