A) Creative Graphic Innovation B) Computer-Generated Imagery C) Cinema-Generated Illusion D) Character-Generated Interface
A) Motion Capture B) Keyframing C) Practical Effects D) Rotoscoping
A) Writing scripts B) Combining visual elements into a single image C) Recording audio D) Creating 3D models
A) Simulating fire B) Tracing over footage frame by frame C) Building sets D) Creating particle effects
A) Replacing a background with a different image B) Stabilizing shaky footage C) Enhancing colors D) Adding grain to footage
A) Creating realistic explosions B) Recording movements for animation C) Generating shadows D) Adding sound effects
A) Painting miniature models B) Painting sets C) Painting actors' faces D) A painted representation of a scene
A) The study of dinosaurs B) The art of puppetry C) The science of acoustics D) The use of explosives and fire in filmmaking
A) Using only digital effects B) Filming in small locations C) Using only child actors D) Using small-scale models to represent larger objects
A) Overseeing all visual effects aspects of a production B) Directing the actors C) Composing the music D) Writing the screenplay
A) To make a film expensive B) To confuse the audience C) To replace all actors D) To create believable illusions
A) Casting the actors before scripting B) Creating animated storyboards of complex shots C) Editing the film before shooting D) Creating the score before filming
A) Adjusting the color palette B) Composing the film's soundtrack C) Defining specific points in time for an animation D) Locking down camera angles
A) Matching actors with their characters B) Matching colors between shots C) Tracking the camera movement in live-action footage D) Matching audio with video
A) To store film equipment B) To speed up the rendering process C) To train stunt performers D) To grow plants for set design
A) A shading technique that approximates how light radiates in crevices B) A camera lens setting C) A type of film stock D) A type of musical score
A) Practical effects are created on set; visual effects are added in post-production. B) Practical effects are digital; visual effects are physical. C) Practical effects are always more expensive. D) Visual effects are always more realistic.
A) To blur motion in a shot B) To precisely repeat camera movements C) To only record audio D) To make cameras invisible
A) A computer-generated replica of an actor B) A type of microphone C) An actor's stand-in on set D) A second copy of the film
A) Managing film budgets B) Creating realistic simulations of solid objects C) Creating realistic simulations of liquids and gases D) Analyzing audience reactions
A) Deleting audio tracks B) Removing visible wires used for practical stunts or effects C) Removing props from the set D) Removing hair from actors' faces
A) Best cinematography B) Outstanding achievement in visual effects C) Best original screenplay D) Best acting performance
A) PowerPoint B) Excel C) Nuke D) Word
A) Premiere Pro B) Audacity C) Blender D) Photoshop
A) To assemble visual elements into a final image or sequence B) To write the music C) To operate the camera D) To design costumes
A) Storing film equipment B) Monitoring film budget C) Following an object or point in a scene to apply effects D) Finding actors for a role
A) A type of camera mount B) A film award C) A meal provided on set D) The original, unaltered footage that visual effects are added to
A) More realistic results every time B) Greater control and flexibility C) Lower cost D) Increased spontaneity
A) Studying the history of lighting B) Simulating the lighting conditions of a scene before filming C) Changing lightbulbs D) Installing lights on a set
A) Information about the distance of objects from the camera B) A type of 3D modeling software C) A special effects technique involving zippers D) The process of creating zero-gravity effects |