A) To win the game against the players B) To play the strongest character in the party C) To just roll dice D) To narrate the story and control the non-player characters (NPCs)
A) d10 B) d6 C) d20 D) d100
A) Happy Points B) Hero Points C) Hit Points D) Health Potential
A) Wisdom B) Luck C) Intelligence D) Strength
A) To attack an enemy B) To determine the success of an action requiring a certain ability C) To level up your character D) To roll for initiative
A) Rolling a d20 once and adding a bonus B) Rolling two d20s and taking the lower result C) Automatically succeeding on a roll D) Rolling a d20 twice and taking the higher result
A) Hibernate B) Meditate C) Procrastinate D) Dash
A) To determine the order of turns in combat B) To determine your character's alignment C) To determine how much gold you start with D) To determine your starting HP
A) To store miniatures B) To roll dice on C) To record a character's abilities, skills, and equipment D) To track the DM's notes
A) Action Count B) Armor Class C) Attack Chance D) Ability Check
A) A character who always breaks the law. B) A character who acts randomly and selfishly. C) A character who seeks to destroy everything. D) A character who acts with compassion and adheres to the rules.
A) A roll to resist a harmful effect B) A roll to determine your character's starting age C) A roll to automatically succeed at a task D) A roll to increase your attack damage
A) Elf B) Smurf C) Saiyan D) Kryptonian
A) Being skilled in a specific area, adding a bonus to related rolls B) Having a limited number of uses for a spell C) Being immune to a specific condition D) Having a weakness to a specific type of damage
A) A 1-minute break to sharpen weapons B) An 8-hour period of sleep C) A period of downtime allowing characters to recover some abilities and HP D) A 24-hour period of inactivity
A) Accountant B) Chef C) Programmer D) Fighter
A) A magical barrier that protects you from damage B) A bonus to your attack rolls C) A physical location where you store spell scrolls D) A unit of magical energy required to cast a spell
A) A magical cloak that makes you invisible B) An obstacle that provides protection from attacks C) A secret language D) A type of musical performance
A) Dice Manipulator B) Dragon Master C) Destiny Maker D) Dungeon Master
A) To buy equipment B) To skip encounters C) To gain levels and improve your character D) To bribe NPCs
A) A type of weapon B) A magical drink that provides a beneficial effect. C) A type of poison D) A type of monster
A) Non-Proficient Character B) Non-Player Character C) New Player Character D) Narrative Plot Catalyst
A) A type of healing potion B) A type of spell that deals fire damage C) A special melee attack used to restrain a creature D) A type of magical armor
A) A ritual that grants temporary immunity to damage B) A quick nap that restores a few hit points C) An extended period of downtime (usually 8 hours) allowing characters to fully recover HP and resources D) A training session that improves skills
A) Fire B) Annoyance C) Awkwardness D) Boredom
A) Rolling a d20 once and subtracting a bonus B) Rolling two d20s and taking the higher result C) Automatically failing on a roll D) Rolling a d20 twice and taking the lower result
A) A spell that can only be cast by certain classes. B) A spell that requires a rare and expensive component. C) A spell that can be cast at will, without using spell slots. D) A very powerful spell that can only be cast once per day.
A) Meditating to regain spell slots. B) Maintaining a spell effect for its duration, which can be interrupted. C) Focusing on attacking a single target. D) Dodging enemy attacks.
A) A way to communicate silently with other players. B) A type of healing spell. C) An instant response to a trigger during another creature's turn. D) A powerful melee attack.
A) A potion that increases ability scores. B) A reward that grants advantage on a roll. C) A type of magical weapon. D) A spell that grants temporary hit points. |