32-44 Glossary Terms Game Salad
  • 1. Creates a group container that holds a set of rules or behaviors.
A) Interpolate (Behavior)
B) Group (Behavior)
C) Move To (Behavior
  • 2. A repository of .png assets that have been imported into the GameSalad Creator.
A) Fonts Library
B) Image Library
C) Sounds Library
  • 3. An _________ is a unique example of an actor, with altered behaviors, attributes, or abilities from the prototype actor.
A) Prototype (actor)
B) Instance (actor)
  • 4. Allows you to cause an attribute (location, value) to go from A to B in a set amount of time – for instance, from 100 to 1 (a countdown) or from position X to position Y (for pre-programmed movement). Note: Interpolating an Actor’s size does NOT change the size of its collision box to match.
A) Group (Behavior)
B) Move To (Behavior
C) Interpolate (Behavior)
  • 5. The operating system created by Apple, Inc. to run on the iPhone, iPad, and iPod Touch.
A) iOS
B) android
  • 6. _____ allow you to prevent actors from interacting with each other – this can allow you to create backgrounds, scores, and more without having the player’s actors bump into them.
A) Layers
B) Scene
C) Game
  • 7. _______ the value stored by a custom key name from persistent storage. Allows users to change an attribute upon specific input or events.
A) Load Attribute (Behavior)
B) Interpolate (Behavior)
C) Move To (Behavior
D) Group (Behavior)
  • 8. A term which refers to the combination of rules and behaviors that jointly define how a project operates.
A) game
B) scene
C) logic
D) library
  • 9. This attribute controls the maximum speed an actor can reach through acceleration and gravity. Please note that some behaviors, such as Change Velocity and Interpolate, will override _____________.
A) Max Speed
B) Density
C) Movable
  • 10. Allows you to specify that an actors is able to move (or not able to move) when interacting with other actors. (Check the box to allow it to move)
A) Movable
B) Move To (Behavior
C) Group (Behavior)
  • 11. Specifies movement in a particular direction relative to the actor or scene. Movement is perpetual unless stopped by some other rule or object.
A) Move To (Behavior
B) Move (Behavior)
C) Group (Behavior)
D) Interpolate (Behavior)
  • 12. Specify movement towards a particular X&Y coordinate; upon arrival the actor stops moving, or resumes any prior movement that the Move To behavior overrode.
A) Interpolate (Behavior)
B) Group (Behavior)
C) Move To (Behavior
D) Max Speed
  • 13. Allows users to write a note to self or other creators about a particular behavior, rule, actor, or group – useful or explaining why something is done a particular way.
A) Move To (Behavior
B) Group (Behavior)
C) Note (Behavior)
D) Interpolate (Behavior)
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