A) Forensic Ballistics B) Dactyloscopy C) Serology D) Toxicology
A) Bore marks B) Rifling C) Impressions D) Lands
A) Nodes B) Scratches C) Marks D) Lands
A) Trigger pull force B) Internal diameter of the barrel C) Length of barrel D) Magazine capacity
A) Shell B) Jacket C) Wad D) Primer
A) Muzzle blast B) Flashback C) Bore smoke D) GSR
A) Teeth B) Hands C) Hair D) Eyes
A) Comparison Microscope B) Phase contrast microscope C) Electron microscope D) Compound light microscope
A) Tracer bullet B) Full metal jacket C) Rubber bullet D) Hollow point
A) Nails B) Darts C) Arrows D) Pellets or slugs
A) Grip B) Barrel C) Trigger D) Magazine
A) Abrasions B) Fractures C) Grooves D) Striations
A) Constriction B) Choke C) Recoil D) Gauge
A) Shotguns B) Handguns C) Crossbows D) Rifles
A) Close range B) Far range C) Exit wound D) Contact shot
A) Smaller and more circular B) Ragged and torn C) Square-shaped D) Larger than exit wounds
A) Exit wound B) Stellate tear C) Grease ring D) Abrasion collar
A) Smooth and oval B) Square C) Tear-drop shaped D) Star-shaped
A) Copper only B) Lead, barium, antimony C) Gold and silver D) Iron and nickel
A) Rubber tipped forceps B) Metal tweezers C) Magnet D) Bare hands
A) Fingerprint source B) Bullet color C) Weapon brand D) Shooter position
A) Fails to fire B) Explodes in magazine C) Double shoots D) Overheats
A) Throw B) Explosion C) Fire D) Launch
A) Parabolic path B) Deflection path C) Ricochet D) Shockwave
A) Gauge B) Chamber units C) Millimeters only D) Caliber
A) Water B) Soft tissue C) Bone D) Clothing
A) Muzzle flash B) Bullet size C) Noise D) Recoil
A) Blood smear on bullet B) Cleaning before firing C) Residue ring at entrance wound D) Oil on bullet surface
A) Trigger safety B) Ejector and extractor C) Screwdriver D) Fingerprint brushes
A) Bullet explodes in flight B) Bullet vaporizes C) Bullet bounces off a surface D) Bullet becomes non-lethal
A) Bullet bounces off a surface B) Bullet becomes non-lethal C) Bullet vaporizes D) Bullet explodes in flight
A) Grease ring B) Stellate tear C) Muzzle imprint D) Abrasion collar
A) Trigger B) Safety lever C) Slide D) Firing pin
A) Sound B) Weight C) Color D) Breech face marks
A) Gravity B) Hammer force alone C) Primer ignition and burning powder D) Air pressure
A) Diphenylamine test B) Kastle-Meyer test C) Luminol test D) Marquis test
A) Unique individual scratches B) Post-impact damage C) Accidental imperfection D) Manufacturer-wide features
A) Henry Faulds B) Calvin Goddard C) Edmond Locard D) Hans Gross
A) Gun malfunction B) Old ammunition C) Close-range firing D) A ricochet
A) Gauge lowers B) Distance increases C) Temperature drops D) Barrel shortens
A) Rotating slide B) Magazine C) Gas piston D) Cylinder
A) Grease ring B) Abrasion collar C) Clot halo D) Tattooing
A) Pyrotechnic composition B) Color dye C) Poison D) Plastic core
A) Plastic B) Rubber C) Wood D) Copper
A) Gunshot residue B) Cartridge C) Smokeless dust D) Bore dust
A) Grip B) Trigger guard C) Barrel D) Action
A) Shotgun B) Machine gun C) Blowgun D) Revolver
A) Half covering B) Rubber coating C) No metallic covering D) Full metal covering
A) Expansion B) Cavitation C) Ricochet D) Penetration
A) Pellet load B) Dart C) Pellet cluster D) Arrow
A) Isaac Newton B) John Browning C) Carl Sagan D) Calvin Goddard
A) Benzidine B) Phenolphthalein C) Iodine D) Sodium rhodizonate
