A) OO, dahil nag pa exam sya B) Hindi C) OO D) Labas na ako jan
A) Windows B) macOS C) Alienware D) Linux
A) GDScript B) Python C) C# D) Basic
A) C++ B) JavaScript C) Java D) Python
A) Momentum B) Force C) Velocity D) Acceleration
A) Vector addition B) Dot product C) Cross product D) Vector subtraction
A) Tangent vector B) Direction vector C) Unit vector D) Normal vector
A) Lift B) Drag C) Thrust D) Weight
A) 9.80594613 B) 9.81 C) 10.0 D) 9.8
A) Velocity B) Acceleration C) Friction D) Momentum
A) Drag B) Momentum C) Friction D) Acceleration
A) Friction B) Momentum C) Engine D) Acceleration
A) STL templates create very large symbols B) Too slow C) Too complex D) Not compatible
A) Only with plugins B) No C) Yes D) Only in 3D mode
A) One unit in scene corresponds to one pixel on screen B) Resolution changes C) Image gets distorted D) Performance improves
A) Stretches original resolution to exactly fill screen B) Maintains aspect ratio C) Adds black bars D) Crops the image
A) body_entered B) area_entered C) body_exited D) collision_detected
A) StateMachine B) AnimationPlayer C) AnimationNodeStateMachine D) AnimationTree
A) PlaybackSpeed B) AnimationSpeed C) TimeScale D) TimeMultiplier
A) Seek B) Fast Forward C) Jump D) Skip
A) Optimization B) Normalization C) Calibration D) Standardization
A) Resolution B) Display C) Screen D) Viewport
A) animation_done B) playback_ended C) animation_complete D) animation_finished
A) AnimationNodeBlendTree B) BlendSpace2D C) BlendSpace1D D) SimpleBlend
A) Zoom Level B) Stretch Aspect Expand C) Scale Factor D) Stretch Mode
A) Transitions B) Bridges C) Paths D) Links
A) Layout parameter B) Alignment factor C) Numerical constant D) Spacing value
A) area_detected B) overlap_begin C) area_entered D) collision_start
A) MixNode B) CompositeNode C) AnimationNodeBlendTree D) BlendSpace
A) Material B) Texture C) Shader D) Color
A) Distance calculation B) Direction vector C) Dot product D) Angle measurement
A) JoypadInput B) InputEventJoypadButton C) ControllerInput D) ButtonEvent
A) It moves upward B) It accelerates upward C) It stops mid-air D) Gravity pulls it down
A) It stops immediately B) It moves sideways only C) It bounces back up D) Gravity pulls it down and it still moves along by how much it rolled
A) Advance Condition B) Auto Advance C) Xfade Time D) Switch Mode
A) 2D B) Viewport C) Disabled D) Ignore
A) InputEventAction B) InputEvent C) InputEventKey D) Actions
A) InputEventAction B) InputEventKey C) InputEvent D) Actions
A) Sync B) At Begin C) At End D) Immediate
A) Viewport B) Disabled C) 2D D) Ignore
A) Normal vector B) Unit vector C) Tangent vector D) Direction vector
A) BlendSpace2D B) BlendSpace1D C) StateMachine D) Transition
A) Gravity B) Lift C) Acceleration D) Downforce
A) Xfade Time B) Auto Advance C) Advance Condition D) Switch Mode
A) Switch Mode B) Xfade Time C) Auto Advance D) Advance Condition
A) Switch Mode B) Priority C) Disabled D) Xfade Time
A) AnimationNodeStateMachine B) AnimationNodeBlendSpace1D C) AnimationNodeBlendSpace2D D) AnimationNodeAnimation
A) Stretch Aspect Keep Height B) Stretch Aspect Keep Width C) Stretch Aspect Expand D) Stretch Aspect Keep
A) InputEventAction B) InputEvent C) InputEventKey D) Actions
A) area_shape_entered B) body_entered C) area_entered D) body_shape_entered
A) Color B) Font C) StyleBox D) Texture
A) Acceleration B) Deceleration C) Friction D) Momentum
A) Combine B) Replace-Combine C) Combine-Replace D) Replace
A) Mechanic B) Friction C) Hydraulic D) Pneumatic
A) Choose a single base resolution for your game B) Determine a minimum resolution first C) Use the stretch options in Godot D) Use anchoring for UI controls
A) Combine-Replace B) Replace-Combine C) Combine D) Replace |