A) Storyboarding B) Software development C) Animation D) Game design
A) Writing dialogue for characters B) Creating art assets for the game C) Testing two versions of a feature/game element to see which performs better D) Optimizing game code for performance
A) The game's rating by players B) The number of players in a multiplayer game C) The speed at which the game progresses D) The extent to which players can make meaningful choices in the game
A) User Interface B) Underlying Integration C) User Instruction D) Unit Interaction
A) Next-Gen Platform Collaboration B) Non-Player Character C) New Playable Content D) National Player Competition
A) The amount of in-game currency B) The level of challenge presented to players in a game C) The frequency of in-game events D) The number of game modes available
A) Designing physical game components B) Creating the layout, challenges, and objectives of game levels C) Testing the game's performance D) Developing the game's storyline
A) The size of the game map B) The act of quitting the game C) The process of saving game progress D) The feeling of being deeply engaged and absorbed in the game world
A) Player Agency B) Scripted Events C) Forced Encounters D) Linear Progression
A) Visual aesthetics B) Voice acting C) Haptic feedback D) User interface
A) Unlockable game assets B) Player-controlled camera movements C) Pre-rendered or in-game cinematic sequences that advance the story D) Game-breaking bugs
A) Action Interface B) Advanced Input C) Adaptive Interaction D) Artificial Intelligence
A) Disruption B) Divergence C) Immersion D) Distraction |