A) Hindi B) Labas na ako jan C) OO D) OO, dahil nag pa exam sya
A) Alienware B) Linux C) Windows D) macOS
A) Python B) C# C) GDScript D) Basic
A) C++ B) Java C) JavaScript D) Python
A) Momentum B) Acceleration C) Force D) Velocity
A) Dot product B) Vector addition C) Cross product D) Vector subtraction
A) Normal vector B) Unit vector C) Direction vector D) Tangent vector
A) Weight B) Thrust C) Drag D) Lift
A) 9.80594613 B) 10.0 C) 9.81 D) 9.8
A) Friction B) Velocity C) Acceleration D) Momentum
A) Acceleration B) Momentum C) Drag D) Friction
A) Friction B) Engine C) Momentum D) Acceleration
A) Too complex B) Too slow C) STL templates create very large symbols D) Not compatible
A) Only with plugins B) Only in 3D mode C) No D) Yes
A) One unit in scene corresponds to one pixel on screen B) Image gets distorted C) Resolution changes D) Performance improves
A) Maintains aspect ratio B) Crops the image C) Stretches original resolution to exactly fill screen D) Adds black bars
A) body_exited B) area_entered C) body_entered D) collision_detected
A) StateMachine B) AnimationNodeStateMachine C) AnimationTree D) AnimationPlayer
A) TimeMultiplier B) PlaybackSpeed C) AnimationSpeed D) TimeScale
A) Fast Forward B) Jump C) Skip D) Seek
A) Calibration B) Normalization C) Standardization D) Optimization
A) Resolution B) Display C) Viewport D) Screen
A) animation_complete B) animation_done C) animation_finished D) playback_ended
A) SimpleBlend B) AnimationNodeBlendTree C) BlendSpace2D D) BlendSpace1D
A) Scale Factor B) Stretch Mode C) Zoom Level D) Stretch Aspect Expand
A) Paths B) Links C) Transitions D) Bridges
A) Layout parameter B) Alignment factor C) Numerical constant D) Spacing value
A) area_detected B) overlap_begin C) area_entered D) collision_start
A) BlendSpace B) AnimationNodeBlendTree C) CompositeNode D) MixNode
A) Material B) Texture C) Color D) Shader
A) Distance calculation B) Angle measurement C) Dot product D) Direction vector
A) JoypadInput B) ButtonEvent C) ControllerInput D) InputEventJoypadButton
A) It accelerates upward B) It stops mid-air C) Gravity pulls it down D) It moves upward
A) Gravity pulls it down and it still moves along by how much it rolled B) It bounces back up C) It stops immediately D) It moves sideways only
A) Advance Condition B) Switch Mode C) Auto Advance D) Xfade Time
A) Viewport B) 2D C) Disabled D) Ignore
A) InputEvent B) Actions C) InputEventAction D) InputEventKey
A) InputEvent B) InputEventAction C) Actions D) InputEventKey
A) At Begin B) Immediate C) Sync D) At End
A) Ignore B) Disabled C) 2D D) Viewport
A) Tangent vector B) Normal vector C) Direction vector D) Unit vector
A) BlendSpace2D B) Transition C) StateMachine D) BlendSpace1D
A) Downforce B) Gravity C) Lift D) Acceleration
A) Switch Mode B) Auto Advance C) Xfade Time D) Advance Condition
A) Switch Mode B) Auto Advance C) Xfade Time D) Advance Condition
A) Priority B) Xfade Time C) Switch Mode D) Disabled
A) AnimationNodeStateMachine B) AnimationNodeAnimation C) AnimationNodeBlendSpace2D D) AnimationNodeBlendSpace1D
A) Stretch Aspect Keep Width B) Stretch Aspect Keep C) Stretch Aspect Expand D) Stretch Aspect Keep Height
A) InputEvent B) InputEventAction C) Actions D) InputEventKey
A) area_entered B) body_entered C) body_shape_entered D) area_shape_entered
A) Texture B) Font C) Color D) StyleBox
A) Acceleration B) Friction C) Momentum D) Deceleration
A) Replace-Combine B) Combine C) Combine-Replace D) Replace
A) Hydraulic B) Mechanic C) Friction D) Pneumatic
A) Use anchoring for UI controls B) Choose a single base resolution for your game C) Determine a minimum resolution first D) Use the stretch options in Godot
A) Combine-Replace B) Replace-Combine C) Replace D) Combine |