A) 2000 B) 2005 C) 1995 D) 2010
A) Amusement park B) Science museum C) Planetarium D) Aquarium
A) Workshops and lectures B) Culinary arts courses C) Professional sports training D) Musical classes
A) Elephants B) Lions C) Giraffes D) Sharks
A) Marine and environmental research B) Climate change research C) Medical research D) Genetic engineering research
A) Touch tanks B) Virtual reality games C) 4D cinema experiences D) Escape rooms
A) Sustainable marine practices B) Artificial intelligence C) Urban planning D) Renewable energy technology
A) The planetarium B) The library C) The aquarium D) The conference hall
A) Surfing B) Bungee jumping C) Interactive exhibits D) Skydiving |