1-10 Glossary Terms Game Salad
  • 1. Determines the angle and rate of movement of the device; useful for determining when a user rotates or tilts their device.
A) action
B) Accelerate Toward (Behavior)
C) Accelerometer
  • 2. Specifies the speed and direction of acceleration for an actor. Actors will continue to accelerate unless drag is applied or another movement behavior takes precedence.
A) Accelerate (Behavior)
B) Accelerometer
C) action
  • 3. Allows user to specify the precise location an actor will accelerate toward.
A) Accelerometer
B) Accelerate Toward (Behavior)
C) action
  • 4. These are behaviors that are not meant to fire continuously, such as movement, changing image, color, or size, or accepting keyboard input; they are best used when governed by a rule.
A) Accelerometer
B) Accelerate Toward (Behavior)
C) action
  • 5. All the items (both visible and invisible) in your game are actors; they are governed by Behaviors that control how they interact with both other actors as well as with people playing your game.
A) Accelerate Toward (Behavior)
B) Accelerometer
C) actor
  • 6. This is the default mode for the scene editor, and allows the actors to be placed, moved, rotated, and resized in the scene.
A) actor mode
B) Accelerometer
C) Accelerate Toward (Behavior)
  • 7. ____________ are used to categorize actors; they can be added and removed through the Project Editor.
A) Accelerometer
B) Accelerate Toward (Behavior)
C) Actor Tags
  • 8. __________ the transparency of an actor, and can be set to any real number between 0 and 1, with 0 being completely transparent and 1 being completely opaque.
A) Alpha colors
B) animate
C) accelerator
  • 9. Displays a series of images in rapid succession to create animation.
A) animate (behavior)
B) action
C) Accelerate Toward (Behavior)
  • 10. __________contain numeric or text values that govern various aspects of the game, scene, and actors.
A) Scene Editor
B) Attribute
C) Behavior
D) Rules
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