A) OO, dahil nag pa exam sya B) OO C) Hindi D) Labas na ako jan
A) Linux B) Windows C) Alienware D) macOS
A) C# B) GDScript C) Python D) Basic
A) C++ B) Python C) JavaScript D) Java
A) Acceleration B) Force C) Momentum D) Velocity
A) Vector addition B) Dot product C) Cross product D) Vector subtraction
A) Unit vector B) Direction vector C) Tangent vector D) Normal vector
A) Drag B) Lift C) Weight D) Thrust
A) 10.0 B) 9.80594613 C) 9.81 D) 9.8
A) Momentum B) Friction C) Acceleration D) Velocity
A) Friction B) Drag C) Momentum D) Acceleration
A) Momentum B) Engine C) Friction D) Acceleration
A) STL templates create very large symbols B) Too slow C) Too complex D) Not compatible
A) No B) Yes C) Only in 3D mode D) Only with plugins
A) One unit in scene corresponds to one pixel on screen B) Resolution changes C) Image gets distorted D) Performance improves
A) Crops the image B) Adds black bars C) Stretches original resolution to exactly fill screen D) Maintains aspect ratio
A) collision_detected B) body_entered C) body_exited D) area_entered
A) AnimationTree B) AnimationNodeStateMachine C) AnimationPlayer D) StateMachine
A) AnimationSpeed B) PlaybackSpeed C) TimeMultiplier D) TimeScale
A) Fast Forward B) Seek C) Jump D) Skip
A) Standardization B) Calibration C) Normalization D) Optimization
A) Screen B) Display C) Resolution D) Viewport
A) playback_ended B) animation_done C) animation_finished D) animation_complete
A) SimpleBlend B) BlendSpace2D C) AnimationNodeBlendTree D) BlendSpace1D
A) Scale Factor B) Zoom Level C) Stretch Mode D) Stretch Aspect Expand
A) Links B) Bridges C) Paths D) Transitions
A) Spacing value B) Alignment factor C) Numerical constant D) Layout parameter
A) overlap_begin B) area_entered C) area_detected D) collision_start
A) AnimationNodeBlendTree B) CompositeNode C) BlendSpace D) MixNode
A) Shader B) Color C) Texture D) Material
A) Angle measurement B) Direction vector C) Dot product D) Distance calculation
A) JoypadInput B) ControllerInput C) ButtonEvent D) InputEventJoypadButton
A) It stops mid-air B) It moves upward C) Gravity pulls it down D) It accelerates upward
A) It bounces back up B) Gravity pulls it down and it still moves along by how much it rolled C) It stops immediately D) It moves sideways only
A) Advance Condition B) Auto Advance C) Xfade Time D) Switch Mode
A) 2D B) Disabled C) Ignore D) Viewport
A) InputEvent B) InputEventAction C) InputEventKey D) Actions
A) InputEventAction B) Actions C) InputEvent D) InputEventKey
A) Immediate B) At End C) At Begin D) Sync
A) 2D B) Viewport C) Ignore D) Disabled
A) Normal vector B) Unit vector C) Tangent vector D) Direction vector
A) BlendSpace2D B) StateMachine C) BlendSpace1D D) Transition
A) Downforce B) Gravity C) Acceleration D) Lift
A) Xfade Time B) Advance Condition C) Auto Advance D) Switch Mode
A) Auto Advance B) Xfade Time C) Advance Condition D) Switch Mode
A) Xfade Time B) Switch Mode C) Disabled D) Priority
A) AnimationNodeBlendSpace2D B) AnimationNodeBlendSpace1D C) AnimationNodeStateMachine D) AnimationNodeAnimation
A) Stretch Aspect Keep Width B) Stretch Aspect Keep Height C) Stretch Aspect Expand D) Stretch Aspect Keep
A) Actions B) InputEvent C) InputEventKey D) InputEventAction
A) area_shape_entered B) body_shape_entered C) area_entered D) body_entered
A) StyleBox B) Color C) Texture D) Font
A) Acceleration B) Deceleration C) Momentum D) Friction
A) Replace-Combine B) Combine-Replace C) Replace D) Combine
A) Pneumatic B) Friction C) Mechanic D) Hydraulic
A) Use the stretch options in Godot B) Use anchoring for UI controls C) Determine a minimum resolution first D) Choose a single base resolution for your game
A) Replace B) Combine-Replace C) Combine D) Replace-Combine |