A) Translates source code to machine code B) Debugs code errors C) Manages system resources D) Executes code directly
A) Descriptive Programming B) Object-Oriented Programming C) Functional Programming D) Procedural Programming
A) Interactive Design Element B) Integrated Development Environment C) Independent Data Entity D) Iterative Debugging Engine
A) A compilation error B) A named storage location for data C) A type of loop D) A programming language
A) Float B) Boolean C) String D) Integer
A) A comment in the code B) A data structure C) An operating system command D) A reusable block of code
A) Debug and Release Yearly B) Data Repository Yearly C) Do Repeat Yourself D) Don't Repeat Yourself
A) Declaring a function B) Defining a variable C) Repeating a block of code D) Handling errors
A) Finding and fixing errors in code B) Compiling code C) Executing a program D) Writing documentation
A) A type of computer hardware B) A step-by-step procedure for solving a problem C) A software license D) A programming language
A) Running a program B) Compiling code faster C) Tracking changes to code D) Designing user interfaces
A) String B) Integer C) If-else D) Variable
A) A type of computer hardware B) A way to organize and store data C) A programming language syntax rule D) A debugging tool
A) A true/false value B) A sequence of characters C) A function definition D) A numerical value
A) A conditional statement B) A collection of elements of the same data type C) A single variable D) A function definition
A) Automated Protocol Integration B) Application Protocol Implementation C) Application Programming Interface D) Advanced Program Installation
A) To execute the code B) To slow down the program C) To hide the code from others D) To explain the code's functionality
A) A loop that never ends B) A function calling itself C) A program with no errors D) A variable that never changes
A) Programming without loops B) Programming without functions C) Programming using only numbers D) Programming using objects and classes
A) A comment in the code B) A single variable C) A type of loop D) A blueprint for creating objects
A) The class definition itself B) An instance of a class C) A programming language D) A type of error
A) Creating a new variable B) Deleting an object C) Importing a library D) A class inheriting properties from another class
A) Deleting a class B) Hiding data within a class C) Creating multiple classes D) The ability of an object to take on many forms
A) Defining a function B) Inheriting properties from another class C) Creating multiple objects D) Bundling data and methods within a class
A) A type of computer hardware B) A type of debugging tool C) A single programming language D) A collection of pre-written code and tools
A) A complete application B) A programming language syntax C) A collection of reusable functions and classes D) A type of error message
A) To compile the code B) To ensure the code works correctly C) To write documentation D) To make the code run faster
A) Testing individual components of a program B) Testing the user interface C) Testing the entire program D) Testing the database
A) Testing the security of the program B) Testing individual functions C) Testing how different components work together D) Testing the performance of the program
A) Adding new features to the code B) Improving code without changing its functionality C) Finding and fixing bugs D) Deleting unused code |