Street Fighter: The Movie (arcade game) - Quiz
  • 1. In what year was the arcade game Street Fighter: The Movie released?
A) 1993
B) 1994
C) 1995
D) 1996
  • 2. Who developed the arcade game Street Fighter: The Movie?
A) Namco
B) Capcom
C) Sega
D) Incredible Technologies
  • 3. What type of images does Street Fighter: The Movie use for its characters?
A) Pixel art animations
B) 3D polygon models
C) Hand-drawn sprites
D) Digitized images of the film's cast
  • 4. Which company published the arcade version of Street Fighter: The Movie?
A) Incredible Technologies
B) Capcom
C) Electronic Arts
D) Midway
  • 5. What primary gameplay mechanic does Street Fighter: The Movie emphasize more than previous games?
A) Air combos or juggling
B) Ground-based grappling
C) Environmental destruction
D) Projectile spamming
  • 6. Which of these is a new Special Move exclusive to the game?
A) Ryu's Hadouken
B) Bison's Electric Arc
C) Ken's Shoryuken
D) Chun-Li's Lightning Legs
  • 7. What is the result of Guile's Handcuff move in the game?
A) It heals Guile's health bar
B) It instantly defeats the opponent
C) It is a Special Move based on an original Street Fighter II glitch
D) It allows Guile to fly across the screen
  • 8. Which characters can deflect projectile attacks back at their opponent?
A) Ken and Chun-Li
B) Bison and Ryu
C) Guile and Cammy
D) Zangief and Balrog
  • 9. What is the prerequisite for performing many of the new Special Moves in the game?
A) Perform a rapid button mash
B) Wait for the timer to reach zero
C) Hold the joystick in a neutral position
D) Hold an attack button, input a command, and release the button
  • 10. What was the result of the gameplay method for grappling attacks?
A) Grappling became automatic
B) Grappling required no directional input
C) The direction of the throw was reversed
D) Grappling was completely removed
  • 11. What happens if a player performs a reverse on a counter throw?
A) They take double damage
B) They instantly win the round
C) They can use a slam master technique
D) The match ends in a draw
  • 12. What are moves performed after blocking an opponent's attacks called?
A) Super Combos
B) Interrupt moves
C) Regeneration moves
D) Counter throws
  • 13. When can a player use 'comeback moves'?
A) When the life gauge is at the danger level
B) Only after losing one round
C) At the very start of the match
D) When the Super Combo gauge is full
  • 14. Which later Street Fighter game featured mechanics similar to 'comeback moves'?
A) Street Fighter V
B) Street Fighter IV
C) Street Fighter II
D) Street Fighter Alpha 2
  • 15. How many Super Combo moves do most characters have?
A) Only one
B) Four
C) At least two
D) Three
  • 16. What can a player perform when their Super Combo gauge is full to restore vitality?
A) Regeneration move
B) Slam master technique
C) Interrupt move
D) Counter throw
  • 17. How many matches are in the standard single-player mode?
A) 16
B) 14
C) 10
D) 12
  • 18. Who is the final boss of the arcade game?
A) Guile
B) Zangief
C) M. Bison
D) Balrog
  • 19. In Tag Team Mode, when can you switch to the second character?
A) Once per round
B) Only after the first character is defeated
C) At any time during the match
D) Only when the Super gauge is full
  • 20. What does each fighter's ending sequence consist of?
A) A musical performance by the cast
B) A live-action video clip
C) A unique animated cutscene
D) Promotional stills from the movie with text
  • 21. Which character from Super Street Fighter II Turbo does not appear in the arcade game?
A) Ryu
B) Fei Long
C) Ken
D) Zangief
  • 22. How does Blanka appear in the arcade game?
A) As the final boss
B) As an unlockable secret character
C) As a regular playable character
D) As a rare easter egg
  • 23. Which character is a regular playable character in this game for the first time in the series?
A) Bison
B) Sawada
C) Akuma
D) Guile
  • 24. In which game mode is S. Bison a computer-controlled opponent?
A) Tournament Mode
B) Survival Mode
C) Arcade Mode
D) Tag-Team Mode
  • 25. How are the boss characters addressed in the Japanese release of this game?
A) By their western names
B) By their film character names
C) By their codenames
D) By their Japanese names
  • 26. Why did the Japanese instruction card include original Japanese names in parentheses?
A) To save space
B) At the actors' request
C) Because of licensing laws
D) To avoid confusion
  • 27. Who was used to digitize the character of Bison in the game?
A) Darko Tuscan
B) Jean-Claude Van Damme
C) Mark Stefanich
D) Raul Julia
  • 28. Approximately how many frames of animation did each character have?
A) 600–800
B) 1000–1200
C) 50–100
D) 100–300
  • 29. What was the total size of the game's graphics?
A) 32 megabytes
B) 16 megabytes
C) 64 megabytes
D) 8 megabytes
  • 30. How many colors did each character palette contain?
A) 64
B) 128
C) 256
D) 16
  • 31. How many colors did Mortal Kombat characters use for comparison?
A) 128
B) 64
C) 256
D) 16
  • 32. Which character is a member of Bison's shock troops?
A) Blade
B) Arkane
C) Akuma
D) Sawada
  • 33. Where did the development team go to capture the digitized character graphics?
A) Australia
B) Chicago
C) Hollywood
D) Japan
  • 34. How much oversight did Capcom provide during most of the development?
A) Significant oversight
B) Total creative control
C) Weekly meetings
D) None
  • 35. Where were the offices of Incredible Technologies located?
A) Tokyo
B) Sydney
C) Chicago
D) Los Angeles
  • 36. Who seemed angry during the Capcom Japan visit to the developers?
A) Ralph Melgosa
B) Yoshiki Okamoto
C) Elaine Hodgson
D) Alan Noon
  • 37. What was the ranking of Street Fighter: The Movie in Japanese arcades in July 1995?
A) First
B) Ninth
C) Twentieth
D) Thirteenth
  • 38. How did RePlay rank the game in North American arcades in July 1995?
A) Ninth
B) Second
C) Fifth
D) Thirteenth
  • 39. Who was the president and CEO of Incredible Technologies during development?
A) Richard Ditton
B) Alan Noon
C) Elaine Hodgson
D) Leif Marwede
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