A) Animation B) Software development C) Game design D) Storyboarding
A) Creating art assets for the game B) Testing two versions of a feature/game element to see which performs better C) Optimizing game code for performance D) Writing dialogue for characters
A) The extent to which players can make meaningful choices in the game B) The number of players in a multiplayer game C) The speed at which the game progresses D) The game's rating by players
A) Underlying Integration B) Unit Interaction C) User Instruction D) User Interface
A) Non-Player Character B) Next-Gen Platform Collaboration C) New Playable Content D) National Player Competition
A) Player-controlled camera movements B) Unlockable game assets C) Game-breaking bugs D) Pre-rendered or in-game cinematic sequences that advance the story
A) The process of saving game progress B) The size of the game map C) The feeling of being deeply engaged and absorbed in the game world D) The act of quitting the game
A) The amount of in-game currency B) The frequency of in-game events C) The number of game modes available D) The level of challenge presented to players in a game
A) Designing physical game components B) Testing the game's performance C) Developing the game's storyline D) Creating the layout, challenges, and objectives of game levels
A) Player Agency B) Forced Encounters C) Linear Progression D) Scripted Events
A) Immersion B) Distraction C) Divergence D) Disruption
A) Voice acting B) User interface C) Haptic feedback D) Visual aesthetics
A) Artificial Intelligence B) Action Interface C) Advanced Input D) Adaptive Interaction |