A) Using special effects software to simulate movement. B) Filming real-time action at a very slow frame rate. C) Creating the illusion of movement by photographing incremental changes. D) Painting images directly onto film.
A) 30 frames per second (fps) B) 24 frames per second (fps) C) 120 frames per second (fps) D) 60 frames per second (fps)
A) Wireframe B) Ball-and-socket C) Inflatable D) Solid plastic
A) Concrete B) Wood C) Cardboard D) Sculpey or other modeling clay
A) Using different models for each frame to show change. B) Replacing broken puppets during production. C) Replacing the animator frequently. D) Replacing the background in each shot.
A) A lighting technique. B) A type of puppet construction material. C) The process of removing imperfections from a frame. D) Overlaying previous frames to help with positioning.
A) A method of securing puppets to the set. B) A knot used in rigging. C) A type of knot in string. D) A type of adhesive.
A) Using only natural light. B) Changing the lighting setup with each shot. C) Using lights that don't flicker or change color temperature. D) Using primarily strobe lighting.
A) To synchronize audio and video in post-production. B) To measure the distance to the subject. C) To hold the camera steady. D) To protect the lens from dust.
A) To design puppets. B) To make animation more believable and engaging. C) To choose the right software. D) To calculate the frame rate.
A) Microsoft Word B) AutoCAD C) Dragonframe D) Adobe Illustrator
A) A method of cleaning clay puppets. B) A lighting technique for clay animation. C) Tracing over live-action footage frame by frame. D) A type of camera lens.
A) To reduce the weight of the camera. B) To allow for dynamic camera angles. C) To prevent unwanted camera movement. D) To make the camera easier to move.
A) Keeping it clean. B) Finding the right materials. C) Maintaining consistent movement and form. D) Attaching it to the puppet.
A) To control the movement of the puppets. B) To reduce the need for an animator. C) To stabilize the lighting. D) To automate camera movements for repeatable shots.
A) A method of cleaning clay puppets. B) A lighting technique. C) A type of animation clay. D) Generating intermediate frames between keyframes.
A) Sharper image B) Reduced noise C) Increased depth of field D) Motion blur
A) Building the set. B) Taking the photographs. C) Adding sound, music, and visual effects. D) Sculpting the puppets.
A) To measure light intensity. B) To diffuse light. C) To shape and direct light. D) To change the color of light.
A) It requires expensive equipment. B) It is a time-consuming process. C) It is difficult to learn. D) It is technically complex.
A) The apparent displacement of objects viewed along two different lines of sight. B) A type of camera lens. C) A type of puppet material. D) A technique to create realistic shadows.
A) The sound the armature makes when moved. B) The locking strength of the puppet's armature. C) Damage to the armature from overuse. D) The feeling of the armature through the puppet's skin.
A) To show the client the progress of the project. B) To copy other animators' styles. C) To save time animating. D) To study real-world movement for accuracy.
A) Stop-motion animation B) Hand-drawn animation C) Computer animation D) Motion capture
A) To prevent unwanted dust and imperfections from appearing in the animation. B) To improve the morale of the crew. C) To avoid damaging the equipment. D) To keep the animator healthy.
A) A method for creating textures. B) The smooth transformation of one shape into another. C) A software tool for rendering. D) A type of armature repair.
A) To choose the right actors. B) To plan the shots and sequence of events. C) To create a final version of the animation. D) To market the animation project.
A) Planning the character's movement and positioning within a scene. B) Fixing a broken armature. C) Preventing light from reaching a certain area. D) Creating a background set.
A) Telephoto lens B) Fisheye lens C) Wide angle lens D) Macro lens
A) Unintentional movement of the set or puppets between frames. B) The effect of gravity on an object C) The name of a brand of modelling clay D) The desired floating of a character |