A) Serology B) Toxicology C) Dactyloscopy D) Forensic Ballistics
A) Rifling B) Impressions C) Bore marks D) Lands
A) Nodes B) Scratches C) Marks D) Lands
A) Trigger pull force B) Length of barrel C) Internal diameter of the barrel D) Magazine capacity
A) Jacket B) Wad C) Primer D) Shell
A) Muzzle blast B) Flashback C) GSR D) Bore smoke
A) Hair B) Eyes C) Hands D) Teeth
A) Electron microscope B) Compound light microscope C) Phase contrast microscope D) Comparison Microscope
A) Tracer bullet B) Rubber bullet C) Hollow point D) Full metal jacket
A) Darts B) Pellets or slugs C) Arrows D) Nails
A) Grip B) Barrel C) Magazine D) Trigger
A) Abrasions B) Grooves C) Fractures D) Striations
A) Constriction B) Recoil C) Gauge D) Choke
A) Rifles B) Handguns C) Crossbows D) Shotguns
A) Far range B) Exit wound C) Contact shot D) Close range
A) Square-shaped B) Smaller and more circular C) Ragged and torn D) Larger than exit wounds
A) Grease ring B) Exit wound C) Stellate tear D) Abrasion collar
A) Square B) Tear-drop shaped C) Star-shaped D) Smooth and oval
A) Lead, barium, antimony B) Iron and nickel C) Copper only D) Gold and silver
A) Metal tweezers B) Rubber tipped forceps C) Bare hands D) Magnet
A) Weapon brand B) Bullet color C) Shooter position D) Fingerprint source
A) Double shoots B) Overheats C) Fails to fire D) Explodes in magazine
A) Launch B) Fire C) Explosion D) Throw
A) Ricochet B) Parabolic path C) Deflection path D) Shockwave
A) Gauge B) Chamber units C) Millimeters only D) Caliber
A) Water B) Soft tissue C) Bone D) Clothing
A) Muzzle flash B) Noise C) Bullet size D) Recoil
A) Residue ring at entrance wound B) Oil on bullet surface C) Cleaning before firing D) Blood smear on bullet
A) Ejector and extractor B) Trigger safety C) Screwdriver D) Fingerprint brushes
A) Bullet bounces off a surface B) Bullet explodes in flight C) Bullet becomes non-lethal D) Bullet vaporizes
A) Bullet bounces off a surface B) Bullet becomes non-lethal C) Bullet vaporizes D) Bullet explodes in flight
A) Stellate tear B) Muzzle imprint C) Abrasion collar D) Grease ring
A) Firing pin B) Slide C) Trigger D) Safety lever
A) Color B) Sound C) Breech face marks D) Weight
A) Gravity B) Primer ignition and burning powder C) Hammer force alone D) Air pressure
A) Marquis test B) Luminol test C) Diphenylamine test D) Kastle-Meyer test
A) Unique individual scratches B) Post-impact damage C) Manufacturer-wide features D) Accidental imperfection
A) Edmond Locard B) Calvin Goddard C) Hans Gross D) Henry Faulds
A) Old ammunition B) Gun malfunction C) Close-range firing D) A ricochet
A) Temperature drops B) Gauge lowers C) Barrel shortens D) Distance increases
A) Magazine B) Gas piston C) Cylinder D) Rotating slide
A) Abrasion collar B) Tattooing C) Clot halo D) Grease ring
A) Plastic core B) Color dye C) Poison D) Pyrotechnic composition
A) Plastic B) Rubber C) Wood D) Copper
A) Bore dust B) Smokeless dust C) Gunshot residue D) Cartridge
A) Trigger guard B) Barrel C) Grip D) Action
A) Machine gun B) Revolver C) Shotgun D) Blowgun
A) Rubber coating B) No metallic covering C) Half covering D) Full metal covering
A) Expansion B) Ricochet C) Cavitation D) Penetration
A) Dart B) Pellet cluster C) Pellet load D) Arrow
A) John Browning B) Calvin Goddard C) Isaac Newton D) Carl Sagan
A) Sodium rhodizonate B) Phenolphthalein C) Benzidine D) Iodine
