A) Designing the user interface B) Writing the code C) Defining the app's purpose and target audience D) Choosing a programming language
A) Xcode B) React Native C) Microsoft Word D) Android Studio
A) The server where data is stored B) A debugging tool C) A line of code D) A button or text field the user interacts with
A) App Processing Instruction B) Application Programming Interface C) Automated Programming Installation D) Advanced Program Integration
A) To make the app look nicer B) To bypass security measures C) To identify and fix bugs D) To increase the app's download speed
A) Tracking changes to the code over time B) Translating the app into different languages C) Encrypting the app's data D) Creating marketing materials for the app
A) Objective-C B) Swift C) HTML D) Kotlin
A) Swift B) C++ C) Kotlin D) Java
A) Designing the user interface B) Finding and fixing errors in the code C) Creating the app icon D) Uploading the app to the app store
A) A storage location with a name and a value B) A type of user interface element C) A method for testing the app D) A compiler directive
A) A block of code that performs a specific task B) An error message C) A visual element in the app D) A type of data storage
A) Unified Interface/eXternal B) Universal Input/Output eXecution C) User Interface/User Experience design D) Unique Identifier/eXchange
A) Integrated Development Environment B) Internet Data Exchange C) Independent Data Engine D) Interactive Design Element
A) HTML B) SQLite C) JavaScript D) Python
A) To create a backup of the code B) To explain the code to other developers (and yourself) C) To hide the code from unauthorized users D) To make the code run faster
A) Software Development Kit B) Standard Data Key C) System Design Kernel D) Secure Data Keeper
A) To prevent the app from crashing B) To encrypt the app's data C) To make the app load faster D) To make the app look good on different screen sizes
A) Connecting the app to the internet B) Testing the app on different devices C) Writing the code for the app D) Creating a basic visual outline of the app's screens
A) Encrypting the app's code B) Rewriting the app in a different language C) Releasing the app to a small group of users before the official launch D) Deleting the app from the app store
A) Testing B) Gardening C) Design D) Planning
A) To make the app load faster B) To translate the app into different languages C) To encrypt the code D) To provide a structure and pre-built components for development
A) The app's icon B) The human-readable instructions that make up a program C) The app's database D) The app's settings
A) Writing the app's code B) Designing the app's user interface C) The process of making the app available to users D) Testing the app for bugs
A) A sequence of instructions that is repeated until a condition is met B) A graphical element in the app's interface C) A method for debugging the code D) A type of variable
A) Designing the app's user interface B) Encrypting the app's data C) Verifying the identity of a user D) Testing the app for bugs
A) The data that describes the condition of the app at a particular moment B) The app's icon C) The app's database D) The app's programming language
A) Firebase B) Notepad C) Calculator D) Microsoft Paint
A) Encrypting the code B) Breaking down the app into smaller, independent modules C) Writing the code in all capital letters D) Deleting unused code
A) Developing the app in secret B) An iterative approach to software development C) Developing the app without any planning D) Developing the app in a single step
A) XLS B) TXT C) DOC D) PNG |