A) 1994 B) 1996 C) 1990 D) 1993
A) One year B) Four years C) Two years D) Three years
A) Six months B) Twelve months C) Three months D) Nine months
A) Over 40 pages B) Over 100 pages C) Over 20 pages D) Over 10 pages
A) Super NES B) Sega Saturn C) Nintendo 64 D) Mega Drive
A) Yasuhiro Anpo B) Koji Oda C) Akio Sakai D) Shinji Mikami
A) A more hellish place B) A medieval castle C) An underwater facility D) A futuristic space station
A) Sweet Home B) Alone in the Dark C) Dawn of the Dead D) The Shining
A) The Grand Hotel B) The Overlook Hotel C) The Stanley Hotel D) The Bates Motel
A) The Blob B) The Shining C) Dawn of the Dead D) Alone in the Dark
A) Fixed-view cinematic B) 2D side-scrolling C) Fully 3D and first-person D) Top-down isometric
A) Sweet Home B) Alone in the Dark C) Super Ghouls 'n Ghosts D) Doom
A) Sci-fi alien horror B) Gothic vampire horror C) Slasher horror D) Supernatural, psychological Japanese horror
A) Dawn of the Dead B) The Shining C) Alone in the Dark D) Sweet Home
A) British werewolf horror style B) Italian cannibal horror style C) American zombie horror style D) Japanese ghost story style
A) First-person views caused too much motion sickness B) The team ran out of memory for 3D assets C) Pre-rendered backdrops allowed a higher level of detail D) PlayStation controllers could not handle first-person movement
A) Wolfenstein 3D B) Doom C) Alone in the Dark D) Duke Nukem 3D
A) Resident Evil 2 B) Resident Evil 7: Biohazard C) Resident Evil 4 D) Resident Evil 5
A) Playtesters found it too scary B) PlayStation memory limits were exceeded C) It technically wasn't good enough D) There were not enough controllers
A) 1996 B) 1993 C) 1997 D) 1995
A) E3 B) Tokyo Game Show C) Maximum Console Expo D) V Jump Festival
A) V Jump B) Famitsu C) Maximum Console D) Electronic Gaming Monthly
A) The graveyard B) The local co-op mode C) Real-time weapon changes D) The tower
A) The graveyard B) The guard house C) The lab D) The tower
A) The lab B) The guest house C) The guard house D) The mansion
A) Resident Evil 3 B) Resident Evil 5 C) Resident Evil 2 D) Resident Evil Code: Veronica
A) Yes, for spiders and animals B) Yes, for all characters and enemies C) Yes, for human characters only D) No, they did not use any motion capture
A) Books and videos B) Anatomical skeleton models C) Classic horror films D) Live actors in the studio
A) He was intended to perform a comic relief role B) He was a cyborg strongman C) He was a medical expert D) He was intended to be the main villain
A) Rebecca B) Wesker C) Chris D) Barry
A) A big cyborg and typical strongman character B) An African-American comic relief character C) A member of the special rescue squad D) A brilliant scientist and researcher
A) Brad B) Rebecca C) Chris D) Barry
A) IBM PC compatible hardware B) Sony PlayStation dev kits C) Silicon Graphics hardware D) Apple Macintosh hardware
A) Blender B) Maya C) 3ds Max D) Softimage
A) In terms of things such as the amount of polygons B) Because Capcom owned Sony C) Because it supported first-person views better D) Due to its built-in CD player quality
A) Exactly 50 people B) Around 20 people C) Upwards of 80 people D) Over 200 people
A) Akio Sakai B) Tokuro Fujiwara C) Shinji Mikami D) Yasuhiro Anpo
A) The Saturn lacked a CD-ROM drive B) Sega refused to grant a publishing license C) The team was too busy making a sequel D) The hardware was not as ideally suited to the game as the PlayStation
A) April 1997 Tokyo Game Show B) 1995 V Jump Festival C) 1996 Maximum Console Expo D) 1993 Electronic Entertainment Expo
A) A demo for the sequel on PlayStation B) A first-person prototype video C) The cooperative gameplay mode D) A Sega Saturn sequel demo
A) In Japan B) In the United States C) In the United Kingdom D) In Canada
A) American B) Canadian C) British D) Japanese
A) Greg Smith B) Charlie Kraslavsky C) Jason Durkee D) Eric Pirius
A) Lynn Harris B) Linda C) Unknown D) Inez Jesionowski
A) Charlie Kraslavsky B) Eric Pirius C) Jason Durkee D) Greg Smith
A) Linda B) Inez Jesionowski C) Lynn Harris D) Unknown
A) Jason Durkee B) Greg Smith C) Charlie Kraslavsky D) Eric Pirius
A) Jason Durkee B) Eric Pirius C) Charlie Kraslavsky D) Greg Smith
A) Japanese voice acting with English captions and text B) Japanese voice acting with Japanese text only C) English voice acting with English text only D) English voice acting with Japanese captions and text
