A) Computer Action/Adventure Game of the Year B) Console Action/Adventure Game of the Year C) Ultimate Game of the Year D) Best PlayStation 2 Game
A) Four B) Eight C) Six D) Five
A) Golden Joystick Awards B) IGN C) GameSpot D) Entertainment Weekly
A) Best Sound B) Best Music C) Best Action/Adventure Game D) Best Graphics
A) 1.4 million B) 8.20 million C) 5.97 million D) Over 500,000
A) 7 million B) 8.20 million C) 14.2 million D) 5.97 million
A) Platinum B) Diamond C) Silver D) Gold
A) 8.20 million B) Over 1.25 million C) Over 1.59 million D) 14.2 million
A) $300 million B) $500 million C) $200 million D) $400 million
A) 5.97 million B) 223,000 C) Over 410,000 D) 8.20 million
A) Grand Theft Auto: Triple Pack B) Grand Theft Auto: Ultimate Pack C) Grand Theft Auto: Double Pack D) Grand Theft Auto: Collector's Edition
A) 14.2 million B) 17.5 million C) 8.20 million D) 5.97 million
A) 2006 B) 2008 C) 2002 D) 2004
A) 8.20 million B) 5.97 million C) About 223,000 D) Over 410,000
A) Best Music B) Ultimate Game of the Year C) Best Action/Adventure Game D) Best PlayStation 2 Game
A) Six B) Four C) Eight D) Ten
A) 14.2 million B) 5.97 million C) 17.5 million D) 8.20 million
A) Ultimate Game of the Year B) Best Music C) Best Action/Adventure Game D) Best Graphics
A) Best Sound B) Best Action/Adventure Game C) Best Music D) Best Graphics (Technical and Artistic)
A) 1.4 million B) Over 500,000 C) 5.97 million D) 8.20 million
A) Action Game B) PC Game C) Design D) Sound
A) 8.20 million B) 5.97 million C) 17.5 million D) 14.2 million
A) Sound B) Action Game C) PC Game D) Design
A) Sound B) Action Game C) Design D) PC Game
A) Action Game B) PC Game C) Sound D) Design
A) PlayStation 2 Game B) Design C) Sound D) Action Game
A) Douglass Perry B) Raymond Padilla C) Scott Alan Marriott D) Matt Helgeson
A) GameSpot B) AllGame C) Game Informer D) IGN
A) Raymond Padilla B) Tommy C) Claude D) Matt Helgeson
A) Edge B) GameSpot C) IGN D) Game Informer
A) Targeting B) Vehicle handling C) Shooting mechanics D) Character models
A) Radio stations B) Open world design C) Character models D) Vehicle handling
A) GameSpot B) Edge C) Game Informer D) IGN
A) It was praised B) It was ignored C) It was frequently criticized D) It was improved
A) GameSpot B) Game Informer C) Many reviewers D) IGN
A) Eurogamer B) GameSpot C) IGN D) Game Informer
A) A team of freelance developers B) A team from another Rockstar studio C) A small independent team D) Rockstar North's core 50-person team
A) Six months B) Eighteen months C) Twelve months D) Twenty-four months
A) Late 2000 B) Early 2002 C) Mid-2001 D) Late 2001
A) Rockstar Games B) Rockstar North C) Dan Houser D) Sam Houser
A) 22 October B) 8 November C) 15 October D) 29 October
A) Nintendo B) Rockstar Games C) Capcom D) Sony
A) November 2002 B) September 2019 C) May 2004 D) October 2002
A) 1990 B) 1986 C) 1983 D) 1995
A) New York City B) Chicago C) Miami D) Los Angeles
A) The Godfather (1972) B) Goodfellas (1990) C) Scarface (1983) D) Reservoir Dogs (1992)
A) Top-down B) Isometric C) First-person D) Third-person
A) M16 B) Colt Python C) AK-47 D) Sniper Rifle
A) Weapon upgrades B) Health pick-ups C) Ammo crates D) Armor pickups
A) The game ends B) The player is permanently stuck C) The player respawns at the nearest hospital D) The player loses all money
A) The player's score B) The player's health level C) The current wanted level D) The number of missions completed
A) A pornographic film studio B) A grocery store C) A clothing boutique D) A car dealership
A) A vigilante minigame B) A farming minigame C) A racing minigame D) A fishing minigame
