A) Forensic Ballistics B) Toxicology C) Serology D) Dactyloscopy
A) Bore marks B) Lands C) Impressions D) Rifling
A) Scratches B) Lands C) Nodes D) Marks
A) Trigger pull force B) Magazine capacity C) Internal diameter of the barrel D) Length of barrel
A) Primer B) Jacket C) Wad D) Shell
A) Bore smoke B) Muzzle blast C) Flashback D) GSR
A) Teeth B) Hair C) Eyes D) Hands
A) Comparison Microscope B) Phase contrast microscope C) Electron microscope D) Compound light microscope
A) Full metal jacket B) Tracer bullet C) Hollow point D) Rubber bullet
A) Darts B) Nails C) Arrows D) Pellets or slugs
A) Trigger B) Barrel C) Grip D) Magazine
A) Striations B) Abrasions C) Grooves D) Fractures
A) Constriction B) Choke C) Gauge D) Recoil
A) Shotguns B) Handguns C) Rifles D) Crossbows
A) Far range B) Close range C) Contact shot D) Exit wound
A) Ragged and torn B) Smaller and more circular C) Larger than exit wounds D) Square-shaped
A) Exit wound B) Grease ring C) Abrasion collar D) Stellate tear
A) Star-shaped B) Tear-drop shaped C) Square D) Smooth and oval
A) Gold and silver B) Copper only C) Lead, barium, antimony D) Iron and nickel
A) Magnet B) Metal tweezers C) Rubber tipped forceps D) Bare hands
A) Weapon brand B) Shooter position C) Bullet color D) Fingerprint source
A) Explodes in magazine B) Overheats C) Fails to fire D) Double shoots
A) Explosion B) Launch C) Fire D) Throw
A) Shockwave B) Deflection path C) Parabolic path D) Ricochet
A) Caliber B) Gauge C) Chamber units D) Millimeters only
A) Soft tissue B) Bone C) Clothing D) Water
A) Recoil B) Muzzle flash C) Bullet size D) Noise
A) Blood smear on bullet B) Oil on bullet surface C) Cleaning before firing D) Residue ring at entrance wound
A) Screwdriver B) Trigger safety C) Fingerprint brushes D) Ejector and extractor
A) Bullet explodes in flight B) Bullet bounces off a surface C) Bullet becomes non-lethal D) Bullet vaporizes
A) Bullet bounces off a surface B) Bullet becomes non-lethal C) Bullet vaporizes D) Bullet explodes in flight
A) Muzzle imprint B) Stellate tear C) Grease ring D) Abrasion collar
A) Firing pin B) Safety lever C) Trigger D) Slide
A) Sound B) Color C) Breech face marks D) Weight
A) Gravity B) Hammer force alone C) Air pressure D) Primer ignition and burning powder
A) Luminol test B) Diphenylamine test C) Marquis test D) Kastle-Meyer test
A) Accidental imperfection B) Manufacturer-wide features C) Unique individual scratches D) Post-impact damage
A) Calvin Goddard B) Hans Gross C) Henry Faulds D) Edmond Locard
A) Close-range firing B) A ricochet C) Old ammunition D) Gun malfunction
A) Distance increases B) Temperature drops C) Gauge lowers D) Barrel shortens
A) Rotating slide B) Magazine C) Gas piston D) Cylinder
A) Tattooing B) Clot halo C) Grease ring D) Abrasion collar
A) Color dye B) Plastic core C) Pyrotechnic composition D) Poison
A) Rubber B) Copper C) Wood D) Plastic
A) Bore dust B) Gunshot residue C) Smokeless dust D) Cartridge
A) Trigger guard B) Action C) Grip D) Barrel
A) Revolver B) Machine gun C) Blowgun D) Shotgun
A) No metallic covering B) Rubber coating C) Half covering D) Full metal covering
A) Ricochet B) Expansion C) Penetration D) Cavitation
A) Pellet load B) Arrow C) Pellet cluster D) Dart
A) John Browning B) Carl Sagan C) Isaac Newton D) Calvin Goddard
A) Sodium rhodizonate B) Phenolphthalein C) Benzidine D) Iodine
