A) 13 B) 10 C) 15 D) 12
A) Spades B) No trump is highest before bidding C) Diamonds D) Hearts
A) A completed game B) A successful bid C) Four cards played, one by each player D) A penalty given to the opponents
A) Spades, Hearts, Diamonds, Clubs B) Clubs, Diamonds, Hearts, Spades C) Hearts, Spades, Clubs, Diamonds D) Diamonds, Clubs, Spades, Hearts
A) No Trump B) New Trick C) Next Turn D) Natural Trump
A) To show off your hand B) To confuse the opponents C) To win the most tricks D) To determine the contract
A) A pair that is always last to bid B) A pair with a weak hand C) A pair that is new to the game D) A pair with a bonus for making their contract, but also a larger penalty for failing
A) The winning bid B) The partner of the declarer C) A forced discard D) The first card played in a trick
A) The player who makes the opening lead B) The player who won the last trick C) The player who plays both their hand and the dummy's hand D) The player who defends against the contract
A) The player who keeps score B) The player who shuffles the cards C) The declarer's partner, whose hand is laid face up on the table D) The player who assists the opponents
A) It is a rule of the game B) To avoid penalties C) To show strength in that suit D) To confuse the declarer
A) Miscounting your points B) Failing to follow suit when able to do so C) Winning a trick unfairly D) Changing your bid
A) A strong opening lead B) A guaranteed winning trick C) A type of bidding convention D) Trying to win a trick with a lower card than held by an opponent.
A) Tricks lost by the declaring side B) Tricks won by the declaring side in excess of their contract C) A penalty for illegal bidding D) Tricks won by the defending side
A) Tricks by which the declaring side falls short of their contract B) Tricks won beyond the contract bid C) A type of bidding convention D) Tricks won by the defending side
A) The suit of the player who opens B) A suit where players must follow suit C) The highest ranking suit by default D) A suit nominated during bidding that outranks all other suits
A) A contract to win 12 or 13 tricks. B) A hand with many high cards. C) A penalty D) A type of bridge table
A) A contract to win all 13 tricks. B) A high penalty C) A contract of 12 tricks D) A hand with few low cards
A) A contract to lose tricks. B) A contract where no suit is trumps. C) A contract where a suit is specified as trumps. D) A contract for a high number of tricks.
A) A bid that requires partner to make another bid. B) A bid that wins the game. C) A bid that is always high. D) A bid that the opponents must follow.
A) A double to increase the penalty of a failed contract. B) A double to show a strong hand. C) A double to force the opponents to pass. D) A double made to suggest that the partner bid a different suit.
A) A bid that shows a void in a suit. B) A bid that shows a weak hand. C) A bid that shows control of a suit. D) A bid that shows the lead suit.
A) Having all the cards of a particular suit. B) A special type of trump. C) A mistake in bidding. D) Having no cards of a particular suit.
A) Always following suit. B) Signaling to partner whether you like or dislike a suit. C) Playing aggressively to win tricks. D) Trying to confuse the opponents.
A) Having only one card of a particular suit. B) Having two cards of a particular suit. C) Having no cards of a particular suit. D) Having a strong hand in a particular suit.
A) To determine who is winning the game. B) To estimate the strength of your hand for bidding. C) To decide which suit to lead. D) To keep track of tricks won.
A) 1 B) 4 C) 5 D) 10
A) 4 B) 10 C) 3 D) 1
A) 2 B) 1 C) 3 D) 10 |