A) Hindi B) OO, dahil nag pa exam sya C) OO D) Labas na ako jan
A) macOS B) Linux C) Windows D) Alienware
A) Basic B) Python C) C# D) GDScript
A) Java B) Python C) JavaScript D) C++
A) Velocity B) Force C) Momentum D) Acceleration
A) Vector addition B) Dot product C) Cross product D) Vector subtraction
A) Direction vector B) Tangent vector C) Unit vector D) Normal vector
A) Drag B) Weight C) Thrust D) Lift
A) 10.0 B) 9.8 C) 9.81 D) 9.80594613
A) Momentum B) Acceleration C) Friction D) Velocity
A) Momentum B) Friction C) Acceleration D) Drag
A) Friction B) Momentum C) Engine D) Acceleration
A) Too slow B) Too complex C) Not compatible D) STL templates create very large symbols
A) Only with plugins B) Only in 3D mode C) Yes D) No
A) One unit in scene corresponds to one pixel on screen B) Image gets distorted C) Performance improves D) Resolution changes
A) Adds black bars B) Crops the image C) Maintains aspect ratio D) Stretches original resolution to exactly fill screen
A) body_exited B) body_entered C) collision_detected D) area_entered
A) AnimationTree B) StateMachine C) AnimationNodeStateMachine D) AnimationPlayer
A) TimeScale B) TimeMultiplier C) AnimationSpeed D) PlaybackSpeed
A) Seek B) Skip C) Jump D) Fast Forward
A) Calibration B) Normalization C) Optimization D) Standardization
A) Viewport B) Screen C) Resolution D) Display
A) animation_finished B) animation_done C) animation_complete D) playback_ended
A) SimpleBlend B) BlendSpace1D C) AnimationNodeBlendTree D) BlendSpace2D
A) Zoom Level B) Stretch Mode C) Scale Factor D) Stretch Aspect Expand
A) Links B) Transitions C) Paths D) Bridges
A) Spacing value B) Numerical constant C) Alignment factor D) Layout parameter
A) collision_start B) overlap_begin C) area_entered D) area_detected
A) MixNode B) AnimationNodeBlendTree C) CompositeNode D) BlendSpace
A) Color B) Material C) Shader D) Texture
A) Distance calculation B) Angle measurement C) Direction vector D) Dot product
A) ControllerInput B) ButtonEvent C) JoypadInput D) InputEventJoypadButton
A) It stops mid-air B) It moves upward C) It accelerates upward D) Gravity pulls it down
A) It stops immediately B) It bounces back up C) It moves sideways only D) Gravity pulls it down and it still moves along by how much it rolled
A) Advance Condition B) Switch Mode C) Xfade Time D) Auto Advance
A) Disabled B) Viewport C) Ignore D) 2D
A) InputEvent B) Actions C) InputEventKey D) InputEventAction
A) InputEventAction B) Actions C) InputEvent D) InputEventKey
A) Immediate B) At Begin C) At End D) Sync
A) Disabled B) Ignore C) Viewport D) 2D
A) Tangent vector B) Normal vector C) Direction vector D) Unit vector
A) BlendSpace2D B) StateMachine C) Transition D) BlendSpace1D
A) Downforce B) Gravity C) Acceleration D) Lift
A) Advance Condition B) Xfade Time C) Auto Advance D) Switch Mode
A) Advance Condition B) Xfade Time C) Switch Mode D) Auto Advance
A) Xfade Time B) Switch Mode C) Disabled D) Priority
A) AnimationNodeBlendSpace2D B) AnimationNodeStateMachine C) AnimationNodeBlendSpace1D D) AnimationNodeAnimation
A) Stretch Aspect Keep Height B) Stretch Aspect Keep C) Stretch Aspect Keep Width D) Stretch Aspect Expand
A) Actions B) InputEventKey C) InputEvent D) InputEventAction
A) area_entered B) body_entered C) body_shape_entered D) area_shape_entered
A) Font B) Color C) StyleBox D) Texture
A) Friction B) Acceleration C) Momentum D) Deceleration
A) Replace B) Combine C) Combine-Replace D) Replace-Combine
A) Friction B) Hydraulic C) Mechanic D) Pneumatic
A) Use anchoring for UI controls B) Use the stretch options in Godot C) Choose a single base resolution for your game D) Determine a minimum resolution first
A) Combine B) Replace-Combine C) Combine-Replace D) Replace |