A) 2011 B) 2002 C) 2000 D) 1998
A) Fifth B) Third C) Second D) Fourth
A) Marvel Comics B) Nintendo C) Capcom D) Sega
A) X-Men vs. Street Fighter B) Marvel vs. Capcom 3: Fate of Two Worlds C) Marvel vs. Capcom: Clash of Super Heroes D) Marvel Super Heroes vs. Street Fighter
A) Three B) One C) Four D) Two
A) 2D-animated sprites B) Vector art C) Claymation D) 3D models
A) 3D only B) 4K resolution C) 2.5D D) 2D only
A) Its soundtrack B) Its character roster C) Its gameplay D) Its visual style
A) Capcom renewed it indefinitely B) Marvel took over development C) It was sold to a different publisher D) Capcom lost the use of it
A) Variable Assist B) Snapback C) Hyper Combo D) Variable Combination
A) α, β, and γ B) x, y, and z C) a, b, and c D) α, δ, and ε
A) They switch places with the active character B) They lose their assist ability C) They are immune to damage D) They receive extra damage
A) They automatically enter the battle B) They slowly regenerate their life gauges C) They become unplayable D) They lose health over time
A) Assist Gauge B) Hyper Combo Gauge C) Power Bar D) Vitality Meter
A) Delayed Hyper Combo B) Snapback C) Tag-in D) Variable Combination
A) Four B) Two C) Six D) Three
A) Four B) One C) Six D) Two
A) The match is declared a draw B) The player with the most remaining health C) The player with more characters remaining D) The player who dealt the most total damage
A) It cost too much to play online B) It only supported two players C) It was too laggy D) Initial lack of support outside Japan
A) 2012 B) 2009 C) 2011 D) 2002
A) Five B) Seven C) Nine D) Ten
A) Onslaught B) Galactus C) Doctor Doom D) Abyss
A) Only for Marvel characters B) Yes C) No D) Only for boss characters
A) Accumulate the highest score B) Unlock all hidden characters C) Practice new combos D) Defeat the boss in record time
A) No using a continue B) Time limit of one minute C) No using Hyper Combos D) Must play as a single character
A) Inputting cheat codes B) Secret Factor menu C) Completing Arcade Mode with all teams D) Experience system
A) Online store B) Character progression tree C) Secret Factor menu D) Achievement rewards
A) New game modes B) Stage backgrounds C) Faster gameplay speed D) Invincibility frames
A) Dream Arena B) Capcom Network C) Global Play D) Match Service
A) 56 B) 60 C) 48 D) 52
A) Cyclops B) Captain Commando C) Strider D) Amingo
A) Street Fighter B) The Avengers C) Mega Man D) Darkstalkers
A) 1987 B) 1999 C) 1984 D) 1990
A) CP System II B) Neo Geo C) Sega NAOMI D) CP System III
A) Dreamcast VMU B) Memory Card C) Controller Pack D) USB Flash Drive
A) D-Points B) N-Points C) V-Points D) C-Points
A) Sega B) KDD Corp C) Backbone Entertainment D) Nintendo
A) Capcom B) Backbone Entertainment C) Sega D) KDD Corp
A) 12 B) 56 C) 24 D) 32
A) Electronic synth B) Orchestral suite C) Rock remix D) Hip hop mixtape
A) Versus Mode over Bluetooth B) Local Wi-Fi C) No multiplayer D) Online multiplayer
A) December 1, 1999 B) E3 2002 C) April 27, 2009 D) April 2012
A) Virgin Interactive B) Electronic Arts C) Sega D) Capcom
A) 2010 B) 2013 C) 2009 D) 2012
A) Jeff Gerstmann B) Mike Mika C) Maximilian Dood D) Topher Cantler
A) Sega B) Capcom C) Arcade1Up D) Digital Eclipse
A) Solo campaign mode B) Three-on-three combat C) Online lobby system D) Tag-team 2v2 battles
A) Aaron Boulding B) Anoop Gantayat C) Topher Cantler D) Blake Fischer
A) 2011 B) 2013 C) 2009 D) 2010
A) GameRevolution B) GameSpot C) Eurogamer D) IGN
A) Immediate cancellation B) Indefinite hiatus C) Transition to a solo Capcom franchise D) Rebranding under a new title
A) January 1, 2000 B) February 15, 2011 C) December 25, 2009 D) April 20, 2010
A) 10 years B) 2 years C) 15 years D) 5 years
A) Yoshinori Ono B) Ryota Niitsuma C) Hideki Kamiya D) Shinji Mikami
A) An instructional tutorial video B) A character selection assistant C) A simplified three-button control scheme D) An automatic combo generator |