A) Best PlayStation 2 Game B) Computer Action/Adventure Game of the Year C) Console Action/Adventure Game of the Year D) Ultimate Game of the Year
A) Four B) Eight C) Five D) Six
A) Golden Joystick Awards B) IGN C) Entertainment Weekly D) GameSpot
A) Best Sound B) Best Graphics C) Best Music D) Best Action/Adventure Game
A) 8.20 million B) 1.4 million C) 5.97 million D) Over 500,000
A) 7 million B) 8.20 million C) 14.2 million D) 5.97 million
A) Diamond B) Silver C) Platinum D) Gold
A) Over 1.59 million B) 8.20 million C) Over 1.25 million D) 14.2 million
A) $200 million B) $500 million C) $400 million D) $300 million
A) 5.97 million B) 223,000 C) Over 410,000 D) 8.20 million
A) Grand Theft Auto: Collector's Edition B) Grand Theft Auto: Double Pack C) Grand Theft Auto: Ultimate Pack D) Grand Theft Auto: Triple Pack
A) 17.5 million B) 8.20 million C) 14.2 million D) 5.97 million
A) 2006 B) 2008 C) 2004 D) 2002
A) 5.97 million B) Over 410,000 C) 8.20 million D) About 223,000
A) Best Action/Adventure Game B) Ultimate Game of the Year C) Best PlayStation 2 Game D) Best Music
A) Ten B) Four C) Eight D) Six
A) 5.97 million B) 14.2 million C) 8.20 million D) 17.5 million
A) Best Action/Adventure Game B) Best Music C) Best Graphics D) Ultimate Game of the Year
A) Best Graphics (Technical and Artistic) B) Best Action/Adventure Game C) Best Sound D) Best Music
A) 1.4 million B) 8.20 million C) 5.97 million D) Over 500,000
A) Sound B) Design C) PC Game D) Action Game
A) 8.20 million B) 17.5 million C) 5.97 million D) 14.2 million
A) PC Game B) Action Game C) Sound D) Design
A) Design B) Sound C) PC Game D) Action Game
A) PC Game B) Sound C) Action Game D) Design
A) PlayStation 2 Game B) Design C) Sound D) Action Game
A) Matt Helgeson B) Raymond Padilla C) Douglass Perry D) Scott Alan Marriott
A) IGN B) AllGame C) Game Informer D) GameSpot
A) Claude B) Raymond Padilla C) Matt Helgeson D) Tommy
A) IGN B) GameSpot C) Game Informer D) Edge
A) Targeting B) Character models C) Shooting mechanics D) Vehicle handling
A) Character models B) Vehicle handling C) Radio stations D) Open world design
A) Game Informer B) IGN C) GameSpot D) Edge
A) It was praised B) It was ignored C) It was improved D) It was frequently criticized
A) Many reviewers B) GameSpot C) Game Informer D) IGN
A) Game Informer B) IGN C) GameSpot D) Eurogamer
A) A team from another Rockstar studio B) A small independent team C) A team of freelance developers D) Rockstar North's core 50-person team
A) Twenty-four months B) Twelve months C) Six months D) Eighteen months
A) Late 2000 B) Mid-2001 C) Early 2002 D) Late 2001
A) Rockstar North B) Sam Houser C) Rockstar Games D) Dan Houser
A) 8 November B) 22 October C) 15 October D) 29 October
A) Capcom B) Nintendo C) Rockstar Games D) Sony
A) September 2019 B) May 2004 C) November 2002 D) October 2002
A) 1983 B) 1990 C) 1986 D) 1995
A) Chicago B) Los Angeles C) New York City D) Miami
A) Scarface (1983) B) Reservoir Dogs (1992) C) The Godfather (1972) D) Goodfellas (1990)
A) Isometric B) First-person C) Top-down D) Third-person
A) M16 B) Colt Python C) Sniper Rifle D) AK-47
A) Ammo crates B) Health pick-ups C) Armor pickups D) Weapon upgrades
A) The game ends B) The player respawns at the nearest hospital C) The player is permanently stuck D) The player loses all money
A) The current wanted level B) The player's health level C) The player's score D) The number of missions completed
A) A clothing boutique B) A car dealership C) A grocery store D) A pornographic film studio
A) A vigilante minigame B) A racing minigame C) A farming minigame D) A fishing minigame
