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Grand Theft Auto: Vice City - Quiz
Contributed by: Burton
  • 1. Which award did Grand Theft Auto: Vice City win at the 6th Annual Interactive Achievement Awards?
A) Computer Action/Adventure Game of the Year
B) Console Action/Adventure Game of the Year
C) Ultimate Game of the Year
D) Best PlayStation 2 Game
  • 2. How many awards did Grand Theft Auto: Vice City win at the 1st British Academy Games Awards?
A) Four
B) Eight
C) Six
D) Five
  • 3. Which publication named Grand Theft Auto: Vice City the Best PlayStation 2 game?
A) Golden Joystick Awards
B) IGN
C) GameSpot
D) Entertainment Weekly
  • 4. What award did GameSpot give to Grand Theft Auto: Vice City for its music?
A) Best Sound
B) Best Music
C) Best Action/Adventure Game
D) Best Graphics
  • 5. How many copies of Grand Theft Auto: Vice City were sold within 24 hours of its release?
A) 1.4 million
B) 8.20 million
C) 5.97 million
D) Over 500,000
  • 6. What was the total number of units sold by December 2007?
A) 7 million
B) 8.20 million
C) 14.2 million
D) 5.97 million
  • 7. What award did Grand Theft Auto: Vice City earn in the United Kingdom?
A) Platinum
B) Diamond
C) Silver
D) Gold
  • 8. How many copies of the Grand Theft Auto: Double Pack were sold in the United States?
A) 8.20 million
B) Over 1.25 million
C) Over 1.59 million
D) 14.2 million
  • 9. What was the estimated revenue generated by Grand Theft Auto: Vice City in the United States by July 2006?
A) $300 million
B) $500 million
C) $200 million
D) $400 million
  • 10. How many copies of Grand Theft Auto: Vice City were sold in Japan by January 2008?
A) 5.97 million
B) 223,000
C) Over 410,000
D) 8.20 million
  • 11. Which bundle containing Grand Theft Auto: Vice City became one of the best-selling Xbox games?
A) Grand Theft Auto: Triple Pack
B) Grand Theft Auto: Ultimate Pack
C) Grand Theft Auto: Double Pack
D) Grand Theft Auto: Collector's Edition
  • 12. How many copies of Grand Theft Auto: Vice City were sold across all platforms by March 2008?
A) 14.2 million
B) 17.5 million
C) 8.20 million
D) 5.97 million
  • 13. In which year was Grand Theft Auto: Vice City the highest-selling game in the United States?
A) 2006
B) 2008
C) 2002
D) 2004
  • 14. How many copies of Grand Theft Auto: Vice City were sold in Japan in its first week?
A) 8.20 million
B) 5.97 million
C) About 223,000
D) Over 410,000
  • 15. Which award did Grand Theft Auto: Vice City win at the Golden Joystick Awards?
A) Best Music
B) Ultimate Game of the Year
C) Best Action/Adventure Game
D) Best PlayStation 2 Game
  • 16. How many nominations did Grand Theft Auto: Vice City receive at the 1st British Academy Games Awards?
A) Six
B) Four
C) Eight
D) Ten
  • 17. What was the total number of units sold by 2004?
A) 14.2 million
B) 5.97 million
C) 17.5 million
D) 8.20 million
  • 18. Which award did IGN give to Grand Theft Auto: Vice City?
A) Ultimate Game of the Year
B) Best Music
C) Best Action/Adventure Game
D) Best Graphics
  • 19. Which award did GameSpot give to Grand Theft Auto: Vice City for its graphics?
A) Best Sound
B) Best Action/Adventure Game
C) Best Music
D) Best Graphics (Technical and Artistic)
  • 20. How many copies of Grand Theft Auto: Vice City were sold within two days of its release?
A) 1.4 million
B) Over 500,000
C) 5.97 million
D) 8.20 million
  • 21. Which award did Grand Theft Auto: Vice City win at the British Academy Games Awards for its design?
A) Action Game
B) PC Game
C) Design
D) Sound
  • 22. How many copies of Grand Theft Auto: Vice City were sold on PlayStation 2?
A) 8.20 million
B) 5.97 million
C) 17.5 million
D) 14.2 million
  • 23. Which award did Grand Theft Auto: Vice City win at the British Academy Games Awards for its sound?
