A) Hindi B) Labas na ako jan C) OO, dahil nag pa exam sya D) OO
A) Windows B) Alienware C) macOS D) Linux
A) Python B) C# C) GDScript D) Basic
A) C++ B) Java C) Python D) JavaScript
A) Acceleration B) Momentum C) Force D) Velocity
A) Vector addition B) Cross product C) Vector subtraction D) Dot product
A) Tangent vector B) Direction vector C) Normal vector D) Unit vector
A) Thrust B) Lift C) Drag D) Weight
A) 9.80594613 B) 9.81 C) 10.0 D) 9.8
A) Velocity B) Friction C) Momentum D) Acceleration
A) Momentum B) Acceleration C) Friction D) Drag
A) Friction B) Engine C) Momentum D) Acceleration
A) Too slow B) Not compatible C) STL templates create very large symbols D) Too complex
A) Yes B) Only in 3D mode C) No D) Only with plugins
A) One unit in scene corresponds to one pixel on screen B) Resolution changes C) Image gets distorted D) Performance improves
A) Stretches original resolution to exactly fill screen B) Maintains aspect ratio C) Crops the image D) Adds black bars
A) body_exited B) area_entered C) body_entered D) collision_detected
A) AnimationNodeStateMachine B) AnimationPlayer C) StateMachine D) AnimationTree
A) TimeScale B) AnimationSpeed C) PlaybackSpeed D) TimeMultiplier
A) Jump B) Seek C) Skip D) Fast Forward
A) Standardization B) Calibration C) Optimization D) Normalization
A) Screen B) Display C) Viewport D) Resolution
A) playback_ended B) animation_complete C) animation_finished D) animation_done
A) AnimationNodeBlendTree B) BlendSpace1D C) BlendSpace2D D) SimpleBlend
A) Zoom Level B) Stretch Aspect Expand C) Scale Factor D) Stretch Mode
A) Links B) Transitions C) Bridges D) Paths
A) Numerical constant B) Spacing value C) Alignment factor D) Layout parameter
A) collision_start B) overlap_begin C) area_detected D) area_entered
A) BlendSpace B) MixNode C) AnimationNodeBlendTree D) CompositeNode
A) Color B) Texture C) Shader D) Material
A) Angle measurement B) Direction vector C) Distance calculation D) Dot product
A) JoypadInput B) ButtonEvent C) ControllerInput D) InputEventJoypadButton
A) It accelerates upward B) It stops mid-air C) Gravity pulls it down D) It moves upward
A) Gravity pulls it down and it still moves along by how much it rolled B) It moves sideways only C) It stops immediately D) It bounces back up
A) Advance Condition B) Auto Advance C) Switch Mode D) Xfade Time
A) Disabled B) Ignore C) 2D D) Viewport
A) InputEventKey B) InputEventAction C) Actions D) InputEvent
A) InputEventKey B) InputEventAction C) Actions D) InputEvent
A) At End B) Sync C) At Begin D) Immediate
A) 2D B) Disabled C) Viewport D) Ignore
A) Normal vector B) Unit vector C) Direction vector D) Tangent vector
A) BlendSpace1D B) Transition C) BlendSpace2D D) StateMachine
A) Lift B) Gravity C) Acceleration D) Downforce
A) Advance Condition B) Auto Advance C) Xfade Time D) Switch Mode
A) Switch Mode B) Advance Condition C) Auto Advance D) Xfade Time
A) Priority B) Xfade Time C) Disabled D) Switch Mode
A) AnimationNodeBlendSpace1D B) AnimationNodeBlendSpace2D C) AnimationNodeAnimation D) AnimationNodeStateMachine
A) Stretch Aspect Keep B) Stretch Aspect Keep Width C) Stretch Aspect Keep Height D) Stretch Aspect Expand
A) Actions B) InputEventAction C) InputEventKey D) InputEvent
A) area_shape_entered B) body_entered C) area_entered D) body_shape_entered
A) Font B) StyleBox C) Color D) Texture
A) Momentum B) Friction C) Acceleration D) Deceleration
A) Combine-Replace B) Replace-Combine C) Replace D) Combine
A) Hydraulic B) Pneumatic C) Mechanic D) Friction
A) Use anchoring for UI controls B) Determine a minimum resolution first C) Use the stretch options in Godot D) Choose a single base resolution for your game
A) Combine-Replace B) Combine C) Replace-Combine D) Replace |