A) Designing the user interface B) Writing the code C) Defining the app's purpose and target audience D) Choosing a programming language
A) React Native B) Xcode C) Microsoft Word D) Android Studio
A) A line of code B) The server where data is stored C) A button or text field the user interacts with D) A debugging tool
A) Application Programming Interface B) Advanced Program Integration C) Automated Programming Installation D) App Processing Instruction
A) To bypass security measures B) To make the app look nicer C) To increase the app's download speed D) To identify and fix bugs
A) Tracking changes to the code over time B) Encrypting the app's data C) Creating marketing materials for the app D) Translating the app into different languages
A) Kotlin B) HTML C) Swift D) Objective-C
A) C++ B) Swift C) Kotlin D) Java
A) Finding and fixing errors in the code B) Creating the app icon C) Uploading the app to the app store D) Designing the user interface
A) A method for testing the app B) A compiler directive C) A storage location with a name and a value D) A type of user interface element
A) A type of data storage B) An error message C) A block of code that performs a specific task D) A visual element in the app
A) Universal Input/Output eXecution B) Unique Identifier/eXchange C) Unified Interface/eXternal D) User Interface/User Experience design
A) Independent Data Engine B) Integrated Development Environment C) Interactive Design Element D) Internet Data Exchange
A) JavaScript B) Python C) HTML D) SQLite
A) To make the code run faster B) To hide the code from unauthorized users C) To create a backup of the code D) To explain the code to other developers (and yourself)
A) Software Development Kit B) System Design Kernel C) Secure Data Keeper D) Standard Data Key
A) To make the app load faster B) To encrypt the app's data C) To prevent the app from crashing D) To make the app look good on different screen sizes
A) Testing the app on different devices B) Connecting the app to the internet C) Writing the code for the app D) Creating a basic visual outline of the app's screens
A) Rewriting the app in a different language B) Releasing the app to a small group of users before the official launch C) Encrypting the app's code D) Deleting the app from the app store
A) Design B) Testing C) Gardening D) Planning
A) To encrypt the code B) To make the app load faster C) To provide a structure and pre-built components for development D) To translate the app into different languages
A) The app's settings B) The human-readable instructions that make up a program C) The app's database D) The app's icon
A) Testing the app for bugs B) Writing the app's code C) Designing the app's user interface D) The process of making the app available to users
A) A graphical element in the app's interface B) A type of variable C) A sequence of instructions that is repeated until a condition is met D) A method for debugging the code
A) Encrypting the app's data B) Designing the app's user interface C) Verifying the identity of a user D) Testing the app for bugs
A) The app's programming language B) The data that describes the condition of the app at a particular moment C) The app's database D) The app's icon
A) Microsoft Paint B) Calculator C) Notepad D) Firebase
A) Breaking down the app into smaller, independent modules B) Deleting unused code C) Writing the code in all capital letters D) Encrypting the code
A) Developing the app in secret B) Developing the app in a single step C) Developing the app without any planning D) An iterative approach to software development
A) PNG B) XLS C) TXT D) DOC |