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Street Fighter: The Movie (arcade game) - Quiz
Contributed by: Crossley
  • 1. In what year was the arcade game Street Fighter: The Movie released?
A) 1993
B) 1995
C) 1994
D) 1996
  • 2. Who developed the arcade game Street Fighter: The Movie?
A) Sega
B) Incredible Technologies
C) Capcom
D) Namco
  • 3. What type of images does Street Fighter: The Movie use for its characters?
A) 3D polygon models
B) Pixel art animations
C) Hand-drawn sprites
D) Digitized images of the film's cast
  • 4. Which company published the arcade version of Street Fighter: The Movie?
A) Incredible Technologies
B) Capcom
C) Midway
D) Electronic Arts
  • 5. What primary gameplay mechanic does Street Fighter: The Movie emphasize more than previous games?
A) Air combos or juggling
B) Environmental destruction
C) Projectile spamming
D) Ground-based grappling
  • 6. Which of these is a new Special Move exclusive to the game?
A) Ken's Shoryuken
B) Chun-Li's Lightning Legs
C) Bison's Electric Arc
D) Ryu's Hadouken
  • 7. What is the result of Guile's Handcuff move in the game?
A) It is a Special Move based on an original Street Fighter II glitch
B) It heals Guile's health bar
C) It allows Guile to fly across the screen
D) It instantly defeats the opponent
  • 8. Which characters can deflect projectile attacks back at their opponent?
A) Ken and Chun-Li
B) Zangief and Balrog
C) Bison and Ryu
D) Guile and Cammy
  • 9. What is the prerequisite for performing many of the new Special Moves in the game?
A) Wait for the timer to reach zero
B) Hold the joystick in a neutral position
C) Perform a rapid button mash
D) Hold an attack button, input a command, and release the button
  • 10. What was the result of the gameplay method for grappling attacks?
A) Grappling required no directional input
B) Grappling became automatic
C) The direction of the throw was reversed
D) Grappling was completely removed
  • 11. What happens if a player performs a reverse on a counter throw?
A) They can use a slam master technique
B) They take double damage
C) They instantly win the round
D) The match ends in a draw
  • 12. What are moves performed after blocking an opponent's attacks called?
A) Interrupt moves
B) Regeneration moves
C) Super Combos
D) Counter throws
  • 13. When can a player use 'comeback moves'?
A) When the Super Combo gauge is full
B) When the life gauge is at the danger level
C) At the very start of the match
D) Only after losing one round
  • 14. Which later Street Fighter game featured mechanics similar to 'comeback moves'?
A) Street Fighter V
B) Street Fighter II
C) Street Fighter Alpha 2
D) Street Fighter IV
  • 15. How many Super Combo moves do most characters have?
A) Three
B) Only one
C) At least two
D) Four
  • 16. What can a player perform when their Super Combo gauge is full to restore vitality?
A) Counter throw
B) Slam master technique
C) Regeneration move
D) Interrupt move
  • 17. How many matches are in the standard single-player mode?
A) 10
B) 16
C) 12
D) 14
  • 18. Who is the final boss of the arcade game?
A) Guile
B) Zangief
C) M. Bison
D) Balrog
  • 19. In Tag Team Mode, when can you switch to the second character?
A) Only when the Super gauge is full
B) At any time during the match
C) Once per round
D) Only after the first character is defeated
  • 20. What does each fighter's ending sequence consist of?
A) A unique animated cutscene
B) Promotional stills from the movie with text
C) A musical performance by the cast
D) A live-action video clip
  • 21. Which character from Super Street Fighter II Turbo does not appear in the arcade game?
A) Ryu
B) Ken
C) Zangief
D) Fei Long
  • 22. How does Blanka appear in the arcade game?
A) As a rare easter egg
B) As an unlockable secret character
C) As the final boss
D) As a regular playable character
  • 23. Which character is a regular playable character in this game for the first time in the series?
A) Sawada
B) Bison
C) Guile
D) Akuma
  • 24. In which game mode is S. Bison a computer-controlled opponent?
A) Tag-Team Mode
B) Survival Mode
C) Tournament Mode
D) Arcade Mode
  • 25. How are the boss characters addressed in the Japanese release of this game?
A) By their codenames
B) By their western names
C) By their Japanese names
D) By their film character names
  • 26. Why did the Japanese instruction card include original Japanese names in parentheses?
A) At the actors' request
B) Because of licensing laws
C) To save space
D) To avoid confusion
  • 27. Who was used to digitize the character of Bison in the game?
A) Jean-Claude Van Damme
B) Mark Stefanich
C) Raul Julia
D) Darko Tuscan
  • 28. Approximately how many frames of animation did each character have?
A) 50–100
B) 1000–1200
C) 600–800
D) 100–300
  • 29. What was the total size of the game's graphics?
A) 8 megabytes
B) 32 megabytes
C) 16 megabytes
D) 64 megabytes
  • 30. How many colors did each character palette contain?
A) 256
B) 128
C) 16
D) 64
  • 31. How many colors did Mortal Kombat characters use for comparison?
A) 128
B) 256
C) 16
D) 64
  • 32. Which character is a member of Bison's shock troops?
A) Blade
B) Akuma
C) Sawada
D) Arkane
  • 33. Where did the development team go to capture the digitized character graphics?
A) Chicago
B) Australia
C) Japan
D) Hollywood
  • 34. How much oversight did Capcom provide during most of the development?
A) None
B) Significant oversight
C) Weekly meetings
D) Total creative control
  • 35. Where were the offices of Incredible Technologies located?
A) Tokyo
B) Chicago
C) Sydney
D) Los Angeles
  • 36. Who seemed angry during the Capcom Japan visit to the developers?
A) Elaine Hodgson
B) Ralph Melgosa
C) Alan Noon
D) Yoshiki Okamoto
  • 37. What was the ranking of Street Fighter: The Movie in Japanese arcades in July 1995?
A) First
B) Twentieth
C) Ninth
D) Thirteenth
  • 38. How did RePlay rank the game in North American arcades in July 1995?
A) Thirteenth
B) Fifth
C) Second
D) Ninth
  • 39. Who was the president and CEO of Incredible Technologies during development?
A) Alan Noon
B) Leif Marwede
C) Richard Ditton
D) Elaine Hodgson
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