A) Armor-piercing bullet B) Steel core bullet C) Full metal jacket D) Hollow point bullet
A) Trigger pull B) Gravity C) Air pressure D) Recoil or blowback
A) Breech face scratch B) Lip impression C) Slide bite D) Chamber mark
A) Class evidence only B) Trace evidence C) Biological evidence D) Firearm evidence
A) Weight measurement B) Chemical analysis C) Caliber check D) Striation comparison
A) Hollow point usage B) Bounce trajectory C) Low velocity firearm D) Silent firing
A) Serrated bore B) Smooth bore C) Lands and grooves D) Polygonal rifling
A) Groove B) Tread C) Rail D) Bore
A) Pistol B) Rifle C) Revolver D) Derringer
A) Liters per shot B) Meters per minute C) Calories per second D) Feet per second
A) Stock B) Magazine C) Grip D) Hammer
A) Subsonic B) Supersonic C) Sonic D) Hypersonic
A) Ricochet B) Far shot C) Ricochet D) Contact shot
A) All revolvers B) All rifles C) All shotguns D) Most .22 caliber guns
A) Penetration B) Cavitation C) Expansion D) Exposure
A) Air pressure B) Bullet friction C) Trigger force D) Burning gunpowder
A) Unburned powder striking skin B) Contact firing C) Bullet deformation D) Smoke buildup
A) Lower velocity B) Longer barrel C) Reduced recoil D) Increased pellet spread
A) Trajectory B) Torque C) Rotation D) Friction
A) Fragmentation B) Cavitation C) Tattooing D) Abrasion
A) Forward only B) Straight only C) Right or left D) None of the above
A) Ejected automatically B) Left inside the cylinder C) Turned into fragments D) Melted by heat
A) Decreases B) Disappears C) Increases D) Triples
A) Mislabeled B) Overpenetrated C) Fragmented D) Ricocheted
A) Deep penetration B) Soft impact C) Rapid expansion D) Low velocity
A) Accuracy rate B) Weapon cleanliness C) Firearm type D) Shooter age
A) Shored entrance B) Re-entry wound C) Pass-through shot D) Tangential wound
A) Thermal break B) Gunshot hole C) Explosion D) Chemical reaction
A) No change in motion B) Greater range C) Increased velocity D) Minimal range and high drag
A) Non-lethal injury B) Superficial mark C) Blowout of skull D) Collar burn
A) Primer B) Bullet C) Powder D) Case
A) Bullet jacket B) Barrel C) Gunstock D) Gunpowder charge
A) Blank cartridges B) Tracer bullets C) Frangible rounds D) Incendiary rounds
A) Scaling B) Cratering C) Beveling D) Flaking
A) Measure bullet caliber B) Clean the barrel C) Check magazine capacity D) Point the muzzle in a safe direction
A) Rail B) Grip C) Fore-end D) Cylinder
A) Wood B) Lead C) Glass D) Rubber only
A) No bullet B) No powder C) No case D) No primer
A) Bullet stops quickly B) Failure to enter the target C) Bullet evaporates on contact D) Bullet exits the body
A) Secondary impact marks B) Chamber tear C) Trigger slip D) Breech explosion
A) Increased recoil B) Easier concealment C) Lower reliability D) Reduced power
A) Abrasion B) Tattooing C) Soot D) Bruising
A) GSR becomes magnetic B) GSR changes color C) GSR washes off or falls away D) GSR evaporates
A) . No marks B) Shored entrance wound C) Fabric imprint or smudging D) Super clean entry
A) Armor-piercing bullets B) Drone bullets C) Rubber bullets D) Frangible bullets
A) Smokeless powder B) Black powder C) Gun cotton only D) Flash powder
A) Far-range shot B) Contact or close-range shot C) Gun malfunction D) Bullet ricochet
A) Irregular B) Smaller and smoother C) Missing D) Larger than exit |