A) Game design B) Storyboarding C) Software development D) Animation
A) Creating art assets for the game B) Writing dialogue for characters C) Optimizing game code for performance D) Testing two versions of a feature/game element to see which performs better
A) The game's rating by players B) The number of players in a multiplayer game C) The extent to which players can make meaningful choices in the game D) The speed at which the game progresses
A) User Instruction B) Underlying Integration C) Unit Interaction D) User Interface
A) New Playable Content B) Non-Player Character C) National Player Competition D) Next-Gen Platform Collaboration
A) Game-breaking bugs B) Pre-rendered or in-game cinematic sequences that advance the story C) Player-controlled camera movements D) Unlockable game assets
A) The act of quitting the game B) The process of saving game progress C) The size of the game map D) The feeling of being deeply engaged and absorbed in the game world
A) The frequency of in-game events B) The amount of in-game currency C) The number of game modes available D) The level of challenge presented to players in a game
A) Designing physical game components B) Testing the game's performance C) Creating the layout, challenges, and objectives of game levels D) Developing the game's storyline
A) Player Agency B) Scripted Events C) Forced Encounters D) Linear Progression
A) Divergence B) Disruption C) Immersion D) Distraction
A) Visual aesthetics B) Haptic feedback C) Voice acting D) User interface
A) Action Interface B) Artificial Intelligence C) Adaptive Interaction D) Advanced Input |