A) Debugs code errors B) Manages system resources C) Executes code directly D) Translates source code to machine code
A) Descriptive Programming B) Object-Oriented Programming C) Functional Programming D) Procedural Programming
A) Independent Data Entity B) Interactive Design Element C) Iterative Debugging Engine D) Integrated Development Environment
A) A compilation error B) A named storage location for data C) A programming language D) A type of loop
A) String B) Integer C) Boolean D) Float
A) A reusable block of code B) An operating system command C) A data structure D) A comment in the code
A) Do Repeat Yourself B) Data Repository Yearly C) Debug and Release Yearly D) Don't Repeat Yourself
A) Declaring a function B) Repeating a block of code C) Handling errors D) Defining a variable
A) Writing documentation B) Compiling code C) Finding and fixing errors in code D) Executing a program
A) A type of computer hardware B) A software license C) A programming language D) A step-by-step procedure for solving a problem
A) Running a program B) Tracking changes to code C) Compiling code faster D) Designing user interfaces
A) String B) Variable C) Integer D) If-else
A) A programming language syntax rule B) A debugging tool C) A type of computer hardware D) A way to organize and store data
A) A function definition B) A numerical value C) A sequence of characters D) A true/false value
A) A single variable B) A collection of elements of the same data type C) A conditional statement D) A function definition
A) Automated Protocol Integration B) Advanced Program Installation C) Application Programming Interface D) Application Protocol Implementation
A) To explain the code's functionality B) To slow down the program C) To execute the code D) To hide the code from others
A) A variable that never changes B) A program with no errors C) A loop that never ends D) A function calling itself
A) Programming without functions B) Programming without loops C) Programming using only numbers D) Programming using objects and classes
A) A type of loop B) A blueprint for creating objects C) A single variable D) A comment in the code
A) A programming language B) A type of error C) An instance of a class D) The class definition itself
A) Importing a library B) A class inheriting properties from another class C) Deleting an object D) Creating a new variable
A) Hiding data within a class B) Deleting a class C) Creating multiple classes D) The ability of an object to take on many forms
A) Defining a function B) Bundling data and methods within a class C) Inheriting properties from another class D) Creating multiple objects
A) A collection of pre-written code and tools B) A type of computer hardware C) A single programming language D) A type of debugging tool
A) A programming language syntax B) A collection of reusable functions and classes C) A type of error message D) A complete application
A) To make the code run faster B) To compile the code C) To ensure the code works correctly D) To write documentation
A) Testing the database B) Testing the entire program C) Testing individual components of a program D) Testing the user interface
A) Testing individual functions B) Testing the security of the program C) Testing how different components work together D) Testing the performance of the program
A) Deleting unused code B) Finding and fixing bugs C) Adding new features to the code D) Improving code without changing its functionality |