How to design video games - Quiz
  • 1. What is the first step in designing a video game?
A) Prototyping
B) Marketing
C) Conceptualization
D) Playtesting
  • 2. What does 'game feel' primarily refer to?
A) The storyline complexity
B) The number of characters
C) The graphical fidelity
D) The tactile and sensory feedback
  • 3. What is a 'game mechanic'?
A) A graphical asset
B) A musical score
C) A rule that governs gameplay
D) A player character
  • 4. What is 'level design' primarily focused on?
A) Creating environments for gameplay
B) Character animation
C) Sound effects
D) Game engine development
  • 5. What is the purpose of 'playtesting'?
A) To create marketing materials
B) To gather feedback on gameplay
C) To develop the game's code
D) To write the game's story
  • 6. Which document outlines the game's vision and features?
A) Technical Design Document (TDD)
B) Marketing Plan
C) Game Design Document (GDD)
D) Software Requirement Specification (SRS)
  • 7. What is 'difficulty scaling'?
A) Writing dialogue
B) Creating character models
C) Composing music
D) Adjusting difficulty based on player progress
  • 8. What is 'monetization' in game design?
A) Creating art assets
B) Managing the development team
C) Generating revenue from the game
D) Developing the game engine
  • 9. What is 'UI/UX' design concerned with?
A) User interface and user experience
B) Story writing
C) Game engine optimization
D) Sound design
  • 10. What does 'emergent gameplay' refer to?
A) Scripted cutscenes
B) Linear level design
C) Pre-determined storylines
D) Unexpected gameplay from system interactions
  • 11. What is the purpose of a game prototype?
A) To finalize all art assets
B) To write the game's manual
C) To release the game
D) To test core mechanics
  • 12. What is 'game balance'?
A) Writing promotional copy
B) Composing background music
C) Ensuring fairness and challenge
D) Creating detailed character models
  • 13. What is 'procedural generation'?
A) Generating content algorithmically
B) Manually creating all game assets
C) Developing a physical board game version
D) Hiring voice actors
  • 14. What is a 'game loop'?
A) The game's ending
B) A level's layout
C) A cutscene sequence
D) Core gameplay cycle
  • 15. Which of these is NOT a common game engine?
A) Photoshop
B) Godot
C) Unity
D) Unreal Engine
  • 16. What is 'animation' in game design?
A) Designing levels
B) Composing music
C) Writing dialogue
D) Creating movement for characters and objects
  • 17. What is 'sound design'?
A) Writing code
B) Designing characters
C) Creating audio elements
D) Creating levels
  • 18. What is 'AI' in video games?
A) Artificial intelligence
B) Audio Integration
C) Advanced Imagery
D) Artistic Impression
  • 19. What is 'AAA' in the gaming industry?
A) A specific type of game genre
B) An acronym for a game development tool
C) High-budget, high-profile game
D) A low-budget indie game
  • 20. What is 'indie game'?
A) A type of AAA game
B) Independent developed game
C) A game developed by a large company
D) A specific game genre
  • 21. What does 'MVP' stand for in game development?
A) Most Valuable Player
B) Minimum Viable Product
C) Major Video Project
D) Maximum Visual Potential
  • 22. What is 'narrative design' focused on?
A) Designing user interfaces
B) Optimizing game performance
C) Storytelling and world-building
D) Creating character animations
  • 23. What is 'camera control' important for?
A) Sound effects quality
B) Character modeling
C) Code optimization
D) Player perspective and navigation
  • 24. What is 'version control'?
A) Controlling the game's difficulty
B) Controlling the game's AI
C) Managing the game's budget
D) Managing changes to code and assets
  • 25. What is 'debuging' in game development?
A) Writing the game's story
B) Creating art assets
C) Identifying and fixing errors
D) Testing game music
  • 26. What is a 'target audience'?
A) The game's music composer
B) The game's villain
C) The intended player demographic
D) The game development team
  • 27. What is 'juice' in game design?
A) Adding visual and auditory feedback
B) Removing bugs from the game
C) Reducing the difficulty level
D) Simplifying the storyline
  • 28. What is 'world building'?
A) Writing game code
B) Creating a believable game environment
C) Testing the game's AI
D) Creating character animations
  • 29. What is the benefit of modular design?
A) Results in better graphics
B) Easier to reuse and modify
C) Reduces overall filesize
D) Creates more complex code
  • 30. What are design pillars?
A) Core values guiding game development
B) Art assets such as characters and items
C) Specific game mechanics
D) Monetization methods
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