A) Filming real-time action at a very slow frame rate. B) Painting images directly onto film. C) Creating the illusion of movement by photographing incremental changes. D) Using special effects software to simulate movement.
A) 30 frames per second (fps) B) 60 frames per second (fps) C) 24 frames per second (fps) D) 120 frames per second (fps)
A) Solid plastic B) Ball-and-socket C) Wireframe D) Inflatable
A) Cardboard B) Wood C) Sculpey or other modeling clay D) Concrete
A) Using different models for each frame to show change. B) Replacing the animator frequently. C) Replacing the background in each shot. D) Replacing broken puppets during production.
A) A lighting technique. B) A type of puppet construction material. C) The process of removing imperfections from a frame. D) Overlaying previous frames to help with positioning.
A) A method of securing puppets to the set. B) A type of adhesive. C) A knot used in rigging. D) A type of knot in string.
A) Using lights that don't flicker or change color temperature. B) Using primarily strobe lighting. C) Changing the lighting setup with each shot. D) Using only natural light.
A) To synchronize audio and video in post-production. B) To hold the camera steady. C) To protect the lens from dust. D) To measure the distance to the subject.
A) To design puppets. B) To make animation more believable and engaging. C) To choose the right software. D) To calculate the frame rate.
A) AutoCAD B) Dragonframe C) Microsoft Word D) Adobe Illustrator
A) Tracing over live-action footage frame by frame. B) A lighting technique for clay animation. C) A method of cleaning clay puppets. D) A type of camera lens.
A) To reduce the weight of the camera. B) To make the camera easier to move. C) To allow for dynamic camera angles. D) To prevent unwanted camera movement.
A) Finding the right materials. B) Keeping it clean. C) Maintaining consistent movement and form. D) Attaching it to the puppet.
A) To stabilize the lighting. B) To control the movement of the puppets. C) To automate camera movements for repeatable shots. D) To reduce the need for an animator.
A) A method of cleaning clay puppets. B) A lighting technique. C) A type of animation clay. D) Generating intermediate frames between keyframes.
A) Reduced noise B) Sharper image C) Increased depth of field D) Motion blur
A) Taking the photographs. B) Adding sound, music, and visual effects. C) Sculpting the puppets. D) Building the set.
A) To shape and direct light. B) To change the color of light. C) To diffuse light. D) To measure light intensity.
A) It is difficult to learn. B) It is a time-consuming process. C) It requires expensive equipment. D) It is technically complex.
A) A type of camera lens. B) A technique to create realistic shadows. C) The apparent displacement of objects viewed along two different lines of sight. D) A type of puppet material.
A) The sound the armature makes when moved. B) The feeling of the armature through the puppet's skin. C) Damage to the armature from overuse. D) The locking strength of the puppet's armature.
A) To study real-world movement for accuracy. B) To show the client the progress of the project. C) To save time animating. D) To copy other animators' styles.
A) Hand-drawn animation B) Computer animation C) Stop-motion animation D) Motion capture
A) To keep the animator healthy. B) To avoid damaging the equipment. C) To prevent unwanted dust and imperfections from appearing in the animation. D) To improve the morale of the crew.
A) The smooth transformation of one shape into another. B) A type of armature repair. C) A method for creating textures. D) A software tool for rendering.
A) To create a final version of the animation. B) To choose the right actors. C) To market the animation project. D) To plan the shots and sequence of events.
A) Planning the character's movement and positioning within a scene. B) Fixing a broken armature. C) Creating a background set. D) Preventing light from reaching a certain area.
A) Telephoto lens B) Fisheye lens C) Wide angle lens D) Macro lens
A) The effect of gravity on an object B) The desired floating of a character C) Unintentional movement of the set or puppets between frames. D) The name of a brand of modelling clay |