A) Software development B) Game design C) Animation D) Storyboarding
A) Writing dialogue for characters B) Creating art assets for the game C) Testing two versions of a feature/game element to see which performs better D) Optimizing game code for performance
A) The game's rating by players B) The speed at which the game progresses C) The number of players in a multiplayer game D) The extent to which players can make meaningful choices in the game
A) User Instruction B) User Interface C) Underlying Integration D) Unit Interaction
A) National Player Competition B) Next-Gen Platform Collaboration C) Non-Player Character D) New Playable Content
A) Unlockable game assets B) Player-controlled camera movements C) Pre-rendered or in-game cinematic sequences that advance the story D) Game-breaking bugs
A) The size of the game map B) The feeling of being deeply engaged and absorbed in the game world C) The process of saving game progress D) The act of quitting the game
A) The amount of in-game currency B) The level of challenge presented to players in a game C) The frequency of in-game events D) The number of game modes available
A) Creating the layout, challenges, and objectives of game levels B) Designing physical game components C) Testing the game's performance D) Developing the game's storyline
A) Linear Progression B) Scripted Events C) Forced Encounters D) Player Agency
A) Disruption B) Divergence C) Immersion D) Distraction
A) Visual aesthetics B) User interface C) Voice acting D) Haptic feedback
A) Advanced Input B) Action Interface C) Adaptive Interaction D) Artificial Intelligence |