A) OO, dahil nag pa exam sya B) OO C) Hindi D) Labas na ako jan
A) Windows B) macOS C) Alienware D) Linux
A) Python B) GDScript C) Basic D) C#
A) Python B) C++ C) Java D) JavaScript
A) Momentum B) Force C) Velocity D) Acceleration
A) Vector subtraction B) Dot product C) Vector addition D) Cross product
A) Direction vector B) Tangent vector C) Unit vector D) Normal vector
A) Weight B) Thrust C) Lift D) Drag
A) 9.8 B) 10.0 C) 9.81 D) 9.80594613
A) Acceleration B) Friction C) Momentum D) Velocity
A) Momentum B) Friction C) Drag D) Acceleration
A) Momentum B) Engine C) Friction D) Acceleration
A) Not compatible B) STL templates create very large symbols C) Too slow D) Too complex
A) Only in 3D mode B) Only with plugins C) No D) Yes
A) Performance improves B) Image gets distorted C) One unit in scene corresponds to one pixel on screen D) Resolution changes
A) Stretches original resolution to exactly fill screen B) Maintains aspect ratio C) Adds black bars D) Crops the image
A) body_entered B) area_entered C) body_exited D) collision_detected
A) AnimationPlayer B) StateMachine C) AnimationNodeStateMachine D) AnimationTree
A) TimeScale B) PlaybackSpeed C) AnimationSpeed D) TimeMultiplier
A) Jump B) Fast Forward C) Skip D) Seek
A) Standardization B) Calibration C) Optimization D) Normalization
A) Display B) Screen C) Resolution D) Viewport
A) animation_finished B) animation_done C) animation_complete D) playback_ended
A) BlendSpace1D B) BlendSpace2D C) AnimationNodeBlendTree D) SimpleBlend
A) Scale Factor B) Stretch Aspect Expand C) Stretch Mode D) Zoom Level
A) Bridges B) Transitions C) Paths D) Links
A) Spacing value B) Numerical constant C) Alignment factor D) Layout parameter
A) collision_start B) overlap_begin C) area_detected D) area_entered
A) AnimationNodeBlendTree B) BlendSpace C) CompositeNode D) MixNode
A) Color B) Texture C) Material D) Shader
A) Distance calculation B) Angle measurement C) Dot product D) Direction vector
A) ControllerInput B) JoypadInput C) ButtonEvent D) InputEventJoypadButton
A) Gravity pulls it down B) It stops mid-air C) It moves upward D) It accelerates upward
A) It moves sideways only B) Gravity pulls it down and it still moves along by how much it rolled C) It bounces back up D) It stops immediately
A) Xfade Time B) Auto Advance C) Switch Mode D) Advance Condition
A) Viewport B) Ignore C) 2D D) Disabled
A) InputEventKey B) InputEventAction C) Actions D) InputEvent
A) InputEventAction B) Actions C) InputEvent D) InputEventKey
A) Immediate B) Sync C) At Begin D) At End
A) 2D B) Viewport C) Disabled D) Ignore
A) Direction vector B) Normal vector C) Unit vector D) Tangent vector
A) BlendSpace1D B) BlendSpace2D C) StateMachine D) Transition
A) Gravity B) Lift C) Acceleration D) Downforce
A) Advance Condition B) Switch Mode C) Xfade Time D) Auto Advance
A) Switch Mode B) Auto Advance C) Xfade Time D) Advance Condition
A) Switch Mode B) Xfade Time C) Disabled D) Priority
A) AnimationNodeBlendSpace1D B) AnimationNodeBlendSpace2D C) AnimationNodeStateMachine D) AnimationNodeAnimation
A) Stretch Aspect Expand B) Stretch Aspect Keep Height C) Stretch Aspect Keep Width D) Stretch Aspect Keep
A) Actions B) InputEvent C) InputEventAction D) InputEventKey
A) area_shape_entered B) area_entered C) body_entered D) body_shape_entered
A) Texture B) Color C) Font D) StyleBox
A) Momentum B) Friction C) Deceleration D) Acceleration
A) Combine B) Replace-Combine C) Combine-Replace D) Replace
A) Friction B) Pneumatic C) Hydraulic D) Mechanic
A) Determine a minimum resolution first B) Use anchoring for UI controls C) Choose a single base resolution for your game D) Use the stretch options in Godot
A) Replace-Combine B) Combine-Replace C) Replace D) Combine |