Game design
  • 1. Game design is the process of creating the rules, mechanics, goals, and overall experience of a video game. It involves balancing gameplay elements, designing levels and challenges, creating a compelling story, and ensuring that players are engaged and entertained throughout their gaming experience. Game designers often work closely with artists, programmers, and other professionals to bring their vision to life and create an immersive and enjoyable game for players to enjoy.

    What is the term for the process by which a game's mechanics and rules are designed?
A) Software development
B) Game design
C) Animation
D) Storyboarding
  • 2. What does A/B testing involve in game design?
A) Creating art assets for the game
B) Writing dialogue for characters
C) Optimizing game code for performance
D) Testing two versions of a feature/game element to see which performs better
  • 3. What is 'player agency' in game design?
A) The extent to which players can make meaningful choices in the game
B) The number of players in a multiplayer game
C) The game's rating by players
D) The speed at which the game progresses
  • 4. What does the term 'UI' stand for in game design?
A) User Instruction
B) User Interface
C) Unit Interaction
D) Underlying Integration
  • 5. What does 'NPC' stand for in game design?
A) Next-Gen Platform Collaboration
B) New Playable Content
C) Non-Player Character
D) National Player Competition
  • 6. What is 'game difficulty' in game design?
A) The number of game modes available
B) The frequency of in-game events
C) The level of challenge presented to players in a game
D) The amount of in-game currency
  • 7. What is 'level design' in game design?
A) Developing the game's storyline
B) Testing the game's performance
C) Designing physical game components
D) Creating the layout, challenges, and objectives of game levels
  • 8. What does 'immersion' mean in game design?
A) The feeling of being deeply engaged and absorbed in the game world
B) The act of quitting the game
C) The size of the game map
D) The process of saving game progress
  • 9. Which game design concept involves giving players the freedom to choose their actions and the outcomes that follow?
A) Player Agency
B) Linear Progression
C) Forced Encounters
D) Scripted Events
  • 10. Which term refers to the tactile response players get from engaging with a game?
A) Haptic feedback
B) Voice acting
C) User interface
D) Visual aesthetics
  • 11. In game design, what are 'cutscenes'?
A) Player-controlled camera movements
B) Unlockable game assets
C) Game-breaking bugs
D) Pre-rendered or in-game cinematic sequences that advance the story
  • 12. What does the acronym 'AI' stand for in game design?
A) Action Interface
B) Advanced Input
C) Adaptive Interaction
D) Artificial Intelligence
  • 13. Which game design concept involves maintaining a consistent and believable game world?
A) Divergence
B) Distraction
C) Immersion
D) Disruption
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