A) Sound
B) Action Game
C) PC Game
D) Design
  • 24. Which award did Grand Theft Auto: Vice City win at the British Academy Games Awards for its action?
A) Sound
B) Action Game
C) Design
D) PC Game
  • 25. Which award did Grand Theft Auto: Vice City win at the British Academy Games Awards for its PC game?
A) Action Game
B) PC Game
C) Sound
D) Design
  • 26. Which award did Grand Theft Auto: Vice City win at the British Academy Games Awards for its PlayStation 2 game?
A) PlayStation 2 Game
B) Design
C) Sound
D) Action Game
  • 27. Which IGN reviewer declared Grand Theft Auto: Vice City one of the most impressive games of 2002?
A) Douglass Perry
B) Raymond Padilla
C) Scott Alan Marriott
D) Matt Helgeson
  • 28. Which magazine's reviewer named Vice City an 'unforgettable listening experience'?
A) GameSpot
B) AllGame
C) Game Informer
D) IGN
  • 29. Who did IGN's Douglass Perry feel Rockstar found the right choice for the lead character in Vice City?
A) Raymond Padilla
B) Tommy
C) Claude
D) Matt Helgeson
  • 30. Which magazine's reviewer wrote that the game's missions give a stronger feeling of being inside a story?
A) Edge
B) GameSpot
C) IGN
D) Game Informer
  • 31. What did Game Informer's Matt Helgeson note as improved in Vice City compared to Grand Theft Auto III?
A) Targeting
B) Vehicle handling
C) Shooting mechanics
D) Character models
  • 32. Which aspect of the game did Eurogamer's Tom Bramwell criticize?
A) Radio stations
B) Open world design
C) Character models
D) Vehicle handling
  • 33. Which magazine's reviewer named the driving 'more exciting and dangerous'?
A) GameSpot
B) Edge
C) Game Informer
D) IGN
  • 34. What did many reviewers criticize about the game's artificial intelligence?
A) It was praised
B) It was ignored
C) It was frequently criticized
D) It was improved
  • 35. Which magazine's reviewer noted frame rate drops during hardware-intense sequences?
A) GameSpot
B) Game Informer
C) Many reviewers
D) IGN
  • 36. Which magazine's reviewer considered unchanged character models 'maddening'?
A) Eurogamer
B) GameSpot
C) IGN
D) Game Informer
  • 37. Who led the development of Grand Theft Auto: Vice City?
A) A team of freelance developers
B) A team from another Rockstar studio
C) A small independent team
D) Rockstar North's core 50-person team
  • 38. How long did the development of Grand Theft Auto: Vice City take?
A) Six months
B) Eighteen months
C) Twelve months
D) Twenty-four months
  • 39. When did full production of Vice City begin?
A) Late 2000
B) Early 2002
C) Mid-2001
D) Late 2001
  • 40. Who is the executive producer mentioned in the development of Vice City?
A) Rockstar Games
B) Rockstar North
C) Dan Houser
D) Sam Houser
  • 41. When was the release date of Vice City postponed to?
A) 22 October
B) 8 November
C) 15 October
D) 29 October
  • 42. Which company published Vice City in Japan?
A) Nintendo
B) Rockstar Games
C) Capcom
D) Sony
  • 43. When was Vice City added to the Rockstar Games Launcher?
A) November 2002
B) September 2019
C) May 2004
D) October 2002
  • 44. In what year is Grand Theft Auto: Vice City set?
A) 1990
B) 1986
C) 1983
D) 1995
  • 45. What is the fictional city in Grand Theft Auto: Vice City based on?
A) New York City
B) Chicago
C) Miami
D) Los Angeles
  • 46. Which film heavily influenced the plot of Vice City?
A) The Godfather (1972)
B) Goodfellas (1990)
C) Scarface (1983)
D) Reservoir Dogs (1992)
  • 47. What perspective is Grand Theft Auto: Vice City played from?
A) Top-down
B) Isometric
C) First-person
D) Third-person
  • 48. Which of these weapons is available in Vice City?
A) M16
B) Colt Python
C) AK-47
D) Sniper Rifle
  • 49. What can be used to regenerate Tommy's health in the game?
