Fighting game - Quiz
  • 1. Which game sold at a rate of 120 units per minute at one point?
A) Tekken 6
B) Super Smash Bros. Brawl
C) Mortal Kombat
D) Street Fighter IV
  • 2. When was Super Smash Bros. Brawl released?
A) July 2008
B) January 2010
C) Early 2009
D) Early March 2008
  • 3. Which game served as the first mainline Street Fighter title since 1999?
A) Street Fighter III: 3rd Strike
B) Street Fighter 6
C) Street Fighter V
D) Street Fighter IV
  • 4. How many copies did Street Fighter IV and Super Street Fighter IV sell combined over a few years?
A) More than 3 million
B) More than 10 million
C) More than 6 million
D) More than 8 million
  • 5. How many copies of Tekken 6 had been sold worldwide by August 2010?
A) More than 6 million
B) More than 2 million
C) More than 3 million
D) More than 5 million
  • 6. Which version of Virtua Fighter received more attention due to renewed genre interest?
A) Virtua Fighter 6
B) Virtua Fighter 4
C) Virtua Fighter 5
D) Virtua Fighter 5: Final Showdown
  • 7. What platform helped Skullgirls achieve success in 2012?
A) Crowdfunding
B) Arcade release
C) Console exclusivity
D) Mobile release
  • 8. How many players did Brawlhalla have by 2022?
A) 20 million
B) 80 million
C) 100 million
D) 40 million
  • 9. What is the best-selling fighting game of all time?
A) Super Smash Bros. Brawl
B) Tekken 8
C) Super Smash Bros. Ultimate
D) Street Fighter IV
  • 10. How many characters were introduced in Super Smash Bros. Ultimate?
A) Over 100
B) Nearly 90
C) Exactly 50
D) Around 75
  • 11. How many copies of Super Smash Bros. Ultimate were sold worldwide?
A) 45 million
B) 20 million
C) 30 million
D) 38.14 million
  • 12. How many copies of Street Fighter 6 were sold by January 2024?
A) Over 2 million
B) Over 5 million
C) Over 1 million
D) Over 3 million
  • 13. How many copies did Mortal Kombat 1 sell in its first two months?
A) Over 1 million
B) Over 2 million
C) Over 5 million
D) Over 3 million
  • 14. When was Tekken 8 released?
A) January 2024
B) January 2023
C) December 2023
D) March 2024
  • 15. What region dominated the fighting game tournament scene in the 1990s and 2000s?
A) Japan
B) South Korea
C) United States
D) Europe
  • 16. Which game's success in 2019 was reported by Ubisoft?
A) Street Fighter 6
B) Mortal Kombat 1
C) Skullgirls
D) Brawlhalla
  • 17. What kind of martial arts moves are typically used in fighting games?
A) Strictly realistic
B) Highly exaggerated
C) Minimalist
D) Non-existent
  • 18. What is the primary perspective used in most fighting games?
A) First-person
B) Isometric
C) Top-down
D) Side view
  • 19. Even in 3D fighting games, movement largely takes place in what type of plane?
A) Vertical plane
B) Infinite plane
C) Spherical plane
D) 2D plane
  • 20. Which game is mentioned as allowing players to move between parallel planes?
A) Garou: Mark of the Wolves
B) Street Fighter II
C) Fatal Fury: King of Fighters
D) Art of Fighting
  • 21. Why do recent games often use 3D rendering?
A) To remove the 2D plane entirely
B) To support weaponry exclusively
C) To eliminate the need for combos
D) To add a greater number of animations
  • 22. What are fully three-dimensional fighting games without a 2D plane called?
A) 3D arena fighting games
B) Plane-less fighters
C) Virtual combat simulators
D) Classic brawlers
  • 23. What is considered a basic defense against basic attacks?
A) Counter-attacking
B) Blocking
C) Parrying
D) Taunting
  • 24. What is the stun state called in SNK's Garou: Mark of the Wolves?
