A) Always throwing strikes. B) Throwing the fastest pitch possible. C) Preventing the batter from getting a hit. D) Showing off your best pitch.
A) Outside. B) Inside. C) High and tight. D) Down the middle.
A) Crowds them and makes it harder to extend their arms. B) It automatically induces a ground ball. C) It's unexpected. D) It's easier to throw strikes there.
A) Outside. B) Down the middle. C) Behind them. D) Inside.
A) They can drive the ball with power. B) It's an automatic strike. C) It usually results in a pop-up. D) It's an easy bunt.
A) Always on the 3rd pitch. B) Never, stick to your plan. C) Based on the batter's tendencies and the game situation. D) Only after the batter gets a hit.
A) Slider B) Change-up C) Curveball D) Fastball
A) Pitch them outside to give them more room. B) Walk them. C) Pitch them down the middle. D) Pitch them inside to make them uncomfortable.
A) To conserve energy. B) To disrupt the batter's timing. C) To confuse the catcher. D) To show off your different pitches.
A) The batter's comfort level and ability to handle inside pitches. B) How tired you are. C) The catcher's signal. D) The umpire's strike zone.
A) To waste pitches. B) To make the second pitch more effective. C) To confuse the defense. D) To give the batter a chance to adjust.
A) Where they typically hit the ball and what pitches they struggle with. B) What their batting average was last year. C) What their jersey number is. D) What their favorite color is.
A) You might be more aggressive in the strike zone with a favorable count. B) You should always throw a curveball on the second pitch. C) The count doesn't matter. D) You should always throw a fastball on the first pitch.
A) Practicing your fielding. B) Pitching to the edges of the strike zone. C) Cleaning the bases. D) Talking to the third base coach.
A) Cut fastball B) Curveball C) Two-seam fastball D) Changeup
A) Get the batter to change their stance. B) Show off your pitching skills C) Make the batter angry. D) Increase the chances of a weak hit or an out.
A) They may adjust and drive the ball to the opposite field. B) The catcher might get bored. C) You might get tired. D) It's not a risky strategy.
A) Walk the batter. B) Complain to the umpire. C) Keep throwing the same pitch. D) Try a different location or pitch.
A) Always throw them on the first pitch. B) Never throw them with two strikes. C) Only throw them to left-handed batters. D) Throw them when ahead in the count.
A) Try to intimidate them. B) Always pitch around them. C) Give them your best stuff. D) Keep the ball low in the zone and avoid mistakes over the middle.
A) Having the best inside fastball. B) Building a clubhouse in the infield. C) Consistently throwing inside pitches to keep the batter off balance. D) Winning an argument with the umpire.
A) Fastball B) Changeup C) Slider D) Curveball
A) To get ejected from the game. B) To actually hit the batter. C) To move the batter off the plate and make them uncomfortable. D) To show off your velocity.
A) Your arm will get tired. B) The catcher will get bored. C) The umpire will start calling balls. D) The batter will adjust and anticipate the pitch.
A) To argue with the umpire more effectively. B) To throw strikes more consistently. C) To impress the scouts. D) To know when to walk a batter.
A) They will catch all your bad pitches. B) You can pitch more confidently, knowing they'll make plays. C) You can blame them for your mistakes. D) You don't have to try as hard.
A) Its spin rate. B) Its speed. C) Its location. D) Its grip.
A) To make them swing and miss or hit a weak ground ball. B) To throw a strike. C) To hit them. D) To walk them. |