A) Steel core bullet B) Hollow point bullet C) Armor-piercing bullet D) Full metal jacket
A) Gravity B) Trigger pull C) Air pressure D) Recoil or blowback
A) Lip impression B) Breech face scratch C) Slide bite D) Chamber mark
A) Firearm evidence B) Biological evidence C) Trace evidence D) Class evidence only
A) Chemical analysis B) Weight measurement C) Caliber check D) Striation comparison
A) Hollow point usage B) Silent firing C) Bounce trajectory D) Low velocity firearm
A) Smooth bore B) Lands and grooves C) Polygonal rifling D) Serrated bore
A) Tread B) Rail C) Bore D) Groove
A) Rifle B) Pistol C) Derringer D) Revolver
A) Calories per second B) Meters per minute C) Feet per second D) Liters per shot
A) Hammer B) Grip C) Stock D) Magazine
A) Supersonic B) Sonic C) Hypersonic D) Subsonic
A) Ricochet B) Far shot C) Contact shot D) Ricochet
A) All rifles B) All shotguns C) All revolvers D) Most .22 caliber guns
A) Exposure B) Cavitation C) Penetration D) Expansion
A) Trigger force B) Bullet friction C) Burning gunpowder D) Air pressure
A) Unburned powder striking skin B) Bullet deformation C) Smoke buildup D) Contact firing
A) Reduced recoil B) Lower velocity C) Increased pellet spread D) Longer barrel
A) Friction B) Rotation C) Trajectory D) Torque
A) Tattooing B) Fragmentation C) Abrasion D) Cavitation
A) Straight only B) Right or left C) None of the above D) Forward only
A) Left inside the cylinder B) Turned into fragments C) Melted by heat D) Ejected automatically
A) Triples B) Increases C) Decreases D) Disappears
A) Ricocheted B) Overpenetrated C) Fragmented D) Mislabeled
A) Rapid expansion B) Deep penetration C) Soft impact D) Low velocity
A) Accuracy rate B) Firearm type C) Shooter age D) Weapon cleanliness
A) Re-entry wound B) Shored entrance C) Pass-through shot D) Tangential wound
A) Gunshot hole B) Chemical reaction C) Thermal break D) Explosion
A) Increased velocity B) No change in motion C) Minimal range and high drag D) Greater range
A) Non-lethal injury B) Superficial mark C) Blowout of skull D) Collar burn
A) Primer B) Powder C) Case D) Bullet
A) Gunstock B) Barrel C) Bullet jacket D) Gunpowder charge
A) Incendiary rounds B) Blank cartridges C) Tracer bullets D) Frangible rounds
A) Flaking B) Scaling C) Cratering D) Beveling
A) Measure bullet caliber B) Point the muzzle in a safe direction C) Clean the barrel D) Check magazine capacity
A) Rail B) Grip C) Fore-end D) Cylinder
A) Wood B) Lead C) Rubber only D) Glass
A) No powder B) No bullet C) No case D) No primer
A) Bullet evaporates on contact B) Failure to enter the target C) Bullet exits the body D) Bullet stops quickly
A) Chamber tear B) Trigger slip C) Secondary impact marks D) Breech explosion
A) Lower reliability B) Increased recoil C) Reduced power D) Easier concealment
A) Abrasion B) Bruising C) Tattooing D) Soot
A) GSR washes off or falls away B) GSR becomes magnetic C) GSR evaporates D) GSR changes color
A) Shored entrance wound B) Fabric imprint or smudging C) . No marks D) Super clean entry
A) Frangible bullets B) Drone bullets C) Armor-piercing bullets D) Rubber bullets
A) Gun cotton only B) Smokeless powder C) Flash powder D) Black powder
A) Gun malfunction B) Contact or close-range shot C) Far-range shot D) Bullet ricochet
A) Smaller and smoother B) Missing C) Larger than exit D) Irregular |