A) Tekken 6 B) Super Smash Bros. Brawl C) Mortal Kombat D) Street Fighter IV
A) July 2008 B) January 2010 C) Early 2009 D) Early March 2008
A) Street Fighter III: 3rd Strike B) Street Fighter 6 C) Street Fighter V D) Street Fighter IV
A) More than 3 million B) More than 10 million C) More than 6 million D) More than 8 million
A) More than 6 million B) More than 2 million C) More than 3 million D) More than 5 million
A) Virtua Fighter 6 B) Virtua Fighter 4 C) Virtua Fighter 5 D) Virtua Fighter 5: Final Showdown
A) Crowdfunding B) Arcade release C) Console exclusivity D) Mobile release
A) 20 million B) 80 million C) 100 million D) 40 million
A) Super Smash Bros. Brawl B) Tekken 8 C) Super Smash Bros. Ultimate D) Street Fighter IV
A) Over 100 B) Nearly 90 C) Exactly 50 D) Around 75
A) 45 million B) 20 million C) 30 million D) 38.14 million
A) Over 2 million B) Over 5 million C) Over 1 million D) Over 3 million
A) Over 1 million B) Over 2 million C) Over 5 million D) Over 3 million
A) January 2024 B) January 2023 C) December 2023 D) March 2024
A) Japan B) South Korea C) United States D) Europe
A) Street Fighter 6 B) Mortal Kombat 1 C) Skullgirls D) Brawlhalla
A) Strictly realistic B) Highly exaggerated C) Minimalist D) Non-existent
A) First-person B) Isometric C) Top-down D) Side view
A) Vertical plane B) Infinite plane C) Spherical plane D) 2D plane
A) Garou: Mark of the Wolves B) Street Fighter II C) Fatal Fury: King of Fighters D) Art of Fighting
A) To remove the 2D plane entirely B) To support weaponry exclusively C) To eliminate the need for combos D) To add a greater number of animations
A) 3D arena fighting games B) Plane-less fighters C) Virtual combat simulators D) Classic brawlers
A) Counter-attacking B) Blocking C) Parrying D) Taunting
A) Just defended B) Staggered C) Blocked D) Parried
A) Secret moves B) Combo chains C) Basic punches D) Counter-blocks
A) A single button press only B) Only directional inputs C) Combinations of directional inputs and button presses D) No input at all
A) SNK B) Capcom C) Nintendo D) Sega
A) Art of Fighting B) Fatal Fury C) Street Fighter Alpha D) Street Fighter II
A) They remove the need for blocking B) They are always easy to perform C) They are only available in 3D games D) They chain several attacks
A) To count the number of rounds won B) To indicate the player's health C) To display progress through a combo D) To measure the strength of the fighter
A) The player's score and time remaining B) The number of buttons on the controller C) Character color and stage size D) Difficulty of execution and degree of risk
A) Exploring open worlds B) Combat between characters C) Solving complex puzzles D) Racing against time
A) Inventory management B) Combos C) Quick time events D) Environmental destruction
A) Karate Champ B) Yie Ar Kung-Fu C) Street Fighter D) Heavyweight Champ
A) Heavyweight Champ B) Yie Ar Kung-Fu C) Street Fighter II D) Karate Champ
A) Use of special moves B) Fixed-size arenas C) One-on-one battles D) Many computer-controlled enemies
A) Tekken B) Mortal Kombat C) Street Fighter D) Power Stone
A) First-person shooter B) Action RPG C) Beat 'em up D) Platformer
A) Tekken B) Gundam: Battle Assault C) Mortal Kombat D) Street Fighter
A) Crouching B) Dashing C) Walking D) Jumping
A) Tekken B) Dead or Alive C) Jump Force D) Soul Edge
A) Zoning B) Countering C) Footsies D) Rushdown
A) Turtling B) Spacing C) Throwing or grappling D) Using projectiles
A) Street Fighter B) Mortal Kombat C) Tekken D) Dead or Alive
A) Initiate high-risk grapples B) Force the opponent into a corner C) Keep the opposing player away D) Maximize damage with heavy attacks
A) Spacing B) Rushdown C) Zoning D) Footsies
A) Stall the game clock B) Maximize health recovery C) Defend against projectiles D) Overwhelm the opponent
A) Blocking B) Projectile usage C) Grappling D) Footwork
A) Shoryuken B) Hadouken C) Fireball D) Sonic Boom
A) Stocks B) Tokens C) Health points D) Hearts
A) Sudden death B) Fatality C) Knockout D) Ring-out
A) A single hit at 300% damage B) A full health reset C) A ring-out penalty D) A time-based health comparison
A) Tekken B) Street Fighter C) Mortal Kombat D) Virtua Fighter
A) Round Over! B) Finish Him! C) Knockout! D) Winner Decided!
