A) 13 B) 10 C) 12 D) 15
A) Hearts B) Spades C) Diamonds D) No trump is highest before bidding
A) A successful bid B) A penalty given to the opponents C) A completed game D) Four cards played, one by each player
A) Diamonds, Clubs, Spades, Hearts B) Clubs, Diamonds, Hearts, Spades C) Hearts, Spades, Clubs, Diamonds D) Spades, Hearts, Diamonds, Clubs
A) Next Turn B) No Trump C) New Trick D) Natural Trump
A) To win the most tricks B) To confuse the opponents C) To determine the contract D) To show off your hand
A) A pair with a weak hand B) A pair with a bonus for making their contract, but also a larger penalty for failing C) A pair that is always last to bid D) A pair that is new to the game
A) The winning bid B) A forced discard C) The first card played in a trick D) The partner of the declarer
A) The player who makes the opening lead B) The player who won the last trick C) The player who plays both their hand and the dummy's hand D) The player who defends against the contract
A) The player who keeps score B) The player who assists the opponents C) The player who shuffles the cards D) The declarer's partner, whose hand is laid face up on the table
A) To avoid penalties B) To show strength in that suit C) It is a rule of the game D) To confuse the declarer
A) Miscounting your points B) Changing your bid C) Failing to follow suit when able to do so D) Winning a trick unfairly
A) A guaranteed winning trick B) Trying to win a trick with a lower card than held by an opponent. C) A type of bidding convention D) A strong opening lead
A) Tricks lost by the declaring side B) Tricks won by the declaring side in excess of their contract C) A penalty for illegal bidding D) Tricks won by the defending side
A) A type of bidding convention B) Tricks by which the declaring side falls short of their contract C) Tricks won by the defending side D) Tricks won beyond the contract bid
A) A suit where players must follow suit B) The highest ranking suit by default C) A suit nominated during bidding that outranks all other suits D) The suit of the player who opens
A) A type of bridge table B) A penalty C) A hand with many high cards. D) A contract to win 12 or 13 tricks.
A) A high penalty B) A contract of 12 tricks C) A hand with few low cards D) A contract to win all 13 tricks.
A) A contract where no suit is trumps. B) A contract for a high number of tricks. C) A contract where a suit is specified as trumps. D) A contract to lose tricks.
A) A bid that requires partner to make another bid. B) A bid that wins the game. C) A bid that the opponents must follow. D) A bid that is always high.
A) A double to show a strong hand. B) A double to force the opponents to pass. C) A double made to suggest that the partner bid a different suit. D) A double to increase the penalty of a failed contract.
A) A bid that shows a void in a suit. B) A bid that shows the lead suit. C) A bid that shows a weak hand. D) A bid that shows control of a suit.
A) Having no cards of a particular suit. B) Having all the cards of a particular suit. C) A special type of trump. D) A mistake in bidding.
A) Trying to confuse the opponents. B) Signaling to partner whether you like or dislike a suit. C) Always following suit. D) Playing aggressively to win tricks.
A) Having only one card of a particular suit. B) Having a strong hand in a particular suit. C) Having two cards of a particular suit. D) Having no cards of a particular suit.
A) To estimate the strength of your hand for bidding. B) To keep track of tricks won. C) To determine who is winning the game. D) To decide which suit to lead.
A) 4 B) 1 C) 5 D) 10
A) 4 B) 1 C) 10 D) 3
A) 1 B) 2 C) 10 D) 3 |