A) Toxicology B) Forensic Ballistics C) Serology D) Dactyloscopy
A) Rifling B) Bore marks C) Lands D) Impressions
A) Nodes B) Lands C) Marks D) Scratches
A) Trigger pull force B) Length of barrel C) Magazine capacity D) Internal diameter of the barrel
A) Jacket B) Shell C) Wad D) Primer
A) Bore smoke B) Flashback C) GSR D) Muzzle blast
A) Hair B) Hands C) Eyes D) Teeth
A) Compound light microscope B) Comparison Microscope C) Phase contrast microscope D) Electron microscope
A) Hollow point B) Rubber bullet C) Full metal jacket D) Tracer bullet
A) Nails B) Arrows C) Darts D) Pellets or slugs
A) Grip B) Barrel C) Magazine D) Trigger
A) Fractures B) Abrasions C) Striations D) Grooves
A) Constriction B) Recoil C) Choke D) Gauge
A) Rifles B) Handguns C) Crossbows D) Shotguns
A) Far range B) Close range C) Exit wound D) Contact shot
A) Larger than exit wounds B) Ragged and torn C) Square-shaped D) Smaller and more circular
A) Abrasion collar B) Exit wound C) Grease ring D) Stellate tear
A) Star-shaped B) Smooth and oval C) Square D) Tear-drop shaped
A) Copper only B) Iron and nickel C) Lead, barium, antimony D) Gold and silver
A) Magnet B) Metal tweezers C) Bare hands D) Rubber tipped forceps
A) Fingerprint source B) Shooter position C) Weapon brand D) Bullet color
A) Double shoots B) Fails to fire C) Explodes in magazine D) Overheats
A) Launch B) Explosion C) Fire D) Throw
A) Shockwave B) Ricochet C) Parabolic path D) Deflection path
A) Chamber units B) Caliber C) Gauge D) Millimeters only
A) Soft tissue B) Water C) Bone D) Clothing
A) Muzzle flash B) Recoil C) Noise D) Bullet size
A) Cleaning before firing B) Oil on bullet surface C) Blood smear on bullet D) Residue ring at entrance wound
A) Ejector and extractor B) Trigger safety C) Fingerprint brushes D) Screwdriver
A) Bullet explodes in flight B) Bullet vaporizes C) Bullet bounces off a surface D) Bullet becomes non-lethal
A) Bullet becomes non-lethal B) Bullet explodes in flight C) Bullet vaporizes D) Bullet bounces off a surface
A) Muzzle imprint B) Abrasion collar C) Stellate tear D) Grease ring
A) Slide B) Firing pin C) Trigger D) Safety lever
A) Weight B) Breech face marks C) Sound D) Color
A) Gravity B) Primer ignition and burning powder C) Air pressure D) Hammer force alone
A) Diphenylamine test B) Luminol test C) Marquis test D) Kastle-Meyer test
A) Accidental imperfection B) Manufacturer-wide features C) Post-impact damage D) Unique individual scratches
A) Calvin Goddard B) Henry Faulds C) Edmond Locard D) Hans Gross
A) Gun malfunction B) Old ammunition C) Close-range firing D) A ricochet
A) Distance increases B) Gauge lowers C) Temperature drops D) Barrel shortens
A) Gas piston B) Cylinder C) Magazine D) Rotating slide
A) Clot halo B) Grease ring C) Abrasion collar D) Tattooing
A) Pyrotechnic composition B) Color dye C) Poison D) Plastic core
A) Copper B) Plastic C) Rubber D) Wood
A) Cartridge B) Smokeless dust C) Bore dust D) Gunshot residue
A) Grip B) Trigger guard C) Barrel D) Action
A) Revolver B) Shotgun C) Machine gun D) Blowgun
A) No metallic covering B) Full metal covering C) Half covering D) Rubber coating
A) Expansion B) Cavitation C) Ricochet D) Penetration
A) Pellet load B) Dart C) Arrow D) Pellet cluster
A) Carl Sagan B) John Browning C) Calvin Goddard D) Isaac Newton
A) Sodium rhodizonate B) Iodine C) Phenolphthalein D) Benzidine
