A) Dactyloscopy B) Serology C) Forensic Ballistics D) Toxicology
A) Rifling B) Bore marks C) Impressions D) Lands
A) Lands B) Scratches C) Nodes D) Marks
A) Trigger pull force B) Internal diameter of the barrel C) Length of barrel D) Magazine capacity
A) Wad B) Primer C) Shell D) Jacket
A) Muzzle blast B) GSR C) Bore smoke D) Flashback
A) Hands B) Hair C) Teeth D) Eyes
A) Phase contrast microscope B) Electron microscope C) Comparison Microscope D) Compound light microscope
A) Hollow point B) Full metal jacket C) Tracer bullet D) Rubber bullet
A) Nails B) Arrows C) Pellets or slugs D) Darts
A) Grip B) Barrel C) Trigger D) Magazine
A) Fractures B) Striations C) Abrasions D) Grooves
A) Gauge B) Recoil C) Constriction D) Choke
A) Shotguns B) Rifles C) Handguns D) Crossbows
A) Contact shot B) Far range C) Exit wound D) Close range
A) Ragged and torn B) Larger than exit wounds C) Smaller and more circular D) Square-shaped
A) Stellate tear B) Grease ring C) Abrasion collar D) Exit wound
A) Tear-drop shaped B) Square C) Star-shaped D) Smooth and oval
A) Iron and nickel B) Lead, barium, antimony C) Gold and silver D) Copper only
A) Metal tweezers B) Rubber tipped forceps C) Bare hands D) Magnet
A) Bullet color B) Shooter position C) Weapon brand D) Fingerprint source
A) Fails to fire B) Overheats C) Explodes in magazine D) Double shoots
A) Launch B) Throw C) Explosion D) Fire
A) Ricochet B) Shockwave C) Parabolic path D) Deflection path
A) Gauge B) Chamber units C) Caliber D) Millimeters only
A) Bone B) Soft tissue C) Clothing D) Water
A) Muzzle flash B) Recoil C) Noise D) Bullet size
A) Blood smear on bullet B) Cleaning before firing C) Residue ring at entrance wound D) Oil on bullet surface
A) Screwdriver B) Fingerprint brushes C) Trigger safety D) Ejector and extractor
A) Bullet becomes non-lethal B) Bullet bounces off a surface C) Bullet explodes in flight D) Bullet vaporizes
A) Bullet vaporizes B) Bullet bounces off a surface C) Bullet becomes non-lethal D) Bullet explodes in flight
A) Stellate tear B) Grease ring C) Muzzle imprint D) Abrasion collar
A) Trigger B) Slide C) Firing pin D) Safety lever
A) Breech face marks B) Sound C) Weight D) Color
A) Primer ignition and burning powder B) Hammer force alone C) Air pressure D) Gravity
A) Marquis test B) Luminol test C) Kastle-Meyer test D) Diphenylamine test
A) Post-impact damage B) Unique individual scratches C) Manufacturer-wide features D) Accidental imperfection
A) Calvin Goddard B) Edmond Locard C) Henry Faulds D) Hans Gross
A) A ricochet B) Old ammunition C) Close-range firing D) Gun malfunction
A) Barrel shortens B) Temperature drops C) Distance increases D) Gauge lowers
A) Magazine B) Gas piston C) Rotating slide D) Cylinder
A) Grease ring B) Tattooing C) Clot halo D) Abrasion collar
A) Color dye B) Plastic core C) Poison D) Pyrotechnic composition
A) Wood B) Plastic C) Copper D) Rubber
A) Cartridge B) Gunshot residue C) Smokeless dust D) Bore dust
A) Grip B) Barrel C) Action D) Trigger guard
A) Blowgun B) Machine gun C) Revolver D) Shotgun
A) No metallic covering B) Rubber coating C) Full metal covering D) Half covering
A) Penetration B) Cavitation C) Ricochet D) Expansion
A) Dart B) Arrow C) Pellet load D) Pellet cluster
A) Calvin Goddard B) Isaac Newton C) John Browning D) Carl Sagan
A) Benzidine B) Phenolphthalein C) Sodium rhodizonate D) Iodine
