PONG Quiz
initial scene blank
  • 1. How can you rename the scene from here?
A) click one time on the name
B) right click on the name
C) press enter on the name
D) double click on the name
new actor
  • 2. A new actor can move by itself once it has been created.
A) False
B) True
rule blank
  • 3. What has been added to the logic stack?
A) Group
B) Behavior
C) Rule
D) Timer
move up rule
  • 4. In order to be able to move the actor, which arrow key should you press in order to make this feature function.
A) Up arrow key
B) Right arrow key
C) Down arrow key
D) Left arrow key
move
  • 5. In which section of Behaviors do you find move?
A) Block
B) Group
C) Persistent
Degree No numbers on cricle
  • 6. How many degrees are to move right?
A) 180
B) 270
C) 90
D) 0
Degree No numbers on cricle
  • 7. How many degrees are to move left?
A) 0
B) 270
C) 180
D) 90
Degree No numbers on cricle
  • 8. How many degrees are to move up?
A) 90
B) 180
C) 270
D) 0
Degree No numbers on cricle
  • 9. How many degrees are to move down?
A) 90
B) 270
C) 180
D) 0
right paddle width heigiht
  • 10. What size was the width and height for the right paddle?
A) w: 28 h: 28
B) w: 18 h: 18
C) w: 50 8 h: 50
D) w: 128 h: 128
left paddle width heigiht
  • 11. What size was the width and height for the left paddle?
A) w: 50 8 h: 50
B) w: 28 h: 28
C) w: 18 h: 18
D) w: 128 h: 128
physics section
  • 12. Which section is opened in order to make these custom changes
A) motion
B) physics
C) gravity
D) attributes
left score game attribute
  • 13. In which section was the left score added?
A) actor
B) layer
C) scene
D) game
right score game attribute
  • 14. In which section was the right score added?
A) actor
B) layer
C) game
D) scene
paddle score display text
  • 15. Identify which paddle do these behavior belongs to?
A) right paddle
B) left paddle
paddle score display text right
  • 16. Identify which paddle do these behavior belongs to?
A) left paddle
B) right paddle
timer behavior
  • 17. Identify the behavior.
A) attribute
B) spawn
C) timer
D) rule
ball velocity
  • 18. In which section was the ball velocity & ball position added?
A) scene
B) actor
C) attribute
D) game
AI speed
  • 19. In which section was the AI Speed added?
A) scene
B) actor
C) game
D) attribute
direction to serve
  • 20. What does this behavior do to the ball?
A) it spawns the ball at a faster speed each time it's served
B) it spawns the ball to a new direction each time it's served
C) it spawns the ball at a only to the right side each time it's served
D) it spawns the ball at a slower speed each time it's served
tags collide list
  • 21. What is collidable used for in this game?
A) it is used to produce make no sound once the ball would hit the walls
B) it is used to produce sound once the ball would hit the walls
C) it is used to produce sound once the ball would hit the paddles
D) it is used to produce make no sound once the ball would hit the paddles
stop sticking rule
  • 22. What does this behavior do to the ball?
A) it lets the paddle bounce and NOT stay stuck on the corners or to the paddles
B) it lets the ball bounce and NOT stay stuck on the corners or to the paddles
C) it lets the paddle NOT bounce and stay stuck on the corners or to the paddles
D) it lets the NOT ball bounce and stay stuck on the corners or to the paddles
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