Berzerk (video game) - Quiz
  • 1. Who developed the 1980 maze and shooter video game Berzerk?
A) Nintendo
B) Sega
C) Stern Electronics
D) Atari
  • 2. What is the main objective of the player in Berzerk?
A) Escape maze-like rooms while shooting robots.
B) Defeat Evil Otto to win.
C) Collect as many coins as possible.
D) Build a robot army.
  • 3. Who is the designer of Berzerk?
A) Alan McNeil
B) Sid Meier
C) Shigeru Miyamoto
D) Gabe Newell
  • 4. What unique feature did Berzerk introduce in its gameplay?
A) Online leaderboards.
B) Virtual reality support.
C) Speech synthesis with digitized voices.
D) Multiplayer mode.
  • 5. How many units of Berzerk were sold shortly after its release?
A) 50,000 units
B) 5,000 units
C) Around 15,000 units
D) 100,000 units
  • 6. In which year was the sequel to Berzerk, Frenzy, developed?
A) 1988
B) 1984
C) 1982
D) 1986
  • 7. What is Evil Otto's role in the game Berzerk?
A) Guides the player through mazes.
B) Hunts down and tries to defeat the player.
C) Collects bonuses for the player.
D) Helps the player escape.
  • 8. Which of these games was influenced by Berzerk?
A) Pac-Man
B) Space Invaders
C) Donkey Kong
D) Robotron: 2084
  • 9. What did the robots in Berzerk say during gameplay?
A) Background music.
B) Taunting phrases and threats.
C) Encouraging messages.
D) Silent movements only.
  • 10. Which character from another company inspired the name 'Berzerk'?
A) Pac-Man from Namco
B) Berserker series by Fred Saberhagen
C) Link from Zelda
D) Mario from Nintendo
  • 11. What did the speech chip in Berzerk originally intend to assist?
A) Gamers improving reflexes.
B) Children learning languages.
C) People with visual impairments.
D) Musicians composing songs.
  • 12. What was the initial color scheme of Berzerk before it became a true colored game?
A) Sepia tones.
B) Black and white with translucent ink overlay.
C) Full color from the start.
D) Grayscale only.
  • 13. What inspired Alan McNeil's dislike for the happy-face icon?
A) It was associated with insincere politeness.
B) He preferred geometric shapes.
C) He thought it looked too cheerful.
D) It reminded him of a childhood fear.
  • 14. What did players receive for destroying all robots in a room?
A) A new weapon.
B) An extra level.
C) Bonus points.
D) Extra lives automatically.
  • 15. How could the arcade machine's gameplay elements be adjusted?
A) Using DIP switches for options like extra lives.
B) By pressing a secret button sequence.
C) With a special coin insertion.
D) Through an external control panel.
  • 16. What was the original inspiration for Berzerk's gameplay concept?
A) Asteroids
B) Pong
C) Space Invaders
D) The game Chase.
  • 17. How many directions could robots fire in Berzerk?
A) Four directions.
B) Eight directions.
C) Six directions.
D) Two directions.
  • 18. What was the purpose of Evil Otto's creation in Berzerk?
A) To incentivize players to leave a room after defeating robots.
B) To provide hints during gameplay.
C) To act as a non-playable friend.
D) To serve as a guide for new players.
  • 19. Which console received Berzerk with the title 'Best Solitaire Videogame'?
A) Vectrex
B) Intellivision
C) ColecoVision
D) Atari 2600
  • 20. What was Alan McNeil's role at Dave Nutting Associates before joining Stern Electronics?
A) Designed game graphics only.
B) Tested video games for quality assurance.
C) Programmed coin-op sequels and ported games.
D) Managed the company finances.
  • 21. What was the initial problem with McNeil's prototype of Berzerk?
A) There were no enemies in the maze.
B) The graphics were not colorful enough.
C) The controls were unresponsive.
D) Robots moved too quickly, making the game too hard.
  • 22. What was the original purpose of the speech chip used in Berzerk?
A) To enhance graphics quality.
B) For creating background music.
C) For multiplayer communication.
D) To assist people with visual impairments.
  • 23. What was the role of Dave Otto in relation to Berzerk?
A) Evil Otto was named after him.
B) He managed the game's marketing.
C) He programmed the speech chip.
D) He designed the game's graphics.
  • 24. What did McNeil adjust to balance the gameplay in Berzerk?
A) Robots' speeds and number of bullets they could shoot.
