A) Forensic Ballistics B) Toxicology C) Dactyloscopy D) Serology
A) Impressions B) Lands C) Bore marks D) Rifling
A) Lands B) Marks C) Nodes D) Scratches
A) Magazine capacity B) Internal diameter of the barrel C) Length of barrel D) Trigger pull force
A) Shell B) Primer C) Wad D) Jacket
A) Muzzle blast B) Bore smoke C) GSR D) Flashback
A) Hair B) Hands C) Eyes D) Teeth
A) Electron microscope B) Phase contrast microscope C) Compound light microscope D) Comparison Microscope
A) Full metal jacket B) Rubber bullet C) Tracer bullet D) Hollow point
A) Arrows B) Nails C) Darts D) Pellets or slugs
A) Magazine B) Barrel C) Grip D) Trigger
A) Grooves B) Abrasions C) Striations D) Fractures
A) Gauge B) Constriction C) Choke D) Recoil
A) Rifles B) Shotguns C) Handguns D) Crossbows
A) Exit wound B) Far range C) Close range D) Contact shot
A) Ragged and torn B) Larger than exit wounds C) Square-shaped D) Smaller and more circular
A) Stellate tear B) Grease ring C) Exit wound D) Abrasion collar
A) Tear-drop shaped B) Star-shaped C) Square D) Smooth and oval
A) Iron and nickel B) Gold and silver C) Lead, barium, antimony D) Copper only
A) Bare hands B) Rubber tipped forceps C) Magnet D) Metal tweezers
A) Weapon brand B) Shooter position C) Fingerprint source D) Bullet color
A) Fails to fire B) Double shoots C) Explodes in magazine D) Overheats
A) Throw B) Explosion C) Launch D) Fire
A) Parabolic path B) Shockwave C) Deflection path D) Ricochet
A) Caliber B) Chamber units C) Millimeters only D) Gauge
A) Soft tissue B) Bone C) Water D) Clothing
A) Bullet size B) Muzzle flash C) Noise D) Recoil
A) Residue ring at entrance wound B) Cleaning before firing C) Blood smear on bullet D) Oil on bullet surface
A) Fingerprint brushes B) Trigger safety C) Screwdriver D) Ejector and extractor
A) Bullet bounces off a surface B) Bullet becomes non-lethal C) Bullet explodes in flight D) Bullet vaporizes
A) Bullet vaporizes B) Bullet bounces off a surface C) Bullet becomes non-lethal D) Bullet explodes in flight
A) Abrasion collar B) Muzzle imprint C) Grease ring D) Stellate tear
A) Safety lever B) Slide C) Firing pin D) Trigger
A) Color B) Sound C) Breech face marks D) Weight
A) Gravity B) Hammer force alone C) Air pressure D) Primer ignition and burning powder
A) Luminol test B) Diphenylamine test C) Kastle-Meyer test D) Marquis test
A) Unique individual scratches B) Manufacturer-wide features C) Post-impact damage D) Accidental imperfection
A) Calvin Goddard B) Edmond Locard C) Hans Gross D) Henry Faulds
A) Close-range firing B) A ricochet C) Gun malfunction D) Old ammunition
A) Distance increases B) Barrel shortens C) Temperature drops D) Gauge lowers
A) Magazine B) Gas piston C) Cylinder D) Rotating slide
A) Abrasion collar B) Clot halo C) Tattooing D) Grease ring
A) Pyrotechnic composition B) Poison C) Color dye D) Plastic core
A) Copper B) Wood C) Plastic D) Rubber
A) Cartridge B) Smokeless dust C) Gunshot residue D) Bore dust
A) Action B) Grip C) Barrel D) Trigger guard
A) Blowgun B) Revolver C) Shotgun D) Machine gun
A) Rubber coating B) Half covering C) No metallic covering D) Full metal covering
A) Cavitation B) Ricochet C) Penetration D) Expansion
A) Pellet cluster B) Dart C) Pellet load D) Arrow
A) John Browning B) Carl Sagan C) Isaac Newton D) Calvin Goddard
A) Sodium rhodizonate B) Benzidine C) Iodine D) Phenolphthalein
