A) Dactyloscopy B) Forensic Ballistics C) Toxicology D) Serology
A) Bore marks B) Lands C) Impressions D) Rifling
A) Scratches B) Lands C) Marks D) Nodes
A) Length of barrel B) Internal diameter of the barrel C) Trigger pull force D) Magazine capacity
A) Jacket B) Shell C) Wad D) Primer
A) Flashback B) Muzzle blast C) Bore smoke D) GSR
A) Hair B) Teeth C) Hands D) Eyes
A) Compound light microscope B) Electron microscope C) Phase contrast microscope D) Comparison Microscope
A) Rubber bullet B) Tracer bullet C) Hollow point D) Full metal jacket
A) Darts B) Nails C) Pellets or slugs D) Arrows
A) Grip B) Magazine C) Barrel D) Trigger
A) Abrasions B) Fractures C) Grooves D) Striations
A) Recoil B) Gauge C) Constriction D) Choke
A) Handguns B) Shotguns C) Crossbows D) Rifles
A) Close range B) Contact shot C) Exit wound D) Far range
A) Ragged and torn B) Smaller and more circular C) Larger than exit wounds D) Square-shaped
A) Abrasion collar B) Grease ring C) Stellate tear D) Exit wound
A) Star-shaped B) Smooth and oval C) Square D) Tear-drop shaped
A) Iron and nickel B) Lead, barium, antimony C) Gold and silver D) Copper only
A) Metal tweezers B) Bare hands C) Magnet D) Rubber tipped forceps
A) Bullet color B) Shooter position C) Weapon brand D) Fingerprint source
A) Explodes in magazine B) Fails to fire C) Double shoots D) Overheats
A) Launch B) Explosion C) Fire D) Throw
A) Shockwave B) Parabolic path C) Deflection path D) Ricochet
A) Gauge B) Caliber C) Chamber units D) Millimeters only
A) Soft tissue B) Bone C) Clothing D) Water
A) Recoil B) Bullet size C) Muzzle flash D) Noise
A) Residue ring at entrance wound B) Oil on bullet surface C) Cleaning before firing D) Blood smear on bullet
A) Fingerprint brushes B) Ejector and extractor C) Trigger safety D) Screwdriver
A) Bullet becomes non-lethal B) Bullet bounces off a surface C) Bullet vaporizes D) Bullet explodes in flight
A) Bullet explodes in flight B) Bullet vaporizes C) Bullet becomes non-lethal D) Bullet bounces off a surface
A) Grease ring B) Muzzle imprint C) Stellate tear D) Abrasion collar
A) Safety lever B) Slide C) Trigger D) Firing pin
A) Breech face marks B) Sound C) Color D) Weight
A) Primer ignition and burning powder B) Hammer force alone C) Gravity D) Air pressure
A) Marquis test B) Kastle-Meyer test C) Luminol test D) Diphenylamine test
A) Unique individual scratches B) Manufacturer-wide features C) Accidental imperfection D) Post-impact damage
A) Edmond Locard B) Calvin Goddard C) Hans Gross D) Henry Faulds
A) Gun malfunction B) Close-range firing C) A ricochet D) Old ammunition
A) Barrel shortens B) Gauge lowers C) Distance increases D) Temperature drops
A) Magazine B) Cylinder C) Gas piston D) Rotating slide
A) Tattooing B) Grease ring C) Abrasion collar D) Clot halo
A) Poison B) Plastic core C) Pyrotechnic composition D) Color dye
A) Rubber B) Copper C) Wood D) Plastic
A) Cartridge B) Smokeless dust C) Gunshot residue D) Bore dust
A) Action B) Trigger guard C) Grip D) Barrel
A) Blowgun B) Machine gun C) Revolver D) Shotgun
A) Half covering B) Rubber coating C) No metallic covering D) Full metal covering
A) Expansion B) Penetration C) Ricochet D) Cavitation
A) Pellet cluster B) Pellet load C) Arrow D) Dart
A) Carl Sagan B) John Browning C) Calvin Goddard D) Isaac Newton
A) Iodine B) Sodium rhodizonate C) Benzidine D) Phenolphthalein
