A) Serology B) Forensic Ballistics C) Dactyloscopy D) Toxicology
A) Bore marks B) Lands C) Impressions D) Rifling
A) Lands B) Scratches C) Nodes D) Marks
A) Magazine capacity B) Length of barrel C) Trigger pull force D) Internal diameter of the barrel
A) Wad B) Shell C) Jacket D) Primer
A) Bore smoke B) Muzzle blast C) GSR D) Flashback
A) Eyes B) Teeth C) Hair D) Hands
A) Compound light microscope B) Comparison Microscope C) Phase contrast microscope D) Electron microscope
A) Tracer bullet B) Full metal jacket C) Hollow point D) Rubber bullet
A) Darts B) Arrows C) Nails D) Pellets or slugs
A) Grip B) Magazine C) Barrel D) Trigger
A) Abrasions B) Grooves C) Striations D) Fractures
A) Recoil B) Gauge C) Choke D) Constriction
A) Shotguns B) Handguns C) Rifles D) Crossbows
A) Far range B) Contact shot C) Close range D) Exit wound
A) Square-shaped B) Ragged and torn C) Smaller and more circular D) Larger than exit wounds
A) Exit wound B) Abrasion collar C) Stellate tear D) Grease ring
A) Star-shaped B) Tear-drop shaped C) Smooth and oval D) Square
A) Lead, barium, antimony B) Copper only C) Iron and nickel D) Gold and silver
A) Metal tweezers B) Rubber tipped forceps C) Magnet D) Bare hands
A) Weapon brand B) Shooter position C) Bullet color D) Fingerprint source
A) Double shoots B) Overheats C) Explodes in magazine D) Fails to fire
A) Fire B) Throw C) Launch D) Explosion
A) Parabolic path B) Ricochet C) Shockwave D) Deflection path
A) Millimeters only B) Chamber units C) Gauge D) Caliber
A) Water B) Bone C) Clothing D) Soft tissue
A) Recoil B) Bullet size C) Noise D) Muzzle flash
A) Oil on bullet surface B) Blood smear on bullet C) Residue ring at entrance wound D) Cleaning before firing
A) Screwdriver B) Trigger safety C) Fingerprint brushes D) Ejector and extractor
A) Bullet explodes in flight B) Bullet becomes non-lethal C) Bullet bounces off a surface D) Bullet vaporizes
A) Bullet vaporizes B) Bullet explodes in flight C) Bullet bounces off a surface D) Bullet becomes non-lethal
A) Muzzle imprint B) Grease ring C) Abrasion collar D) Stellate tear
A) Safety lever B) Slide C) Trigger D) Firing pin
A) Breech face marks B) Color C) Weight D) Sound
A) Primer ignition and burning powder B) Air pressure C) Hammer force alone D) Gravity
A) Diphenylamine test B) Marquis test C) Luminol test D) Kastle-Meyer test
A) Accidental imperfection B) Unique individual scratches C) Post-impact damage D) Manufacturer-wide features
A) Hans Gross B) Henry Faulds C) Calvin Goddard D) Edmond Locard
A) Gun malfunction B) Old ammunition C) Close-range firing D) A ricochet
A) Temperature drops B) Distance increases C) Gauge lowers D) Barrel shortens
A) Rotating slide B) Magazine C) Gas piston D) Cylinder
A) Tattooing B) Clot halo C) Grease ring D) Abrasion collar
A) Color dye B) Poison C) Pyrotechnic composition D) Plastic core
A) Plastic B) Rubber C) Wood D) Copper
A) Bore dust B) Cartridge C) Gunshot residue D) Smokeless dust
A) Trigger guard B) Action C) Barrel D) Grip
A) Shotgun B) Machine gun C) Revolver D) Blowgun
A) No metallic covering B) Full metal covering C) Rubber coating D) Half covering
A) Penetration B) Ricochet C) Cavitation D) Expansion
A) Arrow B) Pellet load C) Dart D) Pellet cluster
A) Carl Sagan B) Isaac Newton C) Calvin Goddard D) John Browning
A) Phenolphthalein B) Benzidine C) Iodine D) Sodium rhodizonate
