A) Game design B) Storyboarding C) Software development D) Animation
A) Testing two versions of a feature/game element to see which performs better B) Optimizing game code for performance C) Creating art assets for the game D) Writing dialogue for characters
A) The number of players in a multiplayer game B) The extent to which players can make meaningful choices in the game C) The speed at which the game progresses D) The game's rating by players
A) User Instruction B) User Interface C) Unit Interaction D) Underlying Integration
A) National Player Competition B) Non-Player Character C) New Playable Content D) Next-Gen Platform Collaboration
A) The number of game modes available B) The amount of in-game currency C) The level of challenge presented to players in a game D) The frequency of in-game events
A) Creating the layout, challenges, and objectives of game levels B) Testing the game's performance C) Developing the game's storyline D) Designing physical game components
A) The process of saving game progress B) The act of quitting the game C) The size of the game map D) The feeling of being deeply engaged and absorbed in the game world
A) Forced Encounters B) Linear Progression C) Player Agency D) Scripted Events
A) Visual aesthetics B) Voice acting C) Haptic feedback D) User interface
A) Game-breaking bugs B) Pre-rendered or in-game cinematic sequences that advance the story C) Player-controlled camera movements D) Unlockable game assets
A) Adaptive Interaction B) Artificial Intelligence C) Advanced Input D) Action Interface
A) Distraction B) Divergence C) Disruption D) Immersion |