Resident Evil (1996 video game) - Quiz
  • 1. In what year did production on the game begin?
A) 1994
B) 1996
C) 1990
D) 1993
  • 2. How many years did the game take to develop?
A) One year
B) Four years
C) Two years
D) Three years
  • 3. For how many months did Mikami work on the game alone during development?
A) Six months
B) Twelve months
C) Three months
D) Nine months
  • 4. How many pages of script did Mikami write by himself initially?
A) Over 40 pages
B) Over 100 pages
C) Over 20 pages
D) Over 10 pages
  • 5. For which console was the project originally planned before moving to the PlayStation?
A) Super NES
B) Sega Saturn
C) Nintendo 64
D) Mega Drive
  • 6. Who worked on the Super NES version after having worked on Super Ghouls 'n Ghosts?
A) Yasuhiro Anpo
B) Koji Oda
C) Akio Sakai
D) Shinji Mikami
  • 7. What kind of setting was originally planned for the game before being changed to a more realistic one?
A) A more hellish place
B) A medieval castle
C) An underwater facility
D) A futuristic space station
  • 8. Which 1980 horror film inspired several of the mansion's pre-rendered backdrops?
A) Sweet Home
B) Alone in the Dark
C) Dawn of the Dead
D) The Shining
  • 9. What hotel served as the inspiration for the mansion's backdrops?
A) The Grand Hotel
B) The Overlook Hotel
C) The Stanley Hotel
D) The Bates Motel
  • 10. Which film was cited by Mikami as a negative inspiration for the game?
A) The Blob
B) The Shining
C) Dawn of the Dead
D) Alone in the Dark
  • 11. How was the game initially conceived in terms of camera perspective and dimensions?
A) Fixed-view cinematic
B) 2D side-scrolling
C) Fully 3D and first-person
D) Top-down isometric
  • 12. Which game inspired Mikami to adopt a cinematic fixed-view camera system?
A) Sweet Home
B) Alone in the Dark
C) Super Ghouls 'n Ghosts
D) Doom
  • 13. What style did the first-person prototype initially feature before shifting to American zombie horror?
A) Sci-fi alien horror
B) Gothic vampire horror
C) Slasher horror
D) Supernatural, psychological Japanese horror
  • 14. Which game influenced the supernatural, psychological Japanese horror style of the early prototype?
A) Dawn of the Dead
B) The Shining
C) Alone in the Dark
D) Sweet Home
  • 15. What film style did the team ultimately opt for, influenced by George A. Romero films?
A) British werewolf horror style
B) Italian cannibal horror style
C) American zombie horror style
D) Japanese ghost story style
  • 16. Why did Mikami eventually adopt fixed-view cameras instead of a fully 3D first-person view?
A) First-person views caused too much motion sickness
B) The team ran out of memory for 3D assets
C) Pre-rendered backdrops allowed a higher level of detail
D) PlayStation controllers could not handle first-person movement
  • 17. According to a concept art available since the 1990s, what game did the original first-person prototype resemble?
A) Wolfenstein 3D
B) Doom
C) Alone in the Dark
D) Duke Nukem 3D
  • 18. In which later mainline series entry was a first-person perspective used again after the original game?
A) Resident Evil 2
B) Resident Evil 7: Biohazard
C) Resident Evil 4
D) Resident Evil 5
  • 19. Why was the cooperative gameplay feature eventually removed from the game during production?
A) Playtesters found it too scary
B) PlayStation memory limits were exceeded
C) It technically wasn't good enough
D) There were not enough controllers
  • 20. In what year was early footage of the cooperative prototype revealed?
A) 1996
B) 1993
C) 1997
D) 1995
  • 21. What event hosted the presentation of a demo featuring real-time weapon changes in 1995?
A) E3
B) Tokyo Game Show
C) Maximum Console Expo
D) V Jump Festival
  • 22. Which magazine featured an early 1996 preview showing a graveyard and a slightly different final boss?
A) V Jump
B) Famitsu
C) Maximum Console
D) Electronic Gaming Monthly
  • 23. Which feature, removed from the final 1996 game, eventually appeared in the 2002 remake?
A) The graveyard
B) The local co-op mode
C) Real-time weapon changes
D) The tower
  • 24. What building replaced the guest houses late in development?
A) The graveyard
B) The guard house
C) The lab
D) The tower
  • 25. What building replaced the tower late in development?
