A) Software development B) Game design C) Animation D) Storyboarding
A) Creating art assets for the game B) Writing dialogue for characters C) Optimizing game code for performance D) Testing two versions of a feature/game element to see which performs better
A) The extent to which players can make meaningful choices in the game B) The number of players in a multiplayer game C) The game's rating by players D) The speed at which the game progresses
A) User Instruction B) User Interface C) Unit Interaction D) Underlying Integration
A) Next-Gen Platform Collaboration B) New Playable Content C) Non-Player Character D) National Player Competition
A) The number of game modes available B) The frequency of in-game events C) The level of challenge presented to players in a game D) The amount of in-game currency
A) Developing the game's storyline B) Testing the game's performance C) Designing physical game components D) Creating the layout, challenges, and objectives of game levels
A) The feeling of being deeply engaged and absorbed in the game world B) The act of quitting the game C) The size of the game map D) The process of saving game progress
A) Player Agency B) Linear Progression C) Forced Encounters D) Scripted Events
A) Haptic feedback B) Voice acting C) User interface D) Visual aesthetics
A) Player-controlled camera movements B) Unlockable game assets C) Game-breaking bugs D) Pre-rendered or in-game cinematic sequences that advance the story
A) Action Interface B) Advanced Input C) Adaptive Interaction D) Artificial Intelligence
A) Divergence B) Distraction C) Immersion D) Disruption |