A) Context-specific rewards B) New missions C) A new character D) Extra lives
A) Commercial properties B) Weapons C) Residential properties D) Vehicles
A) A helicopter B) A car C) A boat D) A bicycle
A) The player's health is fully restored B) The player loses all weapons C) The player becomes wanted by law enforcement D) Fellow gang members will often defend the player
A) New missions B) New weapons C) Additional hideouts D) More vehicles
A) Book clubs B) Entertainment clubs C) Sports clubs D) Gardening clubs
A) A cooking class B) A painting workshop C) A dance lesson D) A taxi service
A) Vice City Stories B) Vice City 2 C) Vice City: The Return D) Vice City: The Sequel
A) Weapon upgrades B) Health pick-ups C) Body armour pickups D) Ammo crates
A) Vehicles B) Health pick-ups C) Properties D) Weapons
A) Glam metal B) Hip-hop C) Jazz D) Classical music
A) A gardening activity B) A firefighting activity C) A cooking activity D) A shopping activity
A) The property is sold B) The property is destroyed C) The property is upgraded D) The property begins to generate ongoing income
A) Vehicles B) Weapons C) Health pick-ups D) Businesses
A) Ray Liotta B) Tom Sizemore C) Robert Davi D) William Fichtner
A) Drug trafficking B) Robbery C) Murder D) Arson
A) Juan Garcia Cortez B) Ken Rosenberg C) Sonny Forelli D) Ricardo Diaz
A) Tommy Vercetti B) Avery Carrington C) Ken Rosenberg D) Lance Vance
A) Juan Garcia Cortez B) Ricardo Diaz C) Sonny Forelli D) Ken Rosenberg
A) Kent Paul B) Ricardo Diaz C) Lance Vance D) Avery Carrington
A) Lance Vance B) Ken Rosenberg C) Tommy Vercetti D) Sonny Forelli
A) Juan Garcia Cortez B) Sonny Forelli C) Ricardo Diaz D) Avery Carrington
A) Lance Vance B) Avery Carrington C) Ken Rosenberg D) Ricardo Diaz
A) Luis Guzmán B) Burt Reynolds C) Robert Davi D) Philip Michael Thomas
A) Valentina B) Carmen C) Isabella D) Mercedes
A) Mobsters B) CIA agents C) Business partners D) Police officers
A) With real money B) With drugs C) With weapons D) With counterfeit money
A) Motion capture B) Hand-drawn animation C) Stop motion animation D) Computer-generated imagery (CGI)
A) 110 B) 50 C) 200 D) 75
A) Sound quality B) Loading times C) Voice acting D) Weapon-hit accuracy
A) Against a blue screen B) On location in Miami C) Using stop motion techniques D) In a studio with green screen
A) Modern-day crime documentaries B) Comedy movies C) Science fiction novels D) Films such as The Godfather (1972)
A) Decreased character diversity B) Slower game performance C) Reduced visual quality D) Improved gameplay aspects such as weapon-hit accuracy
A) Seven hours B) Twelve hours C) Five hours D) Nine hours
A) More than 113 B) 100 C) 80 D) 150
A) By Warner Bros. on ten albums B) By Sony Music on five albums C) By Universal Music on six albums D) By Epic Records on seven albums
A) Dan Houser B) Sam Houser C) Lazlow Jones D) The development team
A) Greg Kasavin B) Sal Accardo C) Steve Butts D) Mark Hoogland
A) Load times B) Higher resolutions C) Car details D) Weather effects
A) Martin Taylor B) Sal Accardo C) Mark Hoogland D) Steve Butts
A) December 2012 B) January 2004 C) November 2002 D) May 2003
A) Eric Ford B) Justin Davis C) Chris Carter D) Tom Hoggins
A) Visuals B) Character models C) Touchscreen controls D) Loading times
A) Mark Brown B) Tom Hoggins C) Eric Ford D) Scott Nichols
A) Touchscreen controls B) Customisable controls C) Visuals D) Character movement
A) Justin Davis B) Chris Carter C) Tom Hoggins D) Eric Ford
A) Character models B) Touchscreen controls C) Loading times D) Enhanced visuals |