A) The lab
B) The guest house
C) The guard house
D) The mansion
  • 26. In which mainline series entry did cooperative gameplay and real-time weapon changes return?
A) Resident Evil 3
B) Resident Evil 5
C) Resident Evil 2
D) Resident Evil Code: Veronica
  • 27. Did Capcom use motion capture for the game?
A) Yes, for spiders and animals
B) Yes, for all characters and enemies
C) Yes, for human characters only
D) No, they did not use any motion capture
  • 28. What did animators refer to instead of using motion capture?
A) Books and videos
B) Anatomical skeleton models
C) Classic horror films
D) Live actors in the studio
  • 29. Who was Dewey, an African-American man conceived in pre-production, intended to replace?
A) He was intended to perform a comic relief role
B) He was a cyborg strongman
C) He was a medical expert
D) He was intended to be the main villain
  • 30. Who replaced Dewey?
A) Rebecca
B) Wesker
C) Chris
D) Barry
  • 31. Who was Gelzer?
A) A big cyborg and typical strongman character
B) An African-American comic relief character
C) A member of the special rescue squad
D) A brilliant scientist and researcher
  • 32. Who replaced Gelzer?
A) Brad
B) Rebecca
C) Chris
D) Barry
  • 33. What hardware was used for almost all development of the game?
A) IBM PC compatible hardware
B) Sony PlayStation dev kits
C) Silicon Graphics hardware
D) Apple Macintosh hardware
  • 34. What software program was used alongside Silicon Graphics hardware during development?
A) Blender
B) Maya
C) 3ds Max
D) Softimage
  • 35. Why was the PlayStation chosen as the lead platform for the game?
A) In terms of things such as the amount of polygons
B) Because Capcom owned Sony
C) Because it supported first-person views better
D) Due to its built-in CD player quality
  • 36. Roughly how many people were on the development team towards the end of the game's development?
A) Exactly 50 people
B) Around 20 people
C) Upwards of 80 people
D) Over 200 people
  • 37. Who was the head of Capcom's consumer software division?
A) Akio Sakai
B) Tokuro Fujiwara
C) Shinji Mikami
D) Yasuhiro Anpo
  • 38. Why was Capcom hesitant to port Resident Evil to the Sega Saturn?
A) The Saturn lacked a CD-ROM drive
B) Sega refused to grant a publishing license
C) The team was too busy making a sequel
D) The hardware was not as ideally suited to the game as the PlayStation
  • 39. At which event was the Sega Saturn version finally unveiled?
A) April 1997 Tokyo Game Show
B) 1995 V Jump Festival
C) 1996 Maximum Console Expo
D) 1993 Electronic Entertainment Expo
  • 40. What did Capcom show alongside the Saturn version at the Tokyo Game Show?
A) A demo for the sequel on PlayStation
B) A first-person prototype video
C) The cooperative gameplay mode
D) A Sega Saturn sequel demo
  • 41. Where were the live action full-motion video sequences filmed?
A) In Japan
B) In the United States
C) In the United Kingdom
D) In Canada
  • 42. What nationality was the cast of actors used for the live action full-motion video sequences?
A) American
B) Canadian
C) British
D) Japanese
  • 43. Who played Chris in the live action full-motion video sequences?
A) Greg Smith
B) Charlie Kraslavsky
C) Jason Durkee
D) Eric Pirius
  • 44. Who played Jill in the live action full-motion video sequences?
A) Lynn Harris
B) Linda
C) Unknown
D) Inez Jesionowski
  • 45. Who played Barry in the live action full-motion video sequences?
A) Charlie Kraslavsky
B) Eric Pirius
C) Jason Durkee
D) Greg Smith
  • 46. Who played Rebecca in the live action full-motion video sequences?
A) Linda
B) Inez Jesionowski
C) Lynn Harris
D) Unknown
  • 47. Who played Wesker in the live action full-motion video sequences?
A) Jason Durkee
B) Greg Smith
C) Charlie Kraslavsky
D) Eric Pirius
  • 48. Who played Joseph in the live action full-motion video sequences?
A) Jason Durkee
B) Eric Pirius
C) Charlie Kraslavsky
D) Greg Smith
  • 49. What language are the voice acting tracks in all Japanese releases of the game?
A) Japanese voice acting with English captions and text
B) Japanese voice acting with Japanese text only
C) English voice acting with English text only
D) English voice acting with Japanese captions and text
  • 50. Where was the voice acting recorded for the game?
