Grand Theft Auto: Vice City - Quiz
  • 1. Which award did Grand Theft Auto: Vice City win at the 6th Annual Interactive Achievement Awards?
A) Best PlayStation 2 Game
B) Computer Action/Adventure Game of the Year
C) Console Action/Adventure Game of the Year
D) Ultimate Game of the Year
  • 2. How many awards did Grand Theft Auto: Vice City win at the 1st British Academy Games Awards?
A) Four
B) Eight
C) Five
D) Six
  • 3. Which publication named Grand Theft Auto: Vice City the Best PlayStation 2 game?
A) Golden Joystick Awards
B) IGN
C) Entertainment Weekly
D) GameSpot
  • 4. What award did GameSpot give to Grand Theft Auto: Vice City for its music?
A) Best Sound
B) Best Graphics
C) Best Music
D) Best Action/Adventure Game
  • 5. How many copies of Grand Theft Auto: Vice City were sold within 24 hours of its release?
A) 8.20 million
B) 1.4 million
C) 5.97 million
D) Over 500,000
  • 6. What was the total number of units sold by December 2007?
A) 7 million
B) 8.20 million
C) 14.2 million
D) 5.97 million
  • 7. What award did Grand Theft Auto: Vice City earn in the United Kingdom?
A) Diamond
B) Silver
C) Platinum
D) Gold
  • 8. How many copies of the Grand Theft Auto: Double Pack were sold in the United States?
A) Over 1.59 million
B) 8.20 million
C) Over 1.25 million
D) 14.2 million
  • 9. What was the estimated revenue generated by Grand Theft Auto: Vice City in the United States by July 2006?
A) $200 million
B) $500 million
C) $400 million
D) $300 million
  • 10. How many copies of Grand Theft Auto: Vice City were sold in Japan by January 2008?
A) 5.97 million
B) 223,000
C) Over 410,000
D) 8.20 million
  • 11. Which bundle containing Grand Theft Auto: Vice City became one of the best-selling Xbox games?
A) Grand Theft Auto: Collector's Edition
B) Grand Theft Auto: Double Pack
C) Grand Theft Auto: Ultimate Pack
D) Grand Theft Auto: Triple Pack
  • 12. How many copies of Grand Theft Auto: Vice City were sold across all platforms by March 2008?
A) 17.5 million
B) 8.20 million
C) 14.2 million
D) 5.97 million
  • 13. In which year was Grand Theft Auto: Vice City the highest-selling game in the United States?
A) 2006
B) 2008
C) 2004
D) 2002
  • 14. How many copies of Grand Theft Auto: Vice City were sold in Japan in its first week?
A) 5.97 million
B) Over 410,000
C) 8.20 million
D) About 223,000
  • 15. Which award did Grand Theft Auto: Vice City win at the Golden Joystick Awards?
A) Best Action/Adventure Game
B) Ultimate Game of the Year
C) Best PlayStation 2 Game
D) Best Music
  • 16. How many nominations did Grand Theft Auto: Vice City receive at the 1st British Academy Games Awards?
A) Ten
B) Four
C) Eight
D) Six
  • 17. What was the total number of units sold by 2004?
A) 5.97 million
B) 14.2 million
C) 8.20 million
D) 17.5 million
  • 18. Which award did IGN give to Grand Theft Auto: Vice City?
A) Best Action/Adventure Game
B) Best Music
C) Best Graphics
D) Ultimate Game of the Year
  • 19. Which award did GameSpot give to Grand Theft Auto: Vice City for its graphics?
A) Best Graphics (Technical and Artistic)
B) Best Action/Adventure Game
C) Best Sound
D) Best Music
  • 20. How many copies of Grand Theft Auto: Vice City were sold within two days of its release?
A) 1.4 million
B) 8.20 million
C) 5.97 million
D) Over 500,000
  • 21. Which award did Grand Theft Auto: Vice City win at the British Academy Games Awards for its design?
A) Sound
B) Design
C) PC Game
D) Action Game
  • 22. How many copies of Grand Theft Auto: Vice City were sold on PlayStation 2?
A) 8.20 million
B) 17.5 million
C) 5.97 million
D) 14.2 million
  • 23. Which award did Grand Theft Auto: Vice City win at the British Academy Games Awards for its sound?