A) Weapon upgrades
B) Health pick-ups
C) Ammo crates
D) Armor pickups
  • 50. What happens when Tommy's health is entirely depleted?
A) The game ends
B) The player is permanently stuck
C) The player respawns at the nearest hospital
D) The player loses all money
  • 51. What does the 'wanted' meter indicate in the game?
A) The player's score
B) The player's health level
C) The current wanted level
D) The number of missions completed
  • 52. Which of these is a business that can be purchased in Vice City?
A) A pornographic film studio
B) A grocery store
C) A clothing boutique
D) A car dealership
  • 53. What kind of minigame can Tommy engage in while free roaming?
A) A vigilante minigame
B) A farming minigame
C) A racing minigame
D) A fishing minigame
  • 54. What does Tommy receive for completing activities like firefighting?
A) Context-specific rewards
B) New missions
C) A new character
D) Extra lives
  • 55. What can be purchased to generate ongoing income?
A) Commercial properties
B) Weapons
C) Residential properties
D) Vehicles
  • 56. What is one of the vehicles Tommy can use to navigate the game world?
A) A helicopter
B) A car
C) A boat
D) A bicycle
  • 57. What happens when Tommy completes missions for different gangs?
A) The player's health is fully restored
B) The player loses all weapons
C) The player becomes wanted by law enforcement
D) Fellow gang members will often defend the player
  • 58. What can Tommy purchase to store weapons and vehicles?
A) New missions
B) New weapons
C) Additional hideouts
D) More vehicles
  • 59. What type of clubs can Tommy purchase in Vice City?
A) Book clubs
B) Entertainment clubs
C) Sports clubs
D) Gardening clubs
  • 60. What is one of the optional activities available to Tommy?
A) A cooking class
B) A painting workshop
C) A dance lesson
D) A taxi service
  • 61. What is the name of the game's sequel released in 2006?
A) Vice City Stories
B) Vice City 2
C) Vice City: The Return
D) Vice City: The Sequel
  • 62. What can Tommy use to absorb gunshots and explosive damage?
A) Weapon upgrades
B) Health pick-ups
C) Body armour pickups
D) Ammo crates
  • 63. What can Tommy purchase to defend against rival gang members?
A) Vehicles
B) Health pick-ups
C) Properties
D) Weapons
  • 64. What type of music is prominently featured in Vice City?
A) Glam metal
B) Hip-hop
C) Jazz
D) Classical music
  • 65. What is one of the activities Tommy can engage in while free roaming?
A) A gardening activity
B) A firefighting activity
C) A cooking activity
D) A shopping activity
  • 66. What happens when Tommy completes all missions for a commercial property?
A) The property is sold
B) The property is destroyed
C) The property is upgraded
D) The property begins to generate ongoing income
  • 67. What can Tommy purchase to generate income?
A) Vehicles
B) Weapons
C) Health pick-ups
D) Businesses
  • 68. Who voices the character Tommy Vercetti?
A) Ray Liotta
B) Tom Sizemore
C) Robert Davi
D) William Fichtner
  • 69. What crime did Tommy Vercetti serve a fifteen-year sentence for?
A) Drug trafficking
B) Robbery
C) Murder
D) Arson
  • 70. Who sends Tommy Vercetti to Vice City?
A) Juan Garcia Cortez
B) Ken Rosenberg
C) Sonny Forelli
D) Ricardo Diaz
  • 71. Who is the crooked lawyer involved in the drug deal?
A) Tommy Vercetti
B) Avery Carrington
C) Ken Rosenberg
D) Lance Vance
  • 72. Who helps Tommy Vercetti set up the drug exchange?
A) Juan Garcia Cortez
B) Ricardo Diaz
C) Sonny Forelli
D) Ken Rosenberg
  • 73. Who is the band manager that Tommy meets in Vice City?
A) Kent Paul
B) Ricardo Diaz
C) Lance Vance
D) Avery Carrington
  • 74. Which character lost a brother in the ambush?
A) Lance Vance
B) Ken Rosenberg
C) Tommy Vercetti
D) Sonny Forelli
  • 75. Who is the drug lord that employs Tommy and Lance?