A) Full metal jacket B) Hollow point bullet C) Steel core bullet D) Armor-piercing bullet
A) Recoil or blowback B) Air pressure C) Trigger pull D) Gravity
A) Chamber mark B) Slide bite C) Lip impression D) Breech face scratch
A) Firearm evidence B) Trace evidence C) Class evidence only D) Biological evidence
A) Weight measurement B) Caliber check C) Striation comparison D) Chemical analysis
A) Silent firing B) Hollow point usage C) Low velocity firearm D) Bounce trajectory
A) Polygonal rifling B) Smooth bore C) Serrated bore D) Lands and grooves
A) Groove B) Rail C) Tread D) Bore
A) Pistol B) Revolver C) Derringer D) Rifle
A) Meters per minute B) Calories per second C) Liters per shot D) Feet per second
A) Hammer B) Magazine C) Stock D) Grip
A) Supersonic B) Sonic C) Subsonic D) Hypersonic
A) Ricochet B) Ricochet C) Contact shot D) Far shot
A) Most .22 caliber guns B) All shotguns C) All revolvers D) All rifles
A) Expansion B) Exposure C) Cavitation D) Penetration
A) Bullet friction B) Burning gunpowder C) Air pressure D) Trigger force
A) Contact firing B) Bullet deformation C) Unburned powder striking skin D) Smoke buildup
A) Increased pellet spread B) Longer barrel C) Lower velocity D) Reduced recoil
A) Rotation B) Friction C) Trajectory D) Torque
A) Cavitation B) Tattooing C) Fragmentation D) Abrasion
A) Straight only B) None of the above C) Right or left D) Forward only
A) Turned into fragments B) Ejected automatically C) Left inside the cylinder D) Melted by heat
A) Disappears B) Increases C) Triples D) Decreases
A) Overpenetrated B) Fragmented C) Ricocheted D) Mislabeled
A) Low velocity B) Soft impact C) Deep penetration D) Rapid expansion
A) Accuracy rate B) Shooter age C) Weapon cleanliness D) Firearm type
A) Pass-through shot B) Re-entry wound C) Tangential wound D) Shored entrance
A) Chemical reaction B) Thermal break C) Explosion D) Gunshot hole
A) Minimal range and high drag B) No change in motion C) Increased velocity D) Greater range
A) Non-lethal injury B) Superficial mark C) Blowout of skull D) Collar burn
A) Case B) Bullet C) Powder D) Primer
A) Gunstock B) Barrel C) Gunpowder charge D) Bullet jacket
A) Incendiary rounds B) Tracer bullets C) Blank cartridges D) Frangible rounds
A) Flaking B) Scaling C) Cratering D) Beveling
A) Clean the barrel B) Measure bullet caliber C) Check magazine capacity D) Point the muzzle in a safe direction
A) Fore-end B) Rail C) Grip D) Cylinder
A) Wood B) Rubber only C) Glass D) Lead
A) No primer B) No case C) No bullet D) No powder
A) Bullet exits the body B) Bullet stops quickly C) Failure to enter the target D) Bullet evaporates on contact
A) Trigger slip B) Breech explosion C) Chamber tear D) Secondary impact marks
A) Increased recoil B) Reduced power C) Easier concealment D) Lower reliability
A) Abrasion B) Tattooing C) Bruising D) Soot
A) GSR changes color B) GSR becomes magnetic C) GSR washes off or falls away D) GSR evaporates
A) Shored entrance wound B) Fabric imprint or smudging C) Super clean entry D) . No marks
A) Armor-piercing bullets B) Drone bullets C) Frangible bullets D) Rubber bullets
A) Flash powder B) Black powder C) Gun cotton only D) Smokeless powder
A) Bullet ricochet B) Contact or close-range shot C) Gun malfunction D) Far-range shot
A) Irregular B) Larger than exit C) Smaller and smoother D) Missing |