A) Hollow point bullet B) Full metal jacket C) Armor-piercing bullet D) Steel core bullet
A) Air pressure B) Gravity C) Trigger pull D) Recoil or blowback
A) Breech face scratch B) Lip impression C) Slide bite D) Chamber mark
A) Trace evidence B) Class evidence only C) Firearm evidence D) Biological evidence
A) Chemical analysis B) Striation comparison C) Caliber check D) Weight measurement
A) Silent firing B) Bounce trajectory C) Hollow point usage D) Low velocity firearm
A) Polygonal rifling B) Smooth bore C) Serrated bore D) Lands and grooves
A) Groove B) Bore C) Tread D) Rail
A) Derringer B) Revolver C) Pistol D) Rifle
A) Feet per second B) Liters per shot C) Calories per second D) Meters per minute
A) Stock B) Grip C) Hammer D) Magazine
A) Supersonic B) Hypersonic C) Subsonic D) Sonic
A) Ricochet B) Contact shot C) Far shot D) Ricochet
A) All revolvers B) All shotguns C) Most .22 caliber guns D) All rifles
A) Penetration B) Cavitation C) Expansion D) Exposure
A) Bullet friction B) Burning gunpowder C) Trigger force D) Air pressure
A) Contact firing B) Smoke buildup C) Unburned powder striking skin D) Bullet deformation
A) Reduced recoil B) Longer barrel C) Increased pellet spread D) Lower velocity
A) Rotation B) Trajectory C) Torque D) Friction
A) Abrasion B) Fragmentation C) Tattooing D) Cavitation
A) Forward only B) None of the above C) Straight only D) Right or left
A) Ejected automatically B) Left inside the cylinder C) Turned into fragments D) Melted by heat
A) Triples B) Disappears C) Increases D) Decreases
A) Mislabeled B) Overpenetrated C) Ricocheted D) Fragmented
A) Soft impact B) Deep penetration C) Low velocity D) Rapid expansion
A) Accuracy rate B) Firearm type C) Shooter age D) Weapon cleanliness
A) Tangential wound B) Re-entry wound C) Pass-through shot D) Shored entrance
A) Chemical reaction B) Gunshot hole C) Explosion D) Thermal break
A) Greater range B) Increased velocity C) No change in motion D) Minimal range and high drag
A) Collar burn B) Blowout of skull C) Non-lethal injury D) Superficial mark
A) Primer B) Case C) Powder D) Bullet
A) Barrel B) Gunstock C) Gunpowder charge D) Bullet jacket
A) Blank cartridges B) Tracer bullets C) Incendiary rounds D) Frangible rounds
A) Scaling B) Flaking C) Cratering D) Beveling
A) Check magazine capacity B) Point the muzzle in a safe direction C) Clean the barrel D) Measure bullet caliber
A) Grip B) Fore-end C) Rail D) Cylinder
A) Glass B) Rubber only C) Wood D) Lead
A) No primer B) No bullet C) No powder D) No case
A) Bullet evaporates on contact B) Failure to enter the target C) Bullet stops quickly D) Bullet exits the body
A) Chamber tear B) Secondary impact marks C) Breech explosion D) Trigger slip
A) Lower reliability B) Reduced power C) Easier concealment D) Increased recoil
A) Tattooing B) Abrasion C) Bruising D) Soot
A) GSR becomes magnetic B) GSR washes off or falls away C) GSR evaporates D) GSR changes color
A) . No marks B) Shored entrance wound C) Fabric imprint or smudging D) Super clean entry
A) Frangible bullets B) Armor-piercing bullets C) Drone bullets D) Rubber bullets
A) Gun cotton only B) Flash powder C) Smokeless powder D) Black powder
A) Contact or close-range shot B) Far-range shot C) Bullet ricochet D) Gun malfunction
A) Smaller and smoother B) Irregular C) Larger than exit D) Missing |