A) PC Game
B) Action Game
C) Sound
D) Design
  • 24. Which award did Grand Theft Auto: Vice City win at the British Academy Games Awards for its action?
A) Design
B) Sound
C) PC Game
D) Action Game
  • 25. Which award did Grand Theft Auto: Vice City win at the British Academy Games Awards for its PC game?
A) PC Game
B) Sound
C) Action Game
D) Design
  • 26. Which award did Grand Theft Auto: Vice City win at the British Academy Games Awards for its PlayStation 2 game?
A) PlayStation 2 Game
B) Design
C) Sound
D) Action Game
  • 27. Which IGN reviewer declared Grand Theft Auto: Vice City one of the most impressive games of 2002?
A) Matt Helgeson
B) Raymond Padilla
C) Douglass Perry
D) Scott Alan Marriott
  • 28. Which magazine's reviewer named Vice City an 'unforgettable listening experience'?
A) IGN
B) AllGame
C) Game Informer
D) GameSpot
  • 29. Who did IGN's Douglass Perry feel Rockstar found the right choice for the lead character in Vice City?
A) Claude
B) Raymond Padilla
C) Matt Helgeson
D) Tommy
  • 30. Which magazine's reviewer wrote that the game's missions give a stronger feeling of being inside a story?
A) IGN
B) GameSpot
C) Game Informer
D) Edge
  • 31. What did Game Informer's Matt Helgeson note as improved in Vice City compared to Grand Theft Auto III?
A) Targeting
B) Character models
C) Shooting mechanics
D) Vehicle handling
  • 32. Which aspect of the game did Eurogamer's Tom Bramwell criticize?
A) Character models
B) Vehicle handling
C) Radio stations
D) Open world design
  • 33. Which magazine's reviewer named the driving 'more exciting and dangerous'?
A) Game Informer
B) IGN
C) GameSpot
D) Edge
  • 34. What did many reviewers criticize about the game's artificial intelligence?
A) It was praised
B) It was ignored
C) It was improved
D) It was frequently criticized
  • 35. Which magazine's reviewer noted frame rate drops during hardware-intense sequences?
A) Many reviewers
B) GameSpot
C) Game Informer
D) IGN
  • 36. Which magazine's reviewer considered unchanged character models 'maddening'?
A) Game Informer
B) IGN
C) GameSpot
D) Eurogamer
  • 37. Who led the development of Grand Theft Auto: Vice City?
A) A team from another Rockstar studio
B) A small independent team
C) A team of freelance developers
D) Rockstar North's core 50-person team
  • 38. How long did the development of Grand Theft Auto: Vice City take?
A) Twenty-four months
B) Twelve months
C) Six months
D) Eighteen months
  • 39. When did full production of Vice City begin?
A) Late 2000
B) Mid-2001
C) Early 2002
D) Late 2001
  • 40. Who is the executive producer mentioned in the development of Vice City?
A) Rockstar North
B) Sam Houser
C) Rockstar Games
D) Dan Houser
  • 41. When was the release date of Vice City postponed to?
A) 8 November
B) 22 October
C) 15 October
D) 29 October
  • 42. Which company published Vice City in Japan?
A) Capcom
B) Nintendo
C) Rockstar Games
D) Sony
  • 43. When was Vice City added to the Rockstar Games Launcher?
A) September 2019
B) May 2004
C) November 2002
D) October 2002
  • 44. In what year is Grand Theft Auto: Vice City set?
A) 1983
B) 1990
C) 1986
D) 1995
  • 45. What is the fictional city in Grand Theft Auto: Vice City based on?
A) Chicago
B) Los Angeles
C) New York City
D) Miami
  • 46. Which film heavily influenced the plot of Vice City?
A) Scarface (1983)
B) Reservoir Dogs (1992)
C) The Godfather (1972)
D) Goodfellas (1990)
  • 47. What perspective is Grand Theft Auto: Vice City played from?
A) Isometric
B) First-person
C) Top-down
D) Third-person
  • 48. Which of these weapons is available in Vice City?
A) M16
B) Colt Python
C) Sniper Rifle
D) AK-47
  • 49. What can be used to regenerate Tommy's health in the game?
