A) 13 B) 12 C) 10 D) 15
A) Spades B) Diamonds C) No trump is highest before bidding D) Hearts
A) A successful bid B) Four cards played, one by each player C) A penalty given to the opponents D) A completed game
A) Clubs, Diamonds, Hearts, Spades B) Spades, Hearts, Diamonds, Clubs C) Hearts, Spades, Clubs, Diamonds D) Diamonds, Clubs, Spades, Hearts
A) No Trump B) New Trick C) Natural Trump D) Next Turn
A) To win the most tricks B) To show off your hand C) To determine the contract D) To confuse the opponents
A) A pair with a bonus for making their contract, but also a larger penalty for failing B) A pair that is new to the game C) A pair with a weak hand D) A pair that is always last to bid
A) The winning bid B) A forced discard C) The partner of the declarer D) The first card played in a trick
A) The player who plays both their hand and the dummy's hand B) The player who makes the opening lead C) The player who defends against the contract D) The player who won the last trick
A) The player who shuffles the cards B) The declarer's partner, whose hand is laid face up on the table C) The player who assists the opponents D) The player who keeps score
A) It is a rule of the game B) To show strength in that suit C) To avoid penalties D) To confuse the declarer
A) Winning a trick unfairly B) Changing your bid C) Miscounting your points D) Failing to follow suit when able to do so
A) A type of bidding convention B) A strong opening lead C) Trying to win a trick with a lower card than held by an opponent. D) A guaranteed winning trick
A) Tricks won by the defending side B) A penalty for illegal bidding C) Tricks lost by the declaring side D) Tricks won by the declaring side in excess of their contract
A) A type of bidding convention B) Tricks by which the declaring side falls short of their contract C) Tricks won by the defending side D) Tricks won beyond the contract bid
A) The highest ranking suit by default B) The suit of the player who opens C) A suit where players must follow suit D) A suit nominated during bidding that outranks all other suits
A) A contract to win 12 or 13 tricks. B) A type of bridge table C) A hand with many high cards. D) A penalty
A) A high penalty B) A contract of 12 tricks C) A contract to win all 13 tricks. D) A hand with few low cards
A) A contract to lose tricks. B) A contract for a high number of tricks. C) A contract where no suit is trumps. D) A contract where a suit is specified as trumps.
A) A bid that wins the game. B) A bid that is always high. C) A bid that requires partner to make another bid. D) A bid that the opponents must follow.
A) A double made to suggest that the partner bid a different suit. B) A double to show a strong hand. C) A double to force the opponents to pass. D) A double to increase the penalty of a failed contract.
A) A bid that shows the lead suit. B) A bid that shows control of a suit. C) A bid that shows a void in a suit. D) A bid that shows a weak hand.
A) Having no cards of a particular suit. B) A special type of trump. C) Having all the cards of a particular suit. D) A mistake in bidding.
A) Playing aggressively to win tricks. B) Always following suit. C) Signaling to partner whether you like or dislike a suit. D) Trying to confuse the opponents.
A) Having only one card of a particular suit. B) Having two cards of a particular suit. C) Having a strong hand in a particular suit. D) Having no cards of a particular suit.
A) To keep track of tricks won. B) To determine who is winning the game. C) To decide which suit to lead. D) To estimate the strength of your hand for bidding.
A) 1 B) 5 C) 10 D) 4
A) 1 B) 3 C) 4 D) 10
A) 2 B) 1 C) 3 D) 10 |