Crash Bandicoot (video game) - Quiz
Crash Bandicoot video game
  • 1. When did Universal Interactive and Naughty Dog recruit Joe Pearson?
A) March 1994
B) January 1995
C) March 1995
D) December 1995
  • 2. Which company did Joe Pearson represent?
A) Naughty Dog
B) Universal Interactive
C) Epoch Ink
D) American Exitus
  • 3. Who did Joe Pearson recommend be brought on board for visual production?
A) Doctor Nitrus Brio
B) Andy Gavin
C) Charles Zembillas
D) Mark Cerny
  • 4. Which company did Charles Zembillas represent?
A) Universal Interactive
B) Epoch Ink
C) American Exitus
D) Naughty Dog
  • 5. How often did Pearson and Zembillas meet with Naughty Dog?
A) Daily
B) Monthly
C) Bi-weekly
D) Weekly
  • 6. What determined the game's mysterious island setting?
A) Technical limitations of the PlayStation console
B) Inspirations from classic literature and pop culture
C) Crash's nature as a Tasmanian animal and evil geniuses having island strongholds
D) A desire to feature tropical beaches exclusively
  • 7. What did Pearson's concept bible establish the game's setting as?
A) The remnants of the lost continent of Lemuria
B) A parallel dimension created by the Cortex Vortex
C) An active volcanic archipelago in the Pacific
D) A futuristic metropolis inspired by The Jetsons
  • 8. How did Zembillas' initial sketches depict Crash?
A) As a squat, hunkered-down character
B) As a large-nosed beast with a Zorro mask
C) As a sleek, futuristic animal
D) As tall, lean, and manic
  • 9. Who drew a version of Crash that was leaner, had a larger nose, and wore a Zorro-like mask?
A) Zembillas
B) Pearson
C) Cerny
D) Rubin
  • 10. What percentage of Crash's final design was determined by technical and visual necessity?
A) 60%
B) 51%
C) 49%
D) 50%
  • 11. What percentage of Crash's final design was determined by inspiration?
A) 51%
B) 50%
C) 40%
D) 49%
  • 12. Who determined Crash's fur color?
A) Rubin
B) Pearson
C) Zembillas
D) Gavin
  • 13. Which color was strictly outlawed because it would bleed on older televisions?
A) Blue
B) Green
C) Orange
D) Red
  • 14. How was Crash's orange fur color selected?
A) By testing real Tasmanian animals
B) By popular vote
C) By random choice
D) By process of elimination
  • 15. Why was Crash's head made large and neckless?
A) To prevent flickering pixels on his neck
B) To accommodate a long-range communication device
C) To counter low screen resolution and make facial expressions discernible
D) To make him look more like a real Tasmanian marsupial
  • 16. According to Rubin, what increased in difficulty due to Crash's neckless head design?
A) Rendering his facial expressions
B) Animating his running cycle
C) Turning Crash's head
D) Displaying his shadow
  • 17. What small details were added to help players determine what side of Crash was visible?
A) Stripes on his arms and glowing eyes
B) A Zorro mask and red boots
C) A tail, flappy straps of clothing, and long pants
D) Gloves, spots on his back, and a light-colored chest
  • 18. Why was Crash not given a tail or flappy straps of clothing?
A) Because Pearson's concept bible explicitly forbade them
B) Because they made him look too much like a real animal
C) Because they interfered with his head rotation
D) Due to the PlayStation's inability to properly display such pixels without flickering
  • 19. Why was the length of Crash's pants shortened?
A) To fit his squat, hunkered-down design
B) To make his running animation faster
C) To highlight his light-colored chest
D) To keep his ankles from flickering
  • 20. How was Crash originally written to communicate?
A) In complete silence from the very beginning
B) Through intelligible mumbles like C-3PO
C) By addressing the audience directly as a self-aware character
D) In a series of bizarre non sequiturs derived from classic literature and pop culture
  • 21. Why did the team ultimately decide that Crash would be mute?
A) Voice actors were too expensive during production
B) Charles Zembillas preferred a silent protagonist
C) Sound memory on the PlayStation was too limited
D) Past voices for video game characters were considered lame, negative, and distracting
  • 22. What fictional character comparison was given to Zembillas for Cortex's appearance?
A) An evil wizard from classic literature
B) A bit like a Nazi from The Jetsons
C) A mob boss from The Godfather
D) A mad scientist from Star Wars
  • 23. Who owns the original sketches of Cortex?
A) Pearson
B) Gavin
C) Rubin
D) Zembillas
  • 24. How was Cortex originally envisioned to interact with the game?
