A) A single-player campaign B) A retail purchase C) A local physical disc D) Special servers
A) $16.9 billion B) $20.1 billion C) $3.5 billion D) $4.2 billion
A) 1980 B) 1970 C) 1978 D) 1984
A) Active for kicking B) Away from keyboard C) All for kidding D) Always fighting kins
A) Defense of the Ancients B) Counter-Strike C) StarCraft D) World of Warcraft
A) Loot boxes and battle passes B) Monthly subscription fees only C) Required hardware rentals D) Mandatory advertisements
A) China B) South Korea C) United States D) Japan
A) Lack of creativity B) Low graphical fidelity C) Excessive learning curves D) Promotion of cyberbullying
A) Game launched, heavy fire B) Get lost, have friends C) Good luck, have fun D) Great level, high frequency
A) 2015 B) 2019 C) 2017 D) 2020
A) EverQuest B) Lineage C) Islands of Kesmai D) Ultima Online
A) Strict age restrictions B) High retail prices C) Well-known streamers and YouTubers playing them D) Removing multiplayer components
A) Wildstar B) World of Warcraft C) Guild Wars 2 D) City of Heroes
A) Good game, well played B) Group game, wait patiently C) Give gold, win points D) Great graphics, winning performance
A) Text-based MUD B) Racing simulator C) Hero shooter D) Battle royale
A) 48% B) 33% C) 52% D) 60%
A) 25 B) 19 C) 40 D) 33
A) November 2017 B) November 2011 C) January 2000 D) November 2002
A) System link B) Wi-Fi C) Cloud server D) Bluetooth
A) Nintendo Switch Online B) PlayStation Network C) Xbox Live D) Nintendo Network
A) 2019 B) 2020 C) 2002 D) 2017
A) Player versus environment B) Player versus everyone C) Professional virtual experience D) Platform versus environment
A) PvP B) PvE C) Browser gaming D) System link
A) DirectX B) JavaScript C) Xbox Live D) PlayStation Network
A) Action games B) System link games C) Pet games D) Console ports
A) Neopets B) Xbox Live C) Nintendo Network D) PlayStation Network
A) Competing against other human players B) Browsing websites C) Fighting computer-controlled opponents D) Using system link
A) IPX B) UDP C) TCP/IP D) HTTP
A) Counter-Strike B) Halo C) Quake D) Doom
A) Modding B) Speedrunning C) E-sports D) Casual gaming
A) Dota 2 B) StarCraft C) Age of Empires D) Overwatch
A) 2016 B) 2019 C) 2010 D) 2012
A) Broadband Internet access B) Dial-up modems C) Wireless Bluetooth D) Local area networks
A) MMO-Battle Royale B) MMORPG-R C) MMORTS D) MMO-Strategy-Defense
A) 2010s B) 1990s C) 2000s D) 1980s
A) Turn-based combat B) Resource management simulation C) Single-player story mode D) Scavenging
A) IPX B) Ethernet C) ISDN D) Fiber
A) Apex Legends B) Doom C) StarCraft D) Overwatch
A) Among Us creators B) Second Life moderators C) ESRB developers D) Richard Bartle
A) Social deduction games B) EULA agreements C) Twitch streams D) MUDs
A) Uncover hidden roles or team allegiance B) Hack software applications C) Earn ESRB ratings D) Create 3D immersive worlds
A) End-user license agreement B) Every user license assessment C) End-user legal authority D) Electronic user legal action
A) An automatic refund B) Warnings, suspension, or termination C) An ESRB rating change D) A permanent game ban without warning
A) Write the EULA contracts B) Stream the gameplay online C) Prevent anti-social behavior D) Determine ESRB ratings
A) Everyone B) Entertainment C) Educational D) Explicit
A) Above 12 B) Under 17 C) Above 17 D) Above 18
A) Players must be 18 to chat online B) Hacking is prohibited by the ESRB C) Online interactions are not rated by the ESRB D) Chat features are moderated by the ESRB
A) Live action streaming games B) Text-based virtual worlds C) 3D immersive RPGs D) Social deduction games
A) End-user license board B) Online gaming commission C) Entertainment Software Rating Board D) Virtual world association
A) Game design flaws B) Insufficient profits C) Hardware limitations D) Lack of developer interest
A) The game becomes single-player only B) The game becomes free-to-play C) The game gains better graphics D) Players can no longer track their progress for key items
A) Anthem B) Splitgate C) Evolve D) Final Fantasy XIV
A) Removing cross-platform multiplayer B) Increasing the price of the game C) Switching to a free-to-play model D) Reducing the number of servers
A) It was too expensive for players B) The developers went bankrupt immediately C) It was never a paid game D) The user base evaporated due to infrequent updates
A) Text-to-speech systems B) Speech-to-text systems C) Server-side adjustments D) Custom hardware controllers
A) Customer support phone lines B) Speech-to-text systems C) Screen reader overlays D) Text-to-speech systems
A) Installing custom hardware modifications B) Deleting the game's configuration files C) Reporting other players for cheating D) Asking developers to shut down the game |