A) To process audio effects. B) To amplify audio signals. C) To convert sound waves into electrical signals. D) To store digital audio files.
A) Bidirectional B) Omnidirectional C) Shotgun D) Cardioid
A) A method of recording ambient noise. B) A DC voltage supplied through a microphone cable to power condenser microphones. C) A type of dynamic microphone. D) An audio effect that adds a ghostly sound.
A) To reduce plosive sounds (e.g., 'p' and 'b' sounds). B) To eliminate background noise. C) To add reverb to a recording. D) To increase microphone sensitivity.
A) Equal Amplitude B) Electrical Quantity C) Equalization D) Echo Quality
A) To remove background noise. B) To add echo to an audio signal. C) To increase the dynamic range of an audio signal. D) To reduce the dynamic range of an audio signal.
A) A digital audio workstation (DAW). B) A type of microphone. C) The persistence of sound after a sound is produced. D) A type of audio cable.
A) Mono is high frequency, stereo is low frequency. B) Mono is one channel, stereo is two channels. C) Mono is two channels, stereo is one channel. D) Mono is analog, stereo is digital.
A) Optimizing signal levels at each stage of the audio chain. B) Choosing the correct microphone. C) Adding effects to vocals. D) Arranging instruments in a mix.
A) The delay between input and output in a digital audio system. B) The frequency response of a microphone. C) The file size of an audio file. D) The amount of reverb in a recording.
A) Direct Audio Output B) Digital Audio Wiring C) Digital Audio Workstation D) Dynamic Audio Waveform
A) Creating a loop in an audio file. B) Distortion caused by exceeding the maximum signal level. C) Applying a filter to an audio file. D) Cutting parts of an audio file.
A) Microphone polar patterns. B) Audio compression techniques. C) Speaker impedance. D) The minimum sampling rate required to accurately reproduce a signal.
A) To prevent the audio signal from exceeding a certain level. B) To add delay to the audio signal. C) To increase the stereo width. D) To remove unwanted frequencies.
A) 20 Hz to 20 kHz B) 20 kHz to 200 kHz C) 2 Hz to 200 Hz D) 200 Hz to 2 kHz
A) To add distortion to the audio signal. B) To bypass the compressor. C) To control the compressor's action based on a different audio signal. D) To create a stereo image.
A) Filtering the frequency content of a sound source. B) Positioning a sound source in the stereo field. C) Adding reverb to a sound source. D) Adjusting the volume of a sound source.
A) Subtle adjustments and enhancements to the overall sound. B) Increasing the volume. C) Removing unwanted noise. D) Converting audio formats.
A) To remove noise from an audio signal. B) To add noise to an audio signal. C) To reduce quantization noise when reducing bit depth. D) To increase the dynamic range of an audio signal.
A) To identify copyright issues. B) To copy the settings from another song. C) To create a karaoke version of a song. D) To compare your mix to a professionally produced track.
A) Destructive is used for vocals, non-destructive is used for instruments. B) Destructive is faster, non-destructive is slower. C) There is no difference. D) Destructive permanently alters the original file, non-destructive does not.
A) To attenuate frequencies above a certain point. B) To attenuate frequencies below a certain point. C) To create a stereo image. D) To boost frequencies in the mid-range.
A) There is no difference. B) Additive is used for vocals, subtractive is used for instruments. C) Additive boosts frequencies, subtractive cuts frequencies. D) Additive cuts frequencies, subtractive boosts frequencies.
A) To fill in gaps and provide a consistent background ambiance during editing. B) To remove unwanted noise. C) To add reverb to a recording. D) To create a stereo image.
A) Automated Dialogue Replacement B) Advanced Dynamic Range C) Audio Digital Recording D) Acoustic Digital Restoration
A) To automatically generate music. B) To convert audio formats. C) To remove unwanted noise. D) To control parameters over time, like volume or pan.
A) To remove sibilance from vocals. B) To add reverb to an audio signal. C) To manipulate the center and side information of a stereo signal independently. D) To create a mono signal from a stereo signal.
A) To reduce sibilance ('s' and 'sh' sounds) in vocals. B) To tune vocals automatically. C) To remove background noise from vocals. D) To add echo to vocals.
A) VST is used primarily on macOS and AU on Windows. B) There is no functional difference. C) VST is used primarily on Windows and AU on macOS. D) VST is free, AU is paid.
A) To create sound effects. B) To prepare a final mix for distribution across different platforms. C) To record the initial audio tracks. D) To compose the music. |