A) Steel core bullet B) Full metal jacket C) Hollow point bullet D) Armor-piercing bullet
A) Trigger pull B) Gravity C) Recoil or blowback D) Air pressure
A) Slide bite B) Breech face scratch C) Chamber mark D) Lip impression
A) Trace evidence B) Biological evidence C) Firearm evidence D) Class evidence only
A) Caliber check B) Striation comparison C) Weight measurement D) Chemical analysis
A) Hollow point usage B) Silent firing C) Bounce trajectory D) Low velocity firearm
A) Smooth bore B) Serrated bore C) Polygonal rifling D) Lands and grooves
A) Groove B) Bore C) Tread D) Rail
A) Pistol B) Revolver C) Rifle D) Derringer
A) Liters per shot B) Calories per second C) Meters per minute D) Feet per second
A) Grip B) Magazine C) Stock D) Hammer
A) Hypersonic B) Supersonic C) Subsonic D) Sonic
A) Ricochet B) Contact shot C) Far shot D) Ricochet
A) All shotguns B) Most .22 caliber guns C) All revolvers D) All rifles
A) Expansion B) Cavitation C) Penetration D) Exposure
A) Burning gunpowder B) Trigger force C) Air pressure D) Bullet friction
A) Smoke buildup B) Bullet deformation C) Unburned powder striking skin D) Contact firing
A) Longer barrel B) Increased pellet spread C) Reduced recoil D) Lower velocity
A) Rotation B) Torque C) Trajectory D) Friction
A) Abrasion B) Tattooing C) Fragmentation D) Cavitation
A) Right or left B) None of the above C) Straight only D) Forward only
A) Melted by heat B) Ejected automatically C) Left inside the cylinder D) Turned into fragments
A) Increases B) Disappears C) Decreases D) Triples
A) Overpenetrated B) Mislabeled C) Fragmented D) Ricocheted
A) Low velocity B) Deep penetration C) Rapid expansion D) Soft impact
A) Shooter age B) Accuracy rate C) Weapon cleanliness D) Firearm type
A) Re-entry wound B) Tangential wound C) Pass-through shot D) Shored entrance
A) Explosion B) Gunshot hole C) Chemical reaction D) Thermal break
A) Minimal range and high drag B) Greater range C) Increased velocity D) No change in motion
A) Collar burn B) Non-lethal injury C) Blowout of skull D) Superficial mark
A) Case B) Bullet C) Powder D) Primer
A) Barrel B) Bullet jacket C) Gunpowder charge D) Gunstock
A) Tracer bullets B) Blank cartridges C) Incendiary rounds D) Frangible rounds
A) Scaling B) Beveling C) Flaking D) Cratering
A) Clean the barrel B) Point the muzzle in a safe direction C) Measure bullet caliber D) Check magazine capacity
A) Grip B) Cylinder C) Rail D) Fore-end
A) Wood B) Lead C) Glass D) Rubber only
A) No primer B) No bullet C) No case D) No powder
A) Failure to enter the target B) Bullet exits the body C) Bullet stops quickly D) Bullet evaporates on contact
A) Secondary impact marks B) Breech explosion C) Trigger slip D) Chamber tear
A) Reduced power B) Easier concealment C) Lower reliability D) Increased recoil
A) Bruising B) Abrasion C) Tattooing D) Soot
A) GSR evaporates B) GSR becomes magnetic C) GSR washes off or falls away D) GSR changes color
A) Fabric imprint or smudging B) . No marks C) Shored entrance wound D) Super clean entry
A) Frangible bullets B) Drone bullets C) Rubber bullets D) Armor-piercing bullets
A) Flash powder B) Black powder C) Gun cotton only D) Smokeless powder
A) Gun malfunction B) Bullet ricochet C) Far-range shot D) Contact or close-range shot
A) Missing B) Larger than exit C) Irregular D) Smaller and smoother |