A) A historical document from the 16th century B) A type of mathematical proof C) A game, problem, or toy that tests a person's ingenuity or knowledge D) A genre of musical composition
A) Translate text from an ancient language B) Guess a random number without clues C) Put pieces together or take them apart in a logical way D) Memorize a sequence of historical dates
A) Cryptology B) Ludology C) Puzzlingology D) Enigmatology
A) Random computer errors B) Fictional storytelling traditions C) Serious mathematical or logical problems D) Ancient religious rituals
A) 14th century B) 18th century C) 19th century D) 16th century
A) Waverley B) Uncle Art's Funland C) The Voyage of Robert Dudley...to the West Indies, 1594–95 D) The Seven Bridges of Königsberg
A) Sir Walter Scott B) Robert Dudley C) Capt. Wyatt, by himself, and Abram Kendall D) Uncle Art
A) A toy that tests ingenuity B) A perplexing problem C) A mathematical formula D) The state or condition of being puzzled
A) The Voyage of Robert Dudley B) Pride and Prejudice C) Robinson Crusoe D) Waverley
A) Abram Kendall B) Robert Dudley C) Sir Walter Scott D) Capt. Wyatt
A) The 15 Puzzle B) A 'reel in a bottle' C) A Rubik's Cube D) A Tangram
A) Invented by Sir Walter Scott B) Derived from Latin C) Unknown D) Derived from French
A) A Greek term for mathematics B) A nautical term for a ship's wheel C) A Latin word for labyrinth D) An Old English verb puslian meaning 'pick out'
A) Logic puzzles B) Mechanical puzzles C) Situation puzzles D) Number puzzles
A) Crossword puzzle B) Hangman C) The missing square puzzle D) Sudoku
A) Tangram B) Fifteen Puzzle C) The Seven Bridges of Königsberg D) Rubik's Cube
A) Sudoku B) Hitori C) Sangaku D) Sokoban
A) A word puzzle based on chess terms B) A board game played without rules C) A puzzle that uses chess pieces on a chess board D) A mathematical puzzle about bridges
A) The three cups problem B) Sokoban C) The missing square puzzle D) The knight's tour
A) Paper-and-pencil puzzles B) Mechanical puzzles or dexterity puzzles C) Tour puzzles D) Word puzzles
A) Combination puzzle B) Lock puzzle C) Folding puzzle D) Construction puzzle
A) Tiling puzzles B) Disentanglement puzzles C) Sliding puzzles D) Construction puzzles
A) A three-dimensional Rubik's Cube B) A type of puzzle box C) A digital sliding puzzle D) A three-dimensional variant of a jigsaw puzzle
A) A maze B) A Sangaku tablet C) A Tangram D) A puzzle box
A) Tiling puzzles B) Mechanical dexterity puzzles C) Sliding tile puzzles D) Construction puzzles
A) Soma cube B) Hangman C) Tangram D) Sokoban
A) Folding puzzle B) Disentanglement puzzle C) Lock puzzle D) Tiling puzzle
A) Puzzles made from temple tablets B) Puzzles played exclusively on computers C) Puzzles which unite elements of other puzzles D) Puzzles with no solution
A) Rubik's Cube B) Bananagrams C) Nonograms D) Scrabble
A) Wheel of Fortune B) Sudoku C) Boggle D) Minesweeper
A) Hitori B) Nurikabe C) Hashiwokakero D) Kakuro
A) Tour puzzle B) Tiling puzzle C) Word puzzle D) Mechanical puzzle
A) Minesweeper B) Tangram C) Sudoku D) Anagrams
A) Nurikabe B) Sokoban C) Slitherlink D) Scrabble
A) Jeopardy! B) The Price is Right C) Family Feud D) Wheel of Fortune
A) Action role-playing game B) Flight simulation game C) Tile-matching video game D) First-person shooter
A) Adventure game B) Strategy game C) Racing game D) Sports game
A) Sokoban B) Tetris C) Minesweeper D) Boggle
A) Spatial memory B) Artistic creativity C) Musical talent D) Inductive reasoning aptitude
A) Deduction skills B) Cooking skills C) Singing skills D) Athletic skills
A) Physical strength B) Height growth C) Deductive reasoning D) Visual acuity
A) BODMAS B) Grammatical rules C) Chemical formulas D) Historical timelines
A) Bracket B) Base C) Binary D) Boolean
A) Data B) Digit C) Decimal D) Division
A) Measurement B) Matrix C) Magnitude D) Multiplication
A) Algorithm B) Area C) Angle D) Addition
A) Solution B) Sequence C) Subtraction D) Sum
A) PEDMAS B) PEMDAS C) BODEM D) BEDMAS
A) Probability B) Power C) Parentheses D) Polygon
A) Equations B) Estimates C) Exponents D) Elements
A) Charles Darwin B) Ernő Rubik C) Isaac Newton D) Albert Einstein
A) Alexander Graham Bell B) Thomas Edison C) Nikola Tesla D) Sam Loyd
A) Pythagoras B) Stephen Hawking C) Henry Dudeney D) Galileo Galilei
A) Blaise Pascal B) Alan Turing C) Leonhard Euler D) Boris Kordemsky
A) Mark Zuckerberg B) Steve Jobs C) Will Shortz D) Bill Gates
A) No B) Only in footnotes C) Yes D) As a fictional character
A) Martin Gardner B) Raymond Smullyan C) Lloyd King D) Ernő Rubik
A) René Descartes B) Martin Gardner C) Euclid D) Fibonacci
A) J.K. Rowling B) Raymond Smullyan C) Arthur Conan Doyle D) Agatha Christie
A) 1700 B) 1820 C) 1900 D) 1760
A) Will Shortz B) Ernő Rubik C) John Spilsbury D) Sam Loyd
A) 1900 B) 1760 C) 1950 D) 1820
A) Ravensburger B) World Cube Association C) National Puzzlers' League D) LaserZentrum Hannover
A) LaserZentrum Hannover B) Ravensburger C) National Puzzlers' League D) World Cube Association
A) Crosswords B) Riddles C) Jigsaws D) Sudoku
A) Egyptian mythology B) Greek mythology C) Norse mythology D) Roman mythology
A) The Middle Ages B) Antiquity C) The Renaissance D) The Industrial Revolution
A) Crosswords B) Jigsaw puzzles C) Riddles D) Sudoku
A) National Puzzle Association B) National Jigsaw League C) National Riddlers' Club D) National Puzzlers' League
A) Global Rubik Federation B) International Cube League C) World Cube Association D) World Speedcubing Union |