A) Serology B) Dactyloscopy C) Toxicology D) Forensic Ballistics
A) Rifling B) Impressions C) Lands D) Bore marks
A) Scratches B) Lands C) Nodes D) Marks
A) Trigger pull force B) Magazine capacity C) Internal diameter of the barrel D) Length of barrel
A) Shell B) Jacket C) Wad D) Primer
A) GSR B) Flashback C) Muzzle blast D) Bore smoke
A) Hands B) Eyes C) Teeth D) Hair
A) Compound light microscope B) Comparison Microscope C) Electron microscope D) Phase contrast microscope
A) Hollow point B) Full metal jacket C) Tracer bullet D) Rubber bullet
A) Nails B) Darts C) Pellets or slugs D) Arrows
A) Grip B) Barrel C) Magazine D) Trigger
A) Abrasions B) Striations C) Grooves D) Fractures
A) Recoil B) Constriction C) Choke D) Gauge
A) Rifles B) Shotguns C) Handguns D) Crossbows
A) Exit wound B) Contact shot C) Close range D) Far range
A) Square-shaped B) Ragged and torn C) Smaller and more circular D) Larger than exit wounds
A) Stellate tear B) Abrasion collar C) Exit wound D) Grease ring
A) Smooth and oval B) Star-shaped C) Tear-drop shaped D) Square
A) Gold and silver B) Iron and nickel C) Copper only D) Lead, barium, antimony
A) Rubber tipped forceps B) Metal tweezers C) Magnet D) Bare hands
A) Weapon brand B) Shooter position C) Bullet color D) Fingerprint source
A) Double shoots B) Overheats C) Explodes in magazine D) Fails to fire
A) Launch B) Fire C) Throw D) Explosion
A) Deflection path B) Shockwave C) Parabolic path D) Ricochet
A) Gauge B) Millimeters only C) Caliber D) Chamber units
A) Soft tissue B) Bone C) Clothing D) Water
A) Bullet size B) Muzzle flash C) Recoil D) Noise
A) Blood smear on bullet B) Oil on bullet surface C) Residue ring at entrance wound D) Cleaning before firing
A) Fingerprint brushes B) Trigger safety C) Screwdriver D) Ejector and extractor
A) Bullet vaporizes B) Bullet becomes non-lethal C) Bullet explodes in flight D) Bullet bounces off a surface
A) Bullet becomes non-lethal B) Bullet explodes in flight C) Bullet vaporizes D) Bullet bounces off a surface
A) Muzzle imprint B) Stellate tear C) Abrasion collar D) Grease ring
A) Safety lever B) Slide C) Firing pin D) Trigger
A) Breech face marks B) Color C) Sound D) Weight
A) Hammer force alone B) Primer ignition and burning powder C) Air pressure D) Gravity
A) Kastle-Meyer test B) Diphenylamine test C) Luminol test D) Marquis test
A) Manufacturer-wide features B) Post-impact damage C) Unique individual scratches D) Accidental imperfection
A) Calvin Goddard B) Henry Faulds C) Hans Gross D) Edmond Locard
A) A ricochet B) Gun malfunction C) Old ammunition D) Close-range firing
A) Temperature drops B) Distance increases C) Barrel shortens D) Gauge lowers
A) Rotating slide B) Gas piston C) Magazine D) Cylinder
A) Tattooing B) Grease ring C) Clot halo D) Abrasion collar
A) Pyrotechnic composition B) Plastic core C) Color dye D) Poison
A) Copper B) Rubber C) Plastic D) Wood
A) Gunshot residue B) Bore dust C) Smokeless dust D) Cartridge
A) Trigger guard B) Barrel C) Action D) Grip
A) Revolver B) Shotgun C) Blowgun D) Machine gun
A) Full metal covering B) Half covering C) No metallic covering D) Rubber coating
A) Cavitation B) Expansion C) Ricochet D) Penetration
A) Dart B) Pellet cluster C) Pellet load D) Arrow
A) John Browning B) Isaac Newton C) Carl Sagan D) Calvin Goddard
A) Iodine B) Benzidine C) Sodium rhodizonate D) Phenolphthalein
