A) The duration of events in a narrative B) The time a reader spends on a story C) The time it takes to read a story out loud D) The time period during which a story was written
A) An all-knowing narrator B) A third-person narrator C) A narrator who is a character in the story D) A non-participating narrator
A) The chronological order of events in a story B) The moral of a story C) The characters in a story D) The setting of a story
A) The climax of a story B) The pace at which events in a story unfold C) The setting of a story D) The time it takes to read a story out loud
A) Roland Barthes B) Tzvetan Todorov C) Gérard Genette D) Mikhail Bakhtin
A) To convey the moral lesson of a story B) To introduce the characters in a story C) To provide the sequence of events in a story D) To describe the setting of a story
A) A reflective narrator B) A first-person narrator C) An unreliable narrator D) A narrator who is not a character in the story
A) The perspective through which a narrative is presented B) The climax of a story C) The setting of a story D) The moral of a story
A) Heteroglossia B) Syuzhet C) Narrativity D) Fabula
A) "Call me Ishmael." B) "It was the best of times..." C) "For sale: baby shoes, never worn" D) "Once upon a time..."
A) Jonathan Culler B) Astrid Ensslin C) Marie-Laure Ryan D) Roland Barthes
A) The Craft of Fiction B) Poetics C) The Dialogic Imagination D) Communications
A) Roland Barthes B) Tzvetan Todorov C) The Russian Formalists D) Jonathan Culler
A) Story and discourse examination B) Cognitive and structural narratology C) Fabula and syuzhet analysis D) Thematic and modal narratology
A) Propp, Bremond, Greimas B) Sternberg, Ricoeur, Baroni C) Ryan, Ensslin, Culler D) Barthes, Genette, Todorov
A) Vladimir Propp B) Roland Barthes C) William Labov D) Gérard Genette
A) Videogame narratives B) Literary narratives C) Film narratives D) Non-literary narratives
A) Study of graphic novels B) Film theory C) Conversation analysis dealing with spontaneous verbal interaction D) Literary criticism
A) Film theory B) Literary theory C) Graph theory D) Semiotics
A) Mathematics B) Videogames C) Chemistry D) Physics
A) Chemistry B) Linguistics C) Physics D) Biology
A) Literary theory B) Sociolinguistics C) Graphic novels D) Film criticism
A) Janet Murray B) Arthur Danto C) Espen Aarseth D) Stuart Moulthrop
A) Nonergodic literature B) Traditional linear narratives C) Multi-narrative structures D) Unicursal labyrinths
A) Ergodic literature B) Life-simulators C) Cyberdramas D) Hypertext fiction
A) World of Warcraft B) The Sims C) Minecraft D) Final Fantasy
A) Janet Murray B) Stuart Moulthrop C) Arthur Danto D) Espen Aarseth
A) Victory Garden B) Hamlet on the Holodeck C) Pale Fire D) Cybertext: Perspectives on Ergodic Literature
A) Nonergodic literature B) Ergodic literature C) Unicursal labyrinth D) Multicursal labyrinth
A) Peter Brooks B) Roland Barthes C) Arthur Danto D) Robert Sternberg
A) Texts without a typical plot structure B) Traditional novels C) Ergodic literature D) Linear narratives
A) A.J. Greimas B) Arthur Danto C) Shlomith Rimmon-Kenan D) Robert Sternberg
A) Robert Sternberg B) Roland Barthes C) Peter Brooks D) Arthur Danto |