Game design
  • 1. Game design is the process of creating the rules, mechanics, goals, and overall experience of a video game. It involves balancing gameplay elements, designing levels and challenges, creating a compelling story, and ensuring that players are engaged and entertained throughout their gaming experience. Game designers often work closely with artists, programmers, and other professionals to bring their vision to life and create an immersive and enjoyable game for players to enjoy.

    What is the term for the process by which a game's mechanics and rules are designed?
A) Game design
B) Storyboarding
C) Software development
D) Animation
  • 2. What does A/B testing involve in game design?
A) Testing two versions of a feature/game element to see which performs better
B) Optimizing game code for performance
C) Creating art assets for the game
D) Writing dialogue for characters
  • 3. What is 'player agency' in game design?
A) The number of players in a multiplayer game
B) The extent to which players can make meaningful choices in the game
C) The speed at which the game progresses
D) The game's rating by players
  • 4. What does the term 'UI' stand for in game design?
A) User Instruction
B) User Interface
C) Unit Interaction
D) Underlying Integration
  • 5. What does 'NPC' stand for in game design?
A) National Player Competition
B) Non-Player Character
C) New Playable Content
D) Next-Gen Platform Collaboration
  • 6. What is 'game difficulty' in game design?
A) The number of game modes available
B) The amount of in-game currency
C) The level of challenge presented to players in a game
D) The frequency of in-game events
  • 7. What is 'level design' in game design?
A) Creating the layout, challenges, and objectives of game levels
B) Testing the game's performance
C) Developing the game's storyline
D) Designing physical game components
  • 8. What does 'immersion' mean in game design?
A) The process of saving game progress
B) The act of quitting the game
C) The size of the game map
D) The feeling of being deeply engaged and absorbed in the game world
  • 9. Which game design concept involves giving players the freedom to choose their actions and the outcomes that follow?
A) Forced Encounters
B) Linear Progression
C) Player Agency
D) Scripted Events
  • 10. Which term refers to the tactile response players get from engaging with a game?
A) Visual aesthetics
B) Voice acting
C) Haptic feedback
D) User interface
  • 11. In game design, what are 'cutscenes'?
A) Game-breaking bugs
B) Pre-rendered or in-game cinematic sequences that advance the story
C) Player-controlled camera movements
D) Unlockable game assets
  • 12. What does the acronym 'AI' stand for in game design?
A) Adaptive Interaction
B) Artificial Intelligence
C) Advanced Input
D) Action Interface
  • 13. Which game design concept involves maintaining a consistent and believable game world?
A) Distraction
B) Divergence
C) Disruption
D) Immersion
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