A) Just defended
B) Staggered
C) Blocked
D) Parried
  • 25. What is another name for 'special attacks'?
A) Secret moves
B) Combo chains
C) Basic punches
D) Counter-blocks
  • 26. What do special attacks require to be performed?
A) A single button press only
B) Only directional inputs
C) Combinations of directional inputs and button presses
D) No input at all
  • 27. Which company originated the 'taunt' in 1992?
A) SNK
B) Capcom
C) Nintendo
D) Sega
  • 28. In which game did taunts originate?
A) Art of Fighting
B) Fatal Fury
C) Street Fighter Alpha
D) Street Fighter II
  • 29. What is a characteristic of combos that makes them fundamental to the genre?
A) They remove the need for blocking
B) They are always easy to perform
C) They are only available in 3D games
D) They chain several attacks
  • 30. What is the function of a 'combo meter'?
A) To count the number of rounds won
B) To indicate the player's health
C) To display progress through a combo
D) To measure the strength of the fighter
  • 31. What factors often influence the effectiveness of special moves?
A) The player's score and time remaining
B) The number of buttons on the controller
C) Character color and stage size
D) Difficulty of execution and degree of risk
  • 32. What is the primary objective in most fighting games?
A) Exploring open worlds
B) Combat between characters
C) Solving complex puzzles
D) Racing against time
  • 33. What is a common mechanic used to chain attacks together in fighting games?
A) Inventory management
B) Combos
C) Quick time events
D) Environmental destruction
  • 34. Which game is considered the first to feature fist fighting?
A) Karate Champ
B) Yie Ar Kung-Fu
C) Street Fighter
D) Heavyweight Champ
  • 35. Which game introduced health meters and various fighting styles?
A) Heavyweight Champ
B) Yie Ar Kung-Fu
C) Street Fighter II
D) Karate Champ
  • 36. What distinguishes beat 'em ups from traditional fighting games?
A) Use of special moves
B) Fixed-size arenas
C) One-on-one battles
D) Many computer-controlled enemies
  • 37. Which of these is mentioned as a 3D arena fighting game?
A) Tekken
B) Mortal Kombat
C) Street Fighter
D) Power Stone
  • 38. What term was often used interchangeably with fighting games in the 1980s and 1990s?
A) First-person shooter
B) Action RPG
C) Beat 'em up
D) Platformer
  • 39. Which game series is used as an example of mecha robot fighters?
A) Tekken
B) Gundam: Battle Assault
C) Mortal Kombat
D) Street Fighter
  • 40. What navigation movement is used to move vertically in 2D plane fighting games?
A) Crouching
B) Dashing
C) Walking
D) Jumping
  • 41. Which of the following is considered a '3D arena' fighting game?
A) Tekken
B) Dead or Alive
C) Jump Force
D) Soul Edge
  • 42. What is the term for predicting an opponent's move and counter-attacking?
A) Zoning
B) Countering
C) Footsies
D) Rushdown
  • 43. How can players circumvent blocks in most fighting games?
A) Turtling
B) Spacing
C) Throwing or grappling
D) Using projectiles
  • 44. Which game is mentioned as having a unique button for throws and takedowns?
A) Street Fighter
B) Mortal Kombat
C) Tekken
D) Dead or Alive
  • 45. What is the primary objective of zoning?
A) Initiate high-risk grapples
B) Force the opponent into a corner
C) Keep the opposing player away
D) Maximize damage with heavy attacks
  • 46. What is the opposite of the turtling play style?
A) Spacing
B) Rushdown
C) Zoning
D) Footsies
  • 47. What is the general goal of a rushdown play style?
A) Stall the game clock
B) Maximize health recovery
C) Defend against projectiles
D) Overwhelm the opponent
  • 48. What concept is 'footsies' akin to in martial arts?
A) Blocking
B) Projectile usage
C) Grappling
D) Footwork
  • 49. Which famous projectile is used as an example in the text?