B) The size of the maze rooms.
C) The soundtrack volume.
D) The color scheme of the robots.
  • 25. What was the original sound design in Berzerk before using the speech chip?
A) Rock music tracks.
B) Pinball-type sounds.
C) Classical music.
D) Nature sounds.
  • 26. Where was the game Berzerk revealed?
A) Consumer Electronics Show in Las Vegas
B) Tokyo Game Show in Japan
C) Amusement & Music Operators Association (AMOA) exposition in Chicago
D) E3 Expo in Los Angeles
  • 27. How many visitors attended the AMOA exposition?
A) 5,000 visitors
B) 7,400 visitors
C) 8,500 visitors
D) 10,000 visitors
  • 28. Who created the standard one-inch-high joystick models for Berzerk?
A) Sega Enterprises
B) Atari Corporation
C) Nintendo Co., Ltd.
D) Wico Corporation
  • 29. Which game eventually reduced Berzerk's dominance?
A) Space Invaders
B) Donkey Kong
C) Pac-Man
D) Galaga
  • 30. Who developed the port for the Atari 2600 version of Berzerk?
A) Stern Electronics
B) Atari Corporation
C) Dan Hitchens
D) John McNeil
  • 31. How much did Stern Electronics sell the rights to make the home game of Berzerk for?
A) 10 million dollars
B) 1 million dollars
C) 6 million dollars
D) 4 million dollars
  • 32. Which year was Berzerk re-released as downloadable content in the Atari 50 compilation?
A) 2024
B) 2023
C) 2025
D) 2026
  • 33. Who found Berzerk interesting at AMOA and commented on the joystick usage?
A) Michael Blanchet
B) David Pierson
C) Tony Licata
D) Dick Welu
  • 34. Who complimented the inclusion of Evil Otto in Berzerk?
A) Tony Licata
B) Dick Welu
C) David Pierson
D) Craig Grannell
  • 35. Which game did Tony Licata pick as the best at AMOA?
A) Donkey Kong (1981)
B) Atari's Battlezone (1980)
C) Pac-Man (1982)
D) Berzerk
  • 36. Which magazine concluded Berzerk translated 'surprisingly well' for Vectrex?
A) Video Review
B) Play Meter
C) Electronic Games
D) TV Gamer
  • 37. Which magazine ranked the arcade version of Berzerk at 55th place on their list of top video games in 1995?
A) AllGame
B) Flux magazine
C) Retro Gamer
D) Eurogamer
  • 38. What year did Retro Gamer include Berzerk in their list of top Atari 2600 games?
A) 2008
B) 1982
C) 1995
D) 2012
  • 39. What aspect of Berzerk did Matt Fox find 'simple but effective'?
A) The graphics
B) The gameplay mechanics
C) The storyline
D) The sound effects
  • 40. Which feature of the cycloptic robots in Berzerk did Stuart Hunt and Darran Jones find menacing?
A) Their size
B) The rotating eyes
C) Their color
D) Their speed
  • 41. According to IGN, how was Evil Otto perceived by a younger generation of gamers?
A) Extremely popular
B) Considered a hero
C) Generally unknown
D) Seen as the main character
  • 42. What did McNeil deny regarding Berzerk after Burkowski's death?
A) That the game was stressful to play.
B) That Berzerk caused any heart attacks.
C) That others had died since playing Berzerk
D) That anyone else had played it.
  • 43. Which video game critic praised Berzerk as one of the first not-so-cute maze games?
A) David Brown
B) Sarah Johnson
C) Michael Blanchet
D) John Smith
  • 44. Which game did Eugene Jarvis describe as 'amazing' due to its unique feature of holding down the fire button?
A) Galaga
B) Space Invaders
C) Berzerk
D) Pac-Man
  • 45. Who developed an Atari 2600 homebrew version of Berzerk with digitized voice?
A) Larry DeMar
B) Dennis Debro
C) Tom Blankly
D) Mike Mika
  • 46. In which year did Atari, Inc. acquire the rights to Stern's arcade games including Berzerk?
A) 2023
B) 2020
C) 2021
D) 2019
  • 47. What was the title of the new Berzerk game developed by Sneakybox and published by Atari?
A) Berzerk: Revived
B) Berzerk: Reloaded
C) Berzerk: Recharged
D) Berzerk: Remastered
  • 48. What year did McNeil die of a heart attack?
A) 2018
B) 2015
C) 2017
D) 2016
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