A) Context-specific rewards B) New missions C) Extra lives D) A new character
A) Weapons B) Commercial properties C) Residential properties D) Vehicles
A) A bicycle B) A boat C) A helicopter D) A car
A) Fellow gang members will often defend the player B) The player's health is fully restored C) The player becomes wanted by law enforcement D) The player loses all weapons
A) Additional hideouts B) New weapons C) More vehicles D) New missions
A) Sports clubs B) Gardening clubs C) Book clubs D) Entertainment clubs
A) A taxi service B) A dance lesson C) A painting workshop D) A cooking class
A) Vice City Stories B) Vice City: The Sequel C) Vice City: The Return D) Vice City 2
A) Weapon upgrades B) Ammo crates C) Health pick-ups D) Body armour pickups
A) Properties B) Vehicles C) Health pick-ups D) Weapons
A) Glam metal B) Jazz C) Classical music D) Hip-hop
A) A gardening activity B) A cooking activity C) A shopping activity D) A firefighting activity
A) The property is sold B) The property begins to generate ongoing income C) The property is upgraded D) The property is destroyed
A) Weapons B) Vehicles C) Businesses D) Health pick-ups
A) Ray Liotta B) Tom Sizemore C) William Fichtner D) Robert Davi
A) Drug trafficking B) Robbery C) Arson D) Murder
A) Ricardo Diaz B) Ken Rosenberg C) Juan Garcia Cortez D) Sonny Forelli
A) Avery Carrington B) Lance Vance C) Tommy Vercetti D) Ken Rosenberg
A) Ken Rosenberg B) Sonny Forelli C) Ricardo Diaz D) Juan Garcia Cortez
A) Ricardo Diaz B) Avery Carrington C) Kent Paul D) Lance Vance
A) Sonny Forelli B) Tommy Vercetti C) Ken Rosenberg D) Lance Vance
A) Juan Garcia Cortez B) Sonny Forelli C) Ricardo Diaz D) Avery Carrington
A) Ricardo Diaz B) Avery Carrington C) Lance Vance D) Ken Rosenberg
A) Robert Davi B) Philip Michael Thomas C) Luis Guzmán D) Burt Reynolds
A) Mercedes B) Carmen C) Valentina D) Isabella
A) Mobsters B) Police officers C) CIA agents D) Business partners
A) With drugs B) With real money C) With weapons D) With counterfeit money
A) Stop motion animation B) Computer-generated imagery (CGI) C) Hand-drawn animation D) Motion capture
A) 110 B) 50 C) 200 D) 75
A) Sound quality B) Loading times C) Voice acting D) Weapon-hit accuracy
A) On location in Miami B) In a studio with green screen C) Against a blue screen D) Using stop motion techniques
A) Modern-day crime documentaries B) Films such as The Godfather (1972) C) Comedy movies D) Science fiction novels
A) Decreased character diversity B) Reduced visual quality C) Slower game performance D) Improved gameplay aspects such as weapon-hit accuracy
A) Five hours B) Seven hours C) Twelve hours D) Nine hours
A) More than 113 B) 80 C) 150 D) 100
A) By Universal Music on six albums B) By Epic Records on seven albums C) By Warner Bros. on ten albums D) By Sony Music on five albums
A) The development team B) Dan Houser C) Lazlow Jones D) Sam Houser
A) Sal Accardo B) Mark Hoogland C) Greg Kasavin D) Steve Butts
A) Higher resolutions B) Load times C) Weather effects D) Car details
A) Sal Accardo B) Mark Hoogland C) Steve Butts D) Martin Taylor
A) May 2003 B) December 2012 C) January 2004 D) November 2002
A) Justin Davis B) Eric Ford C) Chris Carter D) Tom Hoggins
A) Touchscreen controls B) Visuals C) Loading times D) Character models
A) Tom Hoggins B) Mark Brown C) Scott Nichols D) Eric Ford
A) Customisable controls B) Visuals C) Character movement D) Touchscreen controls
A) Tom Hoggins B) Eric Ford C) Justin Davis D) Chris Carter
A) Character models B) Loading times C) Enhanced visuals D) Touchscreen controls |