A) A recording studio in Tokyo B) A recording studio in Los Angeles C) A recording studio in New York D) A recording studio in London
A) Scott McCulloch B) Barry Gjerde C) Pablo Kuntz D) Sergio Alarcon
A) Dean Harrington B) Clay Alarcon C) Scott McCulloch D) Barry Gjerde
A) Pablo Kuntz B) Sergio Alarcon C) Ward E. Sexton D) Scott McCulloch
A) Inez Jesionowski B) Unknown C) Linda D) Lynn Harris
A) Alien, The Thing and The Fly B) The Shining, Sweet Home and Alone in the Dark C) Dawn of the Dead, The Blob and The Rocky Horror Picture Show D) Doom, Wolfenstein 3D and Super Ghouls 'n Ghosts
A) Camp B) Purely psychological horror C) Slapstick comedy D) Serious and gritty
A) They were used for the international release instead B) They were left unused because Mikami found the quality inadequate C) They were used exclusively in the Japanese release D) They were released as a special album
A) The fixed-view camera system B) The lack of motion capture C) The Silicon Graphics hardware specs D) Poor localization
A) A vocal ending theme B) A secret playable character C) A Japanese voice acting track D) An extra cinematic cutscene
A) "Dawn of the Dead" B) "The Shining Backdrops" C) "Yume de Owarasenai..." D) "Sweet Home Horror"
A) Fumitaka Fuchigami B) Barry Gjerde C) Scott McCulloch D) Koji Oda
A) Mikami B) Sakai C) Anpo D) Fujiwara
A) Around 10 million copies B) Around 20,000 copies C) Around 200,000 copies D) Around 2 million copies
A) Whether co-op mode would work B) How well a horror game would really sell C) Whether the PlayStation could handle polygons D) If the voice acting would be too campy
A) Capcom did not expect the game to be successful B) Capcom predicted it would revolutionize survival horror C) Capcom expected it to sell millions immediately D) Capcom knew it would outsell Sega Saturn games
A) Scott McCulloch B) Ward E. Sexton C) Pablo Kuntz D) Barry Gjerde
A) Barry Gjerde B) Dean Harrington C) Sergio Alarcon D) Clay Alarcon
A) Clay Alarcon B) Pablo Kuntz C) Sergio Alarcon D) Dean Harrington
A) Clay Alarcon B) Scott McCulloch C) Dean Harrington D) Sergio Alarcon
A) August 15, 1998 B) July 24, 1996 C) July 24, 1998 D) June 12, 1998
A) Beta Team B) Delta Team C) Alpha Team D) Gamma Team
A) Chris Redfield B) Brad Vickers C) Enrico Marini D) Albert Wesker
A) Kevin Dooley B) Joseph Frost C) Forest Speyer D) Richard Aiken
A) Snakes B) Crows C) Dobermanns D) Zombies
A) Brad Vickers B) Kevin Dooley C) Kenneth J. Sullivan D) Joseph Frost
A) Albert Wesker B) Brad Vickers C) Barry Burton D) Jill Valentine
A) A mysterious mansion B) A military base C) A police station D) An underground laboratory
A) Kenneth J. Sullivan B) Richard Aiken C) Forest Speyer D) Enrico Marini
A) A zombie attack B) A gunshot wound C) Venom poisoning from a snake bite D) Infected crows
A) Tyrant B) Yawn C) Black Tiger D) Neptune
A) Albert Wesker B) An unseen person C) Barry Burton D) Brad Vickers
A) A technology conglomerate B) A weapons manufacturing company C) A pharmaceutical corporation D) A biological security firm
A) t-Viruses B) S.T.A.R.S. C) B.O.W.s D) MO disks
A) Toxic Virus B) Targeted Virus C) Tyrant Virus D) Terminal Virus
A) Exposing his criminal record B) Infecting him with the t-Virus C) Firing him from S.T.A.R.S. D) Umbrella killing his family
A) A swarm of crows B) A pack of Dobermanns C) The prototype Tyrant D) A giant snake
A) Barry B) Chris C) Wesker D) Jill
A) MO disks B) Helicopter keys C) Flare gun D) Rocket launcher
A) By flashing a flashlight B) By shooting a rocket launcher C) By firing a flare D) By using a radio
A) A rocket launcher B) A shotgun C) An assault rifle D) A magnum
A) All four B) Only three C) Only two D) None
A) 1989 B) 1996 C) 1994 D) 1998
A) Numerical life bar B) Vitals-monitoring system C) Stamina meter D) Heart rate monitor only
A) 2002 B) 2000 C) 1996 D) 1998
A) Third-person perspective B) First-person perspective C) Top-down perspective D) Side-scrolling perspective
A) Mouse and keyboard controls B) Point and click controls C) Tank controls D) Direct analog controls
A) Chris B) Rebecca C) Jill D) Barry
A) Barry B) Rebecca C) Chris D) Jill
A) 8 slots B) 6 slots C) 10 slots D) 12 slots
A) First aid sprays B) Green herbs C) Ink ribbons D) Lockpicks |