A) As a silent boss encountered only at the very end
B) As an animal mutated by his own vortex
C) As a narrator who read lines from classic literature
D) As a self-aware video game character who addressed the audience
  • 25. Why was Cortex's fourth-wall-breaking dialogue removed?
A) The PlayStation could not render dialogue boxes
B) Playtesters found his jokes too confusing
C) Universal Interactive requested a more serious tone
D) Naughty Dog decided cutscenes would disrupt the game's pacing
  • 26. What was Doctor Nitrus Brio's original name?
A) Nikola Brio
B) Cortex Brio
C) Needy Brio
D) Neuro Brio
  • 27. What was the original narrative role of Doctor Nitrus Brio?
A) To break the fourth wall alongside Cortex
B) To be the main playable protagonist
C) To act as a guide for Crash like Aku Aku
D) To serve as a foil to Cortex
  • 28. How was Aku Aku originally conceived?
A) As a tiki statue located outside a Polynesian restaurant
B) As a floating mask made of low polygons
C) As a futuristic robot similar to C-3PO
D) As an elderly human character who communicated through mumbles
  • 29. Which Star Wars characters inspired the original dynamic of Aku Aku and Crash?
A) Darth Vader and Emperor Palpatine
B) C-3PO and R2-D2
C) Han Solo and Chewbacca
D) Luke Skywalker and Yoda
  • 30. Where does Aku Aku's name originate from?
A) A lost continent mentioned in Pearson's bible
B) A Polynesian restaurant near the Alewife station
C) An ancient dialect from Lemuria
D) A fictional mad scientist movie from 1962
  • 31. What feature did the Polynesian restaurant have that inspired Aku Aku's name?
A) An indoor waterfall resembling Cortex's castle
B) Giant tiki statues out front
C) Masks hanging on every wall
D) A menu featuring Tasmanian dishes
  • 32. Why were the floating Aku Aku masks added to the game?
A) To replace the original voice acting for Crash
B) To act as the fourth-wall-breaking narrators
C) To balance the gameplay's difficulty
D) To serve as the main antagonists of the story
  • 33. Whose initial suggestion was a translucent shield for player protection?
A) Pearson's
B) Gavin's
C) Rubin's
D) Cerny's
  • 34. Why was Cerny's translucent shield suggestion rejected?
A) It caused the PlayStation to overheat
B) It made the game too easy for players
C) It conflicted with the Polynesian restaurant theme
D) It would have been technically impractical
  • 35. What low-polygon alternative was created instead of a translucent shield?
A) The Zorro-like mask
B) The rotating head
C) The floating masks
D) The jiggling fat animations
  • 36. Which boss character allowed animators to implement overlapping action?
A) Pinstripe Potoroo
B) Ripper Roo
C) Tiny Tiger
D) Papu Papu
  • 37. Which boss character allowed animators to implement jiggling fat?
A) Papu Papu
B) Pinstripe Potoroo
C) Ripper Roo
D) Tiny Tiger
  • 38. What did Ripper Roo serve as a humorous demonstration of?
A) The dangers of the Cortex Vortex
B) The lost continent of Lemuria
C) The technical limitations of the PlayStation
D) The personality of Doctor Nitrus Brio
  • 39. Which film inspired Pinstripe Potoroo?
A) The Godfather
B) Star Wars
C) The Jetsons
D) Lemuria
  • 40. What was Tawna's original name?
A) Zorro
B) Karmen
C) Needy
D) Pamela
  • 41. Which actress inspired Tawna's design?
A) C-3PO
B) Charles Zembillas
C) Joe Pearson
D) Pamela Anderson
  • 42. Why was Tawna's design altered during production?
A) The PlayStation could not render her pixels
B) It was scaled back to be less provocative
C) Her ankles were flickering due to her pants
D) She was originally written as a speaking character
  • 43. Which characters were originally created for the first game but appeared as bosses in future games?
A) Ripper Roo and Papu Papu
B) Pinstripe Potoroo and Needy Brio
C) The Komodo Brothers and Tiny Tiger
D) Doctor Cortex and Nitrus Brio
  • 44. How did Joe Pearson approach creating the levels for the game?
A) He wrote game code before the visual production began
B) He focused exclusively on straight lines and 90-degree corners
C) He built 3D geometry before sketching any background objects
D) He first sketched each environment, designing additional individual elements later
  • 45. What kind of look did Pearson aim for in the game's environments?
A) A sterile laboratory look
B) An organic, overgrown look
C) A futuristic, mechanical look
D) A minimalist, geometric look
  • 46. What architectural elements did Pearson work to completely avoid?
A) Tiki statues and Polynesian decorations
B) Straight lines and 90-degree corners
C) Dark and light contrasting elements
D) Low-polygon alternative structures
  • 47. Who sketched every single background object in the game before it was modeled?
