A) The time it takes to read a story out loud B) The duration of events in a narrative C) The time a reader spends on a story D) The time period during which a story was written
A) A third-person narrator B) An all-knowing narrator C) A narrator who is a character in the story D) A non-participating narrator
A) The moral of a story B) The characters in a story C) The chronological order of events in a story D) The setting of a story
A) The setting of a story B) The time it takes to read a story out loud C) The pace at which events in a story unfold D) The climax of a story
A) Roland Barthes B) Mikhail Bakhtin C) Gérard Genette D) Tzvetan Todorov
A) To convey the moral lesson of a story B) To provide the sequence of events in a story C) To introduce the characters in a story D) To describe the setting of a story
A) A narrator who is not a character in the story B) A first-person narrator C) An unreliable narrator D) A reflective narrator
A) The perspective through which a narrative is presented B) The setting of a story C) The moral of a story D) The climax of a story
A) Heteroglossia B) Fabula C) Narrativity D) Syuzhet
A) "For sale: baby shoes, never worn" B) "It was the best of times..." C) "Call me Ishmael." D) "Once upon a time..."
A) Roland Barthes B) Marie-Laure Ryan C) Jonathan Culler D) Astrid Ensslin
A) The Dialogic Imagination B) Poetics C) Communications D) The Craft of Fiction
A) Tzvetan Todorov B) Roland Barthes C) The Russian Formalists D) Jonathan Culler
A) Fabula and syuzhet analysis B) Story and discourse examination C) Thematic and modal narratology D) Cognitive and structural narratology
A) Propp, Bremond, Greimas B) Sternberg, Ricoeur, Baroni C) Ryan, Ensslin, Culler D) Barthes, Genette, Todorov
A) William Labov B) Roland Barthes C) Gérard Genette D) Vladimir Propp
A) Videogame narratives B) Non-literary narratives C) Film narratives D) Literary narratives
A) Conversation analysis dealing with spontaneous verbal interaction B) Study of graphic novels C) Film theory D) Literary criticism
A) Film theory B) Literary theory C) Graph theory D) Semiotics
A) Videogames B) Chemistry C) Mathematics D) Physics
A) Physics B) Biology C) Chemistry D) Linguistics
A) Sociolinguistics B) Film criticism C) Graphic novels D) Literary theory
A) Arthur Danto B) Janet Murray C) Espen Aarseth D) Stuart Moulthrop
A) Nonergodic literature B) Traditional linear narratives C) Unicursal labyrinths D) Multi-narrative structures
A) Cyberdramas B) Hypertext fiction C) Ergodic literature D) Life-simulators
A) Final Fantasy B) World of Warcraft C) The Sims D) Minecraft
A) Stuart Moulthrop B) Espen Aarseth C) Arthur Danto D) Janet Murray
A) Pale Fire B) Hamlet on the Holodeck C) Cybertext: Perspectives on Ergodic Literature D) Victory Garden
A) Ergodic literature B) Nonergodic literature C) Multicursal labyrinth D) Unicursal labyrinth
A) Roland Barthes B) Peter Brooks C) Robert Sternberg D) Arthur Danto
A) Texts without a typical plot structure B) Ergodic literature C) Traditional novels D) Linear narratives
A) Arthur Danto B) Shlomith Rimmon-Kenan C) A.J. Greimas D) Robert Sternberg
A) Arthur Danto B) Peter Brooks C) Robert Sternberg D) Roland Barthes |