- 1. A window which users can interact within a system program.
A) Control System B) Console C) Workstation
- 2. This method that can print all basic types.
A) Console.Write/WriteLine B) Console.Read/ReadLine C) Console.Learn/LearnLine
- 3. It means combining 2 strings, making a new string.
A) String Addition B) String Concatenation C) String Fusion
- 4. This method that can view all basic types.
A) Console.Write/WriteLine B) Console.Learn/LearnLine C) Console.Read/ReadLine
- 5. A programmer-defined word that holds the value of the user.
A) Constant B) Variable C) Literals
- 6. In the rules of writing variables, it must begin with a letter or which symbol?
A) = B) _ C) -
- 7. An expression with a fixed value that cannot be changed at runtime.
A) Literals B) Variable C) Constant
- 8. The escape code for Newline.
A) \n B) \t C) \r
- 9. The escape code for carriage return.
A) \r B) \t C) \n
- 10. The escape code for tab.
A) \r B) \n C) \t
- 11. The escape for vertical tab.
A) \b B) \f C) \v
- 12. The escape code for backspace.
A) \v B) \f C) \b
- 13. The escape code for form (page) feed.
A) \v B) \b C) \f
- 14. The escape code for alert (beep).
A) \b B) \a C) \v
- 15. The escape code for single quote.
A) \? B) \' C) \"
- 16. The escape code for double quote.
A) \' B) \? C) \"
- 17. The escape code for question mark.
A) \" B) \' C) \?
- 18. The escape code of backslash.
A) \} B) \\ C) \+
- 19. string number = "twenty-six"
string text = "He carries + "number" + crates." int number = "26"
A) crates. 26 He carries B) 26 He carries crates. C) He carries 26 crates.
- 20. string age = "thirty-two"
string text = "He is + age + years of age." int age = "32"
A) He is 32 years of age. B) years of age. He is 32 C) 32 years of age. He is
- 21. They are used as particular values within the source code of a program.
A) Constants B) Literals C) Variables
- 22. Which of these is a character?
A) 'f' B) "Avery" C) "55"
- 23. Which of these is a character?
A) 'i' B) "700" C) "Hound"
- 24. Which of these is a string?
A) "never again" B) 's' C) '3'
- 25. Which of these is a string?
A) 'P' B) "Sports" C) '5'
- 26. This data type can be true or false.
A) Bool B) Byte C) Char
- 27. This data type is a number of possible value. Always has a value of 8.
A) Char B) Bool C) Byte
- 28. This data type is a small integer in the 16-bit Unicode.
A) Bool B) Byte C) Char
- 29. This data type is for currency values. (Example: 5.00Php)
A) Float B) Double C) Decimal
- 30. This data type is a floating point number and it has a value of 64. (8 to the second power.)
A) Decimal B) Double C) Float
- 31. This data type is a floating point number and it has a value of 32.
A) Double B) Float C) Decimal
- 32. This data type can be positive or negative, also called imaginary.
A) Float B) Integer C) Long
- 33. This data type is an integer with larger value.
A) Integer B) Float C) Long
- 34. Which assignment operator has the symbol for assignment?
A) += B) -= C) =
- 35. Which assignment operator has the symbol for Multiply AND?
A) %= B) *= C) /=
- 36. Which arithmetic operator indicates a Modulus?
A) ++ B) % C) /
- 37. Which symbol is the equality operator?
A) >= B) != C) ==
- 38. Which symbol is NOT a logical operator?
A) but (//) B) and (&&) C) or (||)
- 39. This is used to execute a statement if the condition specified resulted to True.
A) If Statement B) If...else Statement C) Nested If Statement
- 40. This is used if you want your program to do something else if conditions are not met.
A) If...else Statement B) Nested If Statement C) If Statement
- 41. This is used if ever your condition consists of another condition.
A) If Statement B) If...Else Statement C) Nested If Statement
- 42. Which repetitive statement or loop iterates again and again?
A) For Loop B) While Loop C) Do-while Loop
- 43. Which repetitive statement or loop checks the condition after each execution of it's loop body?
A) Do-while Loop B) While Loop C) For Loop
- 44. Which repetitive statement or loop that executes a segment code repeatedly?
A) While loop B) For Loop C) Do-while Loop
- 45. This basic OOP term have states and behaviors.
A) Methods B) Classes C) Objects
- 46. This basic OOP term is defined as a template/blueprint that describes the object's behavior to other type supports.
A) Objects B) Classes C) Methods
- 47. This basic OOP term is a behavior where logic is written.
A) Classes B) Methods C) Objects
- 48. The process of hiding all the details on how a piece of program is written and only includes what is necessary to understand how the program is used.
A) Polymorphism B) Inheritance C) Encapsulation
- 49. This is when one method name is used as an instruction that can perform different actions.
A) Polymorphism B) Encapsulation C) Inheritance
- 50. This is a way of organizing classes to group them based on their properties.
A) Polymorphism B) Encapsulation C) Inheritance
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