A) Animation B) Storyboarding C) Game design D) Software development
A) Optimizing game code for performance B) Creating art assets for the game C) Testing two versions of a feature/game element to see which performs better D) Writing dialogue for characters
A) The game's rating by players B) The extent to which players can make meaningful choices in the game C) The speed at which the game progresses D) The number of players in a multiplayer game
A) User Interface B) Unit Interaction C) Underlying Integration D) User Instruction
A) Non-Player Character B) New Playable Content C) Next-Gen Platform Collaboration D) National Player Competition
A) The frequency of in-game events B) The number of game modes available C) The amount of in-game currency D) The level of challenge presented to players in a game
A) Creating the layout, challenges, and objectives of game levels B) Testing the game's performance C) Designing physical game components D) Developing the game's storyline
A) The process of saving game progress B) The size of the game map C) The feeling of being deeply engaged and absorbed in the game world D) The act of quitting the game
A) Forced Encounters B) Scripted Events C) Linear Progression D) Player Agency
A) Haptic feedback B) Visual aesthetics C) Voice acting D) User interface
A) Unlockable game assets B) Game-breaking bugs C) Pre-rendered or in-game cinematic sequences that advance the story D) Player-controlled camera movements
A) Adaptive Interaction B) Advanced Input C) Artificial Intelligence D) Action Interface
A) Distraction B) Immersion C) Disruption D) Divergence |