A) Preventing the batter from getting a hit. B) Always throwing strikes. C) Throwing the fastest pitch possible. D) Showing off your best pitch.
A) Down the middle. B) Outside. C) Inside. D) High and tight.
A) Crowds them and makes it harder to extend their arms. B) It automatically induces a ground ball. C) It's easier to throw strikes there. D) It's unexpected.
A) Behind them. B) Outside. C) Down the middle. D) Inside.
A) It usually results in a pop-up. B) It's an automatic strike. C) It's an easy bunt. D) They can drive the ball with power.
A) Based on the batter's tendencies and the game situation. B) Never, stick to your plan. C) Always on the 3rd pitch. D) Only after the batter gets a hit.
A) Fastball B) Slider C) Curveball D) Change-up
A) Pitch them down the middle. B) Pitch them inside to make them uncomfortable. C) Walk them. D) Pitch them outside to give them more room.
A) To disrupt the batter's timing. B) To show off your different pitches. C) To confuse the catcher. D) To conserve energy.
A) How tired you are. B) The catcher's signal. C) The umpire's strike zone. D) The batter's comfort level and ability to handle inside pitches.
A) To give the batter a chance to adjust. B) To confuse the defense. C) To waste pitches. D) To make the second pitch more effective.
A) What their favorite color is. B) What their batting average was last year. C) Where they typically hit the ball and what pitches they struggle with. D) What their jersey number is.
A) You should always throw a fastball on the first pitch. B) You might be more aggressive in the strike zone with a favorable count. C) The count doesn't matter. D) You should always throw a curveball on the second pitch.
A) Talking to the third base coach. B) Cleaning the bases. C) Practicing your fielding. D) Pitching to the edges of the strike zone.
A) Changeup B) Two-seam fastball C) Curveball D) Cut fastball
A) Show off your pitching skills B) Make the batter angry. C) Get the batter to change their stance. D) Increase the chances of a weak hit or an out.
A) They may adjust and drive the ball to the opposite field. B) You might get tired. C) It's not a risky strategy. D) The catcher might get bored.
A) Keep throwing the same pitch. B) Walk the batter. C) Complain to the umpire. D) Try a different location or pitch.
A) Never throw them with two strikes. B) Always throw them on the first pitch. C) Throw them when ahead in the count. D) Only throw them to left-handed batters.
A) Always pitch around them. B) Keep the ball low in the zone and avoid mistakes over the middle. C) Give them your best stuff. D) Try to intimidate them.
A) Building a clubhouse in the infield. B) Having the best inside fastball. C) Winning an argument with the umpire. D) Consistently throwing inside pitches to keep the batter off balance.
A) Curveball B) Slider C) Fastball D) Changeup
A) To actually hit the batter. B) To move the batter off the plate and make them uncomfortable. C) To get ejected from the game. D) To show off your velocity.
A) The batter will adjust and anticipate the pitch. B) Your arm will get tired. C) The umpire will start calling balls. D) The catcher will get bored.
A) To know when to walk a batter. B) To impress the scouts. C) To throw strikes more consistently. D) To argue with the umpire more effectively.
A) You can blame them for your mistakes. B) You can pitch more confidently, knowing they'll make plays. C) They will catch all your bad pitches. D) You don't have to try as hard.
A) Its speed. B) Its grip. C) Its location. D) Its spin rate.
A) To walk them. B) To throw a strike. C) To hit them. D) To make them swing and miss or hit a weak ground ball. |