A) Special servers B) A retail purchase C) A single-player campaign D) A local physical disc
A) $16.9 billion B) $20.1 billion C) $3.5 billion D) $4.2 billion
A) 1984 B) 1970 C) 1978 D) 1980
A) Active for kicking B) Always fighting kins C) Away from keyboard D) All for kidding
A) Defense of the Ancients B) Counter-Strike C) StarCraft D) World of Warcraft
A) Required hardware rentals B) Monthly subscription fees only C) Loot boxes and battle passes D) Mandatory advertisements
A) Japan B) United States C) South Korea D) China
A) Excessive learning curves B) Promotion of cyberbullying C) Low graphical fidelity D) Lack of creativity
A) Good luck, have fun B) Game launched, heavy fire C) Get lost, have friends D) Great level, high frequency
A) 2019 B) 2017 C) 2015 D) 2020
A) Ultima Online B) Islands of Kesmai C) Lineage D) EverQuest
A) Well-known streamers and YouTubers playing them B) Removing multiplayer components C) Strict age restrictions D) High retail prices
A) City of Heroes B) Wildstar C) Guild Wars 2 D) World of Warcraft
A) Good game, well played B) Group game, wait patiently C) Great graphics, winning performance D) Give gold, win points
A) Hero shooter B) Racing simulator C) Text-based MUD D) Battle royale
A) 60% B) 33% C) 48% D) 52%
A) 19 B) 40 C) 33 D) 25
A) November 2002 B) November 2017 C) November 2011 D) January 2000
A) Cloud server B) System link C) Bluetooth D) Wi-Fi
A) Xbox Live B) PlayStation Network C) Nintendo Network D) Nintendo Switch Online
A) 2002 B) 2020 C) 2017 D) 2019
A) Player versus environment B) Player versus everyone C) Professional virtual experience D) Platform versus environment
A) System link B) Browser gaming C) PvP D) PvE
A) DirectX B) PlayStation Network C) Xbox Live D) JavaScript
A) Pet games B) Action games C) System link games D) Console ports
A) PlayStation Network B) Nintendo Network C) Xbox Live D) Neopets
A) Fighting computer-controlled opponents B) Browsing websites C) Using system link D) Competing against other human players
A) IPX B) HTTP C) TCP/IP D) UDP
A) Doom B) Counter-Strike C) Halo D) Quake
A) E-sports B) Speedrunning C) Casual gaming D) Modding
A) Overwatch B) Age of Empires C) StarCraft D) Dota 2
A) 2016 B) 2012 C) 2010 D) 2019
A) Local area networks B) Dial-up modems C) Wireless Bluetooth D) Broadband Internet access
A) MMO-Battle Royale B) MMORPG-R C) MMO-Strategy-Defense D) MMORTS
A) 1990s B) 1980s C) 2010s D) 2000s
A) Single-player story mode B) Scavenging C) Turn-based combat D) Resource management simulation
A) Ethernet B) ISDN C) Fiber D) IPX
A) Overwatch B) StarCraft C) Doom D) Apex Legends
A) ESRB developers B) Second Life moderators C) Richard Bartle D) Among Us creators
A) Twitch streams B) EULA agreements C) MUDs D) Social deduction games
A) Create 3D immersive worlds B) Earn ESRB ratings C) Hack software applications D) Uncover hidden roles or team allegiance
A) End-user legal authority B) End-user license agreement C) Electronic user legal action D) Every user license assessment
A) An ESRB rating change B) A permanent game ban without warning C) Warnings, suspension, or termination D) An automatic refund
A) Determine ESRB ratings B) Prevent anti-social behavior C) Write the EULA contracts D) Stream the gameplay online
A) Everyone B) Educational C) Entertainment D) Explicit
A) Above 12 B) Above 18 C) Under 17 D) Above 17
A) Online interactions are not rated by the ESRB B) Players must be 18 to chat online C) Chat features are moderated by the ESRB D) Hacking is prohibited by the ESRB
A) Text-based virtual worlds B) Live action streaming games C) 3D immersive RPGs D) Social deduction games
A) Online gaming commission B) End-user license board C) Entertainment Software Rating Board D) Virtual world association
A) Game design flaws B) Insufficient profits C) Lack of developer interest D) Hardware limitations
A) Players can no longer track their progress for key items B) The game gains better graphics C) The game becomes single-player only D) The game becomes free-to-play
A) Evolve B) Splitgate C) Anthem D) Final Fantasy XIV
A) Increasing the price of the game B) Switching to a free-to-play model C) Removing cross-platform multiplayer D) Reducing the number of servers
A) The developers went bankrupt immediately B) It was too expensive for players C) It was never a paid game D) The user base evaporated due to infrequent updates
A) Speech-to-text systems B) Server-side adjustments C) Text-to-speech systems D) Custom hardware controllers
A) Speech-to-text systems B) Text-to-speech systems C) Customer support phone lines D) Screen reader overlays
A) Installing custom hardware modifications B) Asking developers to shut down the game C) Reporting other players for cheating D) Deleting the game's configuration files |