A) Always throwing strikes. B) Throwing the fastest pitch possible. C) Preventing the batter from getting a hit. D) Showing off your best pitch.
A) Inside. B) Outside. C) High and tight. D) Down the middle.
A) It's easier to throw strikes there. B) Crowds them and makes it harder to extend their arms. C) It automatically induces a ground ball. D) It's unexpected.
A) Behind them. B) Inside. C) Outside. D) Down the middle.
A) It's an easy bunt. B) They can drive the ball with power. C) It's an automatic strike. D) It usually results in a pop-up.
A) Always on the 3rd pitch. B) Based on the batter's tendencies and the game situation. C) Never, stick to your plan. D) Only after the batter gets a hit.
A) Change-up B) Slider C) Curveball D) Fastball
A) Walk them. B) Pitch them outside to give them more room. C) Pitch them down the middle. D) Pitch them inside to make them uncomfortable.
A) To disrupt the batter's timing. B) To confuse the catcher. C) To show off your different pitches. D) To conserve energy.
A) The umpire's strike zone. B) The catcher's signal. C) The batter's comfort level and ability to handle inside pitches. D) How tired you are.
A) To give the batter a chance to adjust. B) To waste pitches. C) To make the second pitch more effective. D) To confuse the defense.
A) What their favorite color is. B) Where they typically hit the ball and what pitches they struggle with. C) What their batting average was last year. D) What their jersey number is.
A) You should always throw a fastball on the first pitch. B) The count doesn't matter. C) You should always throw a curveball on the second pitch. D) You might be more aggressive in the strike zone with a favorable count.
A) Practicing your fielding. B) Cleaning the bases. C) Talking to the third base coach. D) Pitching to the edges of the strike zone.
A) Curveball B) Cut fastball C) Two-seam fastball D) Changeup
A) Increase the chances of a weak hit or an out. B) Make the batter angry. C) Get the batter to change their stance. D) Show off your pitching skills
A) They may adjust and drive the ball to the opposite field. B) It's not a risky strategy. C) The catcher might get bored. D) You might get tired.
A) Complain to the umpire. B) Walk the batter. C) Try a different location or pitch. D) Keep throwing the same pitch.
A) Throw them when ahead in the count. B) Only throw them to left-handed batters. C) Never throw them with two strikes. D) Always throw them on the first pitch.
A) Give them your best stuff. B) Always pitch around them. C) Try to intimidate them. D) Keep the ball low in the zone and avoid mistakes over the middle.
A) Consistently throwing inside pitches to keep the batter off balance. B) Having the best inside fastball. C) Building a clubhouse in the infield. D) Winning an argument with the umpire.
A) Curveball B) Changeup C) Fastball D) Slider
A) To move the batter off the plate and make them uncomfortable. B) To get ejected from the game. C) To actually hit the batter. D) To show off your velocity.
A) The catcher will get bored. B) The batter will adjust and anticipate the pitch. C) The umpire will start calling balls. D) Your arm will get tired.
A) To argue with the umpire more effectively. B) To throw strikes more consistently. C) To know when to walk a batter. D) To impress the scouts.
A) You don't have to try as hard. B) They will catch all your bad pitches. C) You can pitch more confidently, knowing they'll make plays. D) You can blame them for your mistakes.
A) Its spin rate. B) Its grip. C) Its location. D) Its speed.
A) To make them swing and miss or hit a weak ground ball. B) To hit them. C) To throw a strike. D) To walk them. |