The Master Of Go by Yasunari Kawabata - Quiz
  • 1. The Master of Go by Yasunari Kawabata is a profound exploration of the complexities of the game of Go, framed within the context of Japanese culture and the interplay between tradition and modernity. Set against the backdrop of a high-stakes match between a venerable Go master, Mr. Honinbo, and a young challenger, the novel delves into the psychological intricacies of strategy, competition, and the subtleties of human emotion. As Mr. Honinbo grapples with the inevitability of change and the passage of time, the narrative artfully interweaves elements of melancholy and reverence for the past, reflecting on the beauty of the game as a metaphor for life itself. Kawabata's lyrical prose evokes a sense of quiet contemplation, illustrating not only the intellectual challenges posed by Go but also the profound sense of connection between the players, their histories, and the cultural significance of the game. The novel stands as a testament to Kawabata's mastery of language and his ability to encapsulate the essence of human experience, making it a significant contribution to literature that resonates beyond the confines of the board.

    Who is the author of The Master of Go?
A) Haruki Murakami
B) Kobo Abe
C) Yukio Mishima
D) Yasunari Kawabata
  • 2. What is the central game being played throughout the novel?
A) Mahjong
B) Go
C) Chess
D) Shogi
  • 3. Who is the Master in the title?
A) Honinbo Shusai
B) Otake
C) Kawabata himself
D) The narrator
  • 4. Who is the Master's opponent in the climactic match?
A) A young apprentice
B) Otake
C) The narrator
D) A Western player
  • 5. What historical event serves as the backdrop for the novel?
A) World War II
B) The match between Honinbo Shusai and Otake
C) The Meiji Restoration
D) The Korean War
  • 6. What does the game of Go symbolize in the novel?
A) Political power struggles
B) Traditional Japanese culture vs modernity
C) Economic competition
D) Religious conflicts
  • 7. How does the Master view the game of Go?
A) As an art form
B) As a business
C) As a hobby
D) As a sport
  • 8. How are the game sessions structured?
A) Blindfolded matches
B) Played quickly in one sitting
C) With long breaks between moves
D) Simultaneous games
  • 9. What award did Kawabata win that relates to this novel?
A) Nobel Prize in Literature
B) Pulitzer Prize
C) National Book Award
D) Booker Prize
  • 10. How does the novel treat its historical subject matter?
A) As fantasy allegory
B) As pure fiction
C) As strict documentary
D) As both factual and artistic
  • 11. What is the significance of the match's timing?
A) First international match
B) End of an era in Go
C) Beginning of professional Go
D) Introduction of new rules
  • 12. What narrative perspective does Kawabata primarily use?
A) Shūsai's perspective
B) First-person observer
C) Third-person omniscient
D) Second-person
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