Game design
  • 1. Game design is the process of creating the rules, mechanics, goals, and overall experience of a video game. It involves balancing gameplay elements, designing levels and challenges, creating a compelling story, and ensuring that players are engaged and entertained throughout their gaming experience. Game designers often work closely with artists, programmers, and other professionals to bring their vision to life and create an immersive and enjoyable game for players to enjoy.

    What is the term for the process by which a game's mechanics and rules are designed?
A) Animation
B) Software development
C) Game design
D) Storyboarding
  • 2. What does A/B testing involve in game design?
A) Creating art assets for the game
B) Testing two versions of a feature/game element to see which performs better
C) Optimizing game code for performance
D) Writing dialogue for characters
  • 3. What is 'player agency' in game design?
A) The extent to which players can make meaningful choices in the game
B) The number of players in a multiplayer game
C) The speed at which the game progresses
D) The game's rating by players
  • 4. What does the term 'UI' stand for in game design?
A) Underlying Integration
B) Unit Interaction
C) User Instruction
D) User Interface
  • 5. What does 'NPC' stand for in game design?
A) Non-Player Character
B) Next-Gen Platform Collaboration
C) New Playable Content
D) National Player Competition
  • 6. In game design, what are 'cutscenes'?
A) Player-controlled camera movements
B) Unlockable game assets
C) Game-breaking bugs
D) Pre-rendered or in-game cinematic sequences that advance the story
  • 7. What does 'immersion' mean in game design?
A) The process of saving game progress
B) The size of the game map
C) The feeling of being deeply engaged and absorbed in the game world
D) The act of quitting the game
  • 8. What is 'game difficulty' in game design?
A) The amount of in-game currency
B) The frequency of in-game events
C) The number of game modes available
D) The level of challenge presented to players in a game
  • 9. What is 'level design' in game design?
A) Designing physical game components
B) Testing the game's performance
C) Developing the game's storyline
D) Creating the layout, challenges, and objectives of game levels
  • 10. Which game design concept involves giving players the freedom to choose their actions and the outcomes that follow?
A) Player Agency
B) Forced Encounters
C) Linear Progression
D) Scripted Events
  • 11. Which game design concept involves maintaining a consistent and believable game world?
A) Immersion
B) Distraction
C) Divergence
D) Disruption
  • 12. Which term refers to the tactile response players get from engaging with a game?
A) Voice acting
B) User interface
C) Haptic feedback
D) Visual aesthetics
  • 13. What does the acronym 'AI' stand for in game design?
A) Artificial Intelligence
B) Action Interface
C) Advanced Input
D) Adaptive Interaction
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