A) Armor-piercing bullet B) Steel core bullet C) Hollow point bullet D) Full metal jacket
A) Air pressure B) Recoil or blowback C) Trigger pull D) Gravity
A) Breech face scratch B) Lip impression C) Chamber mark D) Slide bite
A) Class evidence only B) Biological evidence C) Firearm evidence D) Trace evidence
A) Chemical analysis B) Weight measurement C) Striation comparison D) Caliber check
A) Silent firing B) Low velocity firearm C) Hollow point usage D) Bounce trajectory
A) Lands and grooves B) Smooth bore C) Polygonal rifling D) Serrated bore
A) Tread B) Bore C) Rail D) Groove
A) Pistol B) Rifle C) Derringer D) Revolver
A) Liters per shot B) Feet per second C) Meters per minute D) Calories per second
A) Hammer B) Grip C) Magazine D) Stock
A) Hypersonic B) Sonic C) Subsonic D) Supersonic
A) Far shot B) Ricochet C) Ricochet D) Contact shot
A) All shotguns B) All rifles C) All revolvers D) Most .22 caliber guns
A) Cavitation B) Exposure C) Expansion D) Penetration
A) Trigger force B) Air pressure C) Burning gunpowder D) Bullet friction
A) Contact firing B) Unburned powder striking skin C) Bullet deformation D) Smoke buildup
A) Longer barrel B) Increased pellet spread C) Lower velocity D) Reduced recoil
A) Torque B) Trajectory C) Friction D) Rotation
A) Cavitation B) Fragmentation C) Abrasion D) Tattooing
A) Forward only B) Straight only C) Right or left D) None of the above
A) Left inside the cylinder B) Turned into fragments C) Ejected automatically D) Melted by heat
A) Increases B) Decreases C) Disappears D) Triples
A) Fragmented B) Mislabeled C) Overpenetrated D) Ricocheted
A) Low velocity B) Soft impact C) Deep penetration D) Rapid expansion
A) Firearm type B) Accuracy rate C) Shooter age D) Weapon cleanliness
A) Re-entry wound B) Shored entrance C) Tangential wound D) Pass-through shot
A) Chemical reaction B) Explosion C) Gunshot hole D) Thermal break
A) Minimal range and high drag B) Increased velocity C) No change in motion D) Greater range
A) Blowout of skull B) Superficial mark C) Non-lethal injury D) Collar burn
A) Primer B) Powder C) Bullet D) Case
A) Gunstock B) Gunpowder charge C) Bullet jacket D) Barrel
A) Incendiary rounds B) Tracer bullets C) Frangible rounds D) Blank cartridges
A) Flaking B) Scaling C) Beveling D) Cratering
A) Measure bullet caliber B) Point the muzzle in a safe direction C) Check magazine capacity D) Clean the barrel
A) Grip B) Cylinder C) Fore-end D) Rail
A) Glass B) Rubber only C) Lead D) Wood
A) No primer B) No bullet C) No powder D) No case
A) Failure to enter the target B) Bullet evaporates on contact C) Bullet exits the body D) Bullet stops quickly
A) Chamber tear B) Secondary impact marks C) Trigger slip D) Breech explosion
A) Easier concealment B) Lower reliability C) Increased recoil D) Reduced power
A) Tattooing B) Abrasion C) Bruising D) Soot
A) GSR becomes magnetic B) GSR changes color C) GSR washes off or falls away D) GSR evaporates
A) Fabric imprint or smudging B) Shored entrance wound C) . No marks D) Super clean entry
A) Rubber bullets B) Drone bullets C) Frangible bullets D) Armor-piercing bullets
A) Gun cotton only B) Black powder C) Flash powder D) Smokeless powder
A) Contact or close-range shot B) Bullet ricochet C) Gun malfunction D) Far-range shot
A) Smaller and smoother B) Larger than exit C) Irregular D) Missing |