A) Hindi B) OO, dahil nag pa exam sya C) Labas na ako jan D) OO
A) Windows B) Linux C) Alienware D) macOS
A) Basic B) Python C) C# D) GDScript
A) Python B) Java C) JavaScript D) C++
A) Force B) Velocity C) Acceleration D) Momentum
A) Vector addition B) Vector subtraction C) Dot product D) Cross product
A) Tangent vector B) Unit vector C) Normal vector D) Direction vector
A) Thrust B) Lift C) Drag D) Weight
A) 9.8 B) 9.80594613 C) 10.0 D) 9.81
A) Acceleration B) Friction C) Velocity D) Momentum
A) Momentum B) Friction C) Drag D) Acceleration
A) Engine B) Friction C) Momentum D) Acceleration
A) STL templates create very large symbols B) Too slow C) Not compatible D) Too complex
A) Yes B) No C) Only with plugins D) Only in 3D mode
A) Image gets distorted B) Resolution changes C) One unit in scene corresponds to one pixel on screen D) Performance improves
A) Maintains aspect ratio B) Adds black bars C) Stretches original resolution to exactly fill screen D) Crops the image
A) body_exited B) area_entered C) collision_detected D) body_entered
A) AnimationTree B) AnimationPlayer C) StateMachine D) AnimationNodeStateMachine
A) TimeScale B) TimeMultiplier C) AnimationSpeed D) PlaybackSpeed
A) Jump B) Fast Forward C) Seek D) Skip
A) Normalization B) Calibration C) Optimization D) Standardization
A) Viewport B) Resolution C) Display D) Screen
A) playback_ended B) animation_finished C) animation_done D) animation_complete
A) AnimationNodeBlendTree B) BlendSpace1D C) BlendSpace2D D) SimpleBlend
A) Stretch Mode B) Scale Factor C) Zoom Level D) Stretch Aspect Expand
A) Bridges B) Transitions C) Links D) Paths
A) Alignment factor B) Layout parameter C) Numerical constant D) Spacing value
A) area_detected B) overlap_begin C) collision_start D) area_entered
A) AnimationNodeBlendTree B) BlendSpace C) CompositeNode D) MixNode
A) Texture B) Material C) Color D) Shader
A) Dot product B) Angle measurement C) Distance calculation D) Direction vector
A) ControllerInput B) JoypadInput C) InputEventJoypadButton D) ButtonEvent
A) It accelerates upward B) It stops mid-air C) Gravity pulls it down D) It moves upward
A) It bounces back up B) It stops immediately C) It moves sideways only D) Gravity pulls it down and it still moves along by how much it rolled
A) Auto Advance B) Xfade Time C) Advance Condition D) Switch Mode
A) 2D B) Viewport C) Disabled D) Ignore
A) InputEvent B) InputEventKey C) InputEventAction D) Actions
A) Actions B) InputEventAction C) InputEventKey D) InputEvent
A) At End B) Immediate C) At Begin D) Sync
A) 2D B) Viewport C) Ignore D) Disabled
A) Normal vector B) Direction vector C) Tangent vector D) Unit vector
A) BlendSpace1D B) Transition C) BlendSpace2D D) StateMachine
A) Lift B) Gravity C) Acceleration D) Downforce
A) Switch Mode B) Advance Condition C) Auto Advance D) Xfade Time
A) Switch Mode B) Advance Condition C) Xfade Time D) Auto Advance
A) Switch Mode B) Priority C) Xfade Time D) Disabled
A) AnimationNodeAnimation B) AnimationNodeStateMachine C) AnimationNodeBlendSpace1D D) AnimationNodeBlendSpace2D
A) Stretch Aspect Expand B) Stretch Aspect Keep Width C) Stretch Aspect Keep Height D) Stretch Aspect Keep
A) Actions B) InputEventAction C) InputEventKey D) InputEvent
A) area_shape_entered B) body_shape_entered C) area_entered D) body_entered
A) Font B) Color C) Texture D) StyleBox
A) Acceleration B) Deceleration C) Momentum D) Friction
A) Replace B) Combine-Replace C) Replace-Combine D) Combine
A) Mechanic B) Pneumatic C) Friction D) Hydraulic
A) Use anchoring for UI controls B) Determine a minimum resolution first C) Use the stretch options in Godot D) Choose a single base resolution for your game
A) Replace B) Replace-Combine C) Combine-Replace D) Combine |