A) Juan Garcia Cortez
B) Sonny Forelli
C) Ricardo Diaz
D) Avery Carrington
  • 76. Who enlists Tommy's help with several deals?
A) Lance Vance
B) Avery Carrington
C) Ken Rosenberg
D) Ricardo Diaz
  • 77. Who voices the character Ricardo Diaz?
A) Luis Guzmán
B) Burt Reynolds
C) Robert Davi
D) Philip Michael Thomas
  • 78. Who is Juan Garcia Cortez's daughter?
A) Valentina
B) Carmen
C) Isabella
D) Mercedes
  • 79. Who does Sonny Forelli send to collect money from Tommy's businesses?
A) Mobsters
B) CIA agents
C) Business partners
D) Police officers
  • 80. How does Tommy plan to pay Sonny Forelli during their meeting?
A) With real money
B) With drugs
C) With weapons
D) With counterfeit money
  • 81. What technique was used for cutscene animations in the game?
A) Motion capture
B) Hand-drawn animation
C) Stop motion animation
D) Computer-generated imagery (CGI)
  • 82. How many unique pedestrian models are there in the game?
A) 110
B) 50
C) 200
D) 75
  • 83. What aspect of the game was improved by increasing the number of polygons?
A) Sound quality
B) Loading times
C) Voice acting
D) Weapon-hit accuracy
  • 84. How did the team capture Ray Liotta's physical performance?
A) Against a blue screen
B) On location in Miami
C) Using stop motion techniques
D) In a studio with green screen
  • 85. What was the inspiration behind some character models and storylines?
A) Modern-day crime documentaries
B) Comedy movies
C) Science fiction novels
D) Films such as The Godfather (1972)
  • 86. What was the impact of increased polygons on character models?
A) Decreased character diversity
B) Slower game performance
C) Reduced visual quality
D) Improved gameplay aspects such as weapon-hit accuracy
  • 87. How many hours of music does Grand Theft Auto: Vice City contain?
A) Seven hours
B) Twelve hours
C) Five hours
D) Nine hours
  • 88. How many songs and commercials are included in Grand Theft Auto: Vice City?
A) More than 113
B) 100
C) 80
D) 150
  • 89. How were the radio stations in Grand Theft Auto: Vice City published?
A) By Warner Bros. on ten albums
B) By Sony Music on five albums
C) By Universal Music on six albums
D) By Epic Records on seven albums
  • 90. Who drew inspiration for the talk stations' callers' personalities?
A) Dan Houser
B) Sam Houser
C) Lazlow Jones
D) The development team
  • 91. Which reviewer praised the improved car details and environment textures in the Windows version?
A) Greg Kasavin
B) Sal Accardo
C) Steve Butts
D) Mark Hoogland
  • 92. Which aspect of the Windows port's visuals did Eurogamer's Martin Taylor criticize?
A) Load times
B) Higher resolutions
C) Car details
D) Weather effects
  • 93. Which reviewer criticized the driving control changes in the Windows version?
A) Martin Taylor
B) Sal Accardo
C) Mark Hoogland
D) Steve Butts
  • 94. When was the mobile version of Vice City released?
A) December 2012
B) January 2004
C) November 2002
D) May 2003
  • 95. Which reviewer noted that the mobile version's visuals 'pop like it never has before'?
A) Eric Ford
B) Justin Davis
C) Chris Carter
D) Tom Hoggins
  • 96. What was a common criticism of the mobile version's controls?
A) Visuals
B) Character models
C) Touchscreen controls
D) Loading times
  • 97. Which reviewer found the mobile version's controls 'far more accomplished' than Grand Theft Auto III's mobile port?
A) Mark Brown
B) Tom Hoggins
C) Eric Ford
D) Scott Nichols
  • 98. What did IGN's Justin Davis appreciate about the mobile version's controls?
A) Touchscreen controls
B) Customisable controls
C) Visuals
D) Character movement
  • 99. Which reviewer felt that the mobile version's visuals were improved but not drastically?
A) Justin Davis
B) Chris Carter
C) Tom Hoggins
D) Eric Ford
  • 100. What did reviewers generally praise about the mobile version's visuals?
A) Character models
B) Touchscreen controls
C) Loading times
D) Enhanced visuals
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