The Story of Game Theory
  • 1. Who is considered the father of modern game theory?
A) Albert Einstein
B) Isaac Newton
C) John von Neumann
D) Galileo Galilei
  • 2. In game theory, what is a Nash equilibrium?
A) A strategic move that always guarantees a win.
B) A stable state where no player has an incentive to change their strategy given the strategies of the other players.
C) A situation where all players lose.
D) A game with no optimal strategies.
  • 3. What famous book introduced the concept of game theory to a wider audience?
A) The Theory of Games and Economic Behavior
B) The Lord of the Rings
C) 1984
D) Moby Dick
  • 4. What is the 'stag hunt' game in game theory?
A) A game involving fictional animals.
B) A game with no clear strategy.
C) A game played by hunting enthusiasts.
D) A game that models the conflict between individual gain and group cooperation.
  • 5. What concept in game theory involves one player's gaining only if another player loses?
A) Random chance
B) Zero-sum game
C) Collusion
D) Thinking ahead
  • 6. What is a dominant strategy in game theory?
A) A strategy that requires luck to succeed.
B) A strategy that is always the best choice regardless of the strategies chosen by other players.
C) A strategy that depends on the opponent's mood.
D) A strategy that is rarely used.
  • 7. What is meant by the concept of 'utility' in game theory?
A) A measure of the game's complexity.
B) A measure of time taken to make a decision.
C) A measure of player skill.
D) A measure of preference or value assigned to outcomes in a game.
  • 8. What famous theorem is central to the study of cooperative game theory?
A) The Pythagorean theorem
B) The Shapley value
C) The Fundamental Theorem of Algebra
D) Fermat's Last Theorem
  • 9. In game theory, what does 'backwards induction' refer to?
A) Allowing the opponent to dictate the game.
B) Guessing the opponent's next move.
C) Playing without considering previous moves.
D) A method of solving a game from the end to the beginning by determining the optimal strategy for the last player to move.
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