A) The time a reader spends on a story B) The time period during which a story was written C) The duration of events in a narrative D) The time it takes to read a story out loud
A) A narrator who is a character in the story B) A non-participating narrator C) A third-person narrator D) An all-knowing narrator
A) The setting of a story B) The chronological order of events in a story C) The moral of a story D) The characters in a story
A) The setting of a story B) The time it takes to read a story out loud C) The pace at which events in a story unfold D) The climax of a story
A) Gérard Genette B) Mikhail Bakhtin C) Tzvetan Todorov D) Roland Barthes
A) To convey the moral lesson of a story B) To provide the sequence of events in a story C) To describe the setting of a story D) To introduce the characters in a story
A) An unreliable narrator B) A first-person narrator C) A narrator who is not a character in the story D) A reflective narrator
A) The climax of a story B) The moral of a story C) The setting of a story D) The perspective through which a narrative is presented
A) Fabula B) Heteroglossia C) Narrativity D) Syuzhet
A) "Once upon a time..." B) "Call me Ishmael." C) "For sale: baby shoes, never worn" D) "It was the best of times..."
A) Marie-Laure Ryan B) Jonathan Culler C) Astrid Ensslin D) Roland Barthes
A) The Dialogic Imagination B) Poetics C) Communications D) The Craft of Fiction
A) Roland Barthes B) The Russian Formalists C) Tzvetan Todorov D) Jonathan Culler
A) Fabula and syuzhet analysis B) Thematic and modal narratology C) Cognitive and structural narratology D) Story and discourse examination
A) Propp, Bremond, Greimas B) Barthes, Genette, Todorov C) Sternberg, Ricoeur, Baroni D) Ryan, Ensslin, Culler
A) Roland Barthes B) Vladimir Propp C) William Labov D) Gérard Genette
A) Literary narratives B) Non-literary narratives C) Film narratives D) Videogame narratives
A) Conversation analysis dealing with spontaneous verbal interaction B) Literary criticism C) Film theory D) Study of graphic novels
A) Film theory B) Graph theory C) Literary theory D) Semiotics
A) Chemistry B) Physics C) Videogames D) Mathematics
A) Linguistics B) Chemistry C) Physics D) Biology
A) Sociolinguistics B) Literary theory C) Film criticism D) Graphic novels
A) Stuart Moulthrop B) Arthur Danto C) Espen Aarseth D) Janet Murray
A) Nonergodic literature B) Multi-narrative structures C) Traditional linear narratives D) Unicursal labyrinths
A) Ergodic literature B) Cyberdramas C) Life-simulators D) Hypertext fiction
A) World of Warcraft B) The Sims C) Minecraft D) Final Fantasy
A) Espen Aarseth B) Arthur Danto C) Janet Murray D) Stuart Moulthrop
A) Victory Garden B) Hamlet on the Holodeck C) Cybertext: Perspectives on Ergodic Literature D) Pale Fire
A) Nonergodic literature B) Ergodic literature C) Unicursal labyrinth D) Multicursal labyrinth
A) Arthur Danto B) Peter Brooks C) Roland Barthes D) Robert Sternberg
A) Texts without a typical plot structure B) Traditional novels C) Linear narratives D) Ergodic literature
A) A.J. Greimas B) Arthur Danto C) Shlomith Rimmon-Kenan D) Robert Sternberg
A) Arthur Danto B) Robert Sternberg C) Peter Brooks D) Roland Barthes |