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A) March 1994 B) January 1995 C) March 1995 D) December 1995
A) Naughty Dog B) Universal Interactive C) Epoch Ink D) American Exitus
A) Doctor Nitrus Brio B) Andy Gavin C) Charles Zembillas D) Mark Cerny
A) Universal Interactive B) Epoch Ink C) American Exitus D) Naughty Dog
A) Daily B) Monthly C) Bi-weekly D) Weekly
A) Technical limitations of the PlayStation console B) Inspirations from classic literature and pop culture C) Crash's nature as a Tasmanian animal and evil geniuses having island strongholds D) A desire to feature tropical beaches exclusively
A) The remnants of the lost continent of Lemuria B) A parallel dimension created by the Cortex Vortex C) An active volcanic archipelago in the Pacific D) A futuristic metropolis inspired by The Jetsons
A) As a squat, hunkered-down character B) As a large-nosed beast with a Zorro mask C) As a sleek, futuristic animal D) As tall, lean, and manic
A) Zembillas B) Pearson C) Cerny D) Rubin
A) 60% B) 51% C) 49% D) 50%
A) 51% B) 50% C) 40% D) 49%
A) Rubin B) Pearson C) Zembillas D) Gavin
A) Blue B) Green C) Orange D) Red
A) By testing real Tasmanian animals B) By popular vote C) By random choice D) By process of elimination
A) To prevent flickering pixels on his neck B) To accommodate a long-range communication device C) To counter low screen resolution and make facial expressions discernible D) To make him look more like a real Tasmanian marsupial
A) Rendering his facial expressions B) Animating his running cycle C) Turning Crash's head D) Displaying his shadow
A) Stripes on his arms and glowing eyes B) A Zorro mask and red boots C) A tail, flappy straps of clothing, and long pants D) Gloves, spots on his back, and a light-colored chest
A) Because Pearson's concept bible explicitly forbade them B) Because they made him look too much like a real animal C) Because they interfered with his head rotation D) Due to the PlayStation's inability to properly display such pixels without flickering
A) To fit his squat, hunkered-down design B) To make his running animation faster C) To highlight his light-colored chest D) To keep his ankles from flickering
A) In complete silence from the very beginning B) Through intelligible mumbles like C-3PO C) By addressing the audience directly as a self-aware character D) In a series of bizarre non sequiturs derived from classic literature and pop culture
A) Voice actors were too expensive during production B) Charles Zembillas preferred a silent protagonist C) Sound memory on the PlayStation was too limited D) Past voices for video game characters were considered lame, negative, and distracting
A) An evil wizard from classic literature B) A bit like a Nazi from The Jetsons C) A mob boss from The Godfather D) A mad scientist from Star Wars
A) Pearson B) Gavin C) Rubin D) Zembillas
A) As a silent boss encountered only at the very end B) As an animal mutated by his own vortex C) As a narrator who read lines from classic literature D) As a self-aware video game character who addressed the audience
A) The PlayStation could not render dialogue boxes B) Playtesters found his jokes too confusing C) Universal Interactive requested a more serious tone D) Naughty Dog decided cutscenes would disrupt the game's pacing
A) Nikola Brio B) Cortex Brio C) Needy Brio D) Neuro Brio
A) To break the fourth wall alongside Cortex B) To be the main playable protagonist C) To act as a guide for Crash like Aku Aku D) To serve as a foil to Cortex
A) As a tiki statue located outside a Polynesian restaurant B) As a floating mask made of low polygons C) As a futuristic robot similar to C-3PO D) As an elderly human character who communicated through mumbles
A) Darth Vader and Emperor Palpatine B) C-3PO and R2-D2 C) Han Solo and Chewbacca D) Luke Skywalker and Yoda
A) A lost continent mentioned in Pearson's bible B) A Polynesian restaurant near the Alewife station C) An ancient dialect from Lemuria D) A fictional mad scientist movie from 1962
A) An indoor waterfall resembling Cortex's castle B) Giant tiki statues out front C) Masks hanging on every wall D) A menu featuring Tasmanian dishes
A) To replace the original voice acting for Crash B) To act as the fourth-wall-breaking narrators C) To balance the gameplay's difficulty D) To serve as the main antagonists of the story
A) Pearson's B) Gavin's C) Rubin's D) Cerny's
A) It caused the PlayStation to overheat B) It made the game too easy for players C) It conflicted with the Polynesian restaurant theme D) It would have been technically impractical
A) The Zorro-like mask B) The rotating head C) The floating masks D) The jiggling fat animations
A) Pinstripe Potoroo B) Ripper Roo C) Tiny Tiger D) Papu Papu
A) Papu Papu B) Pinstripe Potoroo C) Ripper Roo D) Tiny Tiger
A) The dangers of the Cortex Vortex B) The lost continent of Lemuria C) The technical limitations of the PlayStation D) The personality of Doctor Nitrus Brio
A) The Godfather B) Star Wars C) The Jetsons D) Lemuria
A) Zorro B) Karmen C) Needy D) Pamela
A) C-3PO B) Charles Zembillas C) Joe Pearson D) Pamela Anderson
