A) Labas na ako jan B) OO, dahil nag pa exam sya C) Hindi D) OO
A) Linux B) Alienware C) Windows D) macOS
A) GDScript B) Python C) Basic D) C#
A) C++ B) Java C) Python D) JavaScript
A) Force B) Acceleration C) Momentum D) Velocity
A) Vector addition B) Cross product C) Vector subtraction D) Dot product
A) Direction vector B) Tangent vector C) Unit vector D) Normal vector
A) Drag B) Weight C) Thrust D) Lift
A) 9.8 B) 10.0 C) 9.81 D) 9.80594613
A) Acceleration B) Velocity C) Friction D) Momentum
A) Acceleration B) Drag C) Momentum D) Friction
A) Friction B) Engine C) Acceleration D) Momentum
A) Not compatible B) Too complex C) STL templates create very large symbols D) Too slow
A) Only in 3D mode B) Yes C) No D) Only with plugins
A) One unit in scene corresponds to one pixel on screen B) Performance improves C) Resolution changes D) Image gets distorted
A) Stretches original resolution to exactly fill screen B) Maintains aspect ratio C) Crops the image D) Adds black bars
A) collision_detected B) area_entered C) body_entered D) body_exited
A) AnimationTree B) AnimationPlayer C) StateMachine D) AnimationNodeStateMachine
A) TimeScale B) AnimationSpeed C) PlaybackSpeed D) TimeMultiplier
A) Skip B) Jump C) Seek D) Fast Forward
A) Standardization B) Normalization C) Optimization D) Calibration
A) Resolution B) Screen C) Display D) Viewport
A) animation_complete B) playback_ended C) animation_finished D) animation_done
A) BlendSpace2D B) AnimationNodeBlendTree C) SimpleBlend D) BlendSpace1D
A) Zoom Level B) Stretch Aspect Expand C) Scale Factor D) Stretch Mode
A) Transitions B) Bridges C) Links D) Paths
A) Alignment factor B) Numerical constant C) Spacing value D) Layout parameter
A) overlap_begin B) collision_start C) area_detected D) area_entered
A) MixNode B) BlendSpace C) CompositeNode D) AnimationNodeBlendTree
A) Color B) Texture C) Shader D) Material
A) Distance calculation B) Angle measurement C) Direction vector D) Dot product
A) ButtonEvent B) ControllerInput C) JoypadInput D) InputEventJoypadButton
A) Gravity pulls it down B) It accelerates upward C) It moves upward D) It stops mid-air
A) It stops immediately B) It moves sideways only C) Gravity pulls it down and it still moves along by how much it rolled D) It bounces back up
A) Xfade Time B) Advance Condition C) Auto Advance D) Switch Mode
A) 2D B) Disabled C) Viewport D) Ignore
A) InputEventAction B) InputEventKey C) Actions D) InputEvent
A) InputEvent B) InputEventKey C) InputEventAction D) Actions
A) At Begin B) Sync C) At End D) Immediate
A) Ignore B) 2D C) Viewport D) Disabled
A) Normal vector B) Unit vector C) Direction vector D) Tangent vector
A) Transition B) StateMachine C) BlendSpace1D D) BlendSpace2D
A) Lift B) Gravity C) Downforce D) Acceleration
A) Advance Condition B) Switch Mode C) Xfade Time D) Auto Advance
A) Advance Condition B) Switch Mode C) Xfade Time D) Auto Advance
A) Xfade Time B) Disabled C) Priority D) Switch Mode
A) AnimationNodeAnimation B) AnimationNodeStateMachine C) AnimationNodeBlendSpace2D D) AnimationNodeBlendSpace1D
A) Stretch Aspect Expand B) Stretch Aspect Keep Width C) Stretch Aspect Keep Height D) Stretch Aspect Keep
A) InputEventAction B) Actions C) InputEventKey D) InputEvent
A) body_entered B) area_shape_entered C) body_shape_entered D) area_entered
A) Color B) Font C) StyleBox D) Texture
A) Acceleration B) Deceleration C) Momentum D) Friction
A) Combine B) Combine-Replace C) Replace-Combine D) Replace
A) Friction B) Mechanic C) Hydraulic D) Pneumatic
A) Use the stretch options in Godot B) Use anchoring for UI controls C) Choose a single base resolution for your game D) Determine a minimum resolution first
A) Replace-Combine B) Replace C) Combine-Replace D) Combine |