A) Ammo crates
B) Health pick-ups
C) Armor pickups
D) Weapon upgrades
  • 50. What happens when Tommy's health is entirely depleted?
A) The game ends
B) The player respawns at the nearest hospital
C) The player is permanently stuck
D) The player loses all money
  • 51. What does the 'wanted' meter indicate in the game?
A) The current wanted level
B) The player's health level
C) The player's score
D) The number of missions completed
  • 52. Which of these is a business that can be purchased in Vice City?
A) A clothing boutique
B) A car dealership
C) A grocery store
D) A pornographic film studio
  • 53. What kind of minigame can Tommy engage in while free roaming?
A) A vigilante minigame
B) A racing minigame
C) A farming minigame
D) A fishing minigame
  • 54. What does Tommy receive for completing activities like firefighting?
A) Context-specific rewards
B) New missions
C) Extra lives
D) A new character
  • 55. What can be purchased to generate ongoing income?
A) Weapons
B) Commercial properties
C) Residential properties
D) Vehicles
  • 56. What is one of the vehicles Tommy can use to navigate the game world?
A) A bicycle
B) A boat
C) A helicopter
D) A car
  • 57. What happens when Tommy completes missions for different gangs?
A) Fellow gang members will often defend the player
B) The player's health is fully restored
C) The player becomes wanted by law enforcement
D) The player loses all weapons
  • 58. What can Tommy purchase to store weapons and vehicles?
A) Additional hideouts
B) New weapons
C) More vehicles
D) New missions
  • 59. What type of clubs can Tommy purchase in Vice City?
A) Sports clubs
B) Gardening clubs
C) Book clubs
D) Entertainment clubs
  • 60. What is one of the optional activities available to Tommy?
A) A taxi service
B) A dance lesson
C) A painting workshop
D) A cooking class
  • 61. What is the name of the game's sequel released in 2006?
A) Vice City Stories
B) Vice City: The Sequel
C) Vice City: The Return
D) Vice City 2
  • 62. What can Tommy use to absorb gunshots and explosive damage?
A) Weapon upgrades
B) Ammo crates
C) Health pick-ups
D) Body armour pickups
  • 63. What can Tommy purchase to defend against rival gang members?
A) Properties
B) Vehicles
C) Health pick-ups
D) Weapons
  • 64. What type of music is prominently featured in Vice City?
A) Glam metal
B) Jazz
C) Classical music
D) Hip-hop
  • 65. What is one of the activities Tommy can engage in while free roaming?
A) A gardening activity
B) A cooking activity
C) A shopping activity
D) A firefighting activity
  • 66. What happens when Tommy completes all missions for a commercial property?
A) The property is sold
B) The property begins to generate ongoing income
C) The property is upgraded
D) The property is destroyed
  • 67. What can Tommy purchase to generate income?
A) Weapons
B) Vehicles
C) Businesses
D) Health pick-ups
  • 68. Who voices the character Tommy Vercetti?
A) Ray Liotta
B) Tom Sizemore
C) William Fichtner
D) Robert Davi
  • 69. What crime did Tommy Vercetti serve a fifteen-year sentence for?
A) Drug trafficking
B) Robbery
C) Arson
D) Murder
  • 70. Who sends Tommy Vercetti to Vice City?
A) Ricardo Diaz
B) Ken Rosenberg
C) Juan Garcia Cortez
D) Sonny Forelli
  • 71. Who is the crooked lawyer involved in the drug deal?
A) Avery Carrington
B) Lance Vance
C) Tommy Vercetti
D) Ken Rosenberg
  • 72. Who helps Tommy Vercetti set up the drug exchange?
A) Ken Rosenberg
B) Sonny Forelli
C) Ricardo Diaz
D) Juan Garcia Cortez
  • 73. Who is the band manager that Tommy meets in Vice City?
A) Ricardo Diaz
B) Avery Carrington
C) Kent Paul
D) Lance Vance
  • 74. Which character lost a brother in the ambush?
A) Sonny Forelli
B) Tommy Vercetti
C) Ken Rosenberg
D) Lance Vance
  • 75. Who is the drug lord that employs Tommy and Lance?
