A) OO, dahil nag pa exam sya B) Labas na ako jan C) Hindi D) OO
A) Windows B) Linux C) Alienware D) macOS
A) C# B) Basic C) Python D) GDScript
A) Java B) Python C) C++ D) JavaScript
A) Momentum B) Acceleration C) Velocity D) Force
A) Vector addition B) Dot product C) Vector subtraction D) Cross product
A) Normal vector B) Tangent vector C) Direction vector D) Unit vector
A) Weight B) Thrust C) Drag D) Lift
A) 9.8 B) 10.0 C) 9.80594613 D) 9.81
A) Momentum B) Acceleration C) Velocity D) Friction
A) Drag B) Friction C) Momentum D) Acceleration
A) Friction B) Acceleration C) Momentum D) Engine
A) Too slow B) STL templates create very large symbols C) Too complex D) Not compatible
A) No B) Only with plugins C) Yes D) Only in 3D mode
A) Image gets distorted B) Resolution changes C) Performance improves D) One unit in scene corresponds to one pixel on screen
A) Adds black bars B) Crops the image C) Stretches original resolution to exactly fill screen D) Maintains aspect ratio
A) body_entered B) area_entered C) collision_detected D) body_exited
A) StateMachine B) AnimationNodeStateMachine C) AnimationTree D) AnimationPlayer
A) TimeScale B) PlaybackSpeed C) AnimationSpeed D) TimeMultiplier
A) Skip B) Jump C) Fast Forward D) Seek
A) Calibration B) Standardization C) Normalization D) Optimization
A) Viewport B) Resolution C) Display D) Screen
A) animation_done B) animation_complete C) playback_ended D) animation_finished
A) BlendSpace1D B) SimpleBlend C) BlendSpace2D D) AnimationNodeBlendTree
A) Stretch Aspect Expand B) Scale Factor C) Stretch Mode D) Zoom Level
A) Bridges B) Transitions C) Links D) Paths
A) Layout parameter B) Spacing value C) Numerical constant D) Alignment factor
A) overlap_begin B) collision_start C) area_detected D) area_entered
A) CompositeNode B) BlendSpace C) AnimationNodeBlendTree D) MixNode
A) Texture B) Shader C) Material D) Color
A) Direction vector B) Distance calculation C) Angle measurement D) Dot product
A) InputEventJoypadButton B) JoypadInput C) ControllerInput D) ButtonEvent
A) It accelerates upward B) Gravity pulls it down C) It moves upward D) It stops mid-air
A) It bounces back up B) It stops immediately C) Gravity pulls it down and it still moves along by how much it rolled D) It moves sideways only
A) Advance Condition B) Auto Advance C) Switch Mode D) Xfade Time
A) Ignore B) Disabled C) Viewport D) 2D
A) InputEventAction B) InputEvent C) InputEventKey D) Actions
A) InputEventAction B) InputEventKey C) InputEvent D) Actions
A) Immediate B) At Begin C) At End D) Sync
A) 2D B) Ignore C) Viewport D) Disabled
A) Direction vector B) Tangent vector C) Normal vector D) Unit vector
A) BlendSpace2D B) BlendSpace1D C) StateMachine D) Transition
A) Acceleration B) Downforce C) Lift D) Gravity
A) Switch Mode B) Xfade Time C) Auto Advance D) Advance Condition
A) Advance Condition B) Xfade Time C) Auto Advance D) Switch Mode
A) Disabled B) Priority C) Switch Mode D) Xfade Time
A) AnimationNodeStateMachine B) AnimationNodeBlendSpace2D C) AnimationNodeAnimation D) AnimationNodeBlendSpace1D
A) Stretch Aspect Keep B) Stretch Aspect Keep Height C) Stretch Aspect Expand D) Stretch Aspect Keep Width
A) InputEventAction B) Actions C) InputEventKey D) InputEvent
A) area_entered B) body_shape_entered C) area_shape_entered D) body_entered
A) Font B) Color C) Texture D) StyleBox
A) Friction B) Acceleration C) Deceleration D) Momentum
A) Combine-Replace B) Combine C) Replace D) Replace-Combine
A) Friction B) Hydraulic C) Mechanic D) Pneumatic
A) Use the stretch options in Godot B) Use anchoring for UI controls C) Determine a minimum resolution first D) Choose a single base resolution for your game
A) Combine-Replace B) Combine C) Replace D) Replace-Combine |