A) Steel core bullet B) Armor-piercing bullet C) Full metal jacket D) Hollow point bullet
A) Trigger pull B) Gravity C) Recoil or blowback D) Air pressure
A) Chamber mark B) Slide bite C) Lip impression D) Breech face scratch
A) Trace evidence B) Firearm evidence C) Class evidence only D) Biological evidence
A) Weight measurement B) Striation comparison C) Chemical analysis D) Caliber check
A) Low velocity firearm B) Silent firing C) Bounce trajectory D) Hollow point usage
A) Polygonal rifling B) Lands and grooves C) Serrated bore D) Smooth bore
A) Tread B) Rail C) Groove D) Bore
A) Derringer B) Revolver C) Pistol D) Rifle
A) Feet per second B) Calories per second C) Meters per minute D) Liters per shot
A) Hammer B) Magazine C) Grip D) Stock
A) Sonic B) Supersonic C) Subsonic D) Hypersonic
A) Contact shot B) Far shot C) Ricochet D) Ricochet
A) All revolvers B) All shotguns C) All rifles D) Most .22 caliber guns
A) Penetration B) Cavitation C) Expansion D) Exposure
A) Burning gunpowder B) Air pressure C) Trigger force D) Bullet friction
A) Smoke buildup B) Unburned powder striking skin C) Bullet deformation D) Contact firing
A) Lower velocity B) Longer barrel C) Reduced recoil D) Increased pellet spread
A) Rotation B) Trajectory C) Friction D) Torque
A) Abrasion B) Fragmentation C) Cavitation D) Tattooing
A) Forward only B) None of the above C) Right or left D) Straight only
A) Melted by heat B) Left inside the cylinder C) Turned into fragments D) Ejected automatically
A) Increases B) Disappears C) Decreases D) Triples
A) Overpenetrated B) Fragmented C) Ricocheted D) Mislabeled
A) Low velocity B) Deep penetration C) Rapid expansion D) Soft impact
A) Accuracy rate B) Shooter age C) Firearm type D) Weapon cleanliness
A) Tangential wound B) Pass-through shot C) Shored entrance D) Re-entry wound
A) Chemical reaction B) Gunshot hole C) Explosion D) Thermal break
A) Minimal range and high drag B) No change in motion C) Increased velocity D) Greater range
A) Superficial mark B) Collar burn C) Non-lethal injury D) Blowout of skull
A) Primer B) Bullet C) Case D) Powder
A) Gunstock B) Barrel C) Bullet jacket D) Gunpowder charge
A) Incendiary rounds B) Tracer bullets C) Blank cartridges D) Frangible rounds
A) Beveling B) Scaling C) Flaking D) Cratering
A) Check magazine capacity B) Point the muzzle in a safe direction C) Clean the barrel D) Measure bullet caliber
A) Rail B) Grip C) Fore-end D) Cylinder
A) Lead B) Glass C) Rubber only D) Wood
A) No case B) No bullet C) No powder D) No primer
A) Bullet exits the body B) Failure to enter the target C) Bullet stops quickly D) Bullet evaporates on contact
A) Breech explosion B) Trigger slip C) Chamber tear D) Secondary impact marks
A) Lower reliability B) Reduced power C) Increased recoil D) Easier concealment
A) Bruising B) Tattooing C) Abrasion D) Soot
A) GSR changes color B) GSR evaporates C) GSR becomes magnetic D) GSR washes off or falls away
A) Shored entrance wound B) . No marks C) Fabric imprint or smudging D) Super clean entry
A) Frangible bullets B) Drone bullets C) Rubber bullets D) Armor-piercing bullets
A) Flash powder B) Gun cotton only C) Black powder D) Smokeless powder
A) Bullet ricochet B) Contact or close-range shot C) Gun malfunction D) Far-range shot
A) Larger than exit B) Smaller and smoother C) Irregular D) Missing |