A) Character-Generated Interface B) Creative Graphic Innovation C) Computer-Generated Imagery D) Cinema-Generated Illusion
A) Practical Effects B) Keyframing C) Motion Capture D) Rotoscoping
A) Combining visual elements into a single image B) Recording audio C) Creating 3D models D) Writing scripts
A) Creating particle effects B) Simulating fire C) Building sets D) Tracing over footage frame by frame
A) Adding grain to footage B) Enhancing colors C) Stabilizing shaky footage D) Replacing a background with a different image
A) Creating realistic explosions B) Generating shadows C) Adding sound effects D) Recording movements for animation
A) Painting miniature models B) Painting sets C) A painted representation of a scene D) Painting actors' faces
A) The study of dinosaurs B) The art of puppetry C) The science of acoustics D) The use of explosives and fire in filmmaking
A) Using only digital effects B) Using only child actors C) Filming in small locations D) Using small-scale models to represent larger objects
A) Directing the actors B) Overseeing all visual effects aspects of a production C) Composing the music D) Writing the screenplay
A) To make a film expensive B) To replace all actors C) To create believable illusions D) To confuse the audience
A) Creating animated storyboards of complex shots B) Editing the film before shooting C) Casting the actors before scripting D) Creating the score before filming
A) Adjusting the color palette B) Defining specific points in time for an animation C) Composing the film's soundtrack D) Locking down camera angles
A) Matching audio with video B) Matching actors with their characters C) Tracking the camera movement in live-action footage D) Matching colors between shots
A) To grow plants for set design B) To train stunt performers C) To store film equipment D) To speed up the rendering process
A) A camera lens setting B) A type of musical score C) A type of film stock D) A shading technique that approximates how light radiates in crevices
A) Practical effects are always more expensive. B) Practical effects are digital; visual effects are physical. C) Practical effects are created on set; visual effects are added in post-production. D) Visual effects are always more realistic.
A) To precisely repeat camera movements B) To make cameras invisible C) To only record audio D) To blur motion in a shot
A) A type of microphone B) A computer-generated replica of an actor C) A second copy of the film D) An actor's stand-in on set
A) Creating realistic simulations of solid objects B) Managing film budgets C) Creating realistic simulations of liquids and gases D) Analyzing audience reactions
A) Removing visible wires used for practical stunts or effects B) Removing props from the set C) Deleting audio tracks D) Removing hair from actors' faces
A) Best acting performance B) Best cinematography C) Best original screenplay D) Outstanding achievement in visual effects
A) Nuke B) Word C) Excel D) PowerPoint
A) Photoshop B) Audacity C) Blender D) Premiere Pro
A) To assemble visual elements into a final image or sequence B) To write the music C) To design costumes D) To operate the camera
A) Finding actors for a role B) Following an object or point in a scene to apply effects C) Storing film equipment D) Monitoring film budget
A) A film award B) A type of camera mount C) A meal provided on set D) The original, unaltered footage that visual effects are added to
A) Lower cost B) More realistic results every time C) Increased spontaneity D) Greater control and flexibility
A) Studying the history of lighting B) Simulating the lighting conditions of a scene before filming C) Changing lightbulbs D) Installing lights on a set
A) A special effects technique involving zippers B) The process of creating zero-gravity effects C) A type of 3D modeling software D) Information about the distance of objects from the camera |