A) Defining the app's purpose and target audience B) Designing the user interface C) Writing the code D) Choosing a programming language
A) Microsoft Word B) Android Studio C) React Native D) Xcode
A) A button or text field the user interacts with B) The server where data is stored C) A line of code D) A debugging tool
A) App Processing Instruction B) Advanced Program Integration C) Automated Programming Installation D) Application Programming Interface
A) To bypass security measures B) To make the app look nicer C) To identify and fix bugs D) To increase the app's download speed
A) Creating marketing materials for the app B) Tracking changes to the code over time C) Translating the app into different languages D) Encrypting the app's data
A) Objective-C B) Kotlin C) Swift D) HTML
A) Java B) Swift C) C++ D) Kotlin
A) Designing the user interface B) Creating the app icon C) Finding and fixing errors in the code D) Uploading the app to the app store
A) A compiler directive B) A type of user interface element C) A method for testing the app D) A storage location with a name and a value
A) A visual element in the app B) A block of code that performs a specific task C) An error message D) A type of data storage
A) User Interface/User Experience design B) Unified Interface/eXternal C) Unique Identifier/eXchange D) Universal Input/Output eXecution
A) Integrated Development Environment B) Internet Data Exchange C) Independent Data Engine D) Interactive Design Element
A) SQLite B) HTML C) Python D) JavaScript
A) To hide the code from unauthorized users B) To create a backup of the code C) To explain the code to other developers (and yourself) D) To make the code run faster
A) Secure Data Keeper B) System Design Kernel C) Software Development Kit D) Standard Data Key
A) To make the app look good on different screen sizes B) To prevent the app from crashing C) To make the app load faster D) To encrypt the app's data
A) Writing the code for the app B) Creating a basic visual outline of the app's screens C) Connecting the app to the internet D) Testing the app on different devices
A) Encrypting the app's code B) Deleting the app from the app store C) Releasing the app to a small group of users before the official launch D) Rewriting the app in a different language
A) Testing B) Gardening C) Planning D) Design
A) To translate the app into different languages B) To provide a structure and pre-built components for development C) To make the app load faster D) To encrypt the code
A) The app's icon B) The human-readable instructions that make up a program C) The app's settings D) The app's database
A) Writing the app's code B) Testing the app for bugs C) The process of making the app available to users D) Designing the app's user interface
A) A sequence of instructions that is repeated until a condition is met B) A method for debugging the code C) A graphical element in the app's interface D) A type of variable
A) Encrypting the app's data B) Verifying the identity of a user C) Testing the app for bugs D) Designing the app's user interface
A) The data that describes the condition of the app at a particular moment B) The app's database C) The app's programming language D) The app's icon
A) Firebase B) Microsoft Paint C) Notepad D) Calculator
A) Breaking down the app into smaller, independent modules B) Deleting unused code C) Writing the code in all capital letters D) Encrypting the code
A) Developing the app without any planning B) Developing the app in secret C) An iterative approach to software development D) Developing the app in a single step
A) TXT B) DOC C) XLS D) PNG |