A) A Naughty Dog artist
B) Charles Zembillas
C) Mark Cerny
D) Joe Pearson
  • 48. What were Naughty Dog's artists tasked with regarding textures and geometry?
A) Focusing solely on straight lines and 90-degree corners
B) Avoiding textures in favor of solid colored polygons
C) Using as much geometry as possible to increase resolution
D) Making the best use of textures and reducing the amount of geometry
  • 49. Why were dark and light elements juxtaposed by the artists?
A) To prevent older televisions from bleeding red colors
B) To simulate the lighting of a Polynesian restaurant
C) To make Crash's fur color distinguishable
D) To create visual interest and separate geometry
  • 50. What action did the artists perform when sketching, texturing, and playing the levels?
A) Blinking rapidly
B) Turning their heads
C) Squinting
D) Wearing Zorro-like masks
  • 51. Why did the artists squint when working on the levels?
A) To determine whether Crash's ankles were visible
B) To test the PlayStation's flickering pixel limitations
C) To check if the red color bleeding was minimized
D) To make sure they could be played by light value alone
  • 52. Which specific levels used mutually accentuating colors as their theme?
A) The Jetsons and The Godfather
B) Lost City and Sunset Vista
C) Alewife Station and Polynesian Rest Area
D) Cortex's Castle and Lemuria
  • 53. What was the interior of Cortex's castle designed to reflect?
A) His twisted mind
B) The lost continent of Lemuria
C) A futuristic laboratory from 1962
D) An overgrown organic jungle
  • 54. According to Rubin, how long did the artists work on the visuals before any game code was written?
A) Eight months
B) Forty-nine days
C) March 1995
D) Fifty-one weeks
  • 55. On what date were Skip Paul and Robert Biniaz credited with establishing Universal Interactive Studios?
A) January 5, 1994
B) August 1994
C) September 1994
D) October 1994
  • 56. When did Gavin and Rubin begin their move from Boston to Los Angeles?
A) August 1994
B) January 1994
C) October 1994
D) September 1994
  • 57. Who was Naughty Dog's first employee hired by Gavin and Rubin before leaving Boston?
A) Bob Rafei
B) Taylor Kurosaki
C) Dave Baggett
D) David Siller
  • 58. What game genre transition did Gavin and Rubin notice while studying arcade games during their trip?
A) Text-based interfaces
B) Virtual reality simulation
C) Side-scrolling pixel art
D) Full 3D rendering
  • 59. Which 1989 game inspired the 3D beat 'em up idea that Naughty Dog initially considered?
A) Sonic the Hedgehog
B) Final Fight
C) Way of the Warrior
D) Donkey Kong Country
  • 60. Which specific game made Gavin and Rubin wonder how it could function in three dimensions?
A) Sonic the Hedgehog
B) Final Fight
C) Way of the Warrior
D) Donkey Kong Country
  • 61. Which game console was chosen by Naughty Dog for development after they deemed other options unsatisfactory?
A) Sony's PlayStation
B) Sega Saturn
C) Atari Jaguar
D) Nintendo 64
  • 62. How much did Naughty Dog pay for a PlayStation development unit?
A) $1.7 million
B) $35,000
C) Nothing, it was free
D) $10,000
  • 63. When did Naughty Dog receive their PlayStation development unit?
A) September 1994
B) August 1994
C) October 1994
D) January 1994
  • 64. What was the initial development budget set for Crash Bandicoot?
A) $1.7 million
B) $500,000
C) $10 million
D) $35,000
  • 65. When did production on Crash Bandicoot officially begin?
A) October 1994
B) August 1994
C) September 1994
D) January 1994
  • 66. According to Rubin's approximation, roughly what number game was Crash Bandicoot to begin development for the PlayStation?
A) 10th
B) 44th
C) 30th
D) 1st
  • 67. Who was assigned as the game's producer by Universal Interactive due to his game design expertise?
A) David Siller
B) Mark Cerny
C) Skip Paul
D) Robert Biniaz
  • 68. What temporary name did Gavin and Rubin use for the starring character of the game?
A) "Willy the Wombat"
B) "Crash Bandicoot"
C) "Doctor Neo Cortex"
D) "Al O. Saurus"
  • 69. Which company used the name 'Willy Wombat' for its Japan-exclusive Sega Saturn role-playing game?
A) Hudson Soft
B) Universal Interactive
C) Naughty Dog
D) Sony
  • 70. Who was Naughty Dog's next employee hired on January 5, 1995, after being a visual effects artist on seaQuest DSV?
A) Taylor Kurosaki
B) David Siller
C) Dave Baggett
D) Bob Rafei
  • 71. What software was Taylor Kurosaki using before he was attracted to learn and use Alias PowerAnimator?