A) Shoryuken
B) Hadouken
C) Fireball
D) Sonic Boom
  • 50. In the Super Smash Bros. series, what are lives called?
A) Stocks
B) Tokens
C) Health points
D) Hearts
  • 51. What is it called when a fighter in Virtua Fighter is forced out of the arena?
A) Sudden death
B) Fatality
C) Knockout
D) Ring-out
  • 52. What happens in a Super Smash Bros. sudden death match?
A) A single hit at 300% damage
B) A full health reset
C) A ring-out penalty
D) A time-based health comparison
  • 53. Which game series introduced 'Fatalities' in 1992?
A) Tekken
B) Street Fighter
C) Mortal Kombat
D) Virtua Fighter
  • 54. What phrase does the announcer say before a Fatality can be performed?
A) Round Over!
B) Finish Him!
C) Knockout!
D) Winner Decided!
  • 55. Which game introduced the concept of story modes with full motion video in 1994?
A) Street Fighter II
B) Super Smash Bros.
C) Tekken
D) Mortal Kombat
  • 56. What is the maximum number of players allowed in a Super Smash Bros. match starting from Super Smash Bros. for Wii U?
A) Two
B) Eight
C) Six
D) Four
  • 57. Which technology is mentioned for mitigating lag in online fighting games?
A) Input prediction
B) Rollback netcode
C) Frame rate smoothing
D) Direct IP connection
  • 58. What is the name of the open-source library often used to implement rollback netcode?
A) Unreal Engine
B) SDL
C) Unity
D) GGPO
  • 59. Which game released in 1979 is sometimes credited as one of the first fighting games but features sword fighting?
A) Samurai
B) Heavyweight Champ
C) Punch-Out
D) Warrior
  • 60. What was the main character of Yie Ar Kung-Fu modelled after?
A) Jackie Chan
B) Takashi Nishiyama
C) Sonny Chiba
D) Bruce Lee
  • 61. Who designed the game Kung-Fu Master?
A) Yu Suzuki
B) Takashi Nishiyama
C) Bruce Lee
D) Jordan Mechner
  • 62. What was the first fighting game to use digitized sprites and motion capture animation?
A) Street Fighter
B) Uchi Mata
C) Reikai Dōshi: Chinese Exorcist
D) International Karate
  • 63. What control scheme did Capcom implement after replacing pressure-sensitive controls in Street Fighter?
A) Dual-joystick control
B) Four-directional d-pad only
C) Single-button interface
D) Six-button control scheme
  • 64. Which game released in 1984 for home computers successfully added plot to its fighting action?
A) Yie Ar Kung-Fu
B) Karate Champ
C) Karateka
D) Kung-Fu Master
  • 65. Which sports-related game featured a behind-the-character perspective and stamina meters?
A) Punch-Out
B) Boxing
C) Heavyweight Champ
D) Champion Boxing
  • 66. Which game is known for having novel controller motions for grappling maneuvers that were deemed too difficult?
A) Karate Champ
B) International Karate
C) Uchi Mata
D) Budokan: The Martial Spirit
  • 67. Who led the team that developed the joystick and button scanning routine for Street Fighter II?
A) Sega
B) Takashi Nishiyama
C) Midway Games
D) Yoshiki Okamoto
  • 68. What technological advantage did the graphics of Street Fighter II utilize?
A) Digital actors
B) Pre-rendered 3D graphics
C) Capcom's CPS arcade chipset
D) Holographic 3D technology
  • 69. What feature did Fatal Fury introduce that allowed characters to move into the foreground or background?
A) Digital characters
B) Holographic 3D
C) Combo-breakers
D) A two-plane system
  • 70. What was Sega's early attempt at a 3D fighting game that was never released outside Japan?
A) Dark Edge
B) Eternal Champions
C) Holosseum
D) Killer Instinct
  • 71. What was the name of the 1992 Sega game that attempted to use holographic 3D technology?
A) Eternal Champions
B) Holosseum
C) Art of Fighting
D) Dark Edge
  • 72. What version of Street Fighter II allowed players to use boss characters?