A) A recording studio in Tokyo
B) A recording studio in Los Angeles
C) A recording studio in New York
D) A recording studio in London
  • 51. Who provided the voice for Chris and the Narrator in the recording studio?
A) Scott McCulloch
B) Barry Gjerde
C) Pablo Kuntz
D) Sergio Alarcon
  • 52. Who provided the voice for Barry in the recording studio?
A) Dean Harrington
B) Clay Alarcon
C) Scott McCulloch
D) Barry Gjerde
  • 53. Who provided the voice for Wesker and Radio Transmissions?
A) Pablo Kuntz
B) Sergio Alarcon
C) Ward E. Sexton
D) Scott McCulloch
  • 54. Who was the voice director for the game?
A) Inez Jesionowski
B) Unknown
C) Linda
D) Lynn Harris
  • 55. What films did Lynn Harris loosely base her voice direction on?
A) Alien, The Thing and The Fly
B) The Shining, Sweet Home and Alone in the Dark
C) Dawn of the Dead, The Blob and The Rocky Horror Picture Show
D) Doom, Wolfenstein 3D and Super Ghouls 'n Ghosts
  • 56. What tone was Lynn Harris aiming for with her voice direction?
A) Camp
B) Purely psychological horror
C) Slapstick comedy
D) Serious and gritty
  • 57. What happened to the Japanese voice performances that were recorded for the game?
A) They were used for the international release instead
B) They were left unused because Mikami found the quality inadequate
C) They were used exclusively in the Japanese release
D) They were released as a special album
  • 58. According to lead programmer Yasuhiro Anpo, what hindered the realism and immersion of the international release?
A) The fixed-view camera system
B) The lack of motion capture
C) The Silicon Graphics hardware specs
D) Poor localization
  • 59. What feature is exclusive to the original Japanese PlayStation version's ending?
A) A vocal ending theme
B) A secret playable character
C) A Japanese voice acting track
D) An extra cinematic cutscene
  • 60. What is the title of the vocal ending theme in the original Japanese PlayStation version?
A) "Dawn of the Dead"
B) "The Shining Backdrops"
C) "Yume de Owarasenai..."
D) "Sweet Home Horror"
  • 61. Who performed the vocal ending theme "Yume de Owarasenai..."?
A) Fumitaka Fuchigami
B) Barry Gjerde
C) Scott McCulloch
D) Koji Oda
  • 62. Who originally targeted the game towards a core audience and only expected it to sell around 200,000 copies?
A) Mikami
B) Sakai
C) Anpo
D) Fujiwara
  • 63. How many copies did Fujiwara initially expect the game to sell?
A) Around 10 million copies
B) Around 20,000 copies
C) Around 200,000 copies
D) Around 2 million copies
  • 64. What did Mikami say he was initially worried about regarding the game?
A) Whether co-op mode would work
B) How well a horror game would really sell
C) Whether the PlayStation could handle polygons
D) If the voice acting would be too campy
  • 65. What did Anpo say about Capcom's expectations for the game's success?
A) Capcom did not expect the game to be successful
B) Capcom predicted it would revolutionize survival horror
C) Capcom expected it to sell millions immediately
D) Capcom knew it would outsell Sega Saturn games
  • 66. Who provided the voice for the Title and Character Names Announcer?
A) Scott McCulloch
B) Ward E. Sexton
C) Pablo Kuntz
D) Barry Gjerde
  • 67. Who provided the voice for Enrico and additional voices?
A) Barry Gjerde
B) Dean Harrington
C) Sergio Alarcon
D) Clay Alarcon
  • 68. Who provided the voice for Brad and Joseph?
A) Clay Alarcon
B) Pablo Kuntz
C) Sergio Alarcon
D) Dean Harrington
  • 69. Who provided the voice for Richard, Zombie Forest Speyer, and Zombies?
A) Clay Alarcon
B) Scott McCulloch
C) Dean Harrington
D) Sergio Alarcon
  • 70. When is the Bravo Team sent into the Arklay forest?
A) August 15, 1998
B) July 24, 1996
C) July 24, 1998
D) June 12, 1998
  • 71. What team is sent out after contact with the Bravo Team is lost?
A) Beta Team
B) Delta Team
C) Alpha Team
D) Gamma Team
  • 72. Who is the captain of the S.T.A.R.S. Alpha Team?