A) Hollow point bullet B) Armor-piercing bullet C) Full metal jacket D) Steel core bullet
A) Recoil or blowback B) Gravity C) Air pressure D) Trigger pull
A) Chamber mark B) Breech face scratch C) Slide bite D) Lip impression
A) Biological evidence B) Trace evidence C) Class evidence only D) Firearm evidence
A) Striation comparison B) Caliber check C) Chemical analysis D) Weight measurement
A) Low velocity firearm B) Bounce trajectory C) Hollow point usage D) Silent firing
A) Polygonal rifling B) Smooth bore C) Serrated bore D) Lands and grooves
A) Rail B) Tread C) Bore D) Groove
A) Revolver B) Pistol C) Rifle D) Derringer
A) Liters per shot B) Meters per minute C) Feet per second D) Calories per second
A) Hammer B) Grip C) Stock D) Magazine
A) Sonic B) Supersonic C) Hypersonic D) Subsonic
A) Ricochet B) Ricochet C) Far shot D) Contact shot
A) All shotguns B) Most .22 caliber guns C) All revolvers D) All rifles
A) Penetration B) Exposure C) Cavitation D) Expansion
A) Burning gunpowder B) Trigger force C) Bullet friction D) Air pressure
A) Bullet deformation B) Unburned powder striking skin C) Contact firing D) Smoke buildup
A) Reduced recoil B) Longer barrel C) Lower velocity D) Increased pellet spread
A) Torque B) Friction C) Rotation D) Trajectory
A) Fragmentation B) Tattooing C) Cavitation D) Abrasion
A) Right or left B) Forward only C) None of the above D) Straight only
A) Turned into fragments B) Melted by heat C) Ejected automatically D) Left inside the cylinder
A) Increases B) Decreases C) Disappears D) Triples
A) Overpenetrated B) Mislabeled C) Ricocheted D) Fragmented
A) Rapid expansion B) Soft impact C) Deep penetration D) Low velocity
A) Accuracy rate B) Firearm type C) Shooter age D) Weapon cleanliness
A) Pass-through shot B) Shored entrance C) Tangential wound D) Re-entry wound
A) Explosion B) Gunshot hole C) Chemical reaction D) Thermal break
A) Greater range B) No change in motion C) Increased velocity D) Minimal range and high drag
A) Non-lethal injury B) Collar burn C) Blowout of skull D) Superficial mark
A) Case B) Primer C) Powder D) Bullet
A) Bullet jacket B) Gunpowder charge C) Gunstock D) Barrel
A) Blank cartridges B) Tracer bullets C) Frangible rounds D) Incendiary rounds
A) Flaking B) Beveling C) Cratering D) Scaling
A) Point the muzzle in a safe direction B) Check magazine capacity C) Clean the barrel D) Measure bullet caliber
A) Grip B) Rail C) Cylinder D) Fore-end
A) Wood B) Rubber only C) Lead D) Glass
A) No bullet B) No primer C) No case D) No powder
A) Failure to enter the target B) Bullet exits the body C) Bullet stops quickly D) Bullet evaporates on contact
A) Chamber tear B) Secondary impact marks C) Breech explosion D) Trigger slip
A) Reduced power B) Lower reliability C) Increased recoil D) Easier concealment
A) Bruising B) Soot C) Tattooing D) Abrasion
A) GSR changes color B) GSR becomes magnetic C) GSR evaporates D) GSR washes off or falls away
A) Fabric imprint or smudging B) Super clean entry C) . No marks D) Shored entrance wound
A) Frangible bullets B) Rubber bullets C) Armor-piercing bullets D) Drone bullets
A) Flash powder B) Black powder C) Smokeless powder D) Gun cotton only
A) Far-range shot B) Contact or close-range shot C) Gun malfunction D) Bullet ricochet
A) Larger than exit B) Irregular C) Missing D) Smaller and smoother |