A) The PlayStation could not render her pixels B) It was scaled back to be less provocative C) Her ankles were flickering due to her pants D) She was originally written as a speaking character
A) Ripper Roo and Papu Papu B) Pinstripe Potoroo and Needy Brio C) The Komodo Brothers and Tiny Tiger D) Doctor Cortex and Nitrus Brio
A) He wrote game code before the visual production began B) He focused exclusively on straight lines and 90-degree corners C) He built 3D geometry before sketching any background objects D) He first sketched each environment, designing additional individual elements later
A) A sterile laboratory look B) An organic, overgrown look C) A futuristic, mechanical look D) A minimalist, geometric look
A) Tiki statues and Polynesian decorations B) Straight lines and 90-degree corners C) Dark and light contrasting elements D) Low-polygon alternative structures
A) A Naughty Dog artist B) Charles Zembillas C) Mark Cerny D) Joe Pearson
A) Focusing solely on straight lines and 90-degree corners B) Avoiding textures in favor of solid colored polygons C) Using as much geometry as possible to increase resolution D) Making the best use of textures and reducing the amount of geometry
A) To prevent older televisions from bleeding red colors B) To simulate the lighting of a Polynesian restaurant C) To make Crash's fur color distinguishable D) To create visual interest and separate geometry
A) Blinking rapidly B) Turning their heads C) Squinting D) Wearing Zorro-like masks
A) To determine whether Crash's ankles were visible B) To test the PlayStation's flickering pixel limitations C) To check if the red color bleeding was minimized D) To make sure they could be played by light value alone
A) The Jetsons and The Godfather B) Lost City and Sunset Vista C) Alewife Station and Polynesian Rest Area D) Cortex's Castle and Lemuria
A) His twisted mind B) The lost continent of Lemuria C) A futuristic laboratory from 1962 D) An overgrown organic jungle
A) Eight months B) Forty-nine days C) March 1995 D) Fifty-one weeks
A) January 5, 1994 B) August 1994 C) September 1994 D) October 1994
A) August 1994 B) January 1994 C) October 1994 D) September 1994
A) Bob Rafei B) Taylor Kurosaki C) Dave Baggett D) David Siller
A) Text-based interfaces B) Virtual reality simulation C) Side-scrolling pixel art D) Full 3D rendering
A) Sonic the Hedgehog B) Final Fight C) Way of the Warrior D) Donkey Kong Country
A) Sonic the Hedgehog B) Final Fight C) Way of the Warrior D) Donkey Kong Country
A) Sony's PlayStation B) Sega Saturn C) Atari Jaguar D) Nintendo 64
A) $1.7 million B) $35,000 C) Nothing, it was free D) $10,000
A) September 1994 B) August 1994 C) October 1994 D) January 1994
A) $1.7 million B) $500,000 C) $10 million D) $35,000
A) October 1994 B) August 1994 C) September 1994 D) January 1994
A) 10th B) 44th C) 30th D) 1st
A) David Siller B) Mark Cerny C) Skip Paul D) Robert Biniaz
A) "Willy the Wombat" B) "Crash Bandicoot" C) "Doctor Neo Cortex" D) "Al O. Saurus"
A) Hudson Soft B) Universal Interactive C) Naughty Dog D) Sony
A) Taylor Kurosaki B) David Siller C) Dave Baggett D) Bob Rafei
A) Blender B) LightWave 3D C) Photoshop D) Maya
A) David Siller B) Bob Rafei C) Dave Baggett D) Skip Paul
A) Mutate-O-Matic B) Evolvo-Ray C) Brainwash Ray D) Cortex Vortex
A) Foot soldier B) Lieutenant C) General D) Scientist
A) Aku Aku B) Coco C) Tawna D) Pinstripe
A) Aku Aku B) Ripper Roo C) Papu Papu D) Doctor Nitrus Brio
A) A submarine B) An airship C) A hovercraft D) A large bird
A) A potion launcher B) The Evolvo-Ray C) A tribal spear D) A plasma gun
A) A kangaroo B) A koala C) A large bird D) An eastern barred bandicoot
A) A plus-size clothing shop B) A resort hotel C) A cocktail bar D) A bookstore
A) Hollywood B) Chicago C) Tasmania D) New York
A) Author B) Resort developer C) Movie star D) Politician
A) A mayoral race B) A gubernatorial campaign C) A senate campaign D) A presidential election
A) Bartending B) Writing books C) Acting in movies D) Genetics
A) 1997 B) 1995 C) 1996 D) 1994
A) Capcom B) Universal Interactive Studios C) Sony Computer Entertainment D) Naughty Dog
A) Tokyo Game Show 1995 B) CES 1996 C) E3 1996 D) PlayStation Launch Event
A) 2017 B) 2020 C) 2018 D) 2015
A) 50 levels B) 26 levels C) 100 levels D) 32 levels
A) 50 B) 25 C) 10 D) 100
A) A colored gem B) A key that unlocks a secret level C) The ability to save the game D) An Aku Aku mask
A) 6 colored gems B) 32 gems C) 100 gems D) All 26 gems
A) Linux-based workstations B) Personal computers C) Macintosh-based workstations D) Silicon Graphics-based workstations
A) Windows B) IRIX C) UNIX D) Linux
A) 512 × 240 B) 1024 × 768 C) 640 × 480 D) 256 × 192
A) Polygon counts B) Frame rates C) Lighting effects D) Resolution scaling
A) Sprite animation B) Vertex animation C) Skeletal animation D) Keyframe animation
A) Five-joint weighting B) Three-to-four-joint weighting C) One-joint weighting D) Two-joint weighting
A) 60 frames per second B) 24 frames per second C) 30 frames per second D) 15 frames per second
A) 512 B) 900 C) 240 D) 532 |