A) Street Fighter II B) Super Smash Bros. C) Tekken D) Mortal Kombat
A) Two B) Eight C) Six D) Four
A) Input prediction B) Rollback netcode C) Frame rate smoothing D) Direct IP connection
A) Unreal Engine B) SDL C) Unity D) GGPO
A) Samurai B) Heavyweight Champ C) Punch-Out D) Warrior
A) Jackie Chan B) Takashi Nishiyama C) Sonny Chiba D) Bruce Lee
A) Yu Suzuki B) Takashi Nishiyama C) Bruce Lee D) Jordan Mechner
A) Street Fighter B) Uchi Mata C) Reikai Dōshi: Chinese Exorcist D) International Karate
A) Dual-joystick control B) Four-directional d-pad only C) Single-button interface D) Six-button control scheme
A) Yie Ar Kung-Fu B) Karate Champ C) Karateka D) Kung-Fu Master
A) Punch-Out B) Boxing C) Heavyweight Champ D) Champion Boxing
A) Karate Champ B) International Karate C) Uchi Mata D) Budokan: The Martial Spirit
A) Sega B) Takashi Nishiyama C) Midway Games D) Yoshiki Okamoto
A) Digital actors B) Pre-rendered 3D graphics C) Capcom's CPS arcade chipset D) Holographic 3D technology
A) Digital characters B) Holographic 3D C) Combo-breakers D) A two-plane system
A) Dark Edge B) Eternal Champions C) Holosseum D) Killer Instinct
A) Eternal Champions B) Holosseum C) Art of Fighting D) Dark Edge
A) Street Fighter Alpha B) Super Street Fighter II C) Street Fighter D) Champion Edition
A) Fatality B) Ultra C) Combo-breaker D) Boss selection
A) Eternal Champions B) Killer Instinct C) Mortal Kombat D) Street Fighter II
A) SNK B) Data East C) Nintendo D) Midway Games
A) Fatal Fury B) Dark Edge C) Fighter's History D) Karate Champ
A) Data East paid a settlement B) Copied elements were scènes à faire C) Street Fighter II was not copyrighted D) The games looked nothing alike
A) Namco B) Capcom C) Sega AM2 D) SNK
A) 30 frames per second B) 45 frames per second C) 120 frames per second D) 60 frames per second
A) Paul Phoenix B) Heihachi Mishima C) King D) Kazuya Mishima
A) Death trap B) Kill box C) Hazard zone D) Danger zone
A) Soul Edge B) Last Bronx C) Bushido Blade D) Real Bout Fatal Fury
A) Lack of 3D graphics B) Overproduction of consoles C) Lack of internet connectivity D) Increasing complexity
A) Kat Gunn B) Justin Wong C) Daigo Umehara D) Maximilian Dood
A) Dead or Alive 4 B) Virtua Fighter 5 C) Melty Blood D) Guilty Gear XX
A) The Final Round B) The Daigo Parry C) The Tournament Comeback D) The Ultimate Combo
A) 5 B) 20 C) 15 D) 10
A) World Cyber Games B) Evolution Championship Series C) Super Battle Opera D) Championship Gaming Series
A) Esport Virtual Organization B) Extreme Video Output C) Evolution Championship Series D) Elite Versus Online
A) Subscription fees B) In-game advertisements C) Merchandise sales D) Coin drop earnings
A) 20,000 B) 1,000 C) 5,000 D) 10,000
A) $21,000 B) $1,300 C) $47,000 D) $3,000
A) 1993 B) 1994 C) 1991 D) 1992 |