A) Chris Redfield
B) Brad Vickers
C) Enrico Marini
D) Albert Wesker
  • 73. Who is the dead pilot found at Bravo Team's crashed helicopter?
A) Kevin Dooley
B) Joseph Frost
C) Forest Speyer
D) Richard Aiken
  • 74. What kind of animals attack Alpha Team in the forest?
A) Snakes
B) Crows
C) Dobermanns
D) Zombies
  • 75. Who is mauled to death by dogs in the forest?
A) Brad Vickers
B) Kevin Dooley
C) Kenneth J. Sullivan
D) Joseph Frost
  • 76. Which Alpha Team member flees in the helicopter?
A) Albert Wesker
B) Brad Vickers
C) Barry Burton
D) Jill Valentine
  • 77. Where do the survivors take shelter after fleeing the forest?
A) A mysterious mansion
B) A military base
C) A police station
D) An underground laboratory
  • 78. Which Bravo Team member is discovered being eaten by a zombie?
A) Kenneth J. Sullivan
B) Richard Aiken
C) Forest Speyer
D) Enrico Marini
  • 79. What kills Richard Aiken?
A) A zombie attack
B) A gunshot wound
C) Venom poisoning from a snake bite
D) Infected crows
  • 80. What is the name of the giant mutated snake that bites Richard?
A) Tyrant
B) Yawn
C) Black Tiger
D) Neptune
  • 81. Who shoots Enrico Marini dead in the torso?
A) Albert Wesker
B) An unseen person
C) Barry Burton
D) Brad Vickers
  • 82. What type of corporation is Umbrella?
A) A technology conglomerate
B) A weapons manufacturing company
C) A pharmaceutical corporation
D) A biological security firm
  • 83. What were the Bio Organic Weapons called for short?
A) t-Viruses
B) S.T.A.R.S.
C) B.O.W.s
D) MO disks
  • 84. What does t-Virus stand for?
A) Toxic Virus
B) Targeted Virus
C) Tyrant Virus
D) Terminal Virus
  • 85. What threat does Wesker use to blackmail Barry?
A) Exposing his criminal record
B) Infecting him with the t-Virus
C) Firing him from S.T.A.R.S.
D) Umbrella killing his family
  • 86. What does Wesker release in the underground laboratory?
A) A swarm of crows
B) A pack of Dobermanns
C) The prototype Tyrant
D) A giant snake
  • 87. Who does the Tyrant kill first after being released?
A) Barry
B) Chris
C) Wesker
D) Jill
  • 88. What item must be collected to optionally save the other playable character from a holding cell?
A) MO disks
B) Helicopter keys
C) Flare gun
D) Rocket launcher
  • 89. How do the survivors signal Brad at the helipad?
A) By flashing a flashlight
B) By shooting a rocket launcher
C) By firing a flare
D) By using a radio
  • 90. What weapon does Brad drop for the player during the final battle with the Tyrant?
A) A rocket launcher
B) A shotgun
C) An assault rifle
D) A magnum
  • 91. According to the canon, how many protagonists survive the incident?
A) All four
B) Only three
C) Only two
D) None
  • 92. In what year was Resident Evil released?
A) 1989
B) 1996
C) 1994
D) 1998
  • 93. What system does Resident Evil use instead of a health counter?
A) Numerical life bar
B) Vitals-monitoring system
C) Stamina meter
D) Heart rate monitor only
  • 94. When were both the game's remake and prequel released on GameCube?
A) 2002
B) 2000
C) 1996
D) 1998
  • 95. What perspective does the game use to present the environment?
A) Third-person perspective
B) First-person perspective
C) Top-down perspective
D) Side-scrolling perspective
  • 96. What control scheme does the player use to move?
A) Mouse and keyboard controls
B) Point and click controls
C) Tank controls
D) Direct analog controls
  • 97. Who has more health and handles heavy weapons more effectively?
A) Chris
B) Rebecca
C) Jill
D) Barry
  • 98. Who has an increased inventory capacity and starts with a lockpick?
A) Barry
B) Rebecca
C) Chris
D) Jill
  • 99. What is the inventory capacity for Jill?
A) 8 slots
B) 6 slots
C) 10 slots
D) 12 slots
  • 100. What allows the player to save their progress using typewriters?
A) First aid sprays
B) Green herbs
C) Ink ribbons
D) Lockpicks
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