A) Street Fighter Alpha
B) Super Street Fighter II
C) Street Fighter
D) Champion Edition
  • 73. What feature of Mortal Kombat allowed players to kill their opponent at the end of a match?
A) Fatality
B) Ultra
C) Combo-breaker
D) Boss selection
  • 74. Which game featured pre-rendered 3D graphics and 'Ultra' finishing moves?
A) Eternal Champions
B) Killer Instinct
C) Mortal Kombat
D) Street Fighter II
  • 75. In 1994, which company did Capcom USA take legal action against for alleged plagiarism?
A) SNK
B) Data East
C) Nintendo
D) Midway Games
  • 76. What was the title of the 1993 Data East game that faced a plagiarism lawsuit from Capcom?
A) Fatal Fury
B) Dark Edge
C) Fighter's History
D) Karate Champ
  • 77. Why was the legal case against Data East decided in their favor?
A) Data East paid a settlement
B) Copied elements were scènes à faire
C) Street Fighter II was not copyrighted
D) The games looked nothing alike
  • 78. Which company debuted in the fighting genre with the 1993 arcade game Burning Rival?
A) Namco
B) Capcom
C) Sega AM2
D) SNK
  • 79. What revolutionary frame rate did the 1994 arcade game Tekken introduce?
A) 30 frames per second
B) 45 frames per second
C) 120 frames per second
D) 60 frames per second
  • 80. In Tekken 2, which character is exclusively able to perform 'mist steps'?
A) Paul Phoenix
B) Heihachi Mishima
C) King
D) Kazuya Mishima
  • 81. What is the name of the interactive environmental hazard found in Dead or Alive stages?
A) Death trap
B) Kill box
C) Hazard zone
D) Danger zone
  • 82. Which game released by Square in 1998 featured a Body Damage System instead of health bars?
A) Soul Edge
B) Last Bronx
C) Bushido Blade
D) Real Bout Fatal Fury
  • 83. What is one reason attributed to the decline of the fighting game genre in the early 2000s?
A) Lack of 3D graphics
B) Overproduction of consoles
C) Lack of internet connectivity
D) Increasing complexity
  • 84. Who criticized the term 'Dark Age' of fighting games, calling it biased toward the Street Fighter series?
A) Kat Gunn
B) Justin Wong
C) Daigo Umehara
D) Maximilian Dood
  • 85. What title developed by amateur developers achieved cult success on PC before moving to arcades?
A) Dead or Alive 4
B) Virtua Fighter 5
C) Melty Blood
D) Guilty Gear XX
  • 86. What was 'Evo Moment 37' also known as?
A) The Final Round
B) The Daigo Parry
C) The Tournament Comeback
D) The Ultimate Combo
  • 87. In Evo Moment 37, how many consecutive hits did Daigo Umehara parry?
A) 5
B) 20
C) 15
D) 10
  • 88. Which league featured Dead or Alive 4 as the first televised competitive esport fighting game?
A) World Cyber Games
B) Evolution Championship Series
C) Super Battle Opera
D) Championship Gaming Series
  • 89. What is the name of the tournament often referred to by the initials Evo?
A) Esport Virtual Organization
B) Extreme Video Output
C) Evolution Championship Series
D) Elite Versus Online
  • 90. What is the primary source of gross revenue for arcade games in addition to unit sales?
A) Subscription fees
B) In-game advertisements
C) Merchandise sales
D) Coin drop earnings
  • 91. What is the minimum number of units a franchise must sell to be considered a best-selling fighting arcade franchise?
A) 20,000
B) 1,000
C) 5,000
D) 10,000
  • 92. What is the inflation-adjusted 2025 price for the Virtua Fighter arcade unit?
A) $21,000
B) $1,300
C) $47,000
D) $3,000
  • 93. In what year was Virtua Fighter released?
A) 1993
B) 1994
C) 1991
D) 1992
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