A) Armor-piercing bullet B) Hollow point bullet C) Steel core bullet D) Full metal jacket
A) Trigger pull B) Gravity C) Air pressure D) Recoil or blowback
A) Breech face scratch B) Slide bite C) Lip impression D) Chamber mark
A) Biological evidence B) Class evidence only C) Trace evidence D) Firearm evidence
A) Striation comparison B) Caliber check C) Chemical analysis D) Weight measurement
A) Hollow point usage B) Low velocity firearm C) Silent firing D) Bounce trajectory
A) Serrated bore B) Polygonal rifling C) Smooth bore D) Lands and grooves
A) Bore B) Groove C) Tread D) Rail
A) Revolver B) Pistol C) Rifle D) Derringer
A) Meters per minute B) Feet per second C) Liters per shot D) Calories per second
A) Grip B) Magazine C) Hammer D) Stock
A) Supersonic B) Sonic C) Subsonic D) Hypersonic
A) Far shot B) Contact shot C) Ricochet D) Ricochet
A) Most .22 caliber guns B) All revolvers C) All rifles D) All shotguns
A) Exposure B) Expansion C) Penetration D) Cavitation
A) Air pressure B) Burning gunpowder C) Bullet friction D) Trigger force
A) Unburned powder striking skin B) Smoke buildup C) Bullet deformation D) Contact firing
A) Longer barrel B) Reduced recoil C) Increased pellet spread D) Lower velocity
A) Trajectory B) Rotation C) Torque D) Friction
A) Tattooing B) Cavitation C) Abrasion D) Fragmentation
A) Straight only B) Forward only C) Right or left D) None of the above
A) Melted by heat B) Turned into fragments C) Left inside the cylinder D) Ejected automatically
A) Triples B) Disappears C) Increases D) Decreases
A) Mislabeled B) Fragmented C) Overpenetrated D) Ricocheted
A) Low velocity B) Rapid expansion C) Deep penetration D) Soft impact
A) Firearm type B) Shooter age C) Accuracy rate D) Weapon cleanliness
A) Shored entrance B) Pass-through shot C) Re-entry wound D) Tangential wound
A) Explosion B) Chemical reaction C) Thermal break D) Gunshot hole
A) Minimal range and high drag B) No change in motion C) Greater range D) Increased velocity
A) Blowout of skull B) Superficial mark C) Non-lethal injury D) Collar burn
A) Powder B) Primer C) Bullet D) Case
A) Bullet jacket B) Barrel C) Gunpowder charge D) Gunstock
A) Tracer bullets B) Blank cartridges C) Frangible rounds D) Incendiary rounds
A) Flaking B) Scaling C) Cratering D) Beveling
A) Point the muzzle in a safe direction B) Check magazine capacity C) Clean the barrel D) Measure bullet caliber
A) Grip B) Rail C) Cylinder D) Fore-end
A) Glass B) Lead C) Wood D) Rubber only
A) No primer B) No case C) No bullet D) No powder
A) Bullet evaporates on contact B) Bullet exits the body C) Failure to enter the target D) Bullet stops quickly
A) Chamber tear B) Trigger slip C) Breech explosion D) Secondary impact marks
A) Lower reliability B) Reduced power C) Increased recoil D) Easier concealment
A) Tattooing B) Abrasion C) Bruising D) Soot
A) GSR changes color B) GSR evaporates C) GSR becomes magnetic D) GSR washes off or falls away
A) . No marks B) Shored entrance wound C) Super clean entry D) Fabric imprint or smudging
A) Drone bullets B) Armor-piercing bullets C) Frangible bullets D) Rubber bullets
A) Black powder B) Gun cotton only C) Flash powder D) Smokeless powder
A) Gun malfunction B) Far-range shot C) Bullet ricochet D) Contact or close-range shot
A) Larger than exit B) Smaller and smoother C) Missing D) Irregular |