Game design
  • 1. Game design is the process of creating the rules, mechanics, goals, and overall experience of a video game. It involves balancing gameplay elements, designing levels and challenges, creating a compelling story, and ensuring that players are engaged and entertained throughout their gaming experience. Game designers often work closely with artists, programmers, and other professionals to bring their vision to life and create an immersive and enjoyable game for players to enjoy.

    What is the term for the process by which a game's mechanics and rules are designed?
A) Storyboarding
B) Software development
C) Animation
D) Game design
  • 2. What does A/B testing involve in game design?
A) Writing dialogue for characters
B) Creating art assets for the game
C) Testing two versions of a feature/game element to see which performs better
D) Optimizing game code for performance
  • 3. What is 'player agency' in game design?
A) The game's rating by players
B) The number of players in a multiplayer game
C) The speed at which the game progresses
D) The extent to which players can make meaningful choices in the game
  • 4. What does the term 'UI' stand for in game design?
A) User Interface
B) Underlying Integration
C) User Instruction
D) Unit Interaction
  • 5. What does 'NPC' stand for in game design?
A) Next-Gen Platform Collaboration
B) Non-Player Character
C) New Playable Content
D) National Player Competition
  • 6. What is 'game difficulty' in game design?
A) The amount of in-game currency
B) The level of challenge presented to players in a game
C) The frequency of in-game events
D) The number of game modes available
  • 7. What is 'level design' in game design?
A) Designing physical game components
B) Creating the layout, challenges, and objectives of game levels
C) Testing the game's performance
D) Developing the game's storyline
  • 8. What does 'immersion' mean in game design?
A) The size of the game map
B) The act of quitting the game
C) The process of saving game progress
D) The feeling of being deeply engaged and absorbed in the game world
  • 9. Which game design concept involves giving players the freedom to choose their actions and the outcomes that follow?
A) Player Agency
B) Scripted Events
C) Forced Encounters
D) Linear Progression
  • 10. Which term refers to the tactile response players get from engaging with a game?
A) Visual aesthetics
B) Voice acting
C) Haptic feedback
D) User interface
  • 11. In game design, what are 'cutscenes'?
A) Unlockable game assets
B) Player-controlled camera movements
C) Pre-rendered or in-game cinematic sequences that advance the story
D) Game-breaking bugs
  • 12. What does the acronym 'AI' stand for in game design?
A) Action Interface
B) Advanced Input
C) Adaptive Interaction
D) Artificial Intelligence
  • 13. Which game design concept involves maintaining a consistent and believable game world?
A) Disruption
B) Divergence
C) Immersion
D) Distraction
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