A) Diving without a plan. B) Research the shipwreck's history and location. C) Immediately buying dive gear. D) Inviting all your friends.
A) Open Water Diver B) Rescue Diver C) Wreck Diver Specialty D) Advanced Open Water Diver
A) Swim inside immediately. B) Assess the wreck's stability and condition. C) Ignore any safety concerns. D) Remove artifacts as souvenirs.
A) Dive Reel with Line B) Fishing Rod C) Axe D) Hammer
A) To measure the size of the wreck. B) To tie off loose objects. C) To catch fish inside the wreck. D) To find your way back to the exit.
A) Friendly Fish B) Unlimited Air Supply C) Sharp Metal and Debris D) Perfect Visibility
A) Carbonated Water B) Trimix C) Regular Air D) Helium Only
A) To swim faster. B) To impress other divers. C) Buoyancy doesn't matter in wreck diving. D) To avoid stirring up silt and reducing visibility.
A) Panic and swim randomly. B) Remove your mask to see better. C) Follow your guideline back to the exit. D) Call for help (it won't work underwater).
A) Splitting up to explore more of the wreck. B) Ignoring each other during the dive. C) Agreeing on a maximum penetration distance and time. D) Competing to see who finds the coolest artifact.
A) Collect souvenirs. B) Clean the wreck. C) Leave everything as you found it. D) Move artifacts to a safer location.
A) Clear Water B) Silt Out C) Sun Glare D) Blue Hole
A) Loss of visibility. B) Entanglement. C) Shark attacks within the wreck (generally rare). D) Decompression sickness.
A) To attract fish. B) To increase bottom time. C) To make you feel weightless. D) To make your dive gear look cooler.
A) Use as much air as you can. B) Share your air with every fish you see. C) Ignore your air gauge. D) Follow the 'rule of thirds'.
A) Swim for 1/3 of the dive, rest for 1/3, look for treasure 1/3 B) Divide your air supply by three and use it randomly. C) 1/3 for fun, 1/3 for photos, 1/3 for exiting. D) 1/3 to enter, 1/3 to exit, 1/3 reserve.
A) Only darkness. B) The surface above. C) The interior structure and marine life. D) Other divers far away.
A) Swim inside the wreck for shelter. B) Pretend the current isn't there. C) Abort the dive or use a down line. D) Fight against the current.
A) A prediction of the future. B) Insights into the ship's history and purpose. C) The current weather conditions. D) The best fishing spots.
A) Hand signals and underwater writing slates. B) Cell phones. C) Shouting. D) Smoke signals.
A) To ensure a safe and organized dive. B) To make the dive more expensive. C) To look professional. D) To impress other divers.
A) Try to touch them. B) Feed them. C) Observe from a distance and avoid disturbing them. D) Chase them.
A) Pinch point B) Treasure trove C) Swim through D) Open water
A) Assess the situation and offer assistance if safe to do so. B) Immediately surface. C) Panic and swim away. D) Ignore them and continue your dive.
A) Training isn't important. B) To find treasure. C) To understand and mitigate the risks involved. D) To brag to your friends.
A) Only in the deepest parts of the ocean. B) Very shallow, close to shore. C) Extremely deep, requiring specialized equipment. D) Varies greatly depending on location.
A) It controls the underwater currents. B) It tracks your depth, time, and nitrogen absorption. C) It translates fish language. D) It makes you a better swimmer.
A) It helps you float better. B) It makes you invisible to sharks. C) It provides protection from cold water and sharp objects. D) It's only for fashion.
A) Sea state, wind, and visibility. B) Whether it's sunny or cloudy. C) The pollen count. D) Air temperature.
A) To discuss the dive, share observations, and learn from the experience. B) It's not necessary. C) To brag about your accomplishments. D) To complain about the dive. |