A) Juan Garcia Cortez
B) Sonny Forelli
C) Ricardo Diaz
D) Avery Carrington
  • 76. Who enlists Tommy's help with several deals?
A) Ricardo Diaz
B) Avery Carrington
C) Lance Vance
D) Ken Rosenberg
  • 77. Who voices the character Ricardo Diaz?
A) Robert Davi
B) Philip Michael Thomas
C) Luis Guzmán
D) Burt Reynolds
  • 78. Who is Juan Garcia Cortez's daughter?
A) Mercedes
B) Carmen
C) Valentina
D) Isabella
  • 79. Who does Sonny Forelli send to collect money from Tommy's businesses?
A) Mobsters
B) Police officers
C) CIA agents
D) Business partners
  • 80. How does Tommy plan to pay Sonny Forelli during their meeting?
A) With drugs
B) With real money
C) With weapons
D) With counterfeit money
  • 81. What technique was used for cutscene animations in the game?
A) Stop motion animation
B) Computer-generated imagery (CGI)
C) Hand-drawn animation
D) Motion capture
  • 82. How many unique pedestrian models are there in the game?
A) 110
B) 50
C) 200
D) 75
  • 83. What aspect of the game was improved by increasing the number of polygons?
A) Sound quality
B) Loading times
C) Voice acting
D) Weapon-hit accuracy
  • 84. How did the team capture Ray Liotta's physical performance?
A) On location in Miami
B) In a studio with green screen
C) Against a blue screen
D) Using stop motion techniques
  • 85. What was the inspiration behind some character models and storylines?
A) Modern-day crime documentaries
B) Films such as The Godfather (1972)
C) Comedy movies
D) Science fiction novels
  • 86. What was the impact of increased polygons on character models?
A) Decreased character diversity
B) Reduced visual quality
C) Slower game performance
D) Improved gameplay aspects such as weapon-hit accuracy
  • 87. How many hours of music does Grand Theft Auto: Vice City contain?
A) Five hours
B) Seven hours
C) Twelve hours
D) Nine hours
  • 88. How many songs and commercials are included in Grand Theft Auto: Vice City?
A) More than 113
B) 80
C) 150
D) 100
  • 89. How were the radio stations in Grand Theft Auto: Vice City published?
A) By Universal Music on six albums
B) By Epic Records on seven albums
C) By Warner Bros. on ten albums
D) By Sony Music on five albums
  • 90. Who drew inspiration for the talk stations' callers' personalities?
A) The development team
B) Dan Houser
C) Lazlow Jones
D) Sam Houser
  • 91. Which reviewer praised the improved car details and environment textures in the Windows version?
A) Sal Accardo
B) Mark Hoogland
C) Greg Kasavin
D) Steve Butts
  • 92. Which aspect of the Windows port's visuals did Eurogamer's Martin Taylor criticize?
A) Higher resolutions
B) Load times
C) Weather effects
D) Car details
  • 93. Which reviewer criticized the driving control changes in the Windows version?
A) Sal Accardo
B) Mark Hoogland
C) Steve Butts
D) Martin Taylor
  • 94. When was the mobile version of Vice City released?
A) May 2003
B) December 2012
C) January 2004
D) November 2002
  • 95. Which reviewer noted that the mobile version's visuals 'pop like it never has before'?
A) Justin Davis
B) Eric Ford
C) Chris Carter
D) Tom Hoggins
  • 96. What was a common criticism of the mobile version's controls?
A) Touchscreen controls
B) Visuals
C) Loading times
D) Character models
  • 97. Which reviewer found the mobile version's controls 'far more accomplished' than Grand Theft Auto III's mobile port?
A) Tom Hoggins
B) Mark Brown
C) Scott Nichols
D) Eric Ford
  • 98. What did IGN's Justin Davis appreciate about the mobile version's controls?
A) Customisable controls
B) Visuals
C) Character movement
D) Touchscreen controls
  • 99. Which reviewer felt that the mobile version's visuals were improved but not drastically?
A) Tom Hoggins
B) Eric Ford
C) Justin Davis
D) Chris Carter
  • 100. What did reviewers generally praise about the mobile version's visuals?
A) Character models
B) Loading times
C) Enhanced visuals
D) Touchscreen controls
Created with That Quiz — a math test site for students of all grade levels.