A) OO B) OO, dahil nag pa exam sya C) Hindi D) Labas na ako jan
A) Alienware B) Windows C) macOS D) Linux
A) Python B) C# C) GDScript D) Basic
A) Python B) Java C) C++ D) JavaScript
A) Acceleration B) Velocity C) Momentum D) Force
A) Dot product B) Cross product C) Vector subtraction D) Vector addition
A) Unit vector B) Normal vector C) Tangent vector D) Direction vector
A) Weight B) Drag C) Thrust D) Lift
A) 9.80594613 B) 9.81 C) 9.8 D) 10.0
A) Friction B) Velocity C) Acceleration D) Momentum
A) Friction B) Drag C) Acceleration D) Momentum
A) Friction B) Acceleration C) Momentum D) Engine
A) Too slow B) STL templates create very large symbols C) Too complex D) Not compatible
A) Only in 3D mode B) Only with plugins C) No D) Yes
A) Performance improves B) Image gets distorted C) One unit in scene corresponds to one pixel on screen D) Resolution changes
A) Adds black bars B) Maintains aspect ratio C) Crops the image D) Stretches original resolution to exactly fill screen
A) collision_detected B) area_entered C) body_entered D) body_exited
A) StateMachine B) AnimationTree C) AnimationNodeStateMachine D) AnimationPlayer
A) TimeScale B) TimeMultiplier C) PlaybackSpeed D) AnimationSpeed
A) Skip B) Jump C) Fast Forward D) Seek
A) Standardization B) Normalization C) Calibration D) Optimization
A) Viewport B) Resolution C) Screen D) Display
A) animation_complete B) animation_done C) animation_finished D) playback_ended
A) BlendSpace1D B) BlendSpace2D C) SimpleBlend D) AnimationNodeBlendTree
A) Stretch Mode B) Stretch Aspect Expand C) Zoom Level D) Scale Factor
A) Bridges B) Transitions C) Links D) Paths
A) Spacing value B) Layout parameter C) Numerical constant D) Alignment factor
A) overlap_begin B) area_detected C) area_entered D) collision_start
A) AnimationNodeBlendTree B) CompositeNode C) BlendSpace D) MixNode
A) Material B) Texture C) Shader D) Color
A) Direction vector B) Angle measurement C) Distance calculation D) Dot product
A) InputEventJoypadButton B) ButtonEvent C) JoypadInput D) ControllerInput
A) It accelerates upward B) It moves upward C) Gravity pulls it down D) It stops mid-air
A) It moves sideways only B) It stops immediately C) It bounces back up D) Gravity pulls it down and it still moves along by how much it rolled
A) Switch Mode B) Advance Condition C) Xfade Time D) Auto Advance
A) 2D B) Ignore C) Disabled D) Viewport
A) InputEventAction B) InputEventKey C) Actions D) InputEvent
A) InputEventAction B) InputEventKey C) InputEvent D) Actions
A) At End B) At Begin C) Immediate D) Sync
A) Disabled B) Ignore C) Viewport D) 2D
A) Direction vector B) Normal vector C) Tangent vector D) Unit vector
A) Transition B) BlendSpace1D C) BlendSpace2D D) StateMachine
A) Lift B) Gravity C) Acceleration D) Downforce
A) Auto Advance B) Advance Condition C) Xfade Time D) Switch Mode
A) Switch Mode B) Advance Condition C) Auto Advance D) Xfade Time
A) Priority B) Disabled C) Switch Mode D) Xfade Time
A) AnimationNodeAnimation B) AnimationNodeStateMachine C) AnimationNodeBlendSpace1D D) AnimationNodeBlendSpace2D
A) Stretch Aspect Keep Width B) Stretch Aspect Keep C) Stretch Aspect Expand D) Stretch Aspect Keep Height
A) InputEventKey B) InputEvent C) InputEventAction D) Actions
A) body_entered B) area_shape_entered C) area_entered D) body_shape_entered
A) Texture B) Color C) StyleBox D) Font
A) Momentum B) Deceleration C) Friction D) Acceleration
A) Replace-Combine B) Combine C) Combine-Replace D) Replace
A) Friction B) Pneumatic C) Mechanic D) Hydraulic
A) Determine a minimum resolution first B) Use anchoring for UI controls C) Use the stretch options in Godot D) Choose a single base resolution for your game
A) Replace-Combine B) Replace C) Combine-Replace D) Combine |