A) Defining the app's purpose and target audience B) Writing the code C) Designing the user interface D) Choosing a programming language
A) Android Studio B) Microsoft Word C) React Native D) Xcode
A) A button or text field the user interacts with B) A line of code C) The server where data is stored D) A debugging tool
A) Advanced Program Integration B) Application Programming Interface C) Automated Programming Installation D) App Processing Instruction
A) To identify and fix bugs B) To bypass security measures C) To make the app look nicer D) To increase the app's download speed
A) Creating marketing materials for the app B) Translating the app into different languages C) Tracking changes to the code over time D) Encrypting the app's data
A) HTML B) Kotlin C) Objective-C D) Swift
A) Java B) C++ C) Swift D) Kotlin
A) Designing the user interface B) Creating the app icon C) Finding and fixing errors in the code D) Uploading the app to the app store
A) A type of user interface element B) A method for testing the app C) A compiler directive D) A storage location with a name and a value
A) A type of data storage B) An error message C) A visual element in the app D) A block of code that performs a specific task
A) User Interface/User Experience design B) Unique Identifier/eXchange C) Universal Input/Output eXecution D) Unified Interface/eXternal
A) Internet Data Exchange B) Interactive Design Element C) Independent Data Engine D) Integrated Development Environment
A) HTML B) JavaScript C) SQLite D) Python
A) To hide the code from unauthorized users B) To explain the code to other developers (and yourself) C) To create a backup of the code D) To make the code run faster
A) Software Development Kit B) System Design Kernel C) Secure Data Keeper D) Standard Data Key
A) To encrypt the app's data B) To make the app look good on different screen sizes C) To prevent the app from crashing D) To make the app load faster
A) Creating a basic visual outline of the app's screens B) Writing the code for the app C) Testing the app on different devices D) Connecting the app to the internet
A) Rewriting the app in a different language B) Deleting the app from the app store C) Releasing the app to a small group of users before the official launch D) Encrypting the app's code
A) Planning B) Design C) Gardening D) Testing
A) To provide a structure and pre-built components for development B) To encrypt the code C) To translate the app into different languages D) To make the app load faster
A) The app's settings B) The app's icon C) The app's database D) The human-readable instructions that make up a program
A) Designing the app's user interface B) Writing the app's code C) The process of making the app available to users D) Testing the app for bugs
A) A method for debugging the code B) A sequence of instructions that is repeated until a condition is met C) A graphical element in the app's interface D) A type of variable
A) Testing the app for bugs B) Designing the app's user interface C) Verifying the identity of a user D) Encrypting the app's data
A) The app's icon B) The data that describes the condition of the app at a particular moment C) The app's database D) The app's programming language
A) Firebase B) Calculator C) Notepad D) Microsoft Paint
A) Encrypting the code B) Writing the code in all capital letters C) Breaking down the app into smaller, independent modules D) Deleting unused code
A) Developing the app in a single step B) Developing the app in secret C) An iterative approach to software development D) Developing the app without any planning
A) XLS B) PNG C) TXT D) DOC |