A) 1987 B) 1985 C) 1988 D) 1986
A) Otto B) Richard Watton C) Atari User D) Red Rat Software
A) Red Rat Software B) Aktueller Software Markt C) Atari D) Richard Watton Games
A) Atari 8-bit computers B) Commodore 64 C) ZX Spectrum D) Apple II
A) Richard B) Rat C) Watton D) Otto
A) 19th-century B) 12th-century C) 14th-century D) 13th-century
A) Reflecting fireballs B) Firing arrows C) Energy blasts D) Swords
A) Fireballs B) Arrows C) Daggers D) Shields
A) Single-screen rooms B) Scrolling maps C) Isometric perspective D) Open world
A) Arrows B) Energy packs C) Fireballs D) Stones
A) Paddle controller B) Joystick C) Mouse D) Keyboard
A) The level restarts B) The player loses a life C) The knight changes weapons D) The game ends immediately
A) Reach the end of the timer B) Find a key C) Defeat zombies or collect energy packs D) Solve a puzzle
A) Three players B) One player C) Two players D) Four players
A) Aktueller Software Markt B) Electronic Games C) Atari User D) Computer Gaming World
A) The two-player mode was buggy B) The game was too easy C) The graphics were not good D) The controls were unresponsive
A) Complex and orchestral B) Repetitive but catchy C) Excellent and immersive D) Two boring noises
A) They found it boring B) They criticized the grammar C) They praised it D) They ignored it
A) The levels were too short B) The character was too weak C) It was impossible to beat D) It felt repetitive
A) The graphics were ground-breaking B) The experience fell short of expectations C) The game was the best platformer of 1987 D) The game was a masterpiece |