A) The time it takes to read a story out loud B) The time period during which a story was written C) The time a reader spends on a story D) The duration of events in a narrative
A) A third-person narrator B) A narrator who is a character in the story C) An all-knowing narrator D) A non-participating narrator
A) The characters in a story B) The chronological order of events in a story C) The setting of a story D) The moral of a story
A) The pace at which events in a story unfold B) The climax of a story C) The time it takes to read a story out loud D) The setting of a story
A) Gérard Genette B) Roland Barthes C) Tzvetan Todorov D) Mikhail Bakhtin
A) To convey the moral lesson of a story B) To describe the setting of a story C) To introduce the characters in a story D) To provide the sequence of events in a story
A) A reflective narrator B) A narrator who is not a character in the story C) An unreliable narrator D) A first-person narrator
A) The perspective through which a narrative is presented B) The moral of a story C) The climax of a story D) The setting of a story
A) Heteroglossia B) Narrativity C) Fabula D) Syuzhet
A) "Call me Ishmael." B) "Once upon a time..." C) "It was the best of times..." D) "For sale: baby shoes, never worn"
A) Astrid Ensslin B) Jonathan Culler C) Marie-Laure Ryan D) Roland Barthes
A) Communications B) The Dialogic Imagination C) The Craft of Fiction D) Poetics
A) Tzvetan Todorov B) The Russian Formalists C) Roland Barthes D) Jonathan Culler
A) Thematic and modal narratology B) Cognitive and structural narratology C) Fabula and syuzhet analysis D) Story and discourse examination
A) Ryan, Ensslin, Culler B) Propp, Bremond, Greimas C) Sternberg, Ricoeur, Baroni D) Barthes, Genette, Todorov
A) Gérard Genette B) William Labov C) Vladimir Propp D) Roland Barthes
A) Videogame narratives B) Film narratives C) Non-literary narratives D) Literary narratives
A) Literary criticism B) Film theory C) Study of graphic novels D) Conversation analysis dealing with spontaneous verbal interaction
A) Semiotics B) Literary theory C) Graph theory D) Film theory
A) Videogames B) Mathematics C) Chemistry D) Physics
A) Linguistics B) Physics C) Biology D) Chemistry
A) Literary theory B) Graphic novels C) Film criticism D) Sociolinguistics
A) Janet Murray B) Espen Aarseth C) Arthur Danto D) Stuart Moulthrop
A) Traditional linear narratives B) Nonergodic literature C) Unicursal labyrinths D) Multi-narrative structures
A) Ergodic literature B) Life-simulators C) Cyberdramas D) Hypertext fiction
A) Final Fantasy B) World of Warcraft C) The Sims D) Minecraft
A) Janet Murray B) Espen Aarseth C) Stuart Moulthrop D) Arthur Danto
A) Cybertext: Perspectives on Ergodic Literature B) Victory Garden C) Pale Fire D) Hamlet on the Holodeck
A) Nonergodic literature B) Multicursal labyrinth C) Unicursal labyrinth D) Ergodic literature
A) Peter Brooks B) Roland Barthes C) Robert Sternberg D) Arthur Danto
A) Linear narratives B) Ergodic literature C) Traditional novels D) Texts without a typical plot structure
A) A.J. Greimas B) Robert Sternberg C) Shlomith Rimmon-Kenan D) Arthur Danto
A) Arthur Danto B) Peter Brooks C) Robert Sternberg D) Roland Barthes |