A) 1995 B) 2010 C) 2005 D) 2000
A) Amusement park B) Aquarium C) Science museum D) Planetarium
A) Professional sports training B) Workshops and lectures C) Musical classes D) Culinary arts courses
A) Giraffes B) Lions C) Elephants D) Sharks
A) Medical research B) Marine and environmental research C) Climate change research D) Genetic engineering research
A) 4D cinema experiences B) Escape rooms C) Virtual reality games D) Touch tanks
A) Artificial intelligence B) Urban planning C) Sustainable marine practices D) Renewable energy technology
A) The planetarium B) The library C) The aquarium D) The conference hall
A) Surfing B) Interactive exhibits C) Skydiving D) Bungee jumping |