A) 1993 B) 1995 C) 1994 D) 1996
A) Sega B) Incredible Technologies C) Capcom D) Namco
A) 3D polygon models B) Pixel art animations C) Hand-drawn sprites D) Digitized images of the film's cast
A) Incredible Technologies B) Capcom C) Midway D) Electronic Arts
A) Air combos or juggling B) Environmental destruction C) Projectile spamming D) Ground-based grappling
A) Ken's Shoryuken B) Chun-Li's Lightning Legs C) Bison's Electric Arc D) Ryu's Hadouken
A) It is a Special Move based on an original Street Fighter II glitch B) It heals Guile's health bar C) It allows Guile to fly across the screen D) It instantly defeats the opponent
A) Ken and Chun-Li B) Zangief and Balrog C) Bison and Ryu D) Guile and Cammy
A) Wait for the timer to reach zero B) Hold the joystick in a neutral position C) Perform a rapid button mash D) Hold an attack button, input a command, and release the button
A) Grappling required no directional input B) Grappling became automatic C) The direction of the throw was reversed D) Grappling was completely removed
A) They can use a slam master technique B) They take double damage C) They instantly win the round D) The match ends in a draw
A) Interrupt moves B) Regeneration moves C) Super Combos D) Counter throws
A) When the Super Combo gauge is full B) When the life gauge is at the danger level C) At the very start of the match D) Only after losing one round
A) Street Fighter V B) Street Fighter II C) Street Fighter Alpha 2 D) Street Fighter IV
A) Three B) Only one C) At least two D) Four
A) Counter throw B) Slam master technique C) Regeneration move D) Interrupt move
A) 10 B) 16 C) 12 D) 14
A) Guile B) Zangief C) M. Bison D) Balrog
A) Only when the Super gauge is full B) At any time during the match C) Once per round D) Only after the first character is defeated
A) A unique animated cutscene B) Promotional stills from the movie with text C) A musical performance by the cast D) A live-action video clip
A) Ryu B) Ken C) Zangief D) Fei Long
A) As a rare easter egg B) As an unlockable secret character C) As the final boss D) As a regular playable character
A) Sawada B) Bison C) Guile D) Akuma
A) Tag-Team Mode B) Survival Mode C) Tournament Mode D) Arcade Mode
A) By their codenames B) By their western names C) By their Japanese names D) By their film character names
A) At the actors' request B) Because of licensing laws C) To save space D) To avoid confusion
A) Jean-Claude Van Damme B) Mark Stefanich C) Raul Julia D) Darko Tuscan
A) 50–100 B) 1000–1200 C) 600–800 D) 100–300
A) 8 megabytes B) 32 megabytes C) 16 megabytes D) 64 megabytes
A) 256 B) 128 C) 16 D) 64
A) 128 B) 256 C) 16 D) 64
A) Blade B) Akuma C) Sawada D) Arkane
A) Chicago B) Australia C) Japan D) Hollywood
A) None B) Significant oversight C) Weekly meetings D) Total creative control
A) Tokyo B) Chicago C) Sydney D) Los Angeles
A) Elaine Hodgson B) Ralph Melgosa C) Alan Noon D) Yoshiki Okamoto
A) First B) Twentieth C) Ninth D) Thirteenth
A) Thirteenth B) Fifth C) Second D) Ninth
A) Alan Noon B) Leif Marwede C) Richard Ditton D) Elaine Hodgson |