A) Computer-Generated Imagery B) Creative Graphic Innovation C) Character-Generated Interface D) Cinema-Generated Illusion
A) Keyframing B) Practical Effects C) Rotoscoping D) Motion Capture
A) Writing scripts B) Recording audio C) Creating 3D models D) Combining visual elements into a single image
A) Simulating fire B) Tracing over footage frame by frame C) Creating particle effects D) Building sets
A) Adding grain to footage B) Stabilizing shaky footage C) Enhancing colors D) Replacing a background with a different image
A) Adding sound effects B) Creating realistic explosions C) Generating shadows D) Recording movements for animation
A) Painting sets B) Painting actors' faces C) A painted representation of a scene D) Painting miniature models
A) The use of explosives and fire in filmmaking B) The study of dinosaurs C) The science of acoustics D) The art of puppetry
A) Using only digital effects B) Using small-scale models to represent larger objects C) Filming in small locations D) Using only child actors
A) Directing the actors B) Overseeing all visual effects aspects of a production C) Writing the screenplay D) Composing the music
A) To create believable illusions B) To replace all actors C) To confuse the audience D) To make a film expensive
A) Creating the score before filming B) Creating animated storyboards of complex shots C) Editing the film before shooting D) Casting the actors before scripting
A) Adjusting the color palette B) Composing the film's soundtrack C) Locking down camera angles D) Defining specific points in time for an animation
A) Matching actors with their characters B) Matching colors between shots C) Tracking the camera movement in live-action footage D) Matching audio with video
A) To grow plants for set design B) To train stunt performers C) To store film equipment D) To speed up the rendering process
A) A shading technique that approximates how light radiates in crevices B) A camera lens setting C) A type of film stock D) A type of musical score
A) Practical effects are always more expensive. B) Visual effects are always more realistic. C) Practical effects are digital; visual effects are physical. D) Practical effects are created on set; visual effects are added in post-production.
A) To only record audio B) To make cameras invisible C) To blur motion in a shot D) To precisely repeat camera movements
A) A second copy of the film B) A type of microphone C) A computer-generated replica of an actor D) An actor's stand-in on set
A) Creating realistic simulations of liquids and gases B) Analyzing audience reactions C) Creating realistic simulations of solid objects D) Managing film budgets
A) Removing props from the set B) Removing hair from actors' faces C) Removing visible wires used for practical stunts or effects D) Deleting audio tracks
A) Best original screenplay B) Best acting performance C) Best cinematography D) Outstanding achievement in visual effects
A) Excel B) PowerPoint C) Nuke D) Word
A) Photoshop B) Blender C) Premiere Pro D) Audacity
A) To operate the camera B) To write the music C) To design costumes D) To assemble visual elements into a final image or sequence
A) Monitoring film budget B) Following an object or point in a scene to apply effects C) Finding actors for a role D) Storing film equipment
A) A type of camera mount B) A meal provided on set C) A film award D) The original, unaltered footage that visual effects are added to
A) Greater control and flexibility B) Increased spontaneity C) More realistic results every time D) Lower cost
A) Simulating the lighting conditions of a scene before filming B) Changing lightbulbs C) Studying the history of lighting D) Installing lights on a set
A) A special effects technique involving zippers B) Information about the distance of objects from the camera C) A type of 3D modeling software D) The process of creating zero-gravity effects |