A) Blender
B) LightWave 3D
C) Photoshop
D) Maya
  • 72. Who was hired around the same time as Taylor Kurosaki and assigned as the game's art director?
A) David Siller
B) Bob Rafei
C) Dave Baggett
D) Skip Paul
  • 73. What machine does Cortex use to genetically alter the local wildlife?
A) Mutate-O-Matic
B) Evolvo-Ray
C) Brainwash Ray
D) Cortex Vortex
  • 74. What role does Cortex select Crash for in his army?
A) Foot soldier
B) Lieutenant
C) General
D) Scientist
  • 75. Who does Crash become attached to the day before the brainwashing procedure?
A) Aku Aku
B) Coco
C) Tawna
D) Pinstripe
  • 76. Who aids Crash in his mission to rescue Tawna and defeat Cortex?
A) Aku Aku
B) Ripper Roo
C) Papu Papu
D) Doctor Nitrus Brio
  • 77. What vehicle does Cortex board to attack Crash as his castle burns?
A) A submarine
B) An airship
C) A hovercraft
D) A large bird
  • 78. What weapon does Cortex use from his hovercraft against Crash?
A) A potion launcher
B) The Evolvo-Ray
C) A tribal spear
D) A plasma gun
  • 79. What animal do Crash and Tawna use to escape in the alternate ending?
A) A kangaroo
B) A koala
C) A large bird
D) An eastern barred bandicoot
  • 80. What does Papu Papu open using the proceeds from selling the castle?
A) A plus-size clothing shop
B) A resort hotel
C) A cocktail bar
D) A bookstore
  • 81. Where does Koala Kong move in the epilogue?
A) Hollywood
B) Chicago
C) Tasmania
D) New York
  • 82. What career does Koala Kong pursue in Hollywood?
A) Author
B) Resort developer
C) Movie star
D) Politician
  • 83. What political event does Pinstripe prepare for in Chicago?
A) A mayoral race
B) A gubernatorial campaign
C) A senate campaign
D) A presidential election
  • 84. What does Doctor Nitrus Brio rediscover a love for in the epilogue?
A) Bartending
B) Writing books
C) Acting in movies
D) Genetics
  • 85. In what year was Crash Bandicoot released?
A) 1997
B) 1995
C) 1996
D) 1994
  • 86. Who published Crash Bandicoot for the PlayStation?
A) Capcom
B) Universal Interactive Studios
C) Sony Computer Entertainment
D) Naughty Dog
  • 87. Where was Crash Bandicoot first unveiled?
A) Tokyo Game Show 1995
B) CES 1996
C) E3 1996
D) PlayStation Launch Event
  • 88. When was a remastered version of Crash Bandicoot released?
A) 2017
B) 2020
C) 2018
D) 2015
  • 89. How many levels does Crash have to traverse in the game?
A) 50 levels
B) 26 levels
C) 100 levels
D) 32 levels
  • 90. How many Wumpa Fruit are needed to grant Crash an extra life?
A) 50
B) 25
C) 10
D) 100
  • 91. What does clearing Cortex's bonus round grant Crash?
A) A colored gem
B) A key that unlocks a secret level
C) The ability to save the game
D) An Aku Aku mask
  • 92. How many gems must be collected to unlock the special epilogue sequence?
A) 6 colored gems
B) 32 gems
C) 100 gems
D) All 26 gems
  • 93. What kind of workstations were used for the production of Crash Bandicoot?
A) Linux-based workstations
B) Personal computers
C) Macintosh-based workstations
D) Silicon Graphics-based workstations
  • 94. What operating system was used in the tool pipeline for the workstations?
A) Windows
B) IRIX
C) UNIX
D) Linux
  • 95. What video mode did the PlayStation have?
A) 512 × 240
B) 1024 × 768
C) 640 × 480
D) 256 × 192
  • 96. What was emphasized over textures to bypass the PlayStation's lack of texture correction?
A) Polygon counts
B) Frame rates
C) Lighting effects
D) Resolution scaling
  • 97. What animation method was implemented to make the game look like an animated cartoon?
A) Sprite animation
B) Vertex animation
C) Skeletal animation
D) Keyframe animation
  • 98. How many joints of weighting did Alias PowerAnimator make available?
A) Five-joint weighting
B) Three-to-four-joint weighting
C) One-joint weighting
D) Two-joint weighting
  • 99. At what frame rate was the location of each vertex stored in each frame?
A) 60 frames per second
B) 24 frames per second
C) 30 frames per second
D) 15 frames per second
  • 100. How many polygons did Rubin use to create Crash's